Revision history for BuzzKill4an


Revision [22339]

Last edited on 2017-10-16 08:49:41 by JeanInkura [Replaces old-style internal links with new pipe-split links.]
Additions:
Video: [[http://youtu.be/A-nEl4l1wYM | Ishtar blitz]], [[http://youtu.be/cngQij0H3nI | Cerberus]]
Loot + Salvage: [[http://evepraisal.com/e/16056343 | ~11.4 mil.]]
Deletions:
Video: [[http://youtu.be/A-nEl4l1wYM Ishtar blitz]], [[http://youtu.be/cngQij0H3nI Cerberus]]
Loot + Salvage: [[http://evepraisal.com/e/16056343 ~11.4 mil.]]


Revision [21966]

Edited on 2017-05-30 15:03:21 by JeanInkura [Replaces old-style internal links with new pipe-split links.]
Additions:
~~~1x Angel Frigate (Gistii Ruffian/ Thug) **Triggers Reinforcement Wave, Webifier/ Warp Disruptor**
Deletions:
~~~1x Angel Frigate (Arch Gistii Ruffian/ Thug) **Triggers Reinforcement Wave, Webifier/ Warp Disruptor**


Revision [21943]

Edited on 2017-05-01 22:17:04 by JeanInkura [details]
Additions:
Kill the Disruptor Frigates and all the Battleships, done.
With the new drone changes, it becomes difficult to blitz this particular mission unless you are willing to sacrifice drones at the end (Align to object, deploy drones, let them get aggro, recall and warp, some or all will pop) or to pop all the Pointing Frigates along the way as well. Or use a MJD and snipe the triggers from afar.
1) A Micro Jump Drive is recommended, as it's much easier to take everything out from a distance.
Deletions:
Kill the scrambler Frigates and all the Battleships, done.
With the new drone changes, it becomes difficult to blitz this particular mission unless you are willing to sacrifice drones at the end (Align to object, deploy drones, let them get aggro, recall and warp, some or all will pop) or to pop all the scramble frigates along the way as well. Or use a MJD and snipe the triggers from afar.
1) A Micro Jump Drive is recommended, it's much easier to take everything out from a distance.


Revision [21927]

Edited on 2017-04-29 03:30:13 by JeanInkura [details]
Additions:
~~~4x Angel Assault Frigate (Arch Gistii Hunter/ Impaler) **Triggers Back-up Wave, Target Painter**
~=== Back-up Wave ===
Deletions:
~~~4x Angel Assault Frigate (Arch Gistii Hunter/ Impaler) **Triggers Frigate Wave, Target Painter**
~=== Frigate Wave ===


Revision [21925]

Edited on 2017-04-28 23:03:50 by JeanInkura [layout - details]
Additions:
Damage dealt: Explosive/ Thermal/ Kinetic
Webifier/ Warp Disruptor: Frigate
~===Initial Group (23- 28km)===
~~5x Angel Assault Cruiser (Arch Gistum Centurion/ Phalanx)
~~== Spawn (5- 53km)==
~~~1x Angel Frigate (Arch Gistii Ruffian/ Thug) **Triggers Reinforcement Wave, Webifier/ Warp Disruptor**
~~~4x Angel Assault Frigate (Arch Gistii Hunter/ Impaler) **Triggers Frigate Wave, Target Painter**
~=== Reinforcement Wave ===
~~== Frigate Spawn (40- 45km) ==
~~~3x Angel Frigate (Arch Gistii Nomad/ Rufian) **Target Painter**
~~== Assault Cruiser Spawn (28- 31km) ==
~~~4x Angel Assault Cruiser (Arch Gistum Centurion/ Phalanx)
~~== Battlecruiser Spawn (10- 21km) ==
~~~4x Angel Assault Cruiser (Arch Gistum Centurion/ Phalanx)
~~~5x Angel Battlecruiser (Gistatis Tribunus/ Legatus)
~~== Dessy Spawn (79- 81km) ==
~~~4x Angel Frigate (Arch Gistii Thug/ Outlaw) **Webifier/ Warp Disruptor**
~~~3x Angel Destroyer (Gistior Seizer)
~~~4x Angel Cruiser (Arch Gistum Defeater/ Breaker) **Trigger**
~~== Battleship Spawn (6km) ==
~~~4x Angel Battleship (Gist Warlord/ Saint) **Target Painter**
~=== Frigate Wave ===
~~== Cruiser Spawn (8- 10km) ==
~~~3x Angel Assault Frigate (Arch Gistii Hunter/ Impaler) **Trigger**
~~~2x Angel Cruiser (Arch Gistum Defeater/ Breaker)
~~== Assault Frigate Spawn (3- 5km) ==
~~~3x Angel Assault Frigate (Arch Gistii Impaler/ Hunter)
~~== Frigate Spawn (25- 30km) ==
~~~3x Angel Frigate (Arch Gistii Rufian/ Nomad)
Loot + Salvage: [[http://evepraisal.com/e/16056343 ~11.4 mil.]]
Bounty: ~ 8.3 mil.
Deletions:
Damage dealt: Explosive/ Thermal/ Kinetic
Web/ Scramble: Frigate
===Initial Group (23- 28km)===
5x Angel Assault Cruiser (Arch Gistum Centurion/ Phalanx)
=== Spawn (5- 53km)===
1x Angel Frigate (Arch Gistii Ruffian/ Thug) **Triggers Reinforcement Wave, Web/ Scramble**
4x Angel Assault Frigate (Arch Gistii Hunter/ Impaler) **Triggers Frigate Wave, Target Painter**
==== Reinforcement Wave ====
=== Frigate Spawn ===
3x Angel Frigate (Arch Gistii Nomad/ Rufian) **Target Painter**
=== Assault Cruiser Spawn (28- 31km) ===
4x Angel Assault Cruiser (Arch Gistum Centurion/ Phalanx)
=== Battlecruiser Spawn (10- 21km) ===
4x Angel Assault Cruiser (Arch Gistum Centurion/ Phalanx)
5x Angel Battlecruiser (Gistatis Tribunus/ Legatus)
=== Dessy Spawn (79- 81km) ===
4x Angel Frigate (Arch Gistii Thug/ Outlaw) **Web/ Scramble**
3x Angel Destroyer (Gistior Seizer)
4x Angel Cruiser (Arch Gistum Defeater/ Breaker) **Trigger**
=== Battleship Spawn (6km) ===
4x Angel Battleship (Gist Warlord/ Saint) **Target Painter**
==== Frigate Wave ====
=== Cruiser Spawn (8- 10km) ===
3x Angel Assault Frigate (Arch Gistii Hunter/ Impaler) **Trigger**
2x Angel Cruiser (Arch Gistum Defeater/ Breaker)
=== Assault Frigate Spawn (3- 5km) ===
3x Angel Assault Frigate (Arch Gistii Impaler/ Hunter)
=== Frigate Spawn (52- 54km) ===
3x Angel Frigate (Arch Gistii Rufian/ Nomad)
Loot + Salvage: [[http://evepraisal.com/e/16056343 ~11.4 mil]]
Bounty: ~ 8.3 mil


Revision [21815]

