Revision history for CargoDelivery4se


Revision [22057]

Last edited on 2017-09-11 10:32:27 by SirZyhark [updated spawn information]
Additions:
2x Battleship (Core Port/Rear Admiral)
1x Cruiser (Corelum Chief Infantry)
Deletions:
2 BS (Core Port/Rear Admiral)
1 Cruiser (Corelum Chief Infantry)


Revision [22056]

Edited on 2017-09-11 10:31:00 by SirZyhark [updated spawn information]
Additions:
Recommended ship classes: Battleship, Command Ship, Battlecruiser, HAC, Faction Cruiser, T3 Cruiser (Blitz:T3 Destroyer or simply fit an MWD)
The task is to "deliver" 10 units of Quafe Ultra to your agent.
===Initial Group (Auto-aggro) (25-55km)===
2 BS (Core Port/Rear Admiral)
1 Cruiser (Corelum Chief Infantry)
=== Warehouse Spawn ===
=== Additional Spawns (Needs confirmation) ===
- Fly to the pickup point, loot and warp. The Warehouse spawn is triggered on picking up the cargo.
Deletions:
Recommended ship classes: Battleship, Command Ship, Battlecruiser, HAC, Faction Cruiser (Blitz: fast Frigate or Shuttle)
The task is to "deliver" 10 units of [[http://wiki.eveonline.com/en/wiki/Quafe_Ultra Quafe Ultra]] to your agent.
=== 3rd Spawn === (after looting warehouse)
- Fly any ship to the pickup point, align to gate or station, loot and warp. The spawns are triggered on picking up the cargo.
- Recommended ship: Shuttle.
== Optional Approach ==
1) Fly in with a shuttle.
2) Loot warehouse and warp out. Switch to sniper ship.
3) Warp in to 100km.
4) Kill Frigates and Cruisers first to prevent sensor dampening and scramble.


Revision [21999]

Edited on 2017-07-19 16:14:26 by GeoEclipse [updated spawn information]
Additions:
Bounty: ~ 5,938,126
Deletions:
Bounty: ~ 4,839,376


Revision [21998]

Edited on 2017-07-19 16:12:36 by GeoEclipse [updated spawn information]
Additions:
Loot + Salvage: ~ 6,470,000.
Bounty: ~ 4,839,376
Deletions:
Loot + Salvage: ~3 mil.
Bounty: ~6,5 mil.


Revision [21997]

Edited on 2017-07-19 16:01:42 by GeoEclipse [updated spawn information]
Additions:
=== 1st Spawn ===
3x Battleship (Core Port Admiral)
2x Frigate (Corelum Chief Sentinel)**Trigger**
=== 2nd Spawn ===
4x Cruiser (Corelum Guardian Chief Defender/Protector)
3x Battleship (Core Port Admiral/ Rear Admiral/ Dune Conal)
=== 3rd Spawn === (after looting warehouse)
2x Battlecruiser (Corelatis High Captain)
1x Crusier (Corelum Guardian Chief Guard) **Sensor Dampening**
1x Battleship (Core Rear Admiral)
1x Frigate (Coreli Guardian Watchmen) **Sensor Dampening**
Deletions:
The spawn is triggered by looting the item. A second spawn may be triggered by killing the Cruisers. There is no need to trigger the second group.
{{color hex="#DD0000" text="Warning"}}: Heavy incoming DPS and scramble from spawns.
=== Spawn 1 ===
1-2x Elite Frigates (Coreli Guardian Patroller/ Watchman) **Scramble**
1-2x Cruisers (Corelum Chief Infantry/ Sentinel) **Trigger**
2x Elite Cruisers (Corelum Guardian Chief Guard/ //""SafeGuard""//) **Sensor Dampener**
2x Battlecruiser (Corelatis Captain Sentry/ High Captain)
2x Battleship (Core Port/ Rear Admiral)
{{image url="https://eve-survival.org/screenshots/cargodelivery4se-1.jpg" title="Inital Spawn locations" alt="Picture showing warp in locations of the Initial Spawn"}}
=== Spawn 2 ===
3-4x Elite Cruisers (Corelum Guardian Chief Defender/ Protector)
6x Battleships (Core Port/ Rear Admiral)
1x Battleship (Dune Conal - Core Grand/ Lord Admiral)
{{image url="https://eve-survival.org/screenshots/cargodelivery4se-2.jpg" title="Second Spawn locations" alt="Picture showing warp in locations of the Second Spawn"}}
===Ships detail:===
""<table class="data" cellspacing="0" cellpadding="4" border="1"><tr>
<td rowspan="2"></td>
<td rowspan="2" align="center" style="border-bottom-width:3px;border-right-width:3px;"><b>Orbit</b></td>
<td rowspan="2" align="center" style="border-bottom-width:3px;border-right-width:3px;"><b>Max.<br>Velocity</b></td>
<td rowspan="2" align="center" style="border-bottom-width:3px;border-right-width:3px;"><b>Shield<br>(hp)</b></td>
<td rowspan="2" align="center" style="border-bottom-width:3px;border-right-width:3px;"><b>Armor<br>(hp)</b></td>
<td colspan="4" align="center" style="border-right-width:3px;"><b>Shield Resistances (%)</b></td>
<td colspan="4" align="center" style="border-right-width:3px;"><b>Armor Resistances (%)</b></td>
<td colspan="4" align="center" style="border-right-width:3px;"><b>DPS (hp/s)</b></td>
</tr>
<tr>
<td style="border-bottom-width:3px;">EM</td>
<td style="border-bottom-width:3px;">EXP</td>
<td style="border-bottom-width:3px;">KIN</td>
<td style="border-bottom-width:3px;border-right-width:3px;">THERM</td>
<td style="border-bottom-width:3px;">EM</td>
<td style="border-bottom-width:3px;">EXP</td>
<td style="border-bottom-width:3px;">KIN</td>
<td style="border-bottom-width:3px;border-right-width:3px;">THERM</td>
<td style="border-bottom-width:3px;">EM</td>
<td style="border-bottom-width:3px;">EXP</td>
<td style="border-bottom-width:3px;">KIN</td>
<td style="border-bottom-width:3px;border-right-width:3px;">THERM</td>
</tr>
<tr>
<td style="border-right-width:3px;">1x <a class="ext" href="http://npc.elfarto.com/view.php?id=24058">Coreli Guardian Patroller</a></td>
<td align="right" style="border-right-width:3px;">1,750m</td>
<td align="right" style="border-right-width:3px;">440m/s</td>
<td align="right" style="border-right-width:3px;">325</td>
<td align="right" style="border-right-width:3px;">725</td>
<td align="right" >62</td>
<td align="right">70</td>
<td align="right">42</td>
<td align="right" style="border-right-width:3px;">52</td>
<td align="right">62</td>
<td align="right">70</td>
<td align="right">42</td>
<td align="right" style="border-right-width:3px;">52</td>
<td align="right">-</td>
<td align="right">-</td>
<td align="right">5</td>
<td align="right" style="border-right-width:3px;">10</td>
</tr>

