Portal to war, level 3

Reported by: Chepe Nolon
Updates by: AthilaPA, Arkady Sadik, Tarron Sarek
Screenshot by: Tarron Sarek
Additions by: Xalib Zondo, Mifal, Veralidaine Serrasri, Hikash
Easter egg discovery by: Anthro be
Last update: 2008.03.04

Completed with too much firepower: Dominix, Mega and Raven.
AthilaPA completed it with: Vagabond (Shieldtank + AC)

1 of 5

Faction: Rogue Drones
Mission type: Deadspace
Damage dealt: All kinds
Reccomended damage dealing: EM, Thermal

At the 1st gate

A single drone

1st pocket

One group that aggros at warp in
Three more groups that doesn't aggro 60km+ away

Anthro be figured this out:
When you warp in there is one drone giving you a message:
*bzzzzzt*010100000101001001000101010100000100000101010010010001010010000001010100010011110010000001000100010010010100010100101100001000000100111000110000001100000100001000101110
This is binary and converted to ASCII it sais:
"PREPARE TO DIE, N00B."

2nd pocket

1x Drone Watcher
1x Drone watcher post (turret)

2 of 5


Faction: Caldri & Amarr Empire
Mission type: Deadspace
Damage dealt: Kin, therm (Caldari) and EM, Therm (Amarr)
Reccomended damage dealing: Thermal

3 empty pockets

Pocket 4 (Caldari ships)

Aggro from one group w/cruisers.
3 more groups.

Good place to loot an Arbalest standard launcher.

Pocket 5 (Amarr Navy Ships)

Initial Aggro by: 2 imperial sentries, 2 imperial agatho's and 1 imperial avenger

The Amarr fleet spawn is timed, not (necessarily) dependent on attacking the control tower. The mission repeatedly tells you to hurry up, and they mean it. It will take approx 2h before the amarr fleet spawns.
The first spawn is containing 3 Imperial Equalizers and 2 imperial avengers
People should watch out for those Imperial Templar Seers, because they use Nos for up to 25km away.
The second last regular spawn also consists of three of those nossing 'Seer' battlecruisers. They are pretty fast for their size.
Some of the spawns may contain webifiers/scramblers.

spawn

Remember to blow up the control tower and collect the chip.

A small trick is to bring along a Tractor Beam to hawl in the can. That way u can use ur slot for tank instead of AB. I have done this twice with success and no trouble at all.

WARNING: If you wait too long to do the missions, the room will fill up. Read at the bottom of the page for Xalib Zondos's story.

3 of 5

Courier: Deliver the chip

4 of 5

Faction: Caldari Navy
Mission type: Hybrid
Damage dealt: Kin, Therm
Reccomended damage dealing: Kin, Thermal

Aggro from everything.
The single group is made up of 3 cruisers (two Blackbirds and a Moa), 6 frigates (Soldiers) and 3 10k Caldari Point Defense Batteries.

5 of 5

Faction: Caldari Navy
Updated by: Elrich Zann
Mission type: Hybrid
Damage dealt: Kin, Therm + EM missiles (!)
Reccomended damage dealing: Kin, Thermal

1st spawn

5x Caldari Navy Officers

Xalib Zondo's story about the last room in second stage:

2007.03.28 19:25

Hi there,

Just had a call from a corps mate to help him out in the above mission, problem was, he took a break from the mission, so was over an hour old by the time we got to the last room in the second stage, where the tower with the chip is located. On warp in, I saw a large Armarr fleet in there, was intantly scram'd and popped in only a few minutes. I was in a Domi with T2 Hardners, Armour & Rep rigs.

The other ship used was a Mega, when I popped, he was gone in seconds.

Bad day at the office all round.

Just though you may like to include a time warning on this as I (and I can only assume others) thought the warning in game refered to the 6 cruisers that arrive when you target the tower, not a whole battle fleet.

Off to lick my wounds and talk to the bank manager nicely.

Regards

Xalib