Edited on 2017-04-10 22:13:51 by JeanInkura [details - layout]
Additions:
Space Type: Deadspace
Web/ Scramble: Frigate
Extras: Target Painting
Recommended damage dealing: Explosive/ Kinetic
Recommended Weapons: Short Range or Long Range
Snipers can warp [fleet] at 70 or 100km. All groups and spawns will auto-aggro.
Following the trigger sequence is advisable for a sniper too, since even the Battleships move in fast.
=== Spawn (5- 53km)===
1x Angel Frigate (Arch Gistii Ruffian/ Thug) **Triggers Reinforcement Wave, Web/ Scramble**
4x Angel Assault Frigate (Arch Gistii Hunter/ Impaler) **Triggers Frigate Wave, Target Painter**
3x Angel Frigate (Arch Gistii Nomad/ Rufian) **Target Painter**
=== Assault Cruiser Spawn (28- 31km) ===
4x Angel Frigate (Arch Gistii Thug/ Outlaw) **Web/ Scramble**
4x Angel Cruiser (Arch Gistum Defeater/ Breaker) **Trigger**
=== Cruiser Spawn (8- 10km) ===
3x Angel Assault Frigate (Arch Gistii Hunter/ Impaler) **Trigger**
2x Angel Cruiser (Arch Gistum Defeater/ Breaker)
=== Assault Frigate Spawn (3- 5km) ===
=== Frigate Spawn (52- 54km) ===
Kill the initial group, ignore the Assault Frigates, and focus on the Reinforcement wave (triggered by the Frigate).
You may want to kill some or all of the Assault Cruisers and Battlecruisers to reduce incoming damage.
Kill the scrambler Frigates and all the Battleships, done.
With the new drone changes, it becomes difficult to blitz this particular mission unless you are willing to sacrifice drones at the end (Align to object, deploy drones, let them get aggro, recall and warp, some or all will pop) or to pop all the scramble frigates along the way as well. Or use a MJD and snipe the triggers from afar.
Mission is flagged completed after you have killed the last Battleship.
All Battleships will fight using Bane Torpedoes. Other missile damage should be negligible.
As usual divert Drone aggro by pulling them in for a second. Remote Shield Booster is an option for Sentries.
The naming convention under the Overview for //Type// and //Name// is swapped. This results in //Angel Destroyer// being seen as the default name, instead of //Gistior Seizer//; this is refreshing as in most missions the //type// also shows the name.
== Optional Approach ==
1) A Micro Jump Drive is recommended, it's much easier to take everything out from a distance.
2) Fit a Sensor Booster and fly away from the Angel Scout Post (around which all ships spawn) to your optimal range.
Deletions:
Space Type: Deadspace (No gates)
Web/Scramble: Elite frigates
Extras: Target Painting from EW Frigates
Recommended damage dealing: Explosive (best), Kinetic (secondary)
Recommended Weapons: Short Range Weapons (Most ships orbit at 1 to 14km, some Cruisers at 17km and some Battlecruisers at 28km)
Snipers can warp [fleet] at 70 or 100km.
All groups and spawns will auto-aggro.
Following the trigger sequence is advisable for sniper too, since even the Battleships move in fast.
The naming convention under the Overview for "Type" and "Name" is swapped. This results in "Angel Assault Cruiser" being seen as the default name, instead of "Arch Gistum Phalanx".
=== 1st Spawn (5- 53km)===
1- 3x Angel Frigate (Arch Gistii Ruffian/ Thug) **Web/ Scramble, Triggers Reinforcement Wave **
4x Angel Assault Frigate (Arch Gistii Hunter/ Impaler) **Target Painter, Triggers Frigate Wave**
2- 3x Angel Frigate (Arch Gistii Nomad/ Rufian) **Target Painter**
=== Cruiser Spawn (28- 31km) ===
4x Angel Frigate (Arch Gistii Thug/ Outlaw) **Web/ scramble**
4x Angel Cruiser (Arch Gistum Defeater/ Breaker) **Trigger**
=== Spawn 1 (8- 10km) ===
3- 4x Angel Assault Frigate (Arch Gistii Hunter/ Impaler) **Trigger**
2- 3x Angel Cruiser (Arch Gistum Defeater/ Breaker)
=== Spawn 2 (3- 5km) ===
=== Spawn 3 (52- 54km) ===
- Kill Initial Group
- Ignore the Assault Frigates, and focus on the Reinforcement wave (triggered by the Frigate(s)).
- You may want to kill some or all of the Assault Cruisers and Battlecruisers to reduce incoming damage.
- Kill the scrambler Frigates. Kill all the battleships, done.
- With the new drone changes, it becomes difficult to blitz this particular mission unless you are willing to sacrifice drones at the end (Align to object, deploy drones, let them get aggro, recall and warp, some or all will pop) or to pop all the scram frigs along the way as well. Or mount a MJD and snipe the triggers from afar.
- Mission is flagged completed after you have killed the last Battleship.
- All Battleships will fight using Bane Torpedoes. Other missile damage should be negligible.
- A jump drive will be your friend during this mission. It's much easier to take everything out from a distance.
- If you are using drones, and if they start shooting at your drones, just bring them in for a second.
- Fitting a Sensor Booster and flying away from the Angel Scout Post (around which all ships spawn) to your optimal range is advisable.


Revision [21747]

Edited on 2017-03-18 02:04:28 by JeanInkura [clean up - layout]
Additions:
Following the trigger sequence is advisable for sniper too, since even the Battleships move in fast.
**The last Hostile killed of a ship class triggers the next spawn unless marked otherwise.**
The Frigate spawn may not show up.
5x Angel Assault Cruiser (Arch Gistum Centurion/ Phalanx)
=== Frigate Spawn ===
2- 3x Angel Frigate (Arch Gistii Nomad/ Rufian) **Target Painter**
4x Angel Assault Cruiser (Arch Gistum Centurion/ Phalanx)
4x Angel Assault Cruiser (Arch Gistum Centurion/ Phalanx)
5x Angel Battlecruiser (Gistatis Tribunus/ Legatus)
3x Angel Assault Frigate (Arch Gistii Impaler/ Hunter)
- If you are using drones, and if they start shooting at your drones, just bring them in for a second.
- Fitting a Sensor Booster and flying away from the Angel Scout Post (around which all ships spawn) to your optimal range is advisable.
Deletions:
Following the trigger sequence is advisable even if you snipe, even the Battleships move in fast.
**The last ship killed of a class marked will trigger the next spawn.**
The Special spawn only occur occasionally (1 in 5).
5x Angel Assault Cruiser (Arch Gistum Centurion/ Phalanx) **Trigger**
=== Special Spawn ===
2- 3x Angel Frigate (Arch Gistii Nomad/ Rufian) **Target Painter, Trigger**
4x Angel Assault Cruiser (Arch Gistum Centurion/ Phalanx) **Trigger**
4x Angel Assault Cruiser (Arch Gistum Centurion/ Phalanx) **Trigger** //Either class triggers the next spawn//
5x Angel Battlecruiser (Gistatis Tribunus/ Legatus) **Trigger**
3x Angel Assault Frigate (Arch Gistii Impaler/ Hunter) **Trigger**
- If you are using drones, and if they start shooting at your drone. Just bring your drones in for a second.
- Some people think that this mission is not worth doing, claiming that ISK per hour is very poor due to the many small targets, hence long locking times and large guns incapable of hitting small targets. An easy way to remedy this, is to fit a Sensor Booster and to fly away from the Angel Scout Post around which all ships spawn. A distance of 50km is advisable for long range ships (e.g. Rail Guns, Artillery and Beam Lasers), a distance of 35km will be sufficient for ships with close range weapons (Pulse Lasers and Autocannons). That way all Angel ships spawn in your optimal range and can be locked and destroyed quickly while they approach. This basic mission running tactic enables mission completion in under 20 minutes and therefore makes Buzz Kill a desirable mission if you have a high-quality agent!


