Angel Strike, level 3

Reported by: Anathema Matou
Updates by: Jadice Dreamshifter, Botar Miradon, Builder AlphaOne, Suldok
Last update: 2007.08.13
Based upon the Angel Strike Blood Raider version by Movinon

Ten part mission
Completed in a Scimitar with t1/t2 fitting. (Anathema Matou)
Completed in a Dominix (Jadice Dreamshifter)
Completed with t1 fitted Drake DR: Easy for 1, 5, 7, 8 and 9. DR: Medium for 3 and Hard for 10 (Suldok)

Part 1 - Ambush in the Dark

Faction: Pirate
Mission type: Deadspace
Damage dealt: EM, Explosive, Kinetic
Recommended damage dealing: EM, Explosive

Entry: Nothing present.

Stage 1

2 groups, 1 @ 10 km, 1 @ 60km, instant aggro by first.

Group 1, 2 tower sentry II and 2 rouge pirates
Group 2, 4 rouge pirates, 1 rogue pirate raider

Rouge pirates web and scramble.

Grab the prisoners from the cargo container needed for mission completion.

Bunch of collidable structures, no loot.

Part 2 - The interrogation

Mission type: Delivery

1 unit of prisoners (1.0 m3)

Part 3 - The kidnapping

Faction: Mercenary
Mission type: Deadspace
Damage dealt: Kinetic, Thermal, EM
Recommended damage dealing: EM/Explosive or Explosive/Thermal

Entry: nothing present

Stage 1

Three groups at initial warp in, no aggro. Found 8 omber roids size 326m.

Attack group to right, no aggro from others
3 Mercenary corporals
4 Mercenary fighters

Attack left group,
4 Mercenary elite fighters
2 Mercenary commanders

Attack Middle group
2 Mercenary wingman (scramble)
1 Mercenary lieutenant
1 Drazin Jaruk (web)

Get 3 Drazin Keycard from his habitat, needed to activate gate.


Merc Corporal, Commander and Lieutenant drop Angel-type cruiser loot. Drazin Jaruk drops Minmatar type cruiser loot.

Stage 2

2 Mercenary wingman (scramble)
1 Mercenary lieutenant
1 Kuran 'Scarface' Lonan

Get prisoners from dropped cargo container.
Metal scrapes and a few other trade goods from storage container.
No loot from other buildings.

Part 4 - Possible Leads

Mission type: Delivery

1 unit of data chip (0.1m3)

Part 5 - Incriminating Evidence

Faction: Darkonnen
Mission type: Deadspace
Damage dealt: EM, Thermal
Recommended damage dealing: EM, Thermal or Explosive, Kinetic

Entry: nothing present

Stage 1

1 Maru Raid Leader (75k)
1 Maru Harbinger (40k)
8 Maru Raider (15k)

All at 5km instant-aggro

The raiders are frig-sized but drop cruiser loot
Either in the Maru Harbingers or Raid Leaders wreck may contain an +3 Implant.

Part 6 - The Flu Outbreak

Mission type: Delivery

110 units of antibiotic (22 m3)

Part 7 - The Secret Meeting

Faction: Sansha Nation
Mission type: Deadspace
Damage dealt: EM/Thermal
Recommended damage dealing: EM/Thermal

Entry: Nothing present.

Stage 1

Warp in first gate, no aggro, turns out it the Sanshas who are guilty.

As the agent directive was only to talk, did not engage and went through warp gate.

Stage 2

No obvious group of transports, 4 groups total, closest about 30km away (left one):
Right: 2x centum slaughterer, 1x cntum execrator
Middle: 3x centior cannibal, 2x centior devourer, 1x centatis devil
Left: 2x centii manslayer, 2x centii butcher, 1x centatis phantasm, 1x centatis specter
Back: 2x centii enslaer, 1x centii plague, 1x centum execrator, 1x centum slaughterer

no aggro at warp-in, groups aggro at the usual 20-25km range when approached; drone aggro unknown (scimitar has no drones *g*), but not likely

no stage aggro from attacking individual groups, went right/middle/back. back group finally dropped the mission loot, didn't shoot the left group - suspected shortcut is going for the back group, not the middle group as mentioned in the current version on the site.

Part 8 - Defend the Civilian Convoy

Faction: Sansha Nation
Mission type: Deadspace
Damage dealt: EM, Thermal
Recommended damage dealing: EM, Thermal

Entry: Nothing present.