<tr>
<td style="border-right-width:3px;">2x <a class="ext" href="http://npc.elfarto.com/view.php?id=24063">Corelum Chief Infantry</a></td>
<td align="right" style="border-right-width:3px;">23,000m</td>
<td align="right" style="border-right-width:3px;">360m/s</td>
<td align="right" style="border-right-width:3px;">1200</td>
<td align="right" style="border-right-width:3px;">1500</td>
<td align="right" >48</td>
<td align="right">58</td>
<td align="right">28</td>
<td align="right" style="border-right-width:3px;">38</td>
<td align="right">48</td>
<td align="right">58</td>
<td align="right">28</td>
<td align="right" style="border-right-width:3px;">38</td>
<td align="right">-</td>
<td align="right">-</td>
<td align="right">15</td>
<td align="right" style="border-right-width:3px;">27</td>
</tr>

<tr>
<td style="border-right-width:3px;">2x <a class="ext" href="http://npc.elfarto.com/view.php?id=24069">Corelum Guardian Chief Guard</a></td>
<td align="right" style="border-right-width:3px;">5,125m</td>
<td align="right" style="border-right-width:3px;">320m/s</td>
<td align="right" style="border-right-width:3px;">1200</td>
<td align="right" style="border-right-width:3px;">1500</td>
<td align="right" >81</td>
<td align="right">85</td>
<td align="right">74</td>
<td align="right" style="border-right-width:3px;">78</td>
<td align="right">81</td>
<td align="right">85</td>
<td align="right">74</td>
<td align="right" style="border-right-width:3px;">78</td>
<td align="right">-</td>
<td align="right">-</td>
<td align="right">11</td>
<td align="right" style="border-right-width:3px;">22</td>
</tr>

<tr>
<td style="border-right-width:3px;">2x <a class="ext" href="http://npc.elfarto.com/view.php?id=24027">Corelatis Captain Sentry</a></td>
<td align="right" style="border-right-width:3px;">6,000m</td>
<td align="right" style="border-right-width:3px;">320m/s</td>
<td align="right" style="border-right-width:3px;">1200</td>
<td align="right" style="border-right-width:3px;">1500</td>
<td align="right" >50</td>
<td align="right">60</td>
<td align="right">30</td>
<td align="right" style="border-right-width:3px;">40</td>
<td align="right">50</td>
<td align="right">60</td>
<td align="right">30</td>
<td align="right" style="border-right-width:3px;">40</td>
<td align="right">-</td>
<td align="right">-</td>
<td align="right">21</td>
<td align="right" style="border-right-width:3px;">37</td>
</tr>

<tr>
<td style="border-right-width:3px;">7x <a class="ext" href="http://npc.elfarto.com/view.php?id=17036">Core Port Admiral</a></td>
<td align="right" style="border-right-width:3px;">37,500m</td>
<td align="right" style="border-right-width:3px;">280m/s</td>
<td align="right" style="border-right-width:3px;">4250</td>
<td align="right" style="border-right-width:3px;">4750</td>
<td align="right" >62</td>
<td align="right">72</td>
<td align="right">42</td>
<td align="right" style="border-right-width:3px;">52</td>
<td align="right">62</td>
<td align="right">72</td>
<td align="right">42</td>
<td align="right" style="border-right-width:3px;">52</td>
<td align="right">-</td>
<td align="right">-</td>
<td align="right">33</td>
<td align="right" style="border-right-width:3px;">56</td>
</tr>

<tr>
<td style="border-right-width:3px;">3x <a class="ext" href="http://npc.elfarto.com/view.php?id=24071">Corelum Guardian Chief Defender</a></td>
<td align="right" style="border-right-width:3px;">28,750m</td>
<td align="right" style="border-right-width:3px;">320m/s</td>
<td align="right" style="border-right-width:3px;">1200</td>
<td align="right" style="border-right-width:3px;">1500</td>
<td align="right" >85</td>
<td align="right">90</td>
<td align="right">72</td>
<td align="right" style="border-right-width:3px;">79</td>
<td align="right">85</td>
<td align="right">90</td>
<td align="right">72</td>
<td align="right" style="border-right-width:3px;">79</td>
<td align="right">-</td>
<td align="right">-</td>
<td align="right">18</td>
<td align="right" style="border-right-width:3px;">27</td>
</tr>

<tr>
<td style="border-right-width:3px;">1x <a class="ext" href="http://npc.elfarto.com/view.php?id=24170">Core Lord Admiral</a></td>
<td align="right" style="border-right-width:3px;">8,500m</td>
<td align="right" style="border-right-width:3px;">280m/s</td>
<td align="right" style="border-right-width:3px;">4750</td>
<td align="right" style="border-right-width:3px;">5250</td>
<td align="right" >69</td>
<td align="right">79</td>
<td align="right">49</td>
<td align="right" style="border-right-width:3px;">59</td>
<td align="right">69</td>
<td align="right">79</td>
<td align="right">49</td>
<td align="right" style="border-right-width:3px;">59</td>
<td align="right">-</td>
<td align="right">-</td>
<td align="right">48</td>
<td align="right" style="border-right-width:3px;">84</td>
</tr>

<tr>
<td style="border-top-width:3px;">18 total ships</td>
<td style="border-top-width:3px;" align="right" colspan="2"><b>Averages/Totals:</b></td>
<td align="right" style="border-top-width:3px;border-right-width:3px;">45,625</td>
<td align="right" style="border-top-width:3px;border-right-width:3px;">52,725</td>
<td align="right" style="border-top-width:3px;">64.2</td>
<td align="right" style="border-top-width:3px;">73.5</td>
<td align="right" style="border-top-width:3px;font-weight:bold;background-color:#c0c0c0;">45.4</td>
<td align="right" style="border-top-width:3px;border-right-width:3px;">54.8</td>
<td align="right" style="border-top-width:3px;">64.3</td>
<td align="right" style="border-top-width:3px;">73.5</td>
<td align="right" style="border-top-width:3px;font-weight:bold;background-color:#c0c0c0;">45.6</td>
<td align="right" style="border-right-width:3px;border-top-width:3px;">55</td>
<td align="right" style="border-top-width:3px;">-</td>
<td align="right" style="border-top-width:3px;">-</td>
<td align="right" style="border-top-width:3px;">435</td>
<td align="right" style="border-top-width:3px;border-right-width:3px;">735</td>
</tr>
</table>""