Revision [21745]

Edited on 2017-03-16 17:05:43 by JeanInkura [clean up - layout]
Additions:
**Set your drones to passive to keep them from taking out trigger ships that could cause swarming,** and watch them for frequent aggro.
Following the trigger sequence is advisable even if you snipe, even the Battleships move in fast.
**The last ship killed of a class marked will trigger the next spawn.**
The Special spawn only occur occasionally (1 in 5).
===Initial Group (23- 28km)===
5x Angel Assault Cruiser (Arch Gistum Centurion/ Phalanx) **Trigger**
=== 1st Spawn (5- 53km)===
1- 3x Angel Frigate (Arch Gistii Ruffian/ Thug) **Web/ Scramble, Triggers Reinforcement Wave **
4x Angel Assault Frigate (Arch Gistii Hunter/ Impaler) **Target Painter, Triggers Frigate Wave**
==== Reinforcement Wave ====
=== Special Spawn ===
2- 3x Angel Frigate (Arch Gistii Nomad/ Rufian) **Target Painter, Trigger**
=== Cruiser Spawn (28- 31km) ===
4x Angel Assault Cruiser (Arch Gistum Centurion/ Phalanx) **Trigger**
=== Battlecruiser Spawn (10- 21km) ===
4x Angel Assault Cruiser (Arch Gistum Centurion/ Phalanx) **Trigger** //Either class triggers the next spawn//
5x Angel Battlecruiser (Gistatis Tribunus/ Legatus) **Trigger**
=== Dessy Spawn (79- 81km) ===
4x Angel Cruiser (Arch Gistum Defeater/ Breaker) **Trigger**
=== Battleship Spawn (6km) ===
==== Frigate Wave ====
=== Spawn 1 (8- 10km) ===
3- 4x Angel Assault Frigate (Arch Gistii Hunter/ Impaler) **Trigger**
=== Spawn 2 (3- 5km) ===
3x Angel Assault Frigate (Arch Gistii Impaler/ Hunter) **Trigger**
=== Spawn 3 (52- 54km) ===
3x Angel Frigate (Arch Gistii Rufian/ Nomad)
- Ignore the Assault Frigates, and focus on the Reinforcement wave (triggered by the Frigate(s)).
- You may want to kill some or all of the Assault Cruisers and Battlecruisers to reduce incoming damage.
- Kill the scrambler Frigates. Kill all the battleships, done.
- With the new drone changes, it becomes difficult to blitz this particular mission unless you are willing to sacrifice drones at the end (Align to object, deploy drones, let them get aggro, recall and warp, some or all will pop) or to pop all the scram frigs along the way as well. Or mount a MJD and snipe the triggers from afar.
- Mission is flagged completed after you have killed the last Battleship.
- All Battleships will fight using Bane Torpedoes. Other missile damage should be negligible.
Deletions:
Triggers may vary.
**Set your drones to passive to keep them from taking out trigger ships that could cause swarming.**
Watch your drones as new spawns will aggro them.
Following the trigger sequence is advisable even if you snipe, as even the Battleships move in fast.
**Trigger is always be the last ship killed in a particular group or spawn.**
===Initial Group: (23- 28km)===
5x Angel Assault Cruiser (Arch Gistum Centurion/ Phalanx) **Triggers Second Group**
===Second Group: (5- 53km)===
1- 3x Angel Frigate (Arch Gistii Ruffian/ Thug) **Web/ scramble, Triggers 1st Wave **
4x Angel Assault Frigate (Arch Gistii Hunter/ Impaler) **Target Painter, Triggers 2nd Wave**
==== 1st Wave ====
=== Spawn 1 (28- 31km) ===
4x Angel Assault Cruiser (Arch Gistum Centurion/ Phalanx) **Triggers Spawn 2**
=== Spawn 2 (10- 21km) ===
4x Angel Assault Cruiser (Arch Gistum Centurion/ Phalanx) **Triggers Spawn 3**
5x Angel Battlecruiser (Gistatis Tribunus/ Legatus) **Triggers Spawn 3**
=== Spawn 3 (79- 81km) ===
4x Angel Cruiser (Arch Gistum Defeater/ Breaker) **Triggers Spawn 4**
=== Spawn 4 (6km) ===
==== 2nd Wave ====
=== Spawn 1 ===
3- 4x Angel Assault Frigate (Arch Gistii Hunter/ Impaler) **Triggers Spawn 2**
=== Spawn 2 ===
3x Angel Assault Frigate (Arch Gistii Impaler/ Hunter) **Triggers Spawn 3**
=== Spawn 3 ===
3x Angel Assault Frigate (Arch Gistii Hunter/ Impaler)
- Ignore the 2nd wave (Angel Assault Frigates), and focus on the 1st wave, starting with the single Angel Frigate.
- Kill one of the two Angel Cruisers from spawn 3, this will make it easier to do spawn 4.
- Kill the scrambler Frigates (by this time you might be taking tons of damage) and then the Angel Cruisers.
- Kill all the battleships.
- With the new drone changes, it becomes difficult to blitz this particular mission unless you are willing to sacrifice drones at the end (Align to object, deploy drones, let them get aggro, recall and warp, some or all will pop) or to pop all the scram frigs along the way as well. Or mount a MJD and snipe the triggers from afar, then MJD again after its all done to get away.
- Mission is flagged completed after you have killed the last battleship in the Final Group.
- All battleships will fight using Bane Torpedoes. Other missile damage should be negligible.
//Note: I removed the 1st wave's 1st Frigate spawn as I've done the mission 4 times and did not get it.//
=== Spawn 1 ===
2- 3x Angel Frigate (Arch Gistii Nomad/ Rufian) **Triggers Spawn 2**


Revision [21739]

Edited on 2017-03-15 17:53:36 by JeanInkura [distance details]
Additions:
===Initial Group: (23- 28km)===
===Second Group: (5- 53km)===
1- 3x Angel Frigate (Arch Gistii Ruffian/ Thug) **Web/ scramble, Triggers 1st Wave **
4x Angel Assault Frigate (Arch Gistii Hunter/ Impaler) **Target Painter, Triggers 2nd Wave**
=== Spawn 1 (28- 31km) ===
=== Spawn 2 (10- 21km) ===
=== Spawn 3 (79- 81km) ===
Deletions:
===Initial Group: (25km)===
===Second Group: (15km)===
1x Angel Frigate (Arch Gistii Ruffian/ Thug) **Web/ scramble, Triggers 1st Wave **
4x Angel Assault Frigate (Arch Gistii Hunter/ Impaler) **Triggers 2nd Wave**
=== Spawn 1 ===
=== Spawn 3 ===


Revision [21738]

Edited on 2017-03-15 17:40:37 by JeanInkura [details]
Additions:
Damage dealt: Explosive/ Thermal/ Kinetic
**Trigger is always be the last ship killed in a particular group or spawn.**
All groups and spawns will auto-aggro.
=== Spawn 1 ===
4x Angel Assault Cruiser (Arch Gistum Centurion/ Phalanx) **Triggers Spawn 2**
5x Angel Battlecruiser (Gistatis Tribunus/ Legatus) **Triggers Spawn 3**
4x Angel Battleship (Gist Warlord/ Saint) **Target Painter**
//Note: I removed the 1st wave's 1st Frigate spawn as I've done the mission 4 times and did not get it.//
2- 3x Angel Frigate (Arch Gistii Nomad/ Rufian) **Triggers Spawn 2**
Deletions:
Damage dealt: Explosive/ Kinetic, some Thermal
Single Deadspace pocket, no gates. All groups and spawns will auto-aggro.
**Trigger ships is always be the last ship killed in a particular group or spawn.**
2- 3x Angel Frigate (Arch Gistii Nomad/ Rufian) **Triggers Spawn 2**
5x Angel Battlecruiser (Gistatis Tribunus/ Legatus) **Triggers Spawn 4**
4x Angel Battleship (Gist Warlord/ Saint)
//Note: I removed the 1st wave's 1st Frigate spawn as I've done the mission 3 times and did not get it.//


Revision [21713]

