The Blockade, level 2

Reported by: sertus, 2007.08.05
Additional hints by: Tom Schlong
Last updated: 2007.10.14

Faction: Gurista Pirates
Mission type: Encounter
Damage dealt: Kin/Therm
Reccomended damage dealing: Kinetic

Note: The waves are random, this is just an example.

first wave
pithior anarchist x 3 (desstroyer) 11,813
pithi demolisher x 4 (frigate) 9000
pithior nihilist x1 (trigger) (destroyer) 11,250
starbase stasis tower 35000

second wave 60k spawn from entery point
pithior nihilist x 6 11.250 destroyer
pithium silencer x 1 37.500 cruiser trigger
pithi sabsteur x 1 frigate
pithi demolisher x 3 9000 frigate
pithium ascriber x 3 43.125 cruiser

third wave 60-70k spawn from start location
dire pithi despoiler 22500 x4 jamming frigate
pithior renegade 12375 x 3 destroyer
pithior nihilist 11250 x 3 destroyer
pithum silencer 37500 x 1 cruiser trigger

fourth wave 60-80k spawn from start location
dire pithi demolisher x3 28125 frig
pithior nihilist x2 11250 destroyer
pithi wrecker x 3 7875 frig
pithum ascriber x1 43125 trigger cruiser

fith wave 50k spawn
pithior terrorist x 3 14625 destroyer
pithi destructor x 4 8250 frigate
pithium eraser x1 76875 cruiser

Intended for Cruiser missile ships such as a Caracal.
First and most important: shoot the trigger lastly.
Warp-in in 0km from location, kill all but the trigger.
Then kill the Starbase Stasis Tower, since it slows you down to ~50% speed.
Here is why: when the next wave spawns after killing the first trigger (Anarchist), the new wave will come at you with 400+ m/s, while you are slowed down in a generally slow cruiser. So kill the tower. Then kill the trigger.

The next wave spawns. They fly towards you and the moment they hit your heavy missile's maximum range, you choose a ship out of the nearest group and keep it at range. Doing this will have you fly backwards, away from the group making use of your superior distance with missiles. While doing this always keep track of your speedometer: if the ship you chose to keep range to slows down, your ship will slow down, too and the other ships close ranks. Shoot the trigger at last and repeat this until the last wave is done.
I recommend 2 Ballistic Control Systems for low slots, an Afterburner and 4 or 5 Heavy Missile Launchers.