Revision [21732]

Edited on 2017-03-14 18:45:17 by JeanInkura [details - update]
Additions:
Space type: Deadspace without a gate, MWD works.
Damage dealt: Kinetic/ Thermal
Web/ scramble: Frigates
Extras: Heavy sensor dampening, heavy cap neutralizing and **scramble** from multiple Frigates or Cruisers
Recommended damage dealing: Kinetic (best), Thermal (secondary)
Recommended ship classes: Battleship, Command Ship, Battlecruiser, HAC, Faction Cruiser (Blitz: fast Frigate or Shuttle)
The task is to "deliver" 10 units of [[http://wiki.eveonline.com/en/wiki/Quafe_Ultra Quafe Ultra]] to your agent.
You arrive 40 km away from the warehouse that contains the item so an afterburner or MWD is recommended.
The spawn is triggered by looting the item. A second spawn may be triggered by killing the Cruisers. There is no need to trigger the second group.
{{color hex="#DD0000" text="Warning"}}: Heavy incoming DPS and scramble from spawns.
=== Spawn 1 ===
1-2x Elite Frigates (Coreli Guardian Patroller/ Watchman) **Scramble**
1-2x Cruisers (Corelum Chief Infantry/ Sentinel) **Trigger**
2x Elite Cruisers (Corelum Guardian Chief Guard/ //""SafeGuard""//) **Sensor Dampener**
2x Battlecruiser (Corelatis Captain Sentry/ High Captain)
2x Battleship (Core Port/ Rear Admiral)
=== Spawn 2 ===
3-4x Elite Cruisers (Corelum Guardian Chief Defender/ Protector)
6x Battleships (Core Port/ Rear Admiral)
1x Battleship (Dune Conal - Core Grand/ Lord Admiral)
== Blitz ==
- Fly any ship to the pickup point, align to gate or station, loot and warp. The spawns are triggered on picking up the cargo.
- Mission is complete when the Quafe Ultra is delivered to your agent.
== Optional Approach ==
2) Loot warehouse and warp out. Switch to sniper ship.
3) Warp in to 100km.
4) Kill Frigates and Cruisers first to prevent sensor dampening and scramble.
- 2,270,238 Unit Veldspar.
- 60 Asteroids, average of 35k each.
- Belt is a ring ~30km across.
==Loot & Bounty==
Loot + Salvage: ~3 mil.
Bounty: ~6,5 mil.
Deletions:
Space type: Deadspace without a gate, MWDs are working!
Damage dealt: Kin/Therm
Web/scramble: None
Extras: Heavy sensor dampening / Heavy cap nueting from multiple frigs/cruisers
Recommended damage dealing: Kin (best), Therm (secondary)
Recommended ship classes: Battleship, Command Ship, Battlecruiser, HAC, Faction Cruiser (Blitz: any fast & tanked destroyer, frigate or shuttle)
The task is to "deliver" 10 units of [[http://wiki.eveonline.com/en/wiki/Quafe_Ultra Quafe Ultra]] to your agent. You arrive 40 km away from the warehouse that contains the mission item. The mission completes the very instant you drop the item in your cargo bay. It has NOTHING to do with distance to the can or when you open the loot window. A second group **can ** be triggered by killing all the Cruisers (Corelum Chief Infantry/Sentinel). There is no need to trigger the second group.
===Group 1:===
1-2x Elite Frigates (Coreli Guardian Patroller/Watchman) **(Sensor Dampener)**
1-2x Cruisers (Corelum Chief Infantry/Sentinel) **(Trigger)**
2x Elite Cruisers (Corelum Guardian Chief Guard/""SafeGuard"") **(Sensor Dampener)**
2x Battlecruiser (Corelatis Captain Sentry/High Captain)
2x Battleship (Core Port/Rear Admiral)
===Group 2:===
3-4x Elite Cruisers (Corelum Guardian Chief Defender/Protector)
6x Battleships (Core Port/Rear Admiral)
1x Battleship (Dune Conal - Core Grand/Lord Admiral)
==Tip==
- This mission is free money and LP if you use the blitz (very easy).
- Mission is flagged complete when the Quafe Ultra is in your cargo bay and Group 1 has spawned.
== Non-Blitz (for snipers) ==
2) Target the beacon and create a bookmark.
3) Loot warehouse and warp out. Switch to sniper ship.
4) Warp in to bookmark +100km.
5) Kill frigate first to prevent sensor dampening.
== Blitz ("free money" method) ==
- __Method 2015 - Tested
- Spawns are no longer triggered by flying to the pickup location.
- Fly any ship to the pickup point, align to any gate/station, loot and run. The spawns are triggered on picking up the cargo.
- 2,270,238 Unit Veldspar
- 60 Asteroids, average of 35k each
- Belt is a ring approx. 30km across
==Bounties==
6,459,228.75 ISK
==Loot + Salvage==
3,000,000 ISK


Revision [21490]

Edited on 2016-09-01 16:32:35 by SagiKov [details - update]
Additions:
==Loot + Salvage==
3,000,000 ISK


Revision [21386]

Edited on 2016-03-16 15:51:39 by NuErosion [Encountered heavy cap nueting from multiple rats]
Additions:
Extras: Heavy sensor dampening / Heavy cap nueting from multiple frigs/cruisers
Deletions:
Extras: Heavy sensor dampening


Revision [20842]

Edited on 2015-02-05 21:53:39 by ShintuFelper [Encountered heavy cap nueting from multiple rats]
Additions:
2x Elite Cruisers (Corelum Guardian Chief Guard/""SafeGuard"") **(Sensor Dampener)**
Deletions:
2x Elite Cruisers (Corelum Guardian Chief Guard/SafeGuard) **(Sensor Dampener)**


Revision [20841]

