Angel Strike, level 3

Reported by: Movinon

Ten part mission

Last update: 2007.06.25

Part 1 - Ambush in the Dark

Faction: Pirate
Mission type: Deadspace
Damage dealt: EM, Explosive, Kinetic
Recommended damage dealing: EM, Explosive

Entry: Nothing present.

Stage 1

2 groups, 1 @ 10 km, 1 @ 60km, instant aggro by first.

Group 1, 2 tower sentry II and 2 rouge pirates
Group 2, 4 rouge pirates, 1 rogue pirate raider

Rouge pirates web and scramble.

Grab the prisoners from the cargo container needed for mission completion.

Bunch of collidable structures, no loot.

Part 2 - The interrogation

Mission type: Delivery

1 unit of prisoners (1.0 m3)

Part 3 - The kidnapping

Faction: Mercenary
Mission type: Deadspace
Damage dealt: Kinetic, Thermal, EM
Recommended damage dealing: EM/Explosive or Explosive/Thermal

Entry: nothing present

Stage 1

Three groups at initial warp in, no aggro. Found 8 omber roids size 326m.

Attack group to right, no aggro from others
3 Mercenary corporals
4 Mercenary fighters

Attack left group,
4 Mercenary elite fighters
2 Mercenary commanders

Attack Middle group
2 Mercenary wingman (scramble)
1 Mercenary lieutenant
1 Drazin Jaruk (web)

Get 3 Drazin Keycard from his habitat, needed to activate gate.


Merc Corporal, Commander and Lieutenant drop Angel-type cruiser loot. Drazin Jaruk drops Minmatar type cruiser loot.

Stage 2

2 Mercenary wingman (scramble)
1 Mercenary lieutenant
1 Zerak Cheryn (EW invulnerable, web)

Get prisoners from dropped cargo container.
Metal scrapes and a few other trade goods from storage container.
No loot from other buildings.

Part 4 - Possible Leads

Mission type: Delivery

1 unit of data chip (0.1m3)

Part 5 - Incriminating Evidence

Faction: Darkonnen
Mission type: Deadspace
Damage dealt: EM, Thermal
Recommended damage dealing: EM, Thermal or Explosive, Kinetic

Entry: nothing present

Stage 1
2 groups 1@10km, 1@80km, instant aggro by first group.

Group 1
3 Darkonnen Veteran
2 Darkonnen Gang Leader

Group 2
3 Darkonnen Veteran
2 Darkonnen Gang Leader
1 Darkonnen Overlord

Bunch of collidable structure
Some ammo loot from pressure silo.
Some ammo loot from cargo rigs.
Some trade goods from habitation module.

Part 6 - The Flu Outbreak

Mission type: Delivery

110 units of antibiotic (22 m3)

Part 7 - The Secret Meeting

Faction: Blood Raider
Mission type: Deadspace
Damage dealt: EM/Thermal
Recommended damage dealing: EM/Thermal

Entry: Nothing present.

Stage 1

Warp in first gate, no aggro, turns out it the blood raiders who are guilty.

As the agent directive was only to talk, did not engage and went through warp gate.

Stage 2

4 groups at warp in, range 20-35km, no instant aggro.

Start with middle group (transports), no aggro from other groups. Drops cargo container, get the 5 prisoners.
That's enough to complete the mission, or you can hang around and take out the rest.

3 Blood raider transports
9 cruisers (Corpior Seer, Corpior Bishop, Corpior Shade, Corpum Revenant, Corpum Arch Templar)
8 frigates (Corpii Reaver, Corpii Engraver)

Part 8 - Defend the Civilian Convoy

Faction: Blood Raider
Mission type: Deadspace
Damage dealt: EM, Thermal
Recommended damage dealing: EM, Thermal

Entry: Nothing present.

Stage 1

Instant aggro @ 20 km
2 Corpii Reaver
3 Corpii Engraver
3 Corpior Shade

Bunch of large collidable objects,
6 storage facility (no loot)
3 cargo rig (no loot)
3 landing pad (no loot)

Part 9 - Retrieve the Prisoners

Faction: Blood Raider
Mission type: Deadspace
Damage dealt: EM/Thermal
Recommended damage dealing: EM/Thermal

Entry: Nothing present.

Stage 1

Warp in, 4 groups, 10km, 2@35km, 60km)

Initial aggro by 10 km (2 corpum sage)

Total in room (Corpii and Corpum)
8 cruisers
10 frigates (didn�t see any web or scramblers)

Kill everything till get cargo drop with 5 prisoners.

Part 10 -

Faction: Blood Raider
Mission type: Deadspace
Damage dealt: EM/Thermal
Recommended damage dealing: EM/Thermal

This is the most challenging level, first time you will come up against battleships in this storyline.

Entry: Nothing present.

Stage 1

First jump, NPC's are spread out (6km, then 95-125km).

Initial aggro by 2 frigates and 2 heavy missile batteries.

After first group, need to kill 5 cruisers at long range, you don't have to shoot the 5 towers (blood raider) to jump.

Stage 2

4 groups at 13km, 25km, 35km)

Initial aggro at warp in by middle group, lots of collidable structures.

Don't have exact counts, each group 2-4 cruisers and 2-4 frigs.
The usual mix of corpii and corpum

Stage 3

3 groups @60 and @90km, this time battleships have come to the party.

No aggro on warp in. Attack each group, no aggro from others.

Group 1
1 Corpior Visionary
2 Corpior Seer
1 Corpior Converter

Group 2
3 Corpior Converter
3 Corpior Templar
3 Corpus Cardinal
1 Corpus Patriarch
1 Corpior Shade
1 Corpior Fanatic

Group 3
1 Corpus Harbinger
4 Corpus Archbishop
4 Corpior Converter
1 Corpior Templar

Destroy the Dark Blood Chapel and pick up 3 implants.