Pirate Slaughter, level 4

Reported by: Chepe Nolon, 2008.01.06
Additions by: Anathema Matou, Bruce McMoose
Last update: 2008.01.06

Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: Explosive, Kinetic and some deal thermal.
Extra features: Extra spawns. (Fixed locations).
Reccomended damage dealing: Explosive (kinetic)
Completed with: CnR with 91% exp and 87% kin res. (DR: Easy with this ship and setup. Might be a lot harder with other ships)
Completed with: Rattlesnake, 30/81/79/72 resists, medium shield booster ;) (Anathema Matou)
Completed with: Golem (faction fit) DR: Easy (Chepe Nolon)

Note: The spawns and triggers are a big mess. Just be prepared for a massive respawn with following aggro. Not drone friendly.

Pocket 1:

Initial wave at warp in (delayed or no aggro)
2x FF (Arch Gistii Hijacker) (Web/scramble) (Trigger for 8th ambush )
2x CR (Gistum Defeater) (Possible trigger)
2x DD (Gistior Defacer)

Pocket 1 - initial wave

1st ambush (possible by destroying the Defeaters)
3x CR (Gistum Liquidator)
1x BS (Gist War General)

2nd ambush (Either time triggered or when the BS hits structure)
2x BS (Gist Commander/General)

3rd ambush (Time triggered)
1x BC (Gistatis Praefectus)

4th ambush (Time triggered?)
4x FF (Gistii Raider/Ambusher)
2x BC (Gistum Phalanx)

5th ambush (Time triggered?)
2x BC (Gistatis Primus/Legionnaire)

6th ambush (Time triggered?)
4x CR (Gistum Phalanx)

7th ambush (Time triggered?)
1x CR (Gistum Phalanx)
2x BC (Gistatis Praefectus)

8th ambush (Triggered by destruction of Arch Gistii Hijacker)
1x BC (Gistatis Praefectus)

Pocket 2:

All spawns will happen around the gate. So it's snipable if you get some distance to the gate.

Initial wave (aggro)
4x BS (Gist Warlord/General)
3x BC (Gistatis Tribuni) (Trigger for 2nd ambush)

Pocket 2 - initial wave

1st ambush (Time triggered)
2x CR (Gistum Liquidator/Marauder)

2nd ambush (Two of the Tribunis will trigger each half of it)
4x DD (Gistior Defacer)

3rd ambush (Time triggered or by destruction of the CR)
2x CR (Gistum Centurion)
1x BS (Gistatis Tribuni)

4th ambush (Time triggered or by attacking 3rd ambush)
2x BS (Gist General/Commander)

5th ambush (Time triggered or by attacking a General or BS)
1x HAC (Arch Gistum Liquidator)
1x BC (Gistatis Legionnaire)

6th ambush (Upon destruction of the last BS or General)
3x BS (Gist Malakim (EM torpedo)/Warlord/General)
3x BC (Gistatis Primus/Legionnaire)

Pocket 3:

The initial wave will assemble over a short period of time. No aggro, so you can snipe this one.

Initial wave (No aggro)
1x BS (Gist Nephilim) Triggers 1st ambush
2x BC (Gistatis Legatus/Praefectus) Trigger 3rd ambush
7x CR (Gistum Centurion/Phalanx) Trigger 2nd ambush
4x DD (Gistior Defiler/Seizer)

Pocket 3 - initial wave

1st ambush (Upon desctruction of Gist Nephilim)
2x BS (Gist War Generals)

2nd ambush (Upon desctruction of one of the Phalanx')
2x BS (Gist Warlord)

3rd ambush (Upon desctuction of one or all the BCs)
1x DD (Gistior Seizer) Trigger 4th ambush.

4th ambush (Upon destruction of the DD in 3rd ambush) (No aggro)
2x BS (Gist Seraphim)
2x CR (Gistum Marauder)

5th ambush (upon destruction of one of the CR in 4th ambush) (No aggro)
2x FF (Arch Gistii Hijacker) (Web/scramble)

Small Blitz: No need to shoot the gistior trasher in the 3rd stage, mission completes without that trigger.
Mission is also completed before the 4th ambush. Maybe before the 3rd.

Delayed respawn observation by Bruce McMoose:
I noticed even after I cleared the first room, (and thanks for a connection drop) that when I went back through the first room for the second time, a few Cruisers and a Battlecrusier spawned. Locking the acceleration gate into the next room, even though they arnt hard NPC they may prove a nuicence more then anything else.