Pot and Kettle

Wounded Hunter (1 of 5)

Reported by: Yannick Mornet
Updated by: Tieftoener/J1lt, Antikubuki
Last update: 2008.01.25
Faction: Amarr
Mission type: Encounter (beacons)
Damage dealt: Thermal and EM.
Extra features: Extra spawns. (Fixed locations).
Reccomended damage dealing: EM, Thermal
Completed with: Dominix DR: Easy/Medium (Yannick Mornet)
Completed with: Astarte DR: Easy/Medium (DCCNightmare)

Single pocket

Warp in at about 50km from the nearest group. There are 3 missile batteries and 10 battlecruisers. Firing on the Prophecy triggers a group of elite frigs in a separate group.

When you fire on the Propehcy pretty much everything aggros except the Prophecy didn't aggro me! I had to keep firing at it to pull it off the drones. Recommend kiting the groups away from the batteries and then finishing them off last. Also recommend a BM and then warp back in for better position on top of the frigs and away from the cruisers. Once you kill all but the Prophecy another group of 5 cruisers spawn.

Killed the Prophecy and 4 more cruisers spawned. Assume this happens whenever you kill the Prophecy.

Once you kill those 2 groups then the final group of 5 cruisers spawn.

Small Blitz: Surprisingly although the mission is to kill the Prophecy killing it does not complete the mission; you do not have to destroy the missile batteries but all the ships must be destroyed to complete.

Minesweeper (2 of 5)

Reported by: Qalten, 2007.12.26
Update by: Tieftoener, Margalus
Last update: 2008.01.03

Faction: Amarr
Type: Encounter (Accelleration Gate)
Damage dealt: Exp (Havoc missiles)
Recomended damage dealing: EM, Thermal
Completed in: Dominix w/ 1 LAR II and 2x EM & 2x Therm Hardeners (T1) (Qalten)
Completed in: CNR DR: Easy (Margalus)

There are 6 mines at jump in 22km - 70km away.
After one mine explodes 4 new mines spawn. After shooting 4 more mines there's another spawn of 4 mines + the "Amarrian drone mine 1".
After blowing up "Amarrian drone mine 1" the mission is over.

Upon firing on the Mines, 4 Amarr Smart Drone NPCs (Medium Size) will appear around the mine, and your ship (and any in your fleet on the grid) will take one shot of 600-1000 damage. The hostile drones will not instant-aggro. They will aggro if you shoot a Mine, though.

(3 of 5)

Mission type: Courier.

Transport a large smartbomb.

Seek and Destroy (4 of 5)

Reported by: Qalten, 2007.12.27
Updated by: DCCNightmare
Last update: 2008.01.26

Note: If you decline this, you'll get an alternative 5 of 5.

Faction: Amarr
Type: Encounter (Beacon)
Damage dealt: Thermal & EM
Recomended damage dealing: Thermal, EM for the Amarr Recon ships.
Completed in: Dominix w/ 1 LAR II and 2x EM & 2x Therm Hardeners (T1) (Qalten)

Two sentry guns & waves of small "Defender" drones will aggro you upon arriving from warp. The drones will swarm you within 3k, so a smartbomb is very useful here.
Amarr Recon Ships, both Cruisers and Frigates-size will arrive and engage you (and warp scramble), while the Imperial ships will not aggro you (though they will shoot at your drones).
The mission is complete when all waves of Amarr Recon Ships have been destroyed.

If you destroy the Amarr Repair Outpost, the ships close to it won't recieve repairs

To Battle (5 of 5)

Reported by: Margalus and Cyberwizzard, 2007.12.31

Faction: Amarr
Mission Type: Encounter
Space Type: Deadspace, 2 gates
Damage dealt: em and therm
Recommended damage: em/therm
Completed with CNR w/3 EM and 2 thermal hardeners DR: Medium (Margalus)
Completed in: Dominix w/ 2x LAR II and one of all types hardener (all tech2) DR: Easy (Cyberwizzard)

Pocket 1

You warp in the first pocket using an accelleration gate, no aggro on warp in. There are 3 groups, with increasingly larger size ships, all faction (so no bounty). The 2 groups closest to you (40km and 80km) can be pulled or sniped. If you need to get closer to the 3rd group to pull them (120km) they will aggro you when you are 80 to 90km away. This means you can't get to the next gate without getting attacked by the battleships.

Spawns (might by slightly random):

Group 1 (40km):
4x Divine Imperial Felix
2x Imperial Tanakh
2x Divine Imperial Nabih
2x Imperial Avenger
1x Imperial Justicar
1x Imperial Dominator (BS)

Group 2 (80km):
3x Imperial Origen (BS)
2x Divine Imperial Nabih
1x Divine Imperial Felix
1x Divine Imperial Champion
1x Imperial Templar Dominator

Group 3 (120km):
3x Imperial Tanakh (BS)
1x Imperial Templar Seer
1x Imperial Origen (BS)
1x Imperial Dominator (BS)
1x Imperial Bataivah (BS)

Pocket 2

You warp in on 25km from the first of 3 groups. Group 2 is at 50km and group 3 at 75km. First group will aggro on warpin (or a few seconds later), 2nd group seems to aggro after group 1 goes.

Group 1 consists of small ships with web/scramblers, group 2 has 6 battleships and small ships - nothing you should worry about if you got this far.

Group 3 has 4 battleships, 2 cruisers and 4 small tacklers - you could pull them together with the other groups if you feel confident, otherwise don't get too close and they will not target you or your drones.

Making Amends (5 of 5)

Reported by: Maat K, 2008.01.04

Mission type: Courier

Result of declining mission 4 of 5.