Edited on 2015-02-05 21:49:20 by ShintuFelper [Fixed typos]
Additions:
Recommended ship classes: Battleship, Command Ship, Battlecruiser, HAC, Faction Cruiser (Blitz: any fast & tanked destroyer, frigate or shuttle)
The task is to "deliver" 10 units of [[http://wiki.eveonline.com/en/wiki/Quafe_Ultra Quafe Ultra]] to your agent. You arrive 40 km away from the warehouse that contains the mission item. The mission completes the very instant you drop the item in your cargo bay. It has NOTHING to do with distance to the can or when you open the loot window. A second group **can ** be triggered by killing all the Cruisers (Corelum Chief Infantry/Sentinel). There is no need to trigger the second group.
1-2x Elite Frigates (Coreli Guardian Patroller/Watchman) **(Sensor Dampener)**
1-2x Cruisers (Corelum Chief Infantry/Sentinel) **(Trigger)**
2x Elite Cruisers (Corelum Guardian Chief Guard/SafeGuard) **(Sensor Dampener)**
2x Battlecruiser (Corelatis Captain Sentry/High Captain)
2x Battleship (Core Port/Rear Admiral)
3-4x Elite Cruisers (Corelum Guardian Chief Defender/Protector)
6x Battleships (Core Port/Rear Admiral)
1x Battleship (Dune Conal - Core Grand/Lord Admiral)
- __Method 2015 - Tested
Deletions:
Recommended ship classes: Battleship, Command Ship, Battlecruiser, HAC, Recon, Faction Cruiser (Blitz: any fast & tanked destroyer, frigate or shuttle)
The task is to "deliver" 10 units of [[http://wiki.eveonline.com/en/wiki/Quafe_Ultra Quafe Ultra]] to your agent. You arrive 40 km away from the warehouse that contains the mission item. The mission completes the very instant you drop the item in your cargo bay. It has NOTHING to do with distance to the can or when you open the loot window. A second group **can ** be triggered by killing all the Elite Cruisers (Corelum Chief Infantry/Sentinel). There is no need to trigger the second group.
1x Elite Frigates (Coreli Guardian Patroller/Watchman) **(Sensor Dampener)**
2x Cruisers (Corelum Chief Infantry/Sentinel) **(Trigger)**
2x Elite Cruisers (Corelum Guardian Chief Guard) **(Sensor Dampener)**
2x Battlecruiser (Corelatis Captain Sentry)
1x Battleship (Core Port Admiral/Core Rear Admiral)
3x Elite Cruisers (Corelum Guardian Chief Defender)
6x Battleships (Core Port Admiral/Core Rear Admiral)
1x Battleship (Dune Conal - Core Lord Admiral) **(Drone Aggressive)**
- Dune Conal will attack drones or support ships.
- __Method 2011 - Tested


Revision [10989]

Edited on 2012-07-15 03:21:47 by DesmontMcCallock [Fixed typos]

No Differences

Revision [10988]

Edited on 2012-07-15 03:21:30 by DesmontMcCallock [Fixed typos]
Additions:
Recommended ship classes: Battleship, Command Ship, Battlecruiser, HAC, Recon, Faction Cruiser (Blitz: any fast & tanked destroyer, frigate or shuttle)
----
CategoryMissions
Deletions:
''
There are two variants of this mission, given out depending on which space your agent is in. This Serpentis variant is seen in Amarr/Caldari space, while the [[https://eve-survival.org/wikka.php?wakka=CargoDelivery4br Blood Raiders]] variant is seen in Gallente/Minmatar space.''
Recommended ship classes: Battleship, Command Ship, Battlecruiser, HAC, Recon, Faction Cruiser (Blitz: any fast & tanked destroyer, frigate or shuttle)


Revision [9935]

Edited on 2012-04-13 16:52:39 by SturmWolke [removed video link]
Deletions:
Video: [[http://www.youtube.com/watch?v=ekwMfVWd2XU Nightmare]]/[[http://www.youtube.com/watch?v=CQx8scQm7L4 Blitz]]


Revision [9392]

Edited on 2011-10-29 18:20:26 by ZikatArzi [removed video link]
Additions:
The task is to "deliver" 10 units of [[http://wiki.eveonline.com/en/wiki/Quafe_Ultra Quafe Ultra]] to your agent. You arrive 40 km away from the warehouse that contains the mission item. The mission completes the very instant you drop the item in your cargo bay. It has NOTHING to do with distance to the can or when you open the loot window. A second group **can ** be triggered by killing all the Elite Cruisers (Corelum Chief Infantry/Sentinel). There is no need to trigger the second group.
- This mission is free money and LP if you use the blitz (very easy).
- Mission is flagged complete when the Quafe Ultra is in your cargo bay and Group 1 has spawned.
== Non-Blitz (for snipers) ==
1) Fly in with a shuttle.
2) Target the beacon and create a bookmark.
3) Loot warehouse and warp out. Switch to sniper ship.
4) Warp in to bookmark +100km.
5) Kill frigate first to prevent sensor dampening.
== Blitz ("free money" method) ==
Deletions:
The task is to "deliver" 10 units of [[http://wiki.eveonline.com/en/wiki/Quafe_Ultra Quafe Ultra]] to your agent. You arrive 40 km away from the warehouse that contains the mission item. The mission completion trigger is NOT looting that warehouse for said Quafe Ultra, but reaching a distance of 17 km from it. At the same moment as you reach 17 km a first spawn will appear. A second group **can ** be triggered by killing all the Elite Cruisers (Corelum Chief Infantry/Sentinel). There is no need to trigger the second group.
- Mission is flagged completed after Group 1 has **spawned**.
- Note: Microwarpdrives work and a single cycle will easily get a frigate close enough to trigger the first spawn.
- Don't forget to pickup the goods from the Warehouse, unless you are using Blitz method 1 (see below).
- If you can get outside their effective gun range (about 40 km) you can easily snipe them safely.
== Non- Blitz ==
To do this mission non blitz and control range (ideal for sniper setups) follow these steps:
1) Warp to location in a shuttle & drop a bookmark.
2) Approach the warehouse until the first spawn arrives, warp out dock up and swap to your combat vessel.
3) Warp to your bookmark at any chosen range, destroy all spawns.
4) Collect the goods from the warehouse, job done.
Note: It's a really bad idea to try to collect the goods before you've destroyed the spawns. Warping out from the tangle of objects can be impossible.
== Blitz ==
- __Method 1 (Safest - Do not pick up goods and buy From Market instead)__
- Buy the needed goods (Quafe Ultra) on the market.
- Put the Quafe in the hangar of station where the mission agent is located, then accept the mission.
- Warp to mission and fly towards Warehouse until Group 1 spawns.
- Warp out and you can complete the mission.
- __Method 2 (Pick up with a fast Ship)__
- Warp to the mission in a shuttle or very fast frigate with MWD. An assault frigate is ideal for this, but T1 light frigates work fine.
- Open your cargo hold and approach the warehouse at full speed.
- Be ready to open the warehouse and drag the item to your cargo hold. Quickly warp out.
-__Method 3 (Pick up with a cloaked Ship)__
- Equip a cloaking device, preferably on a fast ship such as a frigate (for the speed drawback).
- Warp to the site, and when your about 25km out, turn on your Cloak.
- Turtle your way to the hanger and you'll decloak at about 3-4km from it, giving you enough time to make it the rest of the way and warp out without being targeted.


