Revision [21838]

Last edited on 2017-04-13 17:02:29 by JeanInkura [clean up best I could]
Additions:
{{lastedit show="2"}}
Space type: Normal Space
Damage dealt: Explosive/ Kinetic/ Thermal
Web/ Scramble: Stasis tower, Elite Frigates
Recommended damage dealing: Explosive/ Kinetic
Video: [[http://youtu.be/CjC6VxveOo4 Dominix]], [[https://www.youtube.com/watch?v=XVSYSFpHjgs Raven (T2 fit)]]
May [Fleet] warp at preferred distance.
Best to set drones to passive.
====Single Pocket====
===Initial Group (30km) ===
Auto aggro.
4x Battleship (Gist Throne)
1x Battleship (Gist Malakim/ Gist Nephilim) **Trigger**
=== 1st Spawn (45- 85km)===
2x Interceptor (Arch Gistii Ruffian/ Nomad) **Web/ Scramble**
5x Heavy Assault Cruiser (Arch Gistum Phalanx/ Smasher) **Target Painter**
1x Battleship (Gist Nephilim/ Malakim) **Trigger**
=== 2nd Spawn (50- 90km)===
1- 2x Interceptor (Arch Gistii Ruffian) **Web/ Scramble**
3x Battleship (Gist War General/ Throne)
1x Battleship (Gist Malakim/ Nephilim) **Trigger**
=== 3rd Spawn (75- 90km)===
3x Heavy Assault Cruiser (Arch Gistum Smashers) **Target Painter**
1x Battleship (Gist Malakim) **Trigger**
=== 4th Spawn ===
3x Interceptor (Arch Gistii Outlaw) **Web/ Scramble**
5x Battleship (Gist Throne/ Malakim/ Seraphim)
**Or** (very rare)
4x Interceptor (Arch Gistii Rogue) **Web/ Scramble**
6x Battleship (Domination Commander/ Gist Malakim/ Seraphim)
== Tip ==
A good Explosive resist tank and MJD is recommended.
As with all Blockades the mission starts with one tight group including a stasis tower, followed by 4 spawns, triggered by certain ships. The waves are picked randomly out of a pool of several types of waves. The trigger ship is hard to document as it varies with the type of wave you get. The waves spawn in groups so you should observe the spawns you get and try to spot a unique battleship in one of the groups. This is most likely the trigger.
== Optional Approach ==
1) Maintained optimal range and used Titanium Sabot for targets between 50- 100km and then EMP for targets under 50km. Since everything aggro as soon as it spawns use that to your advantage especially when in a gunboat. Pick off the smaller vessels first and then take out the Battleships.
2) Sniper fit may warp to preferred distance and bookmark it. Kill the Stasis Tower first, then the spawns as they approach starting with the web/ scramble Frigates. Slow boat away from the Stargate if needed. If NPCs swarm, warp to one of the structures in the pocket. Again kill the spawns while kiting them, if needed warp to your bookmark. Repeat. This way the mission is doable with a minimum tank (300 dps angel specific tank is enough if you kill real fast).
== Structure ==
Spaceport drops general commodities.
== Loot and Bounty ==
Bounty: ~21 mil.
Deletions:
{{lastedit show="2"}}
Space type: Normal space (no gate, can be warped 0-100km)
Damage dealt: Exp/kin/therm, heavy Explosive torps
Webbing: Stasis tower in the first spawn.
Web/scramble: Some elite frigates may web or scramble.
Recommended damage dealing: Explosive, Kinetic
Video: http://youtu.be/CjC6VxveOo4 , [[https://www.youtube.com/watch?v=XVSYSFpHjgs Raven T2 fit]]
Warning: mixed reports on EM or Explosive Torps by some rats.
====Single pocket====
