The Assault, Level 4


Last edited by ErikKalkoken:
added info about pointing frigates for Blitz
Mon, 05 Jun 2017 09:50 UTC


Faction: Serpentis
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: Thermal/ Kinetic
Web/ Warp Disruptor: Guardian Frigates
Extras: Dampening
Recommended damage dealing: Kinetic/ Thermal
Video: Dominix, Vargur, Golem, Apocalypse Imperial Issue (Sniper)


Fitting an extra Sensor Booster or Signal Amplifier is recommended to counteract the dampening.

No Hostiles at the initial gate.


1st Pocket

Attacking the 1st group might aggro the 2nd group. Attacking the 3rd Group will aggro the 2nd group. The 4th group is passive.
Best to tag the triggers on warp-in.

1st Group (Center Left)

2x Elite Frigate (Coreli Guardian Agent/ Spy) Orbit at 9km Web/ Warp Disruptor
4x Elite Cruiser (Corelum Guardian Chief Patroler/ Watchman) Orbit at 17km Dampening

2nd Group (52- 61km, Minmatar Starbase Control Tower)

5x Destroyer (Corelior Infantry/ Sentinel)
3x Battlecruiser (Corelatis Platoon Leader/ Squad Leader) Attack Trigger
4x Battleship (Core Flotilla Admiral/ Rear Admiral) Attack Trigger, Dampening

3rd Group (57- 60km, Center Right)

3x Destroyer (Corelior Infantry/ Sentinel)
4x Battlecruiser (Corelatis Squad Leader/ Platoon Leader)
2x Battleship (Core Rear Admiral) Dampening

4th Group (60- 66km, Radio Telescope)

4x Battleship (Core rear Admiral) Dampening

Single Spawn (50km)

3- 4x Frigate (Guardian Protector) Orbit at 9km Web/ Warp Disruptor
3- 4x Battleship (Core Port Admiral/ Rear Admiral/ Vice Admiral Orbit at 38km) Dampening


2nd Pocket


1st Group (54- 70km, Research Test Area)

Auto aggro.
3x Battlecruiser (Corelatis Squad Leader/ Platoon Leader)
6x Battleship (Core Commodore/ Port Admiral)

2nd Group (10- 21km, Beacon)

Auto aggro.
4x Frigate (Coreli Guardian Agent/ Spy) Web/ Warp Disruptor

3rd Group (71- 80km, Nefantar Research Station Ruins)

3x Destroyer (Corelior Sentinel/ Cannoneer)
2x Battleship (Core High Admiral/ Grand Admiral) Trigger

Single Spawn (64- 67km, Research Test Area)

4x Elite Frigate (Coreli Guardian Defender/ Guard/ Safeguard)
4x Battleship (Core/ Flotilla Admiral/ Vice Admiral) Dampening


3rd Pocket

Drone Aggro from 1st group.
Proximity aggro from group 2 at ~40km.

1st Group (59- 70km, Asteroid)

2x Elite Frigate (Coreli Guardian Agent) Web/ Warp Disruptor
2x Cruiser (Corelum Guardian Chief Infantry/ Sentinel)
3x Battlecruiser (Corelatis Squad Leader/ Platoon Leader)
1x Battleship (Core High Admiral)

2nd Group (80- 100km, Debris)

1x Cruiser (Corelum Chief Sentinel)
1x Battlecruiser (Corelatis Platoon Leader)
3x Battleship (Core Port Admiral/ Rear Admiral)


Blitz
1st and 2nd Pocket: the gates are unlocked, blitz right through. Gates in 1st and 2nd pocket will be within 2.5 km when you land, so no need to travel far. However, frigates near the gate might point you and you will need to clear them before you can take the gate.
3rd Pocket: destroy the 2nd group, done.

Mining
1st Pocket: 30x Plagioclase (~600K units), 16x Pyroxeres (~575K units) 45x Veldspar (~1.3 mil units) asteroids (47- 60km).
2nd Pocket: 35x Veldspar asteroids (63- 96km)

Structure
No loot.

Loot and Bounty
Loot + Salvage: ~25.1 mil
Bounty: ~20.8 to 23 mil



CategoryMissions
CategoryLevel4

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R and L Electronics has a FT991
YAESU FT991, FT-991 , HF/6m/2m/70cm with TUNER, 32bit DSP
RandL has link to Manufacturer info on the FT991 here.
R&L has a link to the Eham review on the FT991 here.
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