Revision [9358]

Edited on 2011-10-13 02:37:52 by JarinArenos [MWDs work now. Updating outdated info]
Additions:
- Warp to the mission in a shuttle or very fast frigate with MWD. An assault frigate is ideal for this, but T1 light frigates work fine.
Deletions:
- Warp to the mission in a shuttle or very fast (super tanked) frigate with AB (as MWD does not work). An assault frigate is ideal for this.


Revision [9347]

Edited on 2011-10-11 13:55:10 by HdeveOnline [MWDs work now. Updating outdated info]
Additions:
Video: [[http://www.youtube.com/watch?v=ekwMfVWd2XU Nightmare]]/[[http://www.youtube.com/watch?v=CQx8scQm7L4 Blitz]]
Deletions:
Video: http://www.youtube.com/watch?v=CQx8scQm7L4 - Blitz


Revision [8966]

Edited on 2011-06-30 15:27:52 by DraonRevive [Updated due to change in spawn.]
Additions:
- __Method 2011 - Tested
- Spawns are no longer triggered by flying to the pickup location.
- Fly any ship to the pickup point, align to any gate/station, loot and run. The spawns are triggered on picking up the cargo.
- Recommended ship: Shuttle.


Revision [8167]

Edited on 2011-03-02 13:06:20 by MithorKarez [Updated due to change in spawn.]
Additions:
''
There are two variants of this mission, given out depending on which space your agent is in. This Serpentis variant is seen in Amarr/Caldari space, while the [[https://eve-survival.org/wikka.php?wakka=CargoDelivery4br Blood Raiders]] variant is seen in Gallente/Minmatar space.''
Space type: Deadspace without a gate, MWDs are working!
Web/scramble: None
The task is to "deliver" 10 units of [[http://wiki.eveonline.com/en/wiki/Quafe_Ultra Quafe Ultra]] to your agent. You arrive 40 km away from the warehouse that contains the mission item. The mission completion trigger is NOT looting that warehouse for said Quafe Ultra, but reaching a distance of 17 km from it. At the same moment as you reach 17 km a first spawn will appear. A second group **can ** be triggered by killing all the Elite Cruisers (Corelum Chief Infantry/Sentinel). There is no need to trigger the second group.
- Mission is flagged completed after Group 1 has **spawned**.
- Note: Microwarpdrives work and a single cycle will easily get a frigate close enough to trigger the first spawn.
- Don't forget to pickup the goods from the Warehouse, unless you are using Blitz method 1 (see below).
- If you can get outside their effective gun range (about 40 km) you can easily snipe them safely.
== Non- Blitz ==
To do this mission non blitz and control range (ideal for sniper setups) follow these steps:
1) Warp to location in a shuttle & drop a bookmark.
2) Approach the warehouse until the first spawn arrives, warp out dock up and swap to your combat vessel.
3) Warp to your bookmark at any chosen range, destroy all spawns.
4) Collect the goods from the warehouse, job done.
== Blitz ==
- __Method 1 (Safest - Do not pick up goods and buy From Market instead)__
- Buy the needed goods (Quafe Ultra) on the market.
- Put the Quafe in the hangar of station where the mission agent is located, then accept the mission.
- Warp to mission and fly towards Warehouse until Group 1 spawns.
- Warp out and you can complete the mission.
- __Method 2 (Pick up with a fast Ship)__
-__Method 3 (Pick up with a cloaked Ship)__
- Equip a cloaking device, preferably on a fast ship such as a frigate (for the speed drawback).
- Warp to the site, and when your about 25km out, turn on your Cloak.
- Turtle your way to the hanger and you'll decloak at about 3-4km from it, giving you enough time to make it the rest of the way and warp out without being targeted.
Deletions:
Space type: Deadspace
Web/scramble: NONE
Group 1 spawns when you get within 16km of the Warehouse.
Killing the last (Corelum Chief Infantry/Sentinel) cruiser will trigger the Group 2 to spawn.
- Mission is flagged completed after Group 1 has spawned.
- Don't forget to pickup the Quafe from the Warehouse.
- To do this mission non blitz and control range (ideal for sniper setups) follow these steps:
- Warp to location in a shuttle & drop a bookmark
- Approach the warehouse until the first spawn arrives, warp out dock up and swap to your combat vessel
- Warp to your bookmark at any chosen range, destroy all spawns
- Collect the goods from the warehouse, job done.
==Blitz==
- __Method 1 (Buy From Market)__
- Buy the needed goods (Quafe Ultra)
- Put the Quafe in the hanger (where the mission agent is), then accept the mission.
- Warp to mission and fly towards Warehouse until Group 1 spawns.
- Warp out and close the mission with the agent.
- __Method 2 (Fast Ship)__


Revision [8134]

Edited on 2011-02-20 07:34:13 by ConradEsc [Updated due to change in spawn.]
Additions:
===Ships detail:===
""<table class="data" cellspacing="0" cellpadding="4" border="1"><tr>
<td rowspan="2"></td>
<td rowspan="2" align="center" style="border-bottom-width:3px;border-right-width:3px;"><b>Orbit</b></td>
<td rowspan="2" align="center" style="border-bottom-width:3px;border-right-width:3px;"><b>Max.<br>Velocity</b></td>
<td rowspan="2" align="center" style="border-bottom-width:3px;border-right-width:3px;"><b>Shield<br>(hp)</b></td>
<td rowspan="2" align="center" style="border-bottom-width:3px;border-right-width:3px;"><b>Armor<br>(hp)</b></td>
<td colspan="4" align="center" style="border-right-width:3px;"><b>Shield Resistances (%)</b></td>
<td colspan="4" align="center" style="border-right-width:3px;"><b>Armor Resistances (%)</b></td>
<td colspan="4" align="center" style="border-right-width:3px;"><b>DPS (hp/s)</b></td>
</tr>
<tr>
<td style="border-bottom-width:3px;">EM</td>
<td style="border-bottom-width:3px;">EXP</td>
<td style="border-bottom-width:3px;">KIN</td>
<td style="border-bottom-width:3px;border-right-width:3px;">THERM</td>
<td style="border-bottom-width:3px;">EM</td>
<td style="border-bottom-width:3px;">EXP</td>
<td style="border-bottom-width:3px;">KIN</td>
<td style="border-bottom-width:3px;border-right-width:3px;">THERM</td>
<td style="border-bottom-width:3px;">EM</td>
<td style="border-bottom-width:3px;">EXP</td>
<td style="border-bottom-width:3px;">KIN</td>
<td style="border-bottom-width:3px;border-right-width:3px;">THERM</td>
</tr>
<tr>
<td style="border-right-width:3px;">1x <a class="ext" href="http://npc.elfarto.com/view.php?id=24058">Coreli Guardian Patroller</a></td>
<td align="right" style="border-right-width:3px;">1,750m</td>
<td align="right" style="border-right-width:3px;">440m/s</td>
<td align="right" style="border-right-width:3px;">325</td>
<td align="right" style="border-right-width:3px;">725</td>
<td align="right" >62</td>
<td align="right">70</td>
<td align="right">42</td>
<td align="right" style="border-right-width:3px;">52</td>
<td align="right">62</td>
<td align="right">70</td>
<td align="right">42</td>
<td align="right" style="border-right-width:3px;">52</td>
<td align="right">-</td>
<td align="right">-</td>
<td align="right">5</td>
<td align="right" style="border-right-width:3px;">10</td>
</tr>

