Revision [3219]

This is an old revision of BreakTheirWill3an made by Mousy1 on 2008-12-24 20:12:09.
 

Break Their Will, Level 3


Last edited by Mousy1
Wed, 24 Dec 2008 20:12 EST


Faction: Angel Cartel, Mercenary
Mission type: Encounter
Space type: Deadspace
Damage dealt: All
Recomended damage dealing: Kin Primary, Exp, Therm Secondary
Recommeded ships: Tempest, Drake
Completed in: Tempest Fleet Issue with low skills (25 days old with 1.6 mil SPs at the time JakeMcCord)

Notes:

Optional: Destroy the Aux Power Generators before the station to prevent the station auto healing itself.

Single Pocket

At warp-in there are only structures, when the Repair Outpost is attacked, the following wave will spawn
Attacking the Auxillary Power Array's will not cause any spawn

First Wave

Arrives when you shoot at the Repair Outpost
1x Stasis Tower (55km)
3x Heavy Missile Battery (56-63km)
7x Destroyers (Gistior Defacer/Seizer/Shatterer/Trasher) (51-81km)
3x Cruisers (Gistum Breaker/Crusher/Defeater/Depredator/Smasher) (35-77km)

Reinforcement Wave 2

Reinforcements will spawn when you shoot any one ship in the first wave or destroy the Repair Outpost
1 Mercenary Commander
1 Mercenary Lieutenant
2 Mercenary Corporal
1 Mercenary Fighter

Blitz
Destroy repair station, mission complete, warp out

Structures
The batteries may drop ammo
Other structures no loot

Asteroids
Scordite - 21 asteroids
Veldspar - 40 asteroids

There are 10 comments on this page. [Display comments]

Valid XHTML 1.0 Transitional :: Valid CSSi equals 1 :: Powered by WikkaWiki