Edited on 2017-03-10 15:32:49 by JeanInkura [updated spawns]
Additions:
Snipers can warp [fleet] at 70 or 100km.
**Set your drones to passive to keep them from taking out trigger ships that could cause swarming.**
Following the trigger sequence is advisable even if you snipe, as even the Battleships move in fast.
2- 3x Angel Frigate (Arch Gistii Nomad/ Rufian) **Triggers Spawn 2**
4x Angel Cruiser (Arch Gistum Defeater/ Breaker) **Triggers Spawn 4**
3- 4x Angel Assault Frigate (Arch Gistii Hunter/ Impaler) **Triggers Spawn 2**
2- 3x Angel Cruiser (Arch Gistum Defeater/ Breaker)
3x Angel Assault Frigate (Arch Gistii Impaler/ Hunter) **Triggers Spawn 3**
- If you are using drones, and if they start shooting at your drone. Just bring your drones in for a second.
//Note: I removed the 1st wave's 1st Frigate spawn as I've done the mission 3 times and did not get it.//
Deletions:
== Note ==
Snipers can warp [fleet] at 70 or 100km.
Set your drones to passive to keep them from taking out trigger ships that could cause swarming.
4x Angel Assault Cruiser (Arch Gistum Centurion/ Phalanx) **Triggers Spawn 2**
**Note:** Kill all but one of each.
4x Angel Cruiser (Arch Gistum Defeater/ Breaker)
3- 4x Angel Assault Frigate (Arch Gistii Hunter) **Triggers Spawn 2**
2x Angel Cruiser (Arch Gistum Defeater/ Breaker)
3x Angel Assault Frigate (Arch Gistii Impaler) **Triggers Spawn 3**
- If you are using drones, and if they start shooting at your drone. Just bring your drones in for a second.


Revision [21711]

Edited on 2017-03-10 02:56:16 by JeanInkura [minor details]
Additions:
4x Angel Cruiser (Arch Gistum Defeater/ Breaker)
- Some people think that this mission is not worth doing, claiming that ISK per hour is very poor due to the many small targets, hence long locking times and large guns incapable of hitting small targets. An easy way to remedy this, is to fit a Sensor Booster and to fly away from the Angel Scout Post around which all ships spawn. A distance of 50km is advisable for long range ships (e.g. Rail Guns, Artillery and Beam Lasers), a distance of 35km will be sufficient for ships with close range weapons (Pulse Lasers and Autocannons). That way all Angel ships spawn in your optimal range and can be locked and destroyed quickly while they approach. This basic mission running tactic enables mission completion in under 20 minutes and therefore makes Buzz Kill a desirable mission if you have a high-quality agent!
Loot + Salvage: [[http://evepraisal.com/e/16056343 ~11.4 mil]]
Deletions:
4x Angel Cruiser (Arch Gistum Defeater/ Breaker) **Triggers Final Group**
==Tips==
- Some people think that this mission is not worth doing, claiming that ISK per hour is very poor due to the many small targets, hence long locking times and large guns incapable of hitting small targets. An easy way to remedy this, is to fit a Sensor Booster and to fly away from the Angel Scout Post around which all ships spawn. A distance of 50km is advisable for long range ships (e.g. Rail Guns, Artillery and Beam Lasers), a distance of 35km will be sufficient for ships with close range weapons (Pulse Lasers and Autocannons). That way all Angel ships spawn in your optimal range and can be locked and destroyed quickly while approaching. This basic mission running tactic enables mission completion in under 20 minutes and therefore makes Buzz Kill a desirable mission if you have a high-quality agent!
[[http://evepraisal.com/e/16056343 Loot + Salvage:]] ~11.4 mil


Revision [21704]

Edited on 2017-03-09 01:48:35 by JeanInkura [clean up - layout]
Additions:
Damage dealt: Explosive/ Kinetic, some Thermal
Recommended Weapons: Short Range Weapons (Most ships orbit at 1 to 14km, some Cruisers at 17km and some Battlecruisers at 28km)
Recommended ships: Maelstrom, Vargur, Sleipnir, Raven, Sniper BS/ HAC, Dominix
== Note ==
The naming convention under the Overview for "Type" and "Name" is swapped. This results in "Angel Assault Cruiser" being seen as the default name, instead of "Arch Gistum Phalanx".
Triggers may vary.
Set your drones to passive to keep them from taking out trigger ships that could cause swarming.
Single Deadspace pocket, no gates. All groups and spawns will auto-aggro.
Watch your drones as new spawns will aggro them.
**Trigger ships is always be the last ship killed in a particular group or spawn.**
5x Angel Assault Cruiser (Arch Gistum Centurion/ Phalanx) **Triggers Second Group**
1x Angel Frigate (Arch Gistii Ruffian/ Thug) **Web/ scramble, Triggers 1st Wave **
4x Angel Assault Frigate (Arch Gistii Hunter/ Impaler) **Triggers 2nd Wave**
==== 1st Wave ====
=== Spawn 1 ===
4x Angel Assault Cruiser (Arch Gistum Centurion/ Phalanx) **Triggers Spawn 2**
=== Spawn 2 ===
4x Angel Assault Cruiser (Arch Gistum Centurion/ Phalanx) **Triggers Spawn 3**
5x Angel Battlecruiser (Gistatis Tribunus/ Legatus) **Triggers Spawn 4**
=== Spawn 3 ===
4x Angel Frigate (Arch Gistii Thug/ Outlaw) **Web/ scramble**
4x Angel Cruiser (Arch Gistum Defeater/ Breaker) **Triggers Final Group**
=== Spawn 4 (6km) ===
4x Angel Battleship (Gist Warlord/ Saint)
==== 2nd Wave ====
=== Spawn 1 ===
3- 4x Angel Assault Frigate (Arch Gistii Hunter) **Triggers Spawn 2**
2x Angel Cruiser (Arch Gistum Defeater/ Breaker)
=== Spawn 2 ===
3x Angel Assault Frigate (Arch Gistii Impaler) **Triggers Spawn 3**
=== Spawn 3 ===
3x Angel Assault Frigate (Arch Gistii Hunter/ Impaler)
- Mission is flagged completed after you have killed the last battleship in the Final Group.
- All battleships will fight using Bane Torpedoes. Other missile damage should be negligible.
- Ignore the 2nd wave (Angel Assault Frigates), and focus on the 1st wave, starting with the single Angel Frigate.
- Kill one of the two Angel Cruisers from spawn 3, this will make it easier to do spawn 4.
- Kill the scrambler Frigates (by this time you might be taking tons of damage) and then the Angel Cruisers.
- Kill all the battleships.
- With the new drone changes, it becomes difficult to blitz this particular mission unless you are willing to sacrifice drones at the end (Align to object, deploy drones, let them get aggro, recall and warp, some or all will pop) or to pop all the scram frigs along the way as well. Or mount a MJD and snipe the triggers from afar, then MJD again after its all done to get away.
== Tip ==
- Some people think that this mission is not worth doing, claiming that ISK per hour is very poor due to the many small targets, hence long locking times and large guns incapable of hitting small targets. An easy way to remedy this, is to fit a Sensor Booster and to fly away from the Angel Scout Post around which all ships spawn. A distance of 50km is advisable for long range ships (e.g. Rail Guns, Artillery and Beam Lasers), a distance of 35km will be sufficient for ships with close range weapons (Pulse Lasers and Autocannons). That way all Angel ships spawn in your optimal range and can be locked and destroyed quickly while approaching. This basic mission running tactic enables mission completion in under 20 minutes and therefore makes Buzz Kill a desirable mission if you have a high-quality agent!
- A jump drive will be your friend during this mission. It's much easier to take everything out from a distance.
- If you are using drones, and if they start shooting at your drone. Just bring your drones in for a second.
[[http://evepraisal.com/e/16056343 Loot + Salvage:]] ~11.4 mil
Deletions:
Damage dealt: Explosive/Kinetic, some Thermal
Recommended Weapons: Short Range Weapons (Most ships orbit at 1K to 14K some Cruisers 17K and some BC at 28K)
Recommended ships: Maelstrom, Vargur, Sleipnir, Raven, Sniper BS/HAC, Domi
Note: The naming convention under the Overview for "Type" and "Name" seems to be swapped. This results in "Angel Assault Cruiser" being seen as the default name, instead of "Arch Gistum Phalanx".
Also triggers may vary.