Stage 1

No instant aggro at all.
3 groups, closest is 35-40km
Front/middle: 1 centum fiend, 1 centum hellhound, 2 centii butcher, 2 centii manslayer
Left: 1 centatis wraith, 2 sansha berserker, 2 sansha demon [i suppose the demons scramble, didn't check]
Right: 2 centum ravisher, 1 centum ravager, 5 centii butcher

Part 9 - Retrieve the Prisoners

Faction: Sansha Nation
Mission type: Deadspace
Damage dealt: EM/Thermal
Recommended damage dealing: EM/Thermal

Entry: Nothing present.

Stage 1

4 groups.

1st Group: 25km
3x Centum Execrator(63k)

2nd Group: 30km
1x Centatis Specter(135k)
3x Centii Butcher(9k)
2x Centii Manslayer(8k)

3rd Group: 40km
1x Centatis Specter(135k)
2x Sansha's Demon (30k)
1x Sansha's Berserker (25k)

4th Group: 60km
2x Centatis Specter(135k)
3x Centior Misshape(11k)

Part 10 - Sansha Alternative

Faction: Sansha Nation
Mission type: Deadspace
Damage dealt: EM/Thermal
Recommended damage dealing: EM/Thermal

This is the most challenging level, first time you will come up against battleships in this storyline.

Entry: Nothing present.

First Pocket: Aggro at Warpin
2x Tower Sentry Sansha III (70k)
1x Centum Hellhound(80k)
2x Centii Butcher(9k)
1x Centii Manslayer(8k)

Second Pocket

1st Group:
1x Centatis Wraith(140k)
1x Centatis Specter(135k)

2nd Group:
1x Centatis Devil(143k)
2x Centior Canibal(12k)
3x Centior Misshape(11k)

3rd Group:
1x Centum Fiend(77k)
1x Centum Hellhound(80k)
3x Centii Butcher(9k)
1x Centii Manslayer(8k)

4th Group:
2x Centum Torturer( 74k)
3x Centii Enslaver(8k)
1x Centii Plague(8k)

3rd stage: 4 groups.
1st: 2 battlecruisers, below 5km, not sure whether they aggro as i shot them first ;p
2nd: group next to the structures: 4 destroyers, 2 battlecruisers
3rd/4th: the two battleship groups to the left and right, approx 70km out. The two battleship groups contain 5 Tyrants each (1.2M bounty), and some BC, the left group has some elite frigates as well. Easy to tank 5 Tyrants in their optimal range with 2 active LARs.

Killed 1st/2nd before engaging the structures.
2 overseer structures: industrial derelict and (target)central comms tower
the industrial didn't drop, the comms tower dropped the expected +3 implant.

Blitz; Destroy the Sensor Structure (Suldok)

Part 10 - Gurista alternative

Faction: Gurista Pirates
Mission type: Deadspace
Damage dealt: Kin/therm
Reccomended damage: Kin/therm
Completed with Raven (3x kin hardeners)

1st room -- two BC, 2 sentry tower III, 4 des, 2 frigs

2nd room -- immediate agro from 1st goup at range of 7km ... one cruiser, two webbing frigates, one webbing elite frigate

groups 2 thru 5 will not agro until attacked

g2: 3 cruisers
g3: 2 cruisers, 4 frigs
g4: 2 cruisers, 4 des
g5: one BC, 5 des

3rd room -- immediate agro on warp in from 1st group of four frigates and two cruisers -- range under 10km

remaining groups will not agro until attacked unless you attack the control tower -- then they ALL agro immediately

g2: 3 BC near the tower. There is no proximity agro afaik ... i got within 14km and it didn't happen

g3: [left side] 4 Bs [800k to 1m]; 6 BC; 4 elite jamming frigates

g4: 4 BS [1.25m each], 5 BC, 5 des

My Raven was unable to deal damage fast enough on the BSs in group three while equipped with six cruise missile launchers. Had to leave and re-arm with torps.

After salvaging all wrecks from groups 1 thru 3, I destroyed the Control tower, grabbed the loot, and warped out.

Ganged partner inside the room was not attacked at all, except by the inst. argo groups in room 2 and 3. Suspect this would have stayed same as long as it attacks nothing. Salvaging was safe for this char.

After you warp out against g3 or 4 in room three, the remaining ships will return to their start position and wait. Re-entering the room will not cause them to agro again until attacked.

Only those ships that attack something [ship, tower, sentry] will be attacked by any rat other than the 'instant agro' groups.

Blitz; Destroy the Sensor Structure (Suldok)