Pirate Slaughter, level 4

Reported by: Jewel Strain
Additions/corrections by: Dez Embowli, Patron Wizard, Maria Epiconthe, McEivalley)
Last updated: 2008.01.20

Faction: Guristas
Mission type: Encounter (beacons)
Damage dealt: Kinetic, Thermic
Elite frigs may web/scramble.
Reccomended damage dealing: kinetic(thermic)
Mission was completed in a navy mega, difficulty: easy (1st stage could be very critical if the communications officers are engaged to early!)
Completed in an Abaddon (2 LARII, kin/therm hardeners) DR: Easy (Chumas Kaliwan)

1st Stage:
1st spawn: aggro at warp in, nearest npc about 30 km away.
3 BS
4 Destroyer
1 Communications Officer (BS) -> Triggers next spawn when shot at (better have an eye on your drones!) - is jamming!

2nd spawn: comes in at about 30 km too, seems to prefer to aggro teammates and drones =)
3 BS
2 elite frigs
1 Communication Officer (same as above, respawn upon attack, jamming)

3rd (and last) spawn: same as above
2 BS
1 Communication officer (still jaming, no more reinforcements)
4 BC
2 elite frig

2nd stage: aggro at warp in, nearest at 35
3 BS
2 BC

Reinforcements spawn upon killing the bs that was nearest you when it spawned/when you warped in.

2nd spawn:
4 BS
reinforcements as above

3rd (and last) spawn:
3 BS
2 HAC

3rd stage: no aggro at warp in, nearest at 45
1 BS
4 Destroyer
2 HAC (jamming)
Trigger is the battleship.

2nd spawn: about 50 km away, does not aggro!
4 elite frigs (jamming!!/web/scramble)
2 HAC (didn't jam)
1 BS
reinforcements as above

3rd (and last) spawn: again no aggro, nearest at about 55
4 elite frigs (web/scramble)
2 HAC
1 BS

Mission is complete upon the destruction of the last BS! The BS might jam.