Single deadspace pocket, no gates. All groups/spawns will auto-aggro. Watch your drones as new spawns will target them.
Also, make sure your drones are not taking out trigger ships causing you to be swarmed.
**__Trigger ships will always be the last ship killed in a particular group.__**
5x Angel Assault Cruiser (Arch Gistum Centurion/Phalanx) **//Triggers Second Group//**
1x Angel Frigate (Arch Gistii Ruffian/Thug) **Web/Scramble - //Triggers Chain A - Spawn A1//**
4x Angel Assault Frigate (Arch Gistii Hunter/Impaler) **//Triggers Chain B - Spawn B1//**
===__Chain A :__===
__Spawn A1__
3x Angel Frigate (Arch Gistii Ruffian/Nomad) **Target Painter - //Triggers Spawn A2//**
__Spawn A2__
4x Angel Assault Cruiser (Arch Gistum Centurion/Phalanx) **//Triggers Spawn A3//**
__Spawn A3__
4x Angel Assault Cruiser (Arch Gistum Centurion/Phalanx) **//Triggers Spawn A4//**
5x Angel Battlecruiser (Gistatis Tribunus/Legatus) **//Triggers Spawn A4//**
__Spawn A4__
4x Angel Frigate (Arch Gistii Thug/Outlaw) **Web/Scramble**
4x Angel Cruiser (Arch Gistum Defeater/Breaker) **//Triggers Final Group//**
===__Chain B:__===
__Spawn B1__
3x Angel Assault Frigate (Arch Gistii Hunter) **//Triggers Spawn B2//**
2x Angel Cruiser (Arch Gistum Defeater/Breaker)
__Spawn B2__
3x Angel Assault Frigate (Arch Gistii Impaler) **//Triggers Spawn B3//**
__Spawn B3__
3x Angel Assault Frigate (Arch Gistii Hunter/Impaler)
===Final Group: (6km)===
4x Angel Battleship (Gist Warlord/Saint)
- Misson is flagged completed after you have killed the last battleship in the Final Group.
- All battleships will fight using Bane Torpedoes. Other missile damage should be neglectable.
- Ignore Chain B (Angel Assault Frigates), and focus on Chain A, starting with the single Angel Frigate.
- When A3 spawns, kill one of the two kinds (Angel Cruisers will make it easier to do A4.)
- When A4 spawns, kill the scrambler frigates (by this time you might be taking tons of damage) and then the Angel Cruisers.
- Kill ALL battleships.
- NOTE: With the new drone changes, it becomes difficult to blitz this particular mission unless you are willing to sacrifice drones at the end (Align to object, deploy drones, let them get aggro, recall and warp, some or all will pop) or to pop all the scram frigs along the way as well. Or mount a MJD and snipe the triggers from afar, then MJD again after its all done to get away.
Note: Some people think that this mission is not worth doing, claiming that isk/hour is very poor due to the many small targets, hence long locking times and large guns incapable of hitting small targets. An easy way to remedy is to fit a sensor booster and to fly away from the Angel Scout Post around which all ships spawn. A distance of 50 km is advisable for long range ships (e.g. rail guns, artillery and beam lasers), a distance of 35 km will be sufficient for ships with close-ranged weapons (pulse lasers and autocannons). That way all Angel ships spawn in your optimal range and can be locked and destroyed quickly while approaching. This basic mission running tactic enables mission completion in under 20 minutes and therefore makes Buzz Kill a desirable mission if you have a high-quality agent!
A jump drive will be your friend during this mission. It's much easier to take everything out from a distance.
If you are using drones, and if they start shooting at your drone. Just bring your drones in for a second.
Loot + Salvage: ~7.9 mil (http://evepraisal.com/e/15907077)


Revision [21655]

Edited on 2017-03-03 01:47:48 by JeanInkura [clean up - layout]
Additions:

Snipers can warp [fleet] at 70 or 100km.


Revision [21650]

Edited on 2017-03-01 22:52:11 by JeanInkura [Loot and bounty]
Additions:
Note: The naming convention under the Overview for "Type" and "Name" seems to be swapped. This results in "Angel Assault Cruiser" being seen as the default name, instead of "Arch Gistum Phalanx".
Also triggers may vary.
==Loot and Bounty==
Loot + Salvage: ~7.9 mil (http://evepraisal.com/e/15907077)
Bounty: ~ 8.3 mil
Deletions:
Note: The naming convention under the Overview for "Type" and "Name" seems to be swapped. This results in "Angel Assault Cruiser" being seen as the default name, instead of "Arch Gistum Phalanx".


Revision [20402]

Edited on 2014-08-04 02:27:28 by SinSmith [Loot and bounty]
Additions:
Video: [[http://youtu.be/A-nEl4l1wYM Ishtar blitz]], [[http://youtu.be/cngQij0H3nI Cerberus]]
Deletions:
Video: [[http://youtu.be/cngQij0H3nI Cerberus]]


Revision [20362]

Edited on 2014-07-21 09:11:43 by SinSmith [Loot and bounty]
Additions:
Video: [[http://youtu.be/cngQij0H3nI Cerberus]]
Deletions:
Video: http://youtu.be/oa_1Y2X9xG8
==Video==
This is one way to do this mission.
http://youtu.be/oa_1Y2X9xG8


Revision [19069]

Edited on 2013-12-29 11:19:09 by CirimCollective [grammar]
Additions:
A jump drive will be your friend during this mission. It's much easier to take everything out from a distance.
Deletions:
A jump drive will be your friend during this mission. It's much more easier to take everything out from a distance.


Revision [18739]

Edited on 2013-07-18 04:43:32 by TechReviewsAndHelp [grammar]
Additions:
Video: http://youtu.be/oa_1Y2X9xG8
Deletions:
Video: http://youtu.be/oa_1Y2X9xG8, [[http://www.youtube.com/watch?v=rHDv-lW1gQc Machariel]]


Revision [18734]

Edited on 2013-07-17 14:37:28 by EveSurvival [grammar]
Additions:
Video: http://youtu.be/oa_1Y2X9xG8, [[http://www.youtube.com/watch?v=rHDv-lW1gQc Machariel]]
Deletions:
Video: http://youtu.be/oa_1Y2X9xG8


Revision [18698]

Edited on 2013-07-07 11:59:07 by TheHolylancer [grammar]
Additions:
- NOTE: With the new drone changes, it becomes difficult to blitz this particular mission unless you are willing to sacrifice drones at the end (Align to object, deploy drones, let them get aggro, recall and warp, some or all will pop) or to pop all the scram frigs along the way as well. Or mount a MJD and snipe the triggers from afar, then MJD again after its all done to get away.


