Angel Extravaganza, Level 4


Last edited by StabtheHeart
Tue, 06 May 2014 20:39 EDT


Faction: Angel Cartel
Mission type: Encounter
Space type: Gated Deadspace (That allows MWD to work as of 05/March/2010)
Damage dealt: Explosive/Kinetic (Some EM/Thermal in Bonus Room, see tips at bottom)
- Overall in pockets: Exp 64% / Kin 23% / Therm 9% / EM 4%
Web/Scramble: Elite Frigates (Angel Webifier/Angel Viper), Spider Drones
Extras: Target Painters (Arch Gistii Ruffian/Nomad/Saint)
Recommended damage dealing: Explosive (best), Kinetic (secondary)
Recommended ships: Machariel, Vargur, Sleipnir, Tengu, anything that does much dps (preferably expl/kin), tanking doesn't require much, with the exception of bonus room.
Bonus pocket ships: Machariel, Vargur, Tengu, (Sleipnir, as long as your cap lasts), or anything else that either does A LOT of dps to take out most of the aggression, so that you have to tank less, or something that has a massive tank and doesn't need to worry about that.
Video: http://youtu.be/EdR2h7NrfAM , Paladin

Note: Identifying the spawn trigger is difficult. It is usually the highest bounty battleship, but not always.
It will get confusing when there are two (or more) battleships with the same name or two different battleships where either one is the possible trigger.
Try to see if one flies differently i.e. a little separated from the main group.

Pocket 1


Auto-aggro from Initial Group at warp-in.
Spawn is triggered when the trigger battleship is killed. The spawns may target drones.

Initial Group:

2x Elite Frigates (Angel Viper/Webifier) Web/Scramble
3x Battlecruisers (Gistatis Praefectus/Tribuni)
3x Battleships (Gist Commander/General/War General 7,600) Trigger (Gist Commander/Gist General)

Spawn 1:

2x Battlecruisers (Gistatis Praefectus/Tribuni)
2x Battleships (Gist General/War General/Warlord 7,600) Trigger (Gist War General/Gist Warlord)

Spawn 2:

2x Elite Frigates (Angel Viper/Webifier) Web/Scramble
2x Battleships (Gist War General 7,600/Gist Warlord 7,600)

Tip
Killing the structures will remove the 2nd re-spawn.

Loot
Structures drop no loot.

Ships detail:

Orbit Max.
Velocity
Shield
(hp)
Armor
(hp)
Shield Resistances (%) Armor Resistances (%) DPS (hp/s) Bounty
EM EXP KIN THERM EM EXP KIN THERM EM EXP KIN THERM
3x Angel Viper 8,500m 900m/s 500 450 15 50 45 30 70 10 25 25 10 16 4 - 30'000
1x Angel Webifier 5,500m 1000m/s 420 320 15 50 45 30 70 10 25 25 10 8 4 - 25'000
4x Gistatis Tribuni 5,000m 400m/s 1,700 1,200 60 30 40 50 60 30 40 50 - 40 12 - 138'750
1x Gistatis Praefectus 5,000m 400m/s 1,700 1,200 60 30 40 50 60 30 40 50 - 12 42 - 142'500
1x Gist Commander 7,200m 350m/s 3975 3500 70 40 50 60 70 40 50 60 - 43 47 - 375'500
3x Gist General 7,200m 350m/s 4,450 4,250 71 41 61 51 71 41 61 51 - 43 47 - 431'250
2x Gist War General 7,600m 350m/s 4,800 4,250 72 42 52 62 72 42 52 62 - 72 18 - 487'500
1x Gist Warlord 7,600m 350m/s 5,500 4,750 73 43 53 63 73 43 53 63 - 84 15 - 543'750
26 total ships Averages/Totals: 42845 37170 53.75 40 48.13 48.13 67.5 30 43.13 46.88 40 649 314 4'000'500


Pocket 2


Auto-aggro from Initial Group at warp-in.
Spawn is triggered when the trigger battleship is killed. The spawns may target drones.

Initial Group:

2x Destroyers (Gistior Seizer/Trasher)
2x Battlecruisers (Gistatis Tribunus/Praefectus)
1x Battleship (Gist Warlord 7,600/Saint 33,700) Trigger (Gist Warlord/Gist Saint)

Spawn 1: (32-42km)

2x Battlecruisers (Gistatis Tribuni/Tribunus)
2x Battleships (Gist Warlord 7,600/War General/Saint/Nephilim) Trigger (Gist Warlord/War General) Target Painters (Gist Saint)

Spawn 2: (60km)

2x Elite Frigates (Angel Viper/Webifier) Web/Scramble
1x Elite Cruiser (Arch Gistum Liquidator/Marauder)
2x Battlecruisers (Gistatis Primus/Tribuni)
1x Battleship (Gist Warlord/Saint/Nephilim) Target Painters (Gist Saint)

Tip
Destroying the Angel Control Tower doesn't prevent Spawn 2 from spawning.

Loot
Angel Control Tower does not drop loot.

Ships detail:

Orbit Max.
Velocity
Shield
(hp)
Armor
(hp)
Shield Resistances (%) Armor Resistances (%) DPS (hp/s)
EM EXP KIN THERM EM EXP KIN THERM EM EXP KIN THERM
2x Gistior Seizer 12,734m 500m/s 250 250 40 10 20 30 40 10 20 30 - - 5 20
2x Gistatis Tribunus 27,969m 400m/s 1700 1200 60 30 40 50 60 30 40 50 - 25 7 26
4x Gist Warlord 7,600m 350m/s 5500 4750 73 43 53 63 73 43 53 63 - 84 15 -
2x Gistatis Tribuni 5,000m 400m/s 1700 1200 60 30 40 50 60 30 40 50 - 40 12 -
2x Angel Viper 8,500m 900m/s 500 450 15 50 45 30 70 10 25 25 10 16 4 -
1x Arch Gistum Liquidator 22,031m 400m/s 1700 1200 90 72 79 85 90 72 79 85 - 45 5 -
2x Gistatis Primus 22,969m 400m/s 1700 1200 60 30 40 50 60 30 40 50 - 32 18 -
1x Gist Saint 33,750m 350m/s 5500 4750 74 44 54 64 74 44 54 64 - 33 12 48
16 total ships Averages/Totals: 40,900 33,550 68.8 40.9 50.4 59.6 70.4 40 50 59.6 20 640 169 140


Pocket 3


Auto-aggro from Initial Group at warp-in.
No structures drop loot

Initial Group:

3x Angel Sentry Gun
7x Angel Light Missile Battery
2x Angel Heavy Missile Battery
1x Battleship (Gist General/Commander)


Tip
It is not necessary to kill all the sentries and missile batteries.