<tr>
<td style="border-right-width:3px;">2x <a class="ext" href="http://npc.elfarto.com/view.php?id=24063">Corelum Chief Infantry</a></td>
<td align="right" style="border-right-width:3px;">23,000m</td>
<td align="right" style="border-right-width:3px;">360m/s</td>
<td align="right" style="border-right-width:3px;">1200</td>
<td align="right" style="border-right-width:3px;">1500</td>
<td align="right" >48</td>
<td align="right">58</td>
<td align="right">28</td>
<td align="right" style="border-right-width:3px;">38</td>
<td align="right">48</td>
<td align="right">58</td>
<td align="right">28</td>
<td align="right" style="border-right-width:3px;">38</td>
<td align="right">-</td>
<td align="right">-</td>
<td align="right">15</td>
<td align="right" style="border-right-width:3px;">27</td>
</tr>

<tr>
<td style="border-right-width:3px;">2x <a class="ext" href="http://npc.elfarto.com/view.php?id=24069">Corelum Guardian Chief Guard</a></td>
<td align="right" style="border-right-width:3px;">5,125m</td>
<td align="right" style="border-right-width:3px;">320m/s</td>
<td align="right" style="border-right-width:3px;">1200</td>
<td align="right" style="border-right-width:3px;">1500</td>
<td align="right" >81</td>
<td align="right">85</td>
<td align="right">74</td>
<td align="right" style="border-right-width:3px;">78</td>
<td align="right">81</td>
<td align="right">85</td>
<td align="right">74</td>
<td align="right" style="border-right-width:3px;">78</td>
<td align="right">-</td>
<td align="right">-</td>
<td align="right">11</td>
<td align="right" style="border-right-width:3px;">22</td>
</tr>

<tr>
<td style="border-right-width:3px;">2x <a class="ext" href="http://npc.elfarto.com/view.php?id=24027">Corelatis Captain Sentry</a></td>
<td align="right" style="border-right-width:3px;">6,000m</td>
<td align="right" style="border-right-width:3px;">320m/s</td>
<td align="right" style="border-right-width:3px;">1200</td>
<td align="right" style="border-right-width:3px;">1500</td>
<td align="right" >50</td>
<td align="right">60</td>
<td align="right">30</td>
<td align="right" style="border-right-width:3px;">40</td>
<td align="right">50</td>
<td align="right">60</td>
<td align="right">30</td>
<td align="right" style="border-right-width:3px;">40</td>
<td align="right">-</td>
<td align="right">-</td>
<td align="right">21</td>
<td align="right" style="border-right-width:3px;">37</td>
</tr>

<tr>
<td style="border-right-width:3px;">7x <a class="ext" href="http://npc.elfarto.com/view.php?id=17036">Core Port Admiral</a></td>
<td align="right" style="border-right-width:3px;">37,500m</td>
<td align="right" style="border-right-width:3px;">280m/s</td>
<td align="right" style="border-right-width:3px;">4250</td>
<td align="right" style="border-right-width:3px;">4750</td>
<td align="right" >62</td>
<td align="right">72</td>
<td align="right">42</td>
<td align="right" style="border-right-width:3px;">52</td>
<td align="right">62</td>
<td align="right">72</td>
<td align="right">42</td>
<td align="right" style="border-right-width:3px;">52</td>
<td align="right">-</td>
<td align="right">-</td>
<td align="right">33</td>
<td align="right" style="border-right-width:3px;">56</td>
</tr>

<tr>
<td style="border-right-width:3px;">3x <a class="ext" href="http://npc.elfarto.com/view.php?id=24071">Corelum Guardian Chief Defender</a></td>
<td align="right" style="border-right-width:3px;">28,750m</td>
<td align="right" style="border-right-width:3px;">320m/s</td>
<td align="right" style="border-right-width:3px;">1200</td>
<td align="right" style="border-right-width:3px;">1500</td>
<td align="right" >85</td>
<td align="right">90</td>
<td align="right">72</td>
<td align="right" style="border-right-width:3px;">79</td>
<td align="right">85</td>
<td align="right">90</td>
<td align="right">72</td>
<td align="right" style="border-right-width:3px;">79</td>
<td align="right">-</td>
<td align="right">-</td>
<td align="right">18</td>
<td align="right" style="border-right-width:3px;">27</td>
</tr>

<tr>
<td style="border-right-width:3px;">1x <a class="ext" href="http://npc.elfarto.com/view.php?id=24170">Core Lord Admiral</a></td>
<td align="right" style="border-right-width:3px;">8,500m</td>
<td align="right" style="border-right-width:3px;">280m/s</td>
<td align="right" style="border-right-width:3px;">4750</td>
<td align="right" style="border-right-width:3px;">5250</td>
<td align="right" >69</td>
<td align="right">79</td>
<td align="right">49</td>
<td align="right" style="border-right-width:3px;">59</td>
<td align="right">69</td>
<td align="right">79</td>
<td align="right">49</td>
<td align="right" style="border-right-width:3px;">59</td>
<td align="right">-</td>
<td align="right">-</td>
<td align="right">48</td>
<td align="right" style="border-right-width:3px;">84</td>
</tr>