Revision [18680]

Edited on 2013-06-13 05:39:56 by TechReviewsAndHelp [grammar]
Additions:
Recommended ships: Maelstrom, Vargur, Sleipnir, Raven, Sniper BS/HAC, Domi
If you are using drones, and if they start shooting at your drone. Just bring your drones in for a second.
Deletions:
Recommended ships: Maelstrom, Vargur, Sleipnir, Raven, Sniper BS/HAC


Revision [18679]

Edited on 2013-06-13 05:38:28 by TechReviewsAndHelp [grammar]
Additions:
Video: http://youtu.be/oa_1Y2X9xG8
A jump drive will be your friend during this mission. It's much more easier to take everything out from a distance.
==Video==
This is one way to do this mission.
http://youtu.be/oa_1Y2X9xG8


Revision [9933]

Edited on 2012-04-13 16:49:04 by SturmWolke [removed video link]
Deletions:
Videos: [[http://www.youtube.com/watch?v=rHDv-lW1gQc Machariel]] [[http://www.youtube.com/watch?v=shukmmiwBtQ Paladin]]


Revision [9926]

Edited on 2012-04-13 16:33:18 by AethlynEve [Removed ad links]
Additions:
Videos: [[http://www.youtube.com/watch?v=rHDv-lW1gQc Machariel]] [[http://www.youtube.com/watch?v=shukmmiwBtQ Paladin]]
Deletions:
Videos: [[http://adf.ly/3YiVk Machariel]] [[http://adf.ly/3YiWH Paladin]]


Revision [9402]

Edited on 2011-11-04 00:10:24 by AsCendancy [changed video link]
Additions:
Videos: [[http://adf.ly/3YiVk Machariel]] [[http://adf.ly/3YiWH Paladin]]
Deletions:
Videos: http://www.youtube.com/watch?v=rHDv-lW1gQc - Machariel
http://www.youtube.com/watch?v=shukmmiwBtQ - Paladin


Revision [8924]

Edited on 2011-06-23 12:04:37 by AsCendancy [changed video link]
Additions:
Videos: http://www.youtube.com/watch?v=rHDv-lW1gQc - Machariel
http://www.youtube.com/watch?v=shukmmiwBtQ - Paladin
Deletions:
Video: http://www.youtube.com/watch?v=shukmmiwBtQ - Paladin


Revision [8625]

Edited on 2011-05-29 09:42:27 by AethlynEve [changed video link]
Additions:
3x Angel Frigate (Arch Gistii Ruffian/Nomad) **Target Painter - //Triggers Spawn A2//**
Deletions:
3x Angel Frigate (Arch Gistii Ruffian/Nomad) **//Triggers Spawn A2//**


Revision [8502]

Edited on 2011-05-07 11:23:16 by AethlynEve [Updated scrambling/webbing information]
Additions:
Web/Scramble: Elite frigates
5x Angel Assault Cruiser (Arch Gistum Centurion/Phalanx) **//Triggers Second Group//**
1x Angel Frigate (Arch Gistii Ruffian/Thug) **Web/Scramble - //Triggers Chain A - Spawn A1//**
4x Angel Frigate (Arch Gistii Thug/Outlaw) **Web/Scramble**
===Final Group: (6km)===
==Tips==
- All battleships will fight using Bane Torpedoes. Other missile damage should be neglectable.
Deletions:
Web/Scramble: Elite frigate
5x Angel Assault Cruiser (Arch Gistum Centurion/Phalanx) **//Triggers Second Group//**
1x Angel Frigate (Arch Gistii Ruffian/Thug) **//Triggers Chain A - Spawn A1//**
4x Angel Frigate (Arch Gistii Thug/Outlaw) **Scramble**
===Final Group : (6km)===
==Tip==


Revision [7944]

Edited on 2011-02-09 04:32:01 by MithorKarez [Updated scrambling/webbing information]
Additions:
Note: Some people think that this mission is not worth doing, claiming that isk/hour is very poor due to the many small targets, hence long locking times and large guns incapable of hitting small targets. An easy way to remedy is to fit a sensor booster and to fly away from the Angel Scout Post around which all ships spawn. A distance of 50 km is advisable for long range ships (e.g. rail guns, artillery and beam lasers), a distance of 35 km will be sufficient for ships with close-ranged weapons (pulse lasers and autocannons). That way all Angel ships spawn in your optimal range and can be locked and destroyed quickly while approaching. This basic mission running tactic enables mission completion in under 20 minutes and therefore makes Buzz Kill a desirable mission if you have a high-quality agent!
Deletions:
Note: Some people think that this mission is not worth doing, claiming that isk/hour is very poor due to the many small targets, hence long locking times and large guns incapable of hitting small targets. An easy way to remedy is to fit a sensor booster and to fly away from the Angel Scout Post around which all ships spawn. A distance of 50 km is advisable for long range ships (e.g. rail guns, artillery and beam lasers), a distance of 35 km will be sufficient for ships with close-ranged weapons (pulse lasers and autocannons). That way all Angel ships spawn in your optimal range and can be locked and destroyed quickly while approaching. This basic mission running tacticenables mission completion in under 20 minutes and therefore makes Buzz Kill a desirable mission if you have a high-quality agent!


Revision [7943]

Edited on 2011-02-09 04:31:44 by MithorKarez [Updated scrambling/webbing information]
Additions:
Note: Some people think that this mission is not worth doing, claiming that isk/hour is very poor due to the many small targets, hence long locking times and large guns incapable of hitting small targets. An easy way to remedy is to fit a sensor booster and to fly away from the Angel Scout Post around which all ships spawn. A distance of 50 km is advisable for long range ships (e.g. rail guns, artillery and beam lasers), a distance of 35 km will be sufficient for ships with close-ranged weapons (pulse lasers and autocannons). That way all Angel ships spawn in your optimal range and can be locked and destroyed quickly while approaching. This basic mission running tacticenables mission completion in under 20 minutes and therefore makes Buzz Kill a desirable mission if you have a high-quality agent!
Deletions:
Note: Some people think that this mission is not worth doing, claiming that isk/hour is very poor due to the many small targets, hence long locking times and large guns incapable of hitting small targets. An easy way to remedy is to fit a sensor booster and to fly away from the Angel Scout Post around which all ships spawn. A distance of 50 km is advisable for long range ships (e.g. rail guns, artillery and beam lasers), a distance of 35 km will be sufficient for ships with close-ranged weapons (pulse lasers and autocannons). That way all Angel ships spawn in your optimal range and can be locked and destroyed quickly while approaching, this is basic mission running and enables mission completion in under 20 minutes!


Revision [7942]

Edited on 2011-02-09 04:29:49 by MithorKarez [Updated scrambling/webbing information]
Additions:
Recommended ships: Maelstrom, Vargur, Sleipnir, Raven, Sniper BS/HAC
Deletions:
Recommended ships: Sleipnir, Dominix, Raven, Sniper (BS/HAC)


Revision [7941]

Edited on 2011-02-09 04:28:49 by MithorKarez [Updated scrambling/webbing information]
Additions:
Note: Some people think that this mission is not worth doing, claiming that isk/hour is very poor due to the many small targets, hence long locking times and large guns incapable of hitting small targets. An easy way to remedy is to fit a sensor booster and to fly away from the Angel Scout Post around which all ships spawn. A distance of 50 km is advisable for long range ships (e.g. rail guns, artillery and beam lasers), a distance of 35 km will be sufficient for ships with close-ranged weapons (pulse lasers and autocannons). That way all Angel ships spawn in your optimal range and can be locked and destroyed quickly while approaching, this is basic mission running and enables mission completion in under 20 minutes!
Deletions:
Note: Some people think that this mission is not worth doing, claiming that isk/hour is very poor due to the many small targets, hence long locking times and large guns incapable of hitting small targets. An easy way to remedy is to fit a sensor booster and to fly away from the Angel Scout Post around which all ships spawn. A distance of 50 km is advisable for long range ships (e.g. rail guns, artillery and beam lasers), a distance of 35 km will be sufficient for ships with close-ranged weapons (pulse lasers and autocannons). That way all Angel ships spawn in your optimal range and can be locked and destroyed quickly while approaching, this is basic mission running!