Ships detail:

Orbit Max.
Velocity
Shield
(hp)
Armor
(hp)
Shield Resistances (%) Armor Resistances (%) DPS (hp/s)
EM EXP KIN THERM EM EXP KIN THERM EM EXP KIN THERM
3x Angel Sentry Gun 0m 0m/s 125 400 - 60 40 20 60 10 25 35 1 2 2 1
7x Angel Light Missile Battery 0m 0m/s 250 800 - 60 40 20 60 10 25 35 - 19 - -
2x Angel Heavy Missile Battery 0m 0m/s 500 1600 - 60 40 20 60 10 25 35 - 19 - -
1x Gist General 7,200m 350m/s 4450 3975 71 41 51 61 71 41 51 61 - 43 47 -
13 total ships Averages/Totals: 7,575 13,975 41.7 48.8 46.5 44.1 63.1 18.8 32.4 42.4 3 220 53 3

Pocket 4


Auto-aggro from Initial Group at warp-in.
Spawn is triggered when the trigger battleship is killed. The re-spawns may target drones.

Initial Group:

3x Elite Frigates (Angel Viper/Webifier) Web/Scramble
2x Battlecruisers (Gistatis Praefectus/Tribuni)
2x Battleships (Gist Warlord/Nephilim/Saint) Trigger (Gist Warlord/Gist Nephilim/Gist Saint) Target Painters (Gist Nephilim)

Spawn 1: (41-51km)

2x Elite Frigates (Angel Viper/Webifier) Web/Scramble
4x Battleships (Gist Commander/War General/General/Warlord) Trigger (Gist War General/Gist Warlord)

Spawn 2: (68-74km)

2x Elite Frigates (Angel Viper/Webifier) Web/Scramble
3x Battleships (Gist Warlord/War General/General) Trigger (Gist War General/Gist Warlord)

Spawn 3: (64-66km)

1x Destroyer (Garin Kezmonu)
3x Battlecruisers (Gistatis Tribunus/Praefectus)
1x Battleship (Gist Warlord/Saint)


Tip:

Ships detail:

Orbit Max.
Velocity
Shield
(hp)
Armor
(hp)
Shield Resistances (%) Armor Resistances (%) DPS (hp/s)
EM EXP KIN THERM EM EXP KIN THERM EM EXP KIN THERM
7x Angel Viper 8,500m 900m/s 500 450 15 50 45 30 70 10 25 25 10 16 4 -
2x Gistatis Praefectus 5,000m 400m/s 1700 1200 60 30 40 50 60 30 40 50 - 12 42 -
4x Gist Commander 7,200m 350m/s 3975 3500 70 40 50 60 70 40 50 60 - 64 16 -
4x Gist Warlord 7,600m 350m/s 5500 4750 73 43 53 63 73 43 53 63 - 84 15 -
3x Gistatis Tribunus 27,969m 400m/s 1700 1200 60 30 40 50 60 30 40 50 - 25 7 26
20 total ships Averages/Totals: 49,900 42,150 65.8 40.3 49.3 57.5 69.9 37.7 48.1 57.3 70 803 257 78



Pocket 5


Auto-aggro from Initial Group at warp-in.
Spawn is triggered when the trigger battleship is killed. The spawns may target drones.

Initial Group: (31-35km)

1x Destroyer (Gistior Seizer/Trasher)
2x Battlecruisers (Gistatis Tribunus/Legatus)
2x Battleships (Gist War General/General) Trigger (Gist War General/General)

Spawn 1:

2x Destroyers (Gistior Haunter/Defacer)
5x Battlecruisers (Gistatis Primus/Tribuni)
1x Battleship (Gist Warlord/Saint) Trigger (Gist Warlord/Gist Saint)

Spawn 2: (43-55km)

3x Elite Frigates (Angel Viper/Webifier) Web/Scramble
3x Battleships (Gist Saint/Warlord) Trigger (Gist Warlord/Gist Saint) Target Painters (Gist Saint)

Spawn 3: (72-74km)

2x Spider Drone II (60km from warp gate) Web
1x Battleship (Tiogo Kargaz - Gist Throne/Malakim)

Tip:

Ships detail:

Orbit Max.
Velocity
Shield
(hp)
Armor
(hp)
Shield Resistances (%) Armor Resistances (%) DPS (hp/s)
EM EXP KIN THERM EM EXP KIN THERM EM EXP KIN THERM
1x Gistior Seizer 12,734m 500m/s 250 250 40 10 20 30 40 10 20 30 - - 5 20
2x Gistatis Tribunus 27,969m 400m/s 1700 1200 60 30 40 50 60 30 40 50 - 25 7 26
2x Gist War General 7,600m 350m/s 4800 4250 72 42 52 62 72 42 52 62 - 72 18 -
2x Gistior Haunter 11,234m 500m/s 250 250 40 10 20 30 40 10 20 30 - 5 15 75
5x Gistatis Primus 22,969m 400m/s 1700 1200 60 30 40 50 60 30 40 50 - 32 18 -
1x Gist Warlord 7,600m 350m/s 5500 4750 73 43 53 63 73 43 53 63 - 84 15 -
3x Angel Viper 8,500m 900m/s 500 450 15 50 45 30 70 10 25 25 10 16 4 -
3x Gist Saint 33,750m 350m/s 5500 4750 74 44 54 64 74 44 54 64 - 33 12 48
2x Spider Drone II 7,500m 5,000m/s 1100 500 13 13 13 13 13 10 25 25 0 0 - -
1x Gist Throne 6,250m 350m/s 5500 4750 77 47 57 67 77 47 57 67 - 93 23 -
22 total ships Averages/Totals: 53,450 43,750 66.1 39.1 48.3 57.2 69 38.7 49 58.5 30 688 262 216


Bonus Pocket (Optional)


Whole pocket aggro as you warp-in.
Killing the Gist Seraphim battleship will trigger a spawn near the Angel Bunker.