<tr>
<td style="border-top-width:3px;">18 total ships</td>
<td style="border-top-width:3px;" align="right" colspan="2"><b>Averages/Totals:</b></td>
<td align="right" style="border-top-width:3px;border-right-width:3px;">45,625</td>
<td align="right" style="border-top-width:3px;border-right-width:3px;">52,725</td>
<td align="right" style="border-top-width:3px;">64.2</td>
<td align="right" style="border-top-width:3px;">73.5</td>
<td align="right" style="border-top-width:3px;font-weight:bold;background-color:#c0c0c0;">45.4</td>
<td align="right" style="border-top-width:3px;border-right-width:3px;">54.8</td>
<td align="right" style="border-top-width:3px;">64.3</td>
<td align="right" style="border-top-width:3px;">73.5</td>
<td align="right" style="border-top-width:3px;font-weight:bold;background-color:#c0c0c0;">45.6</td>
<td align="right" style="border-right-width:3px;border-top-width:3px;">55</td>
<td align="right" style="border-top-width:3px;">-</td>
<td align="right" style="border-top-width:3px;">-</td>
<td align="right" style="border-top-width:3px;">435</td>
<td align="right" style="border-top-width:3px;border-right-width:3px;">735</td>
</tr>
</table>""


Revision [7572]

Edited on 2011-01-31 11:08:43 by HoshiIsamu [+CategoryLevel4]
Additions:
CategoryLevel4


Revision [7248]

Edited on 2010-12-27 22:06:45 by AsCendancy [+CategoryLevel4]
Additions:
Video: http://www.youtube.com/watch?v=CQx8scQm7L4 - Blitz


Revision [7182]

Edited on 2010-12-14 12:47:35 by TheAssimilator [added bounties]
Additions:
==Bounties==
6,459,228.75 ISK


Revision [6106]

Edited on 2010-02-19 21:51:03 by GlactureAtio [added bounties]
Additions:
Group 1 spawns when you get within 16km of the Warehouse.
Deletions:
Group 1 spawns when you get within ++16km of the Warehouse.++ On warp-in as of dominion. (Needs confirmation, see notes below.)


Revision [6094]

Edited on 2010-02-15 13:18:39 by LiosGelebhir [exact Infos on Mining]
Additions:
- 2,270,238 Unit Veldspar
- 60 Asteroids, average of 35k each
Deletions:
- Approx. 2.4 million Veldspar
- 60 Asteroids, average of 40k each


Revision [6085]

Edited on 2010-02-13 14:31:57 by KimbeauSurveryor [added warning re tangle of objects near warehouse]
Additions:
Note: It's a really bad idea to try to collect the goods before you've destroyed the spawns. Warping out from the tangle of objects can be impossible.


Revision [5894]

Edited on 2010-01-07 20:48:46 by KhanaLoaris [#/types of ships in spawn 1 updated.]
Additions:
1x Elite Frigates (Coreli Guardian Patroller/Watchman) **(Sensor Dampener)**
2x Elite Cruisers (Corelum Guardian Chief Guard) **(Sensor Dampener)**
2x Battlecruiser (Corelatis Captain Sentry)
Deletions:
2x Elite Frigates (Coreli Guardian Patroller/Watchman) **(Sensor Dampener)**
1x Elite Cruisers (Corelum Guardian Chief Guard) **(Sensor Dampener)**
1x Battlecruiser (Corelatis Captain Sentry)


Revision [5686]

Edited on 2009-12-02 11:45:29 by KalmaNaka [Ships spawned at 16km for me. Needs confirmation.]
Additions:
Group 1 spawns when you get within ++16km of the Warehouse.++ On warp-in as of dominion. (Needs confirmation, see notes below.)
Deletions:
Group 1 spawns when you get within ++16km of the Warehouse.++ On warp-in as of dominion.


Revision [5682]

Edited on 2009-12-01 23:26:24 by YoinX [Ships spawned at 16km for me. Needs confirmation.]
Additions:
Group 1 spawns when you get within ++16km of the Warehouse.++ On warp-in as of dominion.
Deletions:
Group 1 spawns when you get within 16km of the Warehouse.


Revision [5257]

Edited on 2009-09-30 15:00:58 by MahnoobDabayt [Added Mining info.]
Additions:
==Mining==
- Approx. 2.4 million Veldspar
- 60 Asteroids, average of 40k each
- Belt is a ring approx. 30km across


Revision [5231]

Edited on 2009-09-27 19:46:05 by AmarrianCynicism [Dune Conal information added.]
Additions:
2x Elite Frigates (Coreli Guardian Patroller/Watchman) **(Sensor Dampener)**
2x Cruisers (Corelum Chief Infantry/Sentinel) **(Trigger)**
1x Elite Cruisers (Corelum Guardian Chief Guard) **(Sensor Dampener)**
1x Battleship (Dune Conal - Core Lord Admiral) **(Drone Aggressive)**
- Dune Conal will attack drones or support ships.
Deletions:
2x Elite Frigates (Coreli Guardian Patroller/Watchman) **Sensor Dampener**
2x Cruisers (Corelum Chief Infantry/Sentinel) **Trigger** (last one killed)
1x Elite Cruisers (Corelum Guardian Chief Guard) **Sensor Dampener**
1x Battleship (Dune Conal - Core Lord Admiral)


Revision [4708]

Edited on 2009-08-09 06:38:46 by KhanaLoaris [edited ship classes & added tip]
Additions:
Recommended ship classes: Battleship, Command Ship, Battlecruiser, HAC, Recon, Faction Cruiser (Blitz: any fast & tanked destroyer, frigate or shuttle)
- To do this mission non blitz and control range (ideal for sniper setups) follow these steps:
- Warp to location in a shuttle & drop a bookmark
- Approach the warehouse until the first spawn arrives, warp out dock up and swap to your combat vessel
- Warp to your bookmark at any chosen range, destroy all spawns
- Collect the goods from the warehouse, job done.
Deletions:
Recommended ships: CNR, Raven, Rokh, Nighthawk, Drake, Typhoon


Revision [4185]

Edited on 2009-04-30 01:24:38 by AevumDecessus [confirmed - as of Apr 19 patch, warp point normal]
Deletions:
==WARNING: As of Apocrypha 1.0.2 the Warp In Point has been Changed to right next to the warehouse. Possibly a Bug, Will wait for Next Patch to Confirm==


Revision [4006]

Edited on 2009-03-27 09:25:38 by LothrosAndastar [Added Change Regarding Warp In]
Additions:
==WARNING: As of Apocrypha 1.0.2 the Warp In Point has been Changed to right next to the warehouse. Possibly a Bug, Will wait for Next Patch to Confirm==


Revision [2474]

Edited on 2008-09-27 02:36:25 by SturmWolke [removed "interference" addition, not replicable]
Deletions:
- NOTE: It is necessary to get some distance from the warehouse before you can warp out. If you try to warp as soon as you grab the cargo then you will get "interference."


