The Spy Stash, level 3

Reported by: Iris Yee with help from Jin Gege
Updated by: Anathema Matou, Kellax
Last update: 2007.12.11

Faction: Angels
Mission type: Deadspace
Damage dealt: Exp, Kin
Reccomended damage dealing: Exp, kin
Completed with: huginn (overkill, afterburner required), DR: easy (Anathema Matou)

Both levels hav no warp scrambling frigates.

Pocket 1:

Aggro upon warp-in from 2 Gistior destroyers about 11km away and 3 Angel Light Missile Batteries 60-80km away.
Two other groups further away.
Second group consists of 2 Gistatis battlecruisers, 5 Gistum cruisers, 4 Gistior destroyers and 5 Gistii frigates around halfway distance(40-70km) to the gate.
Third group consists of 3 cruisers and 2 frigs (arch nomad, so probably web/scram), around the gate(100km).

The gate is not locked, therefore all NPCs in this level are optional kills.
Shooting any of the light missile batteries will initiate aggro from all groups in this level.

Pocket 2:

Aggro upon warp-in from 2 Angel Sentry Guns and 2 Angel Heavy Missile Batteries.
The Angel Officer's Quarters is 40km away and is guarded by 2 gistatis bc, 1 gistum cruisers, 2 gistior destroyers. The mission will complete when this group is destroyed.
The Officer's quarters will contain 5 units of Classified Reports required to bring back to agent and 10 units of narcotics(Not required).

Shooting the sentry gun or heavy missile battery will initiate aggro from the NPCs in this level. None of the NPCs in this entire mission respawn.

If you do the mission in a battleship, you will encounter a Mach class bs as the final spawn.