Warning

Sentry Group: (20-70km)

2x Tower Sentry Angel II
5x Tower Sentry Angel III
2x Angel Light Missile Battery Piranha Light Missile
3x Angel Cruise Missile Battery Cataclysm Cruise Missile

Ship Group: (40-70km)

4x Elite Frigates (Angel Viper/Webfier/Arch Gistii Ruffian/Arch Gistii Nomad) Web/Scramble (Webifier/Viper) / Target Painters (Ruffian/Nomad)
4x Elite Cruisers (Arch Gistum Breaker)
3x Battlecruisers (Gistatis Legatus/Tribunus)
1x Battleship (Gist Seraphim) Trigger
4x Battleships (Gist Malakim/Warlord/Nephilim)

Single Spawn: Angel Bunker (40-45km)

5x Battleships (Gist Throne/Malakim)

Structures:
Tip:

Ships detail:

Orbit Max.
Velocity
Shield
(hp)
Armor
(hp)
Shield Resistances (%) Armor Resistances (%) DPS (hp/s)
EM EXP KIN THERM EM EXP KIN THERM EM EXP KIN THERM
2x Tower Sentry Angel II 0m 0m/s 500 1600 - 60 40 20 60 10 25 35 2 13 10 -
5x Tower Sentry Angel III 0m 0m/s 1000 3200 - 60 40 20 60 10 25 35 3 22 16 -
2x Angel Light Missile Battery 0m 0m/s 250 800 - 60 40 20 60 10 25 35 - 19 - -
3x Angel Cruise Missile Battery 0m 0m/s 1000 3200 - 60 40 20 60 10 25 35 - - - 35
4x Angel Viper 8,500m 900m/s 500 450 15 50 45 30 70 10 25 25 10 16 4 -
4x Arch Gistum Breaker 19,250m 400m/s 1700 1200 85 74 78 81 85 74 78 81 - 28 16 -
3x Gistatis Legatus 22,969m 400m/s 1700 1200 60 30 40 50 60 30 40 50 16 38 7 -
1x Gist Seraphim 36,250m 350m/s 5500 4750 79 49 59 69 79 49 59 69 40 74 16 -
4x Gist Malakim 6,500m 350m/s 5500 4750 76 46 56 66 76 46 56 66 - 89 23 -
5x Gist Throne 6,250m 350m/s 5500 4750 77 47 57 67 77 47 57 67 - 93 24 -
33 total ships Averages/Totals: 78,400 88,100 65.5 49.7 55.2 60.4 70.6 34.1 45.6 55.1 147 1,359 429 105

Blitz

Video
This video shows only one of many ways to do this mission.
http://youtu.be/EdR2h7NrfAM



CategoryMissions
CategoryLevel4

CategoryCleanup - overall cluttered.
Comments [Hide comments/form]
AE4 is BACK people!
All data is now Up to Date with many thanks from Jason Edwards
-- LothrosAndastar (2008-05-30 14:08:22)
Just found this, by mistake (my drones went a bit trigger happy) : if you destroy the Angel Bunker in the bonus pocket before killing the Gist Seraphim, the Single Spawn won't happen.
-- KeryNysell (2008-06-26 15:42:09)
The bonus pocket can as well be done alone with an apocalypse navy issue tank oriented : 1 ccc / 1 aux nano pump t1 / 1 aux nano pump t2 / dual LAR / 2x Hard explo / 1x hard kinetic / 1x hard thermic / 1x eanm. Capacitor will run just perfect. gunnery was 8x amarr navy mega pulse
-- BlasTerd (2008-06-30 10:32:12)
Bonus pocket raw DPS is somewhere in the neighborhood of: (maybe somewhat less than this if you don't choose the most damaging ship types)
Total DPS: 3,454.88hp/s (EM: 2,350hp/s, Expl: 802.50hp/s, Kin: 186.53hp/s, Therm: 115.85hp/s)

On a tanked domi with dc t2, 1 exp t2, 1 em t2, 2x eanm t2 and decent skills, I was looking at repping:
1 exp 1 em - Total DPS (with resists): 589.86hp/s (EM: 305.50hp/s, Expl: 184.58hp/s, Kin: 61.56hp/s, Therm: 38.23hp/s)
-- KismetEer (2008-07-03 11:29:29)
I had to warp out my Raven three times in the bonus stage until I took out the Battlecruisers and Elite Cruisers which was pretty easy once I focused on them. Regarding the 5 Malakim spawn, mine were benign with not a single shot fired at me until the last one was half way through structure.
-- ChevyPrefect (2008-07-16 15:34:38)
I've also noticed that if you set your drones to auto-target, once they kill the target assigned by you, they will target a trigger BS. I'm not sure if this was an isolated incident, but deffinetly something to look out for. This could be a very easy way if identifying a trigger w/o doing any guessing
-- FaFnirius (2008-07-19 04:45:49)
It really seems to be the spatial separation that identifies the trigger ship.
Oftentimes this is only discernable within the first few seconds of the spawns arrival.
-- RamZahn (2008-07-29 16:39:31)
Raw DPS is (in my opinion) wrong in npc.elfarno.com; real DPS in the bonus stage will be by the lines of EM: 130hp/s, Expl: 802.50hp/s, Kin: 186.53hp/s, Therm: 115.85hp/s. Which is probably survivable.
-- GrahorTarg (2008-09-07 04:52:31)
5x Gist Malakims don't even scratch a CNR's shield at 50% EM resist -> hitting with an avg 15-30 dmg per hit. It looks like its primary damage is Exp - NOT EM. The NPC ship DB and general perception that Gist Malakims deal EM damage is completely wrong.
-- SturmWolke (2008-09-28 15:44:25)
The standard 5 pocket mission nets about 20 mil in bounties and takes about 3 hours if you loot & salvage. The trigger BSs seemed to trail the others a bit.
-- LotsaBytes (2008-12-18 16:35:57)
bonus pocket: maelstrom, 3 ccc rigs, t2 overdrive inj., t2 100mn afterburner, t2 nanofiber, t2 valkyrie drones(5), t2 xl sh. booster. warp in. do an about face and SCRAM! (activate afterburner) get the webbers targeted. start firing everything. unleash drones on the webbers. get distance. the web frigs had me for about 3 seconds before they went down. full speed. from there on out it was a cake walk.
-- BlueTarp (2009-01-04 02:50:35)
Ran this today with a buddy - Me in a Domi, him in a Raven. I was equipped with 425mm rails and full drone loadout (sentry, heavy, medium, light), my friend using cruise/heavy missles. The scrammers/webbers are very very easy to drop with Sentry drones or tech II light drones, and I was able to keep those from ever getting into range. All in all, we didn't have to warp out once, and loot+bounty+salvage was about 40-50 million (only 1 decent drop, a meta 4 large weapon). Didn't do bonus room, seemed like a little much DPS.