As with all Blockades the mission starts with one tight group including a stasis tower, followed by 4 additional waves of rats, triggered by certain ships. The waves are picked randomly out of a pool of several types of waves. The trigger ship is hard to document as it varies with the type of wave you get. The waves spawn in groups so you should observe the spawns you get and try to spot a unique battleship in one of the groups. This is most likely the trigger.
===Initial Spawn===
You warp in approx 30km from this one. Aggro on warp in from all and immediate web.
4x Battleship (Gist Throne), Explosive torpedoes
1x Battleship (Gist Malakim/Gist Nephilim), **TRIGGER**
===Following waves===
==Variant 1 (3 groups 45-85 km away)==
2x Interceptor (Arch Gistii Ruffian/Nomad), Web/scramble
2x HAC (Arch Gistum Phalanx), Thermal Damage
3x HAC (Arch Gistum Smasher), Target painter
1x Battleship (Gist Nephilim/Malakim), **TRIGGER**
==Variant 2 (2 Groups 50 and 90 km away)==
Gist Malakim is in the closest group with just a Gistior Seizer as a wingman.
1x Battleship (Gist Malakim/Gist Throne), Not the trigger!
1x/2x Interceptor (Arch Gistii Ruffian), Web/scramble
2x Battleship (Gist War General)
1x Battleship (Gist Malakim/Nephilim), **TRIGGER**
==Variant 3 (2 Groups 75 and 90km away)==
3x HAC (Arch Gistum Smashers), Painter
1x Battleship (Gist Malakim), EM torpedoes, **TRIGGER**
===Fourth and Final wave===
The trigger ship here triggers mission completion upon destruction.
==Variant 1==
3x Interceptor (Arch Gistii Outlaw), Web/Scramble
4x Battleship (Gist Throne/Gist Malakim), Explosive torps
1x Battleship (Gist Seraphim), **TRIGGER**
==Variant 2 (very rare)==
4x Interceptor (Arch Gistii Rogue), Web/scramble
4x Battleship (Gist Malakim)
1x Battleship (Gist Seraphim), **TRIGGER**
1x Battleship (Domination Commander)
==Video==
This video shows you how it's done in a domi
http://youtu.be/CjC6VxveOo4
====Tactics and notes====
1. ""Kosh Maranek reports:"" Was able to maintain range favourable to the optimal range of my Maelstrom. Used Titanium Sabot for targets between 50 - 100 km and then EMP for targets under 50 km. Since everything aggross as soon as it spawns use that to your advantage specially when in a gunboat. Pick off smaller vessels first and then take out BS's. Didn't take many hits, except the Seraphim has cruise missiles that hit me at 130km, Malakim and Saints have Exp torpedoes that started hitting around 70 - 75km. With 2 EXP hardeners damage from the Exp Torps should be minimal especially if shield tanking.
2. ""Tactic for LongRange Ships (at least 80km locking/firing range):"" Warp mission to 70, make bookmark. Kill the stasis tower first, then spawns as they come (begin with small ships, some of them web/scramble!), slowboat __away__ from the Stargate while doing it (kiting the spawns!). If NPCs are coming too close, warp to one of the structures in the pocket which should be more than 150km away until then. Again kill the spawns while kiting them, if needed warp to your bookmark. Repeat. This way the mission is doable with a minimum tank (300 dps angel specific tank is enough if you kill real fast). Tested in Navy Dominix w. Sentries+Rails -> ~25 Minutes with my Skills (far from perfect). For sure doable in below 20 Minutes in a Marauder/Faction BS and max Skills. Do at your own Risk!
Bounty Value: About 21Mill ISK without Corporation Tax deducted.
Salvage: Large portions of Alloyed Tritanium Bars ; Armor Plates ; Burned Logic Circuit ; Tripped Power Circuit and some minor others.
Large spaceport at the very bottom of the map drops general commodities.


