The Score, level 4
Last edited by DDR:
update blitz info
Fri, 24 Apr 2020 04:00 UTC
update blitz info
Fri, 24 Apr 2020 04:00 UTC
Faction: Serpentis
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: Thermal/ Kinetic
Recommended damage dealing: Kinetic/ Thermal
Recommended ships: Rattlesnake, Machariel, Sleipnir, Megathron, Ishtar, Dominix, Drake, Raven, Astarte, Maelstrom, Abaddon, Tengu
Recommended fit: Afterburner for warp gates 61km and 44km away.
Difficulty: Easy
Video: Cerberus, Machariel, Maelstrom
No Hostiles at initial gate.
1st Pocket
1st Group (29- 32km)
2x Destroyer (Corelior Infantry/ Soldier)4x Cruiser (Corelum Chief Defender/ Protector)
1x Battlecruiser (Corelatis Platoon Leader)
2nd Group (52- 80km)
8x Frigate (Coreli Guard/ Safeguard)4x Destroyer (Corelior Infantry/ Soldier)
4x Cruiser (Corelum Chief Protector)
3x Battlecruiser (Corelatis Squad Leader/ Platoon Leader)
Acceleration gate to next pocket is at 60- 62km and is locked until all hostiles are cleared.
2nd Pocket
1st Group (40- 44km)
2x Destroyer (Corelior Soldier)6x Cruiser (Corelum Chief Defender/ Protector)
2x Battlecruiser (Corelatis Squad Leader)
2nd Group (53- 56km)
4x Cruiser (Corelum Chief Defender/ Protector)1x Battleship (Core Port Admiral)
3rd Group (50- 52km)
3x Battleship (Core Commodore/ Port Admiral)Acceleration gate to next pocket is at 41- 44km from warp in.
3rd Pocket
1st Group (65- 90km)
4x Frigate (Coreli Guard)2x Destroyer (Corelior Soldier)
2nd Group (72- 77km, Lone Ships)
2x Battleship (Core Baron/ Commodore)3rd Group (78- 86km)
4x Cruiser (Corelum Chief Protector/ Defender)2x Battlecruiser (Corelatis Squad Leader/ Platoon Leader)
2x Battleship (Core Baron/ Commodore/ Port Admiral)
Blitz
Clear the 1st room, then kill the 4 Battleships in the final room. UPDATE 4/24/2020. This does not appear to work had to clear entire first and second pockets. 4 BS in final room ends mission still.Optional Approach
Cleared all pockets from warp in with a T2 fit Dominix (T2 Sentries), without a scratch (~592 DPS).Mining
1st Pocket: 36 Pyroxeres asteroids (27- 59km, ~1.47 mil units).2nd Pocket: 26 Veldspar asteroids (9- 40km).
3rd Pocket: 39 Veldspar asteroids (77- 90km).
Loot and Bounty
Loot + Salvage: ~13.2 milBounty: ~6.4 mil.
CategoryMissions
CategoryLevel4
CategoryNeedInfo
I used a t2 fitted Astarte. Rails with thorium, and Hammerhead II drones.
Damage Resist: Pitiful. Other than the last (right group) domi in pocket 2, nothing even got through my shields. (No shield mods, full - and unused - armour tank)
However, while attacking left group, the middle group aggro'd. I wasn't using drones then, so it wasn't that, and my range was about 65km. Maybe there's a random element here.
I took a total of 98hp of armour damage in the whole mission. I didn't bother turning on any repairers.
Coreli Safeguard, 7,875 ISK
Corelior Soldier, 11,813 ISK
Corelior Infantry, 12,375 ISK
Corelum Chief Defender, 68,438 ISK
Corelum Chief Protector, 74,063 ISK
Corelatis Squad Leader, 135,000 ISK
Corelatis Platoon Leader, 138,750 ISK
Core Commodore, 431,250 ISK
Core Port Admiral, 487,500 ISK
1st gate at 57 km from JIP
2nd gate at 41 km from JIP
1 x 1600mm plate
1 x Kinetic Hardner II
1 x Thermal Hardner II
1 x EANM
3 x Mag Stab II
1 x Large Armor Repper
--
1 x Tracking Comp
3 x Cap Recharger II
--
6 x 425 Proto Gauss
1 x Named Heavy Nos
1 x Tbeam
--
Suggested drones - 4 x Ogre II and 5 x Hob II. The hobs are there incase frigs get close. Ogres are helpful in taking down cruisers.