Hell of a fun mission! With a friend along we seemed to end up with about half of the aggro each, as the new waves seem to target randomally. Not sure about the bonus room, but the first 5 = nothing too hard to tank.
-- MrSean (2009-01-04 20:21:38)
Angel Bunker and Battlestation dropped extremely crappy loot for me.

Soloed the mission with a CNR, had no trouble at all. Shooting the Sentry III and CML in the bonus pocket was helping to keep things smooth though ;)
-- VaLTrantor (2009-02-18 14:49:16)
Cleared solo in an passive Drake(w/o bonus room).
3.5 hours - total 47 mill approx(bounty, mission, loot)
-- UginSecond (2009-02-20 15:11:46)
Am in process of running AE again - this time the triggers seem to be the lowest value BShips.
-- SulAntagon (2009-03-18 17:01:24)
Finished a while ago. My lowest value theory does NOT hold up. The trigger is still best identified by how it flies in relation to the rest of the spawn.
-- SulAntagon (2009-03-18 23:19:27)
Seems the mission complete trigger isn't killing Tiogo + drones, it's just killing Tiogo now.
-- ForteEXE (2009-04-16 03:49:57)
Tried Bonus Room today 1st time in my Raven... hardcore. After warping out and in 4 times i stopped since i did not wanted to let the wreck-despawn timer run out.
I guess the best way is:
- shoot cruise missile sentries 1st
- meanwhile let the small/med drones kill the vipers (so you don't get killed from scrambling)
- shoot the tower sentries III, then II (after finishing this i stopped)
- continue with the non-trigger BS
...and fly away in a direction, that will NOT place all the enemies on your warp in-point, when you come back ;)
-- WolfBiss (2009-05-03 21:05:00)
BS in Pocket 4 Spawn 3 may be a Gist Saint, it may use Target Painter.
-- GouvViki (2009-05-18 12:01:20)
I concur with SulAntagon's observation that it seems the trigger battleships have changed. Though I believe the way to identify which specific ship is the trigger is to observe which battleship locks first.
-- Niko86 (2009-05-19 08:35:47)
It looks like the NPC Database at npc.elfarto.com has incorrect missile stats listed for a couple "Gist" battleships: Malakim and War General. Refer to the "Angel Malakim" and "Angel War General" for correct stats and DPS.

GrahorTarg seems to have given the right damage distribution:
EM: 130hp/s, Expl: 802.50hp/s, Kin: 186.53hp/s, Therm: 115.85hp/s

Done with Dominix with armor resists of 86% Exp, 66% Kin, 66% Therm, 74% EM.
5 Cap Recharger, 2 LAR, 2 Explosive Hardener, 2 EANM, and a damage control, all T2. 2 Drone Link Augmentors, 3 350mm compressed coil guns.
2 CCC and 1 Aux Nano Pump rigs.

Was able to slowly, over many warp-ins, take out the turrets and batteries using sentry drones and railguns, and then work on the other ships. NOT fun once all the ships get on top of you, since getting back in to that last room is a pain and had to be done repeatedly... Need to figure out a better sustainable tank for this thing.
-- DonnaBlitzenn (2009-05-21 01:18:49)
Gist Throne missile stats are also incorrect.
-- DonnaBlitzenn (2009-05-21 01:55:29)
just did this entire mish plus bonus room with a CNR: 7 CN Cruise lanchers, 1 CN XL Sheild Booster, 3 CN sheild Amps, 2 CN invul Shields, 5 Amarr Navy Power relays, and 3 CCC's CN- Caldari Navy

took about 1.5 hours?
-- CptJames32 (2009-05-23 14:11:04)
Killing the Bunker eliminated the Spawn after the Seraphim Trigger.
-- VoidSpawn (2009-05-31 05:47:54)
Did the entire thing (including bonus room) in an Ishtar with True Sansha eanm, t2 explosive and Shadow explosive hardener, 1600mm reinforced rolled Tungsten plates and medium repper as tank and all Berserker II / Valkyrie II drone loadout.

Takes about 2 hours when salvaging/looting while emptying cargo when hold is full.
First five pockets are easy and a 10mn afterburner II helps get around in each of them quickly to get to the wrecks.

Bonus pocket is easy when hitting the afterburner away from all the hurting right after warp-in (while using Valkyries to kill some sentries and webbing frigs behind you).
At about 100 km's away from sentries I slow down and gradually kill the incomming npc's while moving further away every now and then when they come too close and start hurting me.