Revision [7940]

Edited on 2011-02-09 04:26:46 by MithorKarez [Updated scrambling/webbing information]
Additions:
Note: Some people think that this mission is not worth doing, claiming that isk/hour is very poor due to the many small targets, hence long locking times and large guns incapable of hitting small targets. An easy way to remedy is to fit a sensor booster and to fly away from the Angel Scout Post around which all ships spawn. A distance of 50 km is advisable for long range ships (e.g. rail guns, artillery and beam lasers), a distance of 35 km will be sufficient for ships with close-ranged weapons (pulse lasers and autocannons). That way all Angel ships spawn in your optimal range and can be locked and destroyed quickly while approaching, this is basic mission running!
Deletions:
Please note this mission is not worth doing, The isk/hour is very poor (the mission takes a long time due to long locking times and large guns miss frigates )


Revision [7893]

Edited on 2011-02-05 08:04:40 by SquareJack [Updated scrambling/webbing information]
Additions:
4x Angel Assault Cruiser (Arch Gistum Centurion/Phalanx) **//Triggers Spawn A3//**
Deletions:
5x Angel Assault Cruiser (Arch Gistum Centurion/Phalanx) **//Triggers Spawn A3//**


Revision [7569]

Edited on 2011-01-31 11:06:39 by HoshiIsamu [+CategoryLevel4]
Additions:
CategoryLevel4


Revision [7421]

Edited on 2011-01-28 18:36:13 by AsCendancy [added a video]
Additions:
Video: http://www.youtube.com/watch?v=shukmmiwBtQ - Paladin


Revision [7174]

Edited on 2010-12-12 07:39:19 by SazukaKirr [added a video]
Additions:
1x Angel Frigate (Arch Gistii Ruffian/Thug) **//Triggers Chain A - Spawn A1//**
Deletions:
1x Angel Frigate (Arch Gistii Ruffian) **//Triggers Chain A - Spawn A1//**


Revision [6878]

Edited on 2010-08-27 17:45:46 by DocWilco [added a video]
Additions:
- Ignore Chain B (Angel Assault Frigates), and focus on Chain A, starting with the single Angel Frigate.
- When A3 spawns, kill one of the two kinds (Angel Cruisers will make it easier to do A4.)
- When A4 spawns, kill the scrambler frigates (by this time you might be taking tons of damage) and then the Angel Cruisers.
Deletions:
- Kill ALL Chain A triggers (ignore Chain B)


Revision [6309]

Edited on 2010-03-28 10:19:21 by NeoXr2i [Added adive hope this is ok]
Additions:
Please note this mission is not worth doing, The isk/hour is very poor (the mission takes a long time due to long locking times and large guns miss frigates )


Revision [4448]

Edited on 2009-06-25 12:53:10 by SharriAtal [Added adive hope this is ok]
Additions:
**Note:** Kill all but one of each.


Revision [4447]

Edited on 2009-06-25 12:52:37 by SharriAtal [Added adive hope this is ok]
Additions:
Recommended ships: Sleipnir, Dominix, Raven, Sniper (BS/HAC)
4x Angel Assault Cruiser (Arch Gistum Centurion/Phalanx) **//Triggers Spawn A4//**
Deletions:
Recommended ships: Dominix, Raven, Sniper (BS/HAC)
4x Angel Assault Cruiser (Arch Gistum Centurion/Phalanx)


Revision [4317]

Edited on 2009-05-25 04:49:49 by SturmWolke [updated & standardized]
Additions:
Note: The naming convention under the Overview for "Type" and "Name" seems to be swapped. This results in "Angel Assault Cruiser" being seen as the default name, instead of "Arch Gistum Phalanx".
Deletions:
Note: The naming convention for under the Overview for "Type" and "Name" seems to be swapped. This results in "Angel Assault Cruiser" being seen as the default name, instead of "Arch Gistum Phalanx".


Revision [4315]

Edited on 2009-05-25 04:46:39 by SturmWolke [updated & standardized]
Additions:
5x Angel Assault Cruiser (Arch Gistum Centurion/Phalanx) **//Triggers Second Group//**
Deletions:
5x Angel Assault Cruiser (Arch Gistum Centurion/Phalanx) **//Triggers Second Group)//**


Revision [4314]

Edited on 2009-05-25 04:45:06 by SturmWolke [updated & standardized]
Additions:
Space Type: Deadspace (No gates)
Web/Scramble: Elite frigate
Recommended ships: Dominix, Raven, Sniper (BS/HAC)
Note: The naming convention for under the Overview for "Type" and "Name" seems to be swapped. This results in "Angel Assault Cruiser" being seen as the default name, instead of "Arch Gistum Phalanx".
Single deadspace pocket, no gates. All groups/spawns will auto-aggro. Watch your drones as new spawns will target them.
Also, make sure your drones are not taking out trigger ships causing you to be swarmed.
**__Trigger ships will always be the last ship killed in a particular group.__**
===Initial Group: (25km)===
5x Angel Assault Cruiser (Arch Gistum Centurion/Phalanx) **//Triggers Second Group)//**
===Second Group: (15km)===
1x Angel Frigate (Arch Gistii Ruffian) **//Triggers Chain A - Spawn A1//**
4x Angel Assault Frigate (Arch Gistii Hunter/Impaler) **//Triggers Chain B - Spawn B1//**
===__Chain A :__===
__Spawn A1__
3x Angel Frigate (Arch Gistii Ruffian/Nomad) **//Triggers Spawn A2//**
__Spawn A2__
5x Angel Assault Cruiser (Arch Gistum Centurion/Phalanx) **//Triggers Spawn A3//**
__Spawn A3__
4x Angel Assault Cruiser (Arch Gistum Centurion/Phalanx)
5x Angel Battlecruiser (Gistatis Tribunus/Legatus) **//Triggers Spawn A4//**
__Spawn A4__
4x Angel Frigate (Arch Gistii Thug/Outlaw) **Scramble**
3x Angel Destroyer (Gistior Seizer)
4x Angel Cruiser (Arch Gistum Defeater/Breaker) **//Triggers Final Group//**
===__Chain B:__===
__Spawn B1__
3x Angel Assault Frigate (Arch Gistii Hunter) **//Triggers Spawn B2//**
2x Angel Cruiser (Arch Gistum Defeater/Breaker)
__Spawn B2__
3x Angel Assault Frigate (Arch Gistii Impaler) **//Triggers Spawn B3//**
__Spawn B3__
3x Angel Assault Frigate (Arch Gistii Hunter/Impaler)
===Final Group : (6km)===
4x Angel Battleship (Gist Warlord/Saint)
==Tip==
- Misson is flagged completed after you have killed the last battleship in the Final Group.
==Blitz==
- Kill Initial Group
- Kill ALL Chain A triggers (ignore Chain B)
- Kill ALL battleships.
Deletions:
Space Type: Deadspace (no gates, single pocket)
Web/Scramble: N/A
Recommended ships: Dominix, Raven, Sniper (BS/HAC)
No gate, just right to the pocket. All spawns and initial group auto-aggro. Watch your drones as new spawns will target them and may take out trigger ships, causing you to be swarmed
Destroying the final ship in the trigger group will cause the spawn
===Initial Group @ 25km===
4x Gistii Raider (Frigate)
4x Gistii Ambusher (Frigate) **Trigger - Spawn 1**
===Spawn 1 @ 15km===
3x Gistii Defiler (Destroyer) **Trigger - Spawn 2**
6x Gistii Ruffian (Frigate)
5x Gistii Nomad (Frigate) **Trigger - Spawn 4**
===Spawn 2 @ 55km===
8x Gistior Defacer (Destroyer)
2x Gistior Haunter (Destroyer) **Trigger - Spawn 3**
===Spawn 3 @ 30km===
4x Gistum Liquidator (Cruiser)
2x Gistum Marauder (Cruiser)
===Spawn 4 @ 15km===
9x Gistii Raider (Friagte)
4x Arch Gistii Ruffian (EW Frigate - Target Painting) **Trigger - Spawn 5**
4x Arch Gistii Nomad (EW Frigate - Target Painting) **Trigger - Spawn 7**
===Spawn 5 @ 0km===
6x Gistii Ruffian (Frigate)
5x Gistii Nomad (Frigate) **Trigger - Spawn 6**
===Spawn 6 @ 25km===
**WARNING: Very Heavy DPS**
5x Gistum Liquidator (Cruiser) **Trigger - Spawn 8**
2x Gistum Marauder (Cruiser)
6x Gistatis Preafectus (Battlecruiser)
1x Gistatis Tribunus (Battlecruiser) **Trigger - Spawn 9**
===Spawn 7 @ 30km===
7x Arch Gistii Raider (Assault Frigate)
6x Arch Gistii Ambusher (Assault Frigate)
===Spawn 8 @35km===
**WARNING: Very Heavy DPS**
7x Arch Gistii Raider (Assault Frigate)
4x Arch Gistii Ambusher (Assault Frigate)
6x Gistior Defacer (Destroyer)
2x Gistior Haunter (Destroyer)
4x Gistatis Preafectus (Battlecruiser)
4x Gistatis Tribunus (Battlecruiser)
===Spawn 9===
4x Gist Warlord (Battleship) **End of Chain**
===Blitz===
Kill Initial Group
Kill only Destroyers of Spawn 1
Kill Spawn 2 & 3
Kill Spawn 6 except one Gistum Liquidator (Cruiser)
Kill Spawn 9