Revision [20732]

Edited on 2014-12-12 22:52:46 by AntihristPripravnik
Additions:
Video: http://youtu.be/CjC6VxveOo4 , [[https://www.youtube.com/watch?v=XVSYSFpHjgs Raven T2 fit]]
Deletions:
Video: http://youtu.be/CjC6VxveOo4


Revision [18674]

Edited on 2013-06-09 21:44:03 by TechReviewsAndHelp
Additions:
Video: http://youtu.be/CjC6VxveOo4
==Video==
This video shows you how it's done in a domi
http://youtu.be/CjC6VxveOo4


Revision [14096]

Edited on 2012-07-29 16:08:45 by DesmontMcCallock
Additions:
----
CategoryMissions


Revision [9934]

Edited on 2012-04-13 16:50:20 by SturmWolke [removed video link]
Deletions:
Video: http://www.youtube.com/watch?v=s_GdM62sgL4
Alternative (shorter) video: http://www.youtube.com/watch?v=B0Q_2cVfqWo


Revision [8847]

Edited on 2011-06-19 11:55:35 by LadyAsheyna [Order of dmg dealt is wrong. Mostly Exp/Kin]
Additions:
Damage dealt: Exp/kin/therm, heavy Explosive torps
Deletions:
Damage dealt: Exp/therm/kin, heavy Explosive torps


Revision [8846]

Edited on 2011-06-19 11:54:22 by LadyAsheyna [Order of dmg dealt is wrong. Mostly Exp.]
Additions:
Damage dealt: Exp/therm/kin, heavy Explosive torps
Deletions:
Damage dealt: Kin/therm/exp, heavy Explosive torps


Revision [8316]

Edited on 2011-03-21 17:59:07 by KhanaLoaris
Additions:
Recommended ship classes: Battleship, Command Ship, Strategic Cruiser, HAC
Deletions:
Recommended ship classes: Battleship, Command Ship, T3, HAC


Revision [8315]

Edited on 2011-03-21 17:58:14 by KhanaLoaris [ships cleanup]
Additions:
Recommended ship classes: Battleship, Command Ship, T3, HAC
Deletions:
Recommended ships: Machariel, Vargur, Tengu, Sleipnir, Raven, Maelstrom, Tempest, Dominix, Golem


Revision [7563]

Edited on 2011-01-31 11:03:14 by HoshiIsamu [+CategoryLevel4]
Additions:
CategoryLevel4


Revision [7124]

Edited on 2010-11-25 11:34:43 by MeatWar
Additions:
Bounty Value: About 21Mill ISK without Corporation Tax deducted.
Salvage: Large portions of Alloyed Tritanium Bars ; Armor Plates ; Burned Logic Circuit ; Tripped Power Circuit and some minor others.
Deletions:
Bounty Value: About 21Mil ISK without Corporation Tax deducted.
Salvage: Large portions of Alloyed Tritanum Bars ; Armor Plates ; Burned Logic Circuit ; Tripped Power Circuit and some minor others.


Revision [7123]

Edited on 2010-11-25 11:27:21 by MeatWar
Additions:
Bounty Value: About 21Mil ISK without Corporation Tax deducted.
Salvage: Large portions of Alloyed Tritanum Bars ; Armor Plates ; Burned Logic Circuit ; Tripped Power Circuit and some minor others.


Revision [7119]

Edited on 2010-11-22 12:36:55 by SuckMyCawk [Added recommended ships and alternative video]
Additions:
Recommended damage dealing: Explosive, Kinetic
Recommended ships: Machariel, Vargur, Tengu, Sleipnir, Raven, Maelstrom, Tempest, Dominix, Golem
Alternative (shorter) video: http://www.youtube.com/watch?v=B0Q_2cVfqWo
Deletions:
Recommended damage dealing: Exp, Kin
Recommended ships: Sleipnir, Raven, Maelstrom, Tempest, Dominix, Golem


Revision [6988]

