Worlds Collide, level 4

Reported by: Chepe Nolon
Updates by: Mystic Retribution, Schmams, Woodsie SS14, Chepe Nolon, Jose Primem, Razzzzia, Gamtu
Last updated: 2008.03.09

Faction: Serpentis (present in the last pocket and Guristas
You'll get "Usually the Serpentis has a firm grip ... " in the mission briefing.
Mission type: Encounter
Space type: Deadspace, with guards at the first gates.
Damage dealt: Kin, Therm
Heavy drone aggro in the second pockets. Only release drones if you know what you're doing.
Reccomended damage dealing: Kinetic
Completed with: Ishtar (Chepe Nolon)
Completed with: Rokh (T2 setup, 425mm rails) (Tiberius Decius)

Warp in "Warzone stage"

You arrive in the middle of two large groups and two gates. One for your primary enemy, and one for the faction mentioned in the mission briefing (in this case, Serpentis and Gurista). They start far away from you guarding their own gate. The gates are locked until you kill the last ship. But you can unlock them by carrying Zbikoki's Hacker Card (obtained from Zor) in your cargohold. It will be consumed on activation.
The gurista/pith ships will aggro your drones after a while if they haven't aggroed anything else.

Warp in spawn

Serpentis Pocket 1:

Aggro at warp-in from one group. 4 Groups total. All pretty close. Guardian Veterans may web and scramble. Battleships in all groups. And there two angel spies in the pocket.

The overseer:
After a certain amount of time a Serpentis Overseer will spawn. The overseer has a value of between 750,000 and 3,750,000 ISK. The higher value one also drops faction loot. I am not sure at this time how the type of overseer is selected.
The overseer spawn point is with the group that does not aggro at the beginning of the stage.
The low value overseer is just like an extra battleship.
The high value overseer has a MWD (was moving at about 600 m/s or faster), but has crazy low resists. It was easier to pop than the cruiers. It has, in its description, "sometimes they hire a good pilot to fly their ships" and was a dominix model.

Serpentis Pocket 1

Serpentis Pocket 2:

Aggro from everything. No web/scramblers. There's a damaged Heron in the middle as a spawn container. Open it, and grab 20 "ships crew" when you have destroyed close to everything.

"Gate to the warzone" leads back to the Warzone stage.

Serpentis Pocket 2

Gurista Pocket 1:

3 groups. Aggro from one. Battleships in two of the three groups. A single sansha's demon is also spotted.
There are webifiers and scramblers present.
The ships will aggro other gang members when they arrive.

The gate will go to the Serpentis Pocket 2.

Gurista Pocket 1

Gamtu discovered: The station in the Gurista pocket dropped loot once. Basic t1 stuff.

Schmans about the overseers:
I'd killed everything, was looting/salvaging, jumped in to the serpentis base (Serp Stage 1) and found a Serpentis OverSeer (BS)- 4.875mill isk bounty. This was AFTER I'd already killed and looted everything. Not sure if this is random or was triggered by something. I'd already been the room once and looted all the cans too - he wasn't there then.