Revision [3911]

Edited on 2009-03-14 22:04:24 by MrGalffin [to clear up what trigger ship is]
Additions:
Destroying the final ship in the trigger group will cause the spawn


Revision [3391]

Edited on 2009-01-09 16:31:46 by SciE [Added more info on orbit distance of the rats]
Additions:
Recommended Weapons: Short Range Weapons (Most ships orbit at 1K to 14K some Cruisers 17K and some BC at 28K)
Deletions:
Recommended Weapons: Short Range Weapons (All ships orbit at 1K to 14K)


Revision [3106]

Edited on 2008-12-10 13:41:50 by TreeFingers ["to the swarmed" changed to "to be swarmed"]
Additions:
No gate, just right to the pocket. All spawns and initial group auto-aggro. Watch your drones as new spawns will target them and may take out trigger ships, causing you to be swarmed
Deletions:
No gate, just right to the pocket. All spawns and initial group auto-aggro. Watch your drones as new spawns will target them and may take out trigger ships causing you to the swarmed.


Revision [2978]

Edited on 2008-11-22 02:03:40 by Randor3000 ["to the swarmed" changed to "to be swarmed"]
Additions:
Recommended Weapons: Short Range Weapons (All ships orbit at 1K to 14K)


Revision [2896]

Edited on 2008-11-14 08:50:47 by MissLiirani [Added Blitz]
Additions:
Kill Initial Group
Kill only Destroyers of Spawn 1
Kill Spawn 2 & 3
Kill Spawn 6 except one Gistum Liquidator (Cruiser)
Kill Spawn 9
Deletions:
None


Revision [2843]

Edited on 2008-11-08 15:35:43 by AnathemaMatou [added sniper ships to recommeded list]
Additions:
Recommended ships: Dominix, Raven, Sniper (BS/HAC)
Deletions:
Recommended ships: Dominix, Raven


Revision [2842]

Edited on 2008-11-08 15:30:18 by ChepeNolon [added sniper ships to recommeded list]
Additions:
{{lastedit show="2"}}
Deletions:
Difficulty: Medium (you can get swarmed from new spawns, although damage is not great)


Revision [2592]

Edited on 2008-10-05 19:10:22 by ReavosVishad [rewrote the whole damn thing to accurate ship types, positions, spwan order, triggers, everything]
Additions:
======Buzz Kill, Level 4======
Extras: Target Painting from EW Frigates
Recommended ships: Dominix, Raven
====Single Pocket====
No gate, just right to the pocket. All spawns and initial group auto-aggro. Watch your drones as new spawns will target them and may take out trigger ships causing you to the swarmed.
===Initial Group @ 25km===
4x Gistii Raider (Frigate)
4x Gistii Ambusher (Frigate) **Trigger - Spawn 1**
===Spawn 1 @ 15km===
3x Gistii Defiler (Destroyer) **Trigger - Spawn 2**
6x Gistii Ruffian (Frigate)
5x Gistii Nomad (Frigate) **Trigger - Spawn 4**
===Spawn 2 @ 55km===
8x Gistior Defacer (Destroyer)
2x Gistior Haunter (Destroyer) **Trigger - Spawn 3**
===Spawn 3 @ 30km===
4x Gistum Liquidator (Cruiser)
2x Gistum Marauder (Cruiser)
===Spawn 4 @ 15km===
9x Gistii Raider (Friagte)
4x Arch Gistii Ruffian (EW Frigate - Target Painting) **Trigger - Spawn 5**
4x Arch Gistii Nomad (EW Frigate - Target Painting) **Trigger - Spawn 7**
===Spawn 5 @ 0km===
6x Gistii Ruffian (Frigate)
5x Gistii Nomad (Frigate) **Trigger - Spawn 6**
===Spawn 6 @ 25km===
**WARNING: Very Heavy DPS**
5x Gistum Liquidator (Cruiser) **Trigger - Spawn 8**
2x Gistum Marauder (Cruiser)
6x Gistatis Preafectus (Battlecruiser)
1x Gistatis Tribunus (Battlecruiser) **Trigger - Spawn 9**
===Spawn 7 @ 30km===
7x Arch Gistii Raider (Assault Frigate)
6x Arch Gistii Ambusher (Assault Frigate)
===Spawn 8 @35km===
**WARNING: Very Heavy DPS**
7x Arch Gistii Raider (Assault Frigate)
4x Arch Gistii Ambusher (Assault Frigate)
6x Gistior Defacer (Destroyer)
2x Gistior Haunter (Destroyer)
4x Gistatis Preafectus (Battlecruiser)
4x Gistatis Tribunus (Battlecruiser)
===Spawn 9===
4x Gist Warlord (Battleship) **End of Chain**
===Blitz===
None
Deletions:
======**Buzz Kill, Level 4**======
Extras: Heavy Target Painting from Frigs, Destroyers and BS
Recommended ships: Dominix
**NOTE:** all groups spawn in roughly the same place as inital frigates. Auto aggro immediately from new spawns. Watch drones if they are closer than your ship if you are kiting away from spawn location. Had to bring drones back 3 times.
In each case, the final ship of a 'class' (ie, last cruiser, or last EW frigate) is the spawn for another group
I didn't get a perfect ship count because someone was ninja salvaging me, but based on wrecks I could count, total for me was about 120 ships!
**Initial Group (auto-Aggro), **25 km range
8 Angel Frigates (Target Painting), Last kill trigger
**Spawn 1**
4 Destroyers, last triggers Spawn 2
12 Frigates, last triggers Spawn 3
**Spawn 2**
10 Destroyers
**Spawn 3**
9 Frigates
4 EW Frigates
**Spawn 4**
12 Cruisers
**Spawn 5**
7 Cruisers
7 Battlecuisers, last one triggers Spawn 6
12 Frigates (target Painter)
**Spawn 6**
4 Battleships (1 orbits far, 3 approach, the one far away target paints)
END OF CHAIN
**Spawn 7**
10 Destroyers
11 Assault Frigates, last one triggers Spawn 8
8 Battlecruisers
**Spawn 8**
5 Assault Frigates
**Spawn 9**
14 Assault Frigates
Mission Marked Complete when last ship was destroyed. In my case, I finished the BS chain before Spawn 8-9 and mission still not completed, so appears there is no Blitz


Revision [2083]

The oldest known version of this page was created on 2008-09-05 12:45:20 by RussLee [rewrote the whole damn thing to accurate ship types, positions, spwan order, triggers, everything]
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