Edited on 2010-09-25 23:50:17 by SyzGre
Additions:
2. ""Tactic for LongRange Ships (at least 80km locking/firing range):"" Warp mission to 70, make bookmark. Kill the stasis tower first, then spawns as they come (begin with small ships, some of them web/scramble!), slowboat __away__ from the Stargate while doing it (kiting the spawns!). If NPCs are coming too close, warp to one of the structures in the pocket which should be more than 150km away until then. Again kill the spawns while kiting them, if needed warp to your bookmark. Repeat. This way the mission is doable with a minimum tank (300 dps angel specific tank is enough if you kill real fast). Tested in Navy Dominix w. Sentries+Rails -> ~25 Minutes with my Skills (far from perfect). For sure doable in below 20 Minutes in a Marauder/Faction BS and max Skills. Do at your own Risk!
Deletions:
2. ""Tactic for LongRange Ships (at least 80km locking/firing range):"" Warp mission to 70, make mookmark. Kill the stasis tower first, then spawns as they come (begin with small ships, some of them web/scramble!), slowboat __away__ from the Stargate while doing it (kiting the spawns!). If NPCs are coming too close, warp to one of the structures in the pocket which should be more than 150km away until then. Again kill the spawns while kiting them, if needed warp to your bookmark. Repeat. This way the mission is doable with a minimum tank (300 dps angel specific tank is enough if you kill real fast). Tested in Navy Dominix w. Sentries+Rails -> ~25 Minutes with my Skills (far from perfect). For sure doable in below 20 Minutes in a Marauder/Faction BS and max Skills. Do at your own Risk!


Revision [6987]

Edited on 2010-09-25 23:49:54 by SyzGre [added long-range-tactic]
Additions:
2. ""Tactic for LongRange Ships (at least 80km locking/firing range):"" Warp mission to 70, make mookmark. Kill the stasis tower first, then spawns as they come (begin with small ships, some of them web/scramble!), slowboat __away__ from the Stargate while doing it (kiting the spawns!). If NPCs are coming too close, warp to one of the structures in the pocket which should be more than 150km away until then. Again kill the spawns while kiting them, if needed warp to your bookmark. Repeat. This way the mission is doable with a minimum tank (300 dps angel specific tank is enough if you kill real fast). Tested in Navy Dominix w. Sentries+Rails -> ~25 Minutes with my Skills (far from perfect). For sure doable in below 20 Minutes in a Marauder/Faction BS and max Skills. Do at your own Risk!
Deletions:
2. ""Tactic for LongRange Ships (at least 80km locking/firing range):"" Warp mission to 70, make mookmark. Kill the stasis tower first, then spawns as they come (begin with small ships, some of them web/scramble!), slowboat __away__ from the Stargate while doing it (kiting the spawns!). If NPCs are coming too close, warp to one of the structures in the pocket which should be more than 150km away until then. Again kill the spawns while kiting them, if needed warp to your bookmark. Repeat. This way the mission is doable with a minimum tank (300 dps angel specific tank is enough if you kill real fast). Tested in NavyDominix w. Sentries+Rails -> ~25 Minutes with my Skills (far from perfect). For sure doable in below 20 Minutes in a Marauder/FactionBS and max Skills. Do at your own Risk!


Revision [6986]

Edited on 2010-09-25 23:49:05 by SyzGre
Additions:
Space type: Normal space (no gate, can be warped 0-100km)
1. ""Kosh Maranek reports:"" Was able to maintain range favourable to the optimal range of my Maelstrom. Used Titanium Sabot for targets between 50 - 100 km and then EMP for targets under 50 km. Since everything aggross as soon as it spawns use that to your advantage specially when in a gunboat. Pick off smaller vessels first and then take out BS's. Didn't take many hits, except the Seraphim has cruise missiles that hit me at 130km, Malakim and Saints have Exp torpedoes that started hitting around 70 - 75km. With 2 EXP hardeners damage from the Exp Torps should be minimal especially if shield tanking.
2. ""Tactic for LongRange Ships (at least 80km locking/firing range):"" Warp mission to 70, make mookmark. Kill the stasis tower first, then spawns as they come (begin with small ships, some of them web/scramble!), slowboat __away__ from the Stargate while doing it (kiting the spawns!). If NPCs are coming too close, warp to one of the structures in the pocket which should be more than 150km away until then. Again kill the spawns while kiting them, if needed warp to your bookmark. Repeat. This way the mission is doable with a minimum tank (300 dps angel specific tank is enough if you kill real fast). Tested in NavyDominix w. Sentries+Rails -> ~25 Minutes with my Skills (far from perfect). For sure doable in below 20 Minutes in a Marauder/FactionBS and max Skills. Do at your own Risk!
Deletions:
Space type: Normal space without gates
""Kosh Maranek reports:"" Was able to maintain range favourable to the optimal range of my Maelstrom. Used Titanium Sabot for targets between 50 - 100 km and then EMP for targets under 50 km. Since everything aggross as soon as it spawns use that to your advantage specially when in a gunboat. Pick off smaller vessels first and then take out BS's. Didn't take many hits, except the Seraphim has cruise missiles that hit me at 130km, Malakim and Saints have Exp torpedoes that started hitting around 70 - 75km. With 2 EXP hardeners damage from the Exp Torps should be minimal especially if shield tanking.