One note about using drones in bonus pocket:
Keep a good eye on them as the sentries and npcs can lose interest in you and start shooting at the drones after a while.
Simply pull them back in and get aggro back when that happens.
-- MiniMe (2009-07-15 02:06:46)
Did entire mission including bonus room with a t2 fitted drake with thermal and kinetic faction hardeners. Shields in bonus room never went below 55% and no warpouts. BC skill at 5 for my character also.
-- SaraRayne (2009-07-16 03:29:38)
You know what would be really helpful, if someone explained all the abbreviations!
-- ThunderChild (2009-08-05 08:53:17)
Just did this mission solo in a Raven w/Large perma boost. 5 med T2 and 5 light T2 drones. 2 hours 45 mins.
Followed mission directions and worked out perfectly. Thanks for all your work on this survival report.
Approx 19.5 million in bounties, 22 million loot/salvage. 2.5 million mission pay. Over 5,000 loyalty points. Love this mission. And who needs to spend 5 or 6 hundred million to purchase, fit, and insure a CNR? Raven never went below 93% shields.
Did not have the Angel diamond tag to do bonus pocket.
-- Andy123 (2009-08-23 19:07:23)
I ran the bonus room solo with a rohk fit for tank. warped out once only
[Rokh, Current]
Damage Control II
Capacitor Flux Coil II
Capacitor Flux Coil II
Capacitor Flux Coil II
Capacitor Flux Coil II

X-Large Shield Booster II
Invulnerability Field II
Invulnerability Field II
Shield Boost Amplifier I
Cap Recharger II
Cap Recharger II

Modal Mega Neutron Particle Accelerator I, Antimatter Charge L
Modal Mega Neutron Particle Accelerator I, Antimatter Charge L
Modal Mega Neutron Particle Accelerator I, Antimatter Charge L
Modal Mega Neutron Particle Accelerator I, Antimatter Charge L
'Arbalest' Cruise Launcher I, Devastator Cruise Missile
'Arbalest' Cruise Launcher I, Devastator Cruise Missile
'Arbalest' Cruise Launcher I, Devastator Cruise Missile
'Arbalest' Cruise Launcher I, Devastator Cruise Missile

Capacitor Control Circuit I
Capacitor Control Circuit I
Capacitor Control Circuit I

Valkyrie II x5
-- FluffyBunnySlippers (2009-09-08 23:51:22)
Oh yeah forgot to mention when I blew up the bunker I did not get the spawn of 5 BS
-- FluffyBunnySlippers (2009-09-08 23:53:51)
Every time I run this mission (8-10 times) one of the Gistatis Praefectus in the initial group of the first pocket, always drops aggro from me, and either attacks my drones, or fleet mates.
-- NachoCuban (2009-09-18 00:18:35)
I have a similar problem to NachoCuban recently, and upon closer inspection, I am pretty sure the battlecruiser (Gist Praefectus) just waits forever to aggro, so it doesn't actually drop aggro, but instead takes forever to aggro in the first place.
So, don't let the drones out (or the fleet mates in) until the non-blinking battlecruiser finally wakes up and targets you, OR until you take it out yourself.
I have been focusing on targeting the ships that aren't aggroing first.
-- RikaDaGreyt (2009-09-19 13:12:46)
Done this one solo today. The triggers ships were all wrong. I had to rely on drones to find the correct ones (set them to aggressive). Sometime it was a BS, sometime it was a cruiser, but never a frigate. I say drones are 80% of the time right.
-- BalaNah (2009-09-20 14:39:22)
Really boring, completed in a drake (3 invul, 2 lse, 1 sr, 2 bcu, 1 spr 1 pdu). Took ages and was really really boring, never had any problem tanking. I did go through a ***load of ammo though
-- SomalThunder (2009-09-26 17:29:02)
Mission takes me about 80 minutes to complete in a Golem with T2 launchers and faction booster/SBA and T2 hard tank, using 3x Navy BCU.

Great for pay, and pretty easy to tank if in a Caldari ship.
-- ForteEXE (2009-09-26 23:09:45)
This mission opposed little threat to a Perma-Tank Raven, but took about 90minutes to complete.
Aggregate Bounties: 17.680 mill ISK
-- ExileZero (2009-10-03 15:16:08)
Golem running AE, includes bonus room. 43.5 minute run.

http://www.youtube.com/watch?v=I37po3UeuBo
-- GreenGimp (2009-10-10 01:42:50)
Read the guide!! Very important. Takes a long time to complete.
Pocket 1: Flew away from them in my T2 fitted Rokh. (normal difficulty)
Pocket 2: (Easy difficulty)
Pocket 3: (Very very easy difficulty)
Pocket 4: (normal difficulty)
Pocket 5: (normal difficulty)
E Pocket:
-- MrT (2009-10-12 11:24:11)
Bonus pocket doable without warp out in a CNR fitted:

7 x T2 CML
1 X DLA

1 X T2 Boost Amp
1 X Pith B-Type Large Booster
1 X T2 Therm
1 X T2 EM
1 X Gist A-Type EM
1 X Invul

1 X Navy BCS
4 X T2 PDS

2 X CCC
1 X Rigor Catalyst

Put missiles on the Sentries and Cruise Missile Batts
Drones on the Frigs
Take out the BC's next (2 volleys each)
BS's next (except Seraphim)- they will be in range now and do high DPS
Leave Elite Cruisers for last
Kill Seraphim last, spawn and kill the triggered BS's.

Never went below 16% shields.

Also, have done this room several times and the bunker doesn't drop any can at all anymore.
-- JetaNer (2009-11-01 17:41:16)
takes about 30-40 to blitz in a tengu if you do the last 5x BS spawn in the bonus room.
tengu with HML II 2x SBA 1x Med Booster 2x Resists (explo + invul)
-- RaiaMortius (2009-12-14 15:38:18)
The trigger battleship appears to be the battleship with the lowest transversal velocity.