Gives 77% kin thermal. Its not great but enough if you are sensible and kill the frigs, then cruisers, then BS - all the time moving away from the pockets.
You can aggro only part of each room by shooting far left on the first section and then at the frigs down and right on the second.
Move away first and use tungsten to engage at maximum range and pick them off. 2 guns on each frig should insta pop them or take 2 volleys at the most. Don't just use Anti Matter. Stuff gets too close in large groups and its hard to take them all down.
www.itsfreetoplay.com/images/thescore1.jpg
www.itsfreetoplay.com/images/thescore2.jpg
2/3 Thermal
1/3 Kinetic
gate is 66km away in first pocket - 45km in second
5 Wasp I
5 Vespa I
4 1200mm Heavy Prototype Siege Cannon (Phased Plasma)
4 Limos Cruise launcher (Wrath)
1 LSB II
1 Heat Dissipation Field II
2 Invulnerability Field II
2 Capacitor Flux Coil II
2 Power Diagnostic System II
2 Ballistic Control System II
1 Tracking Enhancer II
3 Capacitor Control Circuit I
Never dropped below 97% shields.
Phased Plasma ammo is the best projectile ammo against Serpentis - even though they're most vulnerable to kinetic (use that for missiles and drones). Second best is Titanium Sabot at 90% the effect of plasma.
3x Arby w/Wrath, AB, BCII, other genral non-consequential fittings.
Varying orbits between 44k off stationary objects to 2500m around heavy targets. Didn't take any amount of damage I couldn't boost back up in 5-10 seconds.
-=Merinne
Using a Dominix - 2x Kinetic and 2x Thermic Armor Hardeners with 2x LARIIs.
Low DPS, fairly easy mission.
Pocket 1: Very very easy. Fly for the gate emediately. You have to travel, bring affterburner.
Pocket 2: Very easy. You have to travel, bring affterburner.
Pocket 3: Very easy.
Bounty: 5,8 mill
Mission: 1,4 mill
Loot and salvage: 6,1 mill
Total: 13,3 mill
Setup:
4x arbalest heavy assault missile w/ terror
E50 prototype energy vamp
cap recharger II
republic fleet 10mn afterburner
phased weapon nav array
federation stasis webifier
dread guristas ballistic control system
ballistic control system II
energized adaptive nano membrane II
armor thermic hardener II
medium armor repairer II
medium warehead calefaction catalyst I
large rocket fuel cache partition I (pre dominion, medium is used now)
In the Abaddon, it's just a matter of shooting things while slowboating towards the gate. It's possible to save some time by primarying the port/rear admirals if your ship doesn't hit good at 45-50km.
In the Navy Omen, it was easy. Speedtank works fine, but the asteroids can be troublesome. At roughly the same speed, with more fun - I'd recommended trying a small ship in this mission. It's too easy in a BS.
2x 200mm Autocannon II
1x 'Arbalest' Rocket Launcher
1x Gistii B-Type afterburner
1x Gistii B-Type Shield Booster
1x Cap Recharger II
1x Small Shield Extender II
3x Republic Fleet Gyrostabilizer
Rigs: Anti-EM Screen Reinforcer, Anti-Thermal Screen Reinforcer, Projectile Burst Aerator, all T1
3x Hornet II
Kinetic Faction Ammo
Pocket 2: 1285071 Veldspar
Pocket 3: 1773432 Veldspar
Total Veldspar: 3058503
Talos
8x 420mm T2 Rail
Spike ammo
4x Mag Stab II
1x DC II
2x cap recharge
Sensor Booster II
10mn MWD II
MCC II
MCC I
Medium Processor Overclock I
Backed out to 100 km and targeted fast ships first. Frigs were 1 shot targets. Cruisers took 3-4 shots. BCs were 4-5 shots. Used "keep at range" 100 km on nearest Battleship. BS took 8-10 shots to kill. Even with room aggro there was no threat DPS issue.
Glassback, no-tank Talos took zero hits. Cleared in 45 minutes including looting and dropping off loot between rooms.
Easy mission.
5.8m in bounties took 25 minutes to kill everything
16.4m loot and salvage according to the ingame estimate (9.4m was a lucky drop of a serpentis brass tag) about 10-15mins to loot and salvage
40 minutes max from undock to turn in
One of the easiest Level 4 missions.
1.4 mill in salvage
1.2 mill in loot
2.6 mill total
Will update next time round.
Loot 1.7m
Salvage 5.2m
Bounties 5.5m
Loot 3m
Salvage 10.8m
Bounties 6.2m