Pirate Invasion, Level 4

Reported by: Chepe Nolon 30.4.2007
Updated by: Anathema Matou, Zo5o, Chepe Nolon
Last update: 2008.03.09

Faction: Arch Angels


Mission type: Encounter
Space type: Deadspace w/gate
Damage dealt: Exp, Kinetic + Therm from Gist Saints
Reccomended damage dealing: Exp (kinetic)
Drone aggro: Yes.
Team aggro: Yes
Completed with: CNR (Chepe Nolon)
Completed with: Mach (Dual 650mm t2. 1x Lar, 2x exp, 1x kin, 1x eanm (all complex/faction)) DR: Easy (Chepe Nolon)

About the aggro

There have been many attempts to figure out how the ships aggro. But it looks like all the ships have a huge sized proximity aggro, but the odds for aggro are very low. That means you'll get a very random aggroing situation. Even when firing at ships. The chance of getting warp-in aggroed by the closest group is very high though.

Single deadspace pocket

You arrive at an empty pocket. But after waiting a little bit the spawns will appear. You'll get aggro from the group in the middle:
1x Gist Nephilim
2x Gist saints (Therm damage)
2x Gistatis Tribuni
2x Arch Gistii Rogue (Interceptors, may scramble. Webs)

After attacking the aggroed group, aggro from the group with the 3x Gist Commanders.

complete spawn

Group 3 (rightmost) (drone aggro)
2x Gist War Generals
2x Gist Commanders
2x Gist Praefectus

Group 4 (Leftmost)
Attacking this will aggro the rest, and even the left overs from the other groups.
2x Gist General
2x Gist Commander
2x Arch Gistum Liquidator (HAC)
1x Gistior Defiler
2x Arch Gistii Hijacker (Interceptor. Might scramble. Webs)
2x Gistior Haunter

There will be NO further spawns.

blitz: kill the two aggro groups, ignore the rest. pretty obvious