Can anyone else confirm this?
-- TympanicMembrane (2009-12-21 02:39:28)
3 word about this mission: autocannon-fitted-sleipnir :)
the easiest way to do this.
let your boring cnr (or other bs) in the garage here!

i think the nearest AND biggest class enemy at warp-in
is the trigger. done this mission very often.
not sure. but it doesnt matter meanwhile:)
but dont try this one with a sniper-cannon-bs!
-- RaabenFeder (2010-03-12 16:15:55)
edit option here is... not so good...
@JetaNer: shield never fall below 90%, in all rooms :)
-- RaabenFeder (2010-03-12 16:21:55)
I did this mission very easily in my tech I raven, fitted mostly with Tech I gear.The smallest first and the biggest last. Used 5 x Hammerhead I and 5 x Acolyte I to take out smaller ships. Pulsed the shield booster occassionally when needed. Takes ruddy ages, salvage was good, loot was a bit poo with a meta level 4 target painter being the highlight. About 20 mil in bounties.

I had:
Hi Slots
6 x XT Cruise launchers with devastator cruise missiles.
1 x Drone link aug
Low Slots
3 x Ballistic control system II
2 x Capacitor Flux Coil II

Mid Slots
2 x Explosion dampening field
1 x non-intertial ballistic deflection field
1 x CL5 X-Large shield booster
2 x Shield Boost Amplifier I

Rigs
3 x Large Cap Control Circuit
-- RentBoyUk (2010-04-03 17:25:04)
Just noticed that 1 shot at the Battlestation in the Bonus Level is enough to prevent the extra spawn, you don't need to destroy it.
-- HaraiN (2010-04-13 04:56:39)
Just a note: the majority of Angel BS's will orbit you at around 8k and at 0.02 rad/sec, meaning that even with 1 ODTL bouncer II's and even dual 250 rails will have a hard time hitting the bs's. So consider fitting tracking mods for guns and extra ODTL's for sentries or switching to garde II's once the BS's start orbiting.
-- Soapy5 (2010-07-24 11:53:00)
One of the best ISK earning missions. It took me about an hour to finish it for nice 25mil bounty. Salvage/loot is worth almost the same. Lots of trtitanium bars and amor plates.

I fly maelstrom with 2x tracking enhancer II in low and 1x Tracking computer II in mid with tracking script. No big problem shooting closeorbiting BSs with 1200mm artilery.
-- RaikoOsburn (2010-09-06 05:55:07)
One of the BCs in the first pocket is set to guard the other ships, hence it does not auto-aggro when you warp in and it will attack your drones if left alone. Take this one out before any other ship.

For those having problems with the bonus room, kite away from the enemies and take out the high-DPS stationary defenses as recommended by the guide. Kill the webbers next and you should have no problems from there on.
-- TheAssimilator (2010-09-20 13:18:04)
Just did this mission in a Myrmidon, tank was never even close to getting broken.

Fitting:

Highs:
5x 425mm Medium Prototype 1 Automatic Cannon, Fusion M Ammo
1x Drone Link Augmentor

Mediums:
4x Cap Recharger II
1x Y-S8 Hydrocarbon I Afterburners

Lows:
2x Medium Armor Reppers II
2x Main Active Armor Resist
1x Secondary Active Armor Resist
1x Counterbalanced Weapons Module I

Rigs:
3x Capacitor Control Circuit 1

also,5x Warrior IIs and 5x Valkyrie IIs
-- ProgHouseDJ (2010-10-15 00:16:54)
Just want to say that Scourge missiles seem to do more damage than Havoc missiles if your ship has a kin damage bonus. I tried this in a Tengu with maxed subsystem skills (25% kin dmg bonus). The difference is very small though.
-- LordNikon (2010-11-06 19:57:44)
Its been my experience that the lowest bounty BSs are the triggers.
-- SinxarKnights (2011-01-16 15:40:49)
Just ran this in a Tengu since a friend wanted some back up. I tanked pretty much every wave and aside from fighting the urge to fall asleep, it was a breeze. Fit was as follows:


[Tengu, Tengu L]
Damage Control II
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Capacitor Power Relay II

Photon Scattering Field II
Gist A-Type Large Shield Booster
Caldari Navy Shield Boost Amplifier
Phased Weapon Navigation Array Generation Extron
Invulnerability Field II
Invulnerability Field II

Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile

Medium Core Defence Operational Solidifier I
Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit II

Tengu Electronics - CPU Efficiency Gate
Tengu Propulsion - Intercalated Nanofibers
Tengu Offensive - Accelerated Ejection Bay
Tengu Defensive - Amplification Node
Tengu Engineering - Capacitor Regeneration Matrix

Bonus room I had to pay attention and shield got as low as about 50%, was a little worried and aligned for warp out but was able to kill ships fast enough that the DPS simmered down. My buddy was in a Drake that was lackluster at best, 1/2 T1 fit (including missiles) The guide certainly helped as we were towards the end of the first pocket and kept accidentally killing the triggers and if that'd happened in the bonus room, well 5 extra BS would've sucked.
-- MagnumInnominandum (2011-01-20 02:53:27)
Passive Tanked Tengu, all subs to IV except for offensive (V). with two BCU and two Shield Power Relays, Tank held just long enough for me to take out the heavy hitters in the bonus room, but it took some careful maneuvering. expect that Defensive Sub level 5+ another shield power relay will make the room a non-entity.
-- CrucO (2011-01-20 19:02:45)
Since Incurion the roids in room 4 seem to always be Veldspar
-- CarloTheCurious (2011-01-25 13:46:35)
I love this mission! And Carlo is right :(
-- BinaryData (2011-02-14 03:02:54)
$$$ EXTRAVAGANT MILKING $$$

I did this for you, my fellow EVE Addicts! =)

This is how to make the most ISKies from Angel Extravaganza (A.E.).

First things first, you need to find an Agent (Level 4) that is in a system with few other capsuleers.

Motsu would just not due, as a heavily populated system will have others scanning out your mission and killing the last NPC (Tiogo Kargaz) and thus ending your mission. "I will not give what system here to avoid swarms".

The Bonus Room was EXTRAVANGANTLY DISAPPOINTING. Not worth doing IMHO.
The Risk to Reward Factor to me makes no sense (maybe 6 to 8mil), which is about the same or less then the other Pockets and was like having 3 pockets aggro at once.