Revision [6270]

Edited on 2010-03-19 10:01:10 by AeonOfTime [Title naming convention, readability of triggers.]
Additions:
======The Blockade, Level 4======
Webbing: Stasis tower in the first spawn.
Warning: mixed reports on EM or Explosive Torps by some rats.
1x Battleship (Gist Malakim/Gist Nephilim), **TRIGGER**
1x Battleship (Gist Nephilim/Malakim), **TRIGGER**
1x Battleship (Gist Malakim/Nephilim), **TRIGGER**
1x Battleship (Gist Malakim), EM torpedoes, **TRIGGER**
1x Battleship (Gist Seraphim), **TRIGGER**
1x Battleship (Gist Seraphim), **TRIGGER**
Deletions:
======The Blockade (level 4)======
Extras: Stasis tower in the first spawn.
Warning: mixed reports on EM or Explosive Torps by some rats
1x Battleship (Gist Malakim/Gist Nephilim), Trigger
1x Battleship (Gist Nephilim/Malakim), Trigger
1x Battleship (Gist Malakim/Nephilim), Trigger
1x Battleship (Gist Malakim), EM torpedoes, Trigger
1x Battleship (Gist Seraphim), Trigger
1x Battleship (Gist Seraphim), Trigger


Revision [6123]

Edited on 2010-02-24 21:16:40 by SusurrousEve [cleanup]
Additions:
""Kosh Maranek reports:"" Was able to maintain range favourable to the optimal range of my Maelstrom. Used Titanium Sabot for targets between 50 - 100 km and then EMP for targets under 50 km. Since everything aggross as soon as it spawns use that to your advantage specially when in a gunboat. Pick off smaller vessels first and then take out BS's. Didn't take many hits, except the Seraphim has cruise missiles that hit me at 130km, Malakim and Saints have Exp torpedoes that started hitting around 70 - 75km. With 2 EXP hardeners damage from the Exp Torps should be minimal especially if shield tanking.
Deletions:
""Kosh Maranek reports:"" Was able to maintain range favourable to the optimal range of my Maelstrom. Used Titanium Sabot for targets between 50 - 100 km and then EMP for targets under 50 km. Since everything aggro's as soon as it spawns use that to your advantage specially when in a gunboat. Pick off smaller vessels first and then take out BS's. Didn't take many hits, except the Seraphim has cruise missiles that hit me at 130km, Malakim and Saint's have Exp torpedoes that started hitting around 70 - 75km. With 2 EXP hardeners damage from the Exp Torps should be minimal specially if shield tanking.


Revision [6122]

Edited on 2010-02-24 21:08:25 by SusurrousEve [interceptor could be a nomad instead of ruffian]
Additions:
2x Interceptor (Arch Gistii Ruffian/Nomad), Web/scramble
Deletions:
2x Interceptor (Arch Gistii Ruffian), Web/scramble


Revision [5445]

The oldest known version of this page was created on 2009-11-03 05:13:16 by GreenGimp
R and L Electronics has a SCU17
YAESU SCU17, SCU-17 , USB INTERFACE UNIT for FT-DX1200
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