I was sporting a Proteus (400mil plus Subsystems & faction mods) and had no issue until the bonus room and thought I might be going down for a couple minutes, but I fired up my MWD, got some distance and had to warp out to change up to Rails as I was fitted with Blasters for the whole week running A.E. Then I had no issue snipping up to 90km out.

So, this is how to Milk A.E. for all it's worth.
- - -
Go all the way through it to Pocket 5 (no blitzing, you want the bounties), in pocket 5, DO NOT KILL "Tiogo Kargaz", but you may kill his two Spider Drones.
Orbit him at 500-1000m (if in smaller ship) and he will miss you half the time or better. MicroWarp Drive (MWD) is allowed in this A.E.mission.
Have your salvage buddy hang tight in the previous room until you clear the pocket of hastiles, or on last wave when you have full room aggro.

The A.E. mission should be good for 6 days, go run the mission each day and after down time, it will reset and you can do it all again (just keep a daily eye on your Journal/Agents/Missions for end time of the mission).
On the last day, you can then kill Tiogo Kargaz, and have an Angel Diamond Tag in the ships hold of all parties that will be going in.
{See other comments for details about Bonus Room}.

** Total Bounty Prizes for the 6 days 145,111,567 isk, plus the Mission Reward
of 1,310,000 for a Total of $146,421,567 (146mil). "Give or Take Some"
- PLUS -

6 Implants (3%'s) from A.E Mission was...
#1 Hardwiring - Zainou 'Gnome' KZA1000 [selling @ 300k]
#2 Hardwiring - Eifyr and Co. 'Rogue' GY-1 [400k]
#3 Hardwiring - Zainou 'Gnome' KYA1000 [4mil]
#4 Hardwiring - Eifyr and Co. 'Rogue' AY-1 [10mil]
#5 Hardwiring - Inherent Implants 'Noble' ZET500 [13mil]
#6 Hardwiring - Inherent Implants 'Noble' ZET500 [13mil]
*** Mission IMPLANTS BONUS EARNINGS TOTAL = 40.7 Million isk ***

PLUS, lets not forget about are savlaged wrecks. {@ aproximate sale price}
234 Alloyed Tritanium Bar @ 100k each = 23.5 mil
140 Armor Plates @ 210k = 29.5 mil
368 Burned Logic Circuit @ 27k = 10 mil
390 Fried Interface Circuit @ 2.8k = 1mil
487 Tripped Power Circuit @ 84.9k = 41.6 mil
TOTAL WRECK SALVAGE = 105.6 Million

NOTE: I have not included low selling Circuits or the regular loot, but lets give that a combined total of say 10mil

I have spent a good amount of time doing all this for all you capsuleers =)
I really hope I brought you good quality information and I wish you the best.
isk donations are very welcomed. Fly Safe and take this info and make that ISK!

$$$ GRAND EXTRAVAGANT MILKING TOTAL OF >>> 302,721,567.00 ISK <<< for 6 days work $$$

Hands on information brought to you by capsuleer,

Kira Cestral
-- KiraCestral (2011-02-20 01:19:25)
Non-blitz/Full clear according to current Jita prices

Bounty: 20.02M
Salvage: 8.74M
LP: 6380 x 1000 = 6.38M
Loot: 4.98M
Reward: 3.06M
---
Sum (no salvage): 29.46M
Sum (excl. LP): 36.80M
Sum: 43.18M

Mission (undock - reward): 66 min
Salvage (undock - dock): 21 min
---
Sum: 87 min

Ship: Raven (T2 some faction)
Pilot: 17.35M skill points

ISK/h: 29.78M/h
ISK/h (no salvage): 26.78M/h
ISK/h (blitz): ?
-- MagiX (2011-03-17 17:29:35)
mission done without a problem in a Golem lvl 5 and max shield skills.
shields never went under 50% nor did my cap wend under 50% even in the bonus pocket, but you have to kill the angel cruise missile battery and the tower sentury III first.

golem setup

high slots
4x cruise missile launchers T2
large yf-12A smartbomb (never used)
2x E500 prototype energy vampire

medium slots
pith X-type X-large shield booster
2x kinetic deflection amplifier T2
2x explosion dampening amplifier T2
invulnerability field T2
domination target painter

low slots
3x power diagnotic system T2
reactor control unit T2

rigs
2x large capacitor control circuit T1

drones
5x vespa's
-- DavidBest (2011-06-13 12:15:53)
Done in around 50m from accept to complete (no jumps, missions was on the same system) including Bonus on a CNR fitted as follows:

7x Cruise Missile Launcher II using Fury (Tech 2) ammo

1x Invulnerability Field II
1x Explosion Dampening II
1x Shield Boost Amp II
1x Gist B-Type X-Large Shield Booster
1x Cap Recharger II
1x Phased Weapon Navigation (meta 4 Target Painter)

4x Caldari Navy Ballistic Control System
1x Damage Control II

1x Warhead Rigor Catalyst II
1x Warhead Rigor Catalyst I
1x Warhead Flare Catalyst II

Drones: 5 of each T2 light

No Crystals (implants, ie, the ones that give shield boost bonus) and all 5% hardwire implants (ZMU2000, ZMA1000, ZMS1000, ZMM1000 - these are used in slots 6-10). I have Caldari BS V, most missile support skills at 4 or 5, perfect shield/capacitor skills. 18mil SP character.

The Rigor/Flare rigs are requirements for T2 missiles, as well as at least level IV on the similar skills (Guided Missile Precision/Target Navigation Prediction) and I highly recommend the implants ZMS1000 (5% increased missile explosion velocity) and ZMA1000 (5% decreased missile explosion radius). You will also want Target Painters IV, Signature Focusing IV, Long Distance Jamming IV and Frequency Modulation IV (this will improve the effectiveness of your Target Painter). The fit is NOT cap stable, nor it needs to be.

Bonus room: I started by moving away from the NPCs (not up or down, straight away). Target Cruise Missile batteries and Sentry guns and fire 2 shots on each one (you should count as most/all will be killed with 2 but you would have fired the 3rd salvo by the time the 2nd hits). Once the first CM drop, target the closest incoming frigate. Continue working on the CM batteries, then Sentries. Whenever the frigate is within you drone range, engage it. Continue this process until Sentries are done, at which point you start working on the BCs, meanwhile keep drones on frigates (if there is anyone left). After BCs are dead, kill all but the trigger BS. Finally, destroy those pesky cruisers (they are the hardest for me, taking more salvos than any other ship). Finally, kill trigger, kill BS spawns and go home.

Tips for previous comments:
- Don't overly tank your ship (ie, more than 2 hardeners). Remember stacking penalties and gimped DPS.
- Golems are meant to use Torpedos
- Although it's doable on a BC, you would be better off using a T1 fitted BS skipping the bonus room
-- MrTetsuo (2011-07-28 15:26:23)
This mission took me 41 minutes for the first 5 pockets (full spawn kill, no structures) in my CNR plus another 20 minutes for the bonus room. Total ISK haul was 54.6 million (reward/bonus: 2.6, bounty: 29.5, loot/salvage: 22.5).
-- CryptoMaven (2011-08-28 16:10:25)
Looking at the spawns, I picked the BS most to the right to kill it last (as long as they were listed as possible trigger). It always worked, not sure if it was casual or not.

Completed very easily (didn't try bonus room) on a stable active shield tanked typhoon.
-- LolesChech (2011-11-26 08:47:20)
I won't comment on the first 5 pockets of this mission, as that has been pretty well covered. (The bonus room has too but I felt I might be able to help if I shared my strategy.)

For those of you who like to fly gun-boats (or any other set-up capable of kiting) like me...
I have seen a lot of comments that suggest dedicating lots of slots to tank. EM, Therm, Kin, Exp... That's a lot of hardeners! A lot of slots used-up... You can do this mission with only 2 hardeners and leave the rest of your slots for DMG mods.

Here's the thing about Angel Rats... Almost all of them are Auto-Cannon fit. This means they do pretty-much 0 DMG with their guns at any range over 25km or so. If you kite them, the only thing they can hit you with are their missiles. Guess what! The only DMG type done by their missiles is Explosive. So, fit an AB, two Exp hardeners and kite the crap out of them.

As for the bonus room, the same thing applies there too. The only thing you need to look-out for are the Cruise-missile Batteries as they do Therm dmg. There are only 3 of them, take them-out first while kiting the BS rats and you're good to go. After the Cruise-missile batteries are down, the ONLY dmg type you will be receiving is Explosive. No need to waste a bunch of slots trying to omni-tank. Just fit Explosive hardners.

Couple things to look-out for:

As the webbing frigs get close, take them out with your drones. If they tie you down too-much the BS's/BC's will get close enough to hit you with their guns.

Watch your range from the sentries/batteries, if you kite directly away from the rats, you can get too far away from the sentries to hit/target them. If you are getting too far, just start kiting perpendicular to the rats.

TL/DR:
Fit for only Explosive resists.
Kite the BS's

In the bonus room your target order should be;
1. Cruise missile batteries. (Only 3 of these)
2. Take-out the rest of the sentries starting with the furthest-away first. (This will help to keep you from getting too far-away from them.)
3. Obvioulsy target and take-out webbing frigs with your drones before they can tie you down.
4. BC's
5. BS's (This will spawn the last wave of high-bounty BS's)

Not sure why everyone is shooting the Bunker to prevent the last spawn of high-bounty BS's. You're doing this mission for the bounties right? Why would you prevent the highest bounty rats from spawning?? (PLUS these BS's don't even fire missiles, meaning if you can maintain range, they do 0 DPS.)

For reference here is the fit I use:
[Hyperion, Memphis]
Shadow Serpentis Magnetic Field Stabilizer
Shadow Serpentis Magnetic Field Stabilizer
Shadow Serpentis Magnetic Field Stabilizer
Shadow Serpentis Armor Explosive Hardener
Shadow Serpentis Armor Explosive Hardener
Corpus B-Type Large Armor Repairer

Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Medium Capacitor Booster II, Cap Booster 800
Experimental 100MN Afterburner I
Sensor Booster II, Targeting Range Script

425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L

Large Auxiliary Nano Pump I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


My average completion time for this mission is about 45min.
It's amazing how-much faster this mission goes when you realize you don't need to sacrifice DPS for tank you don't even use.

Good-luck!
-- SydneyACE (2012-07-22 13:23:01)
This mission's name is misspelled in the index (for search purposes): "Extragavanza" instead of: "Extravaganza"
-- JeanInkura (2012-08-11 14:33:04)
Done in Dominix Dual LAR 1's

Initial Group targeted my drones - had to withdraw 2. The RATs in the rest of the mission didn't seem to do any drone targeting.

Simple rules to follow for a trouble free time - keep range and take out RATs in size order starting with frigates. Change your drones as appropriate (heavy for BS etc). DO an info to determine which BS will be the trigger - largest bounty is the most likely trigger. If 3 BS's are same as happened to me in one pocket then it's just down to luck as to which the trigger is.

Picked up 2 Angel Palladium tags but no Angel Diamond tag so couldn't enter the bonus room
-- AbeDoo (2013-04-09 18:24:48)
Did this in my MJD equipped Raven. All the rooms were very simple since I just jumped out 100km and sniped everyone all the way out to 220km (my max range). Tank was not needed since they never touched me. Even did the bonus room this way (had to get the diamond tag from the market).
-- TheoGradus (2013-07-25 19:28:56)
I managed to tank the entire mission (including Bonus stage) without getting under 80% shield with a cruise-based Bastion Mode Golem. Not an issue to permatank this, at the expense of a bit of DPS (for not using torps, though torps suck with Bastion Mode).
Loot is about 18M, and Bounties are about 30M. Adding up missing reward, it's a total of 50M.
-- HugoBarrera (2013-11-26 21:11:10)
Valid XHTML 1.0 Transitional :: Valid CSSi equals 1 :: Powered by WikkaWiki