Revision [2323]

Edited on 2008-09-19 21:42:21 by KaelStarfly [Added note about warp interference when blitzing this mission]
Additions:
- NOTE: It is necessary to get some distance from the warehouse before you can warp out. If you try to warp as soon as you grab the cargo then you will get "interference."
Deletions:
- NOTE: It is necessary to get some distance from the warehouse before you can warp out. If you try to warp as soon as you grab the cargo then you will get "interference."


Revision [2322]

Edited on 2008-09-19 21:39:39 by KaelStarfly [Added note about warp interference when blitzing this mission]
Additions:
- NOTE: It is necessary to get some distance from the warehouse before you can warp out. If you try to warp as soon as you grab the cargo then you will get "interference."


Revision [1815]

Edited on 2008-07-28 02:57:17 by SturmWolke [corrected blitz Method 2]
Additions:
- Warp to the mission in a shuttle or very fast (super tanked) frigate with AB (as MWD does not work). An assault frigate is ideal for this.
- Be ready to open the warehouse and drag the item to your cargo hold. Quickly warp out.
Deletions:
- Warp to the mission in a shuttle or very fast frigate with AB (as MWD does not work).
- Set a travel waypoint to any neighboring system.
- Be ready to open the warehouse and drag the item to your cargo hold, QUICKLY hit the auto-pilot and warp to safety.


Revision [1749]

Edited on 2008-07-20 00:22:17 by SturmWolke [group name back to original]
Additions:
Killing the last (Corelum Chief Infantry/Sentinel) cruiser will trigger the Group 2 to spawn.
===Group 2:===
Deletions:
Killing the last (Corelum Chief Infantry/Sentinel) cruiser will trigger the Reinforcement Group to appear.
===Reinforcement Group:===


Revision [1748]

Edited on 2008-07-20 00:18:23 by SturmWolke [ship list & trigger update]
Additions:
Killing the last (Corelum Chief Infantry/Sentinel) cruiser will trigger the Reinforcement Group to appear.
2x Elite Frigates (Coreli Guardian Patroller/Watchman) **Sensor Dampener**
2x Cruisers (Corelum Chief Infantry/Sentinel) **Trigger** (last one killed)
1x Elite Cruisers (Corelum Guardian Chief Guard) **Sensor Dampener**
1x Battlecruiser (Corelatis Captain Sentry)
===Reinforcement Group:===
3x Elite Cruisers (Corelum Guardian Chief Defender)
6x Battleships (Core Port Admiral/Core Rear Admiral)
1x Battleship (Dune Conal - Core Lord Admiral)
Deletions:
1x Frigates (Corelli Guardian Patroller) **Sensor Dampener**
2x Cruisers (Corelum Chief Infantry) **Trigger - last cruiser killed ?** //(need further verification)//
1x Elite Cruisers (Corellum Guardian Chief Guard) **Sensor Dampener**
1x Battlecruiser (Corellatis Captain Sentry)
Group 2 spawns after you kill the trigger ship.
The trigger ship is the last Cruiser to be killed in Group 1 : **Corelum Chief Sentinel / Corelum Chief Infantry ?** //(need further verification)//
===Group 2===
4x Elite Cruisers (Corelum Guardian Chief Defender)
5x Battleships (Core Port Admiral/Core Rear Admiral)
1x Battleship (Dune Conal - Core Grand Admiral)


Revision [1611]

Edited on 2008-07-09 16:24:41 by SturmWolke [ship list update, cleaned & standardized]
Additions:
Space type: Deadspace
Web/scramble: NONE
Extras: Heavy sensor dampening
Recommended damage dealing: Kin (best), Therm (secondary)
Recommended ships: CNR, Raven, Rokh, Nighthawk, Drake, Typhoon
Group 1 spawns when you get within 16km of the Warehouse.
===Group 1:===
1x Frigates (Corelli Guardian Patroller) **Sensor Dampener**
2x Cruisers (Corelum Chief Infantry) **Trigger - last cruiser killed ?** //(need further verification)//
1x Elite Cruisers (Corellum Guardian Chief Guard) **Sensor Dampener**
1x Battlecruiser (Corellatis Captain Sentry)
1x Battleship (Core Port Admiral/Core Rear Admiral)
Group 2 spawns after you kill the trigger ship.
The trigger ship is the last Cruiser to be killed in Group 1 : **Corelum Chief Sentinel / Corelum Chief Infantry ?** //(need further verification)//
4x Elite Cruisers (Corelum Guardian Chief Defender)
5x Battleships (Core Port Admiral/Core Rear Admiral)
1x Battleship (Dune Conal - Core Grand Admiral)
==Tip==
- Mission is flagged completed after Group 1 has spawned.
- Don't forget to pickup the Quafe from the Warehouse.
==Blitz==
- __Method 1 (Buy From Market)__
- Buy the needed goods (Quafe Ultra)
- Put the Quafe in the hanger (where the mission agent is), then accept the mission.
- Warp to mission and fly towards Warehouse until Group 1 spawns.
- Warp out and close the mission with the agent.
- __Method 2 (Fast Ship)__
- Warp to the mission in a shuttle or very fast frigate with AB (as MWD does not work).
- Set a travel waypoint to any neighboring system.
- Open your cargo hold and approach the warehouse at full speed.
- Be ready to open the warehouse and drag the item to your cargo hold, QUICKLY hit the auto-pilot and warp to safety.
Deletions:
Space type: Deadspace, No Gate
Extras: Heavy Sensor Dampening ( Guardian Chief Safeguards among others )
Web/scramble: None
Recommended damage dealing: Kin/Therm
Recommended ships: Raven, Rokh, Nighthawk, Drake, Typhoon
===Group 1===
**Spawns when you get within 12km of the warehouse**
4x Cruiser
2x Frigates
1-2x Battleships (Core Port Admiral/Core Rear Admiral)
**Spawns after the last Corelum Chief Sentinel is killed**
4-5x Battleships (Core Port Admiral/Core Rear Admiral)
1x Named Battleship - Dune Conal
3-4x Cruisers
==Blitz:==
**Method 1**
Buy the needed goods ( Quafe Ultra )
Put it in the hanger ( where the mission agent is )
Accept the mission.
Warp to mission
Fly towards warehouse until spawn happens
Mission should complete, check your journal.
Dock where ever you are.
Report back to your Agent.
**Method 2 (Sneaky Shuttle)**
Warp to the mission in a shuttle
Set a waypoint outside the current system
Open your cargo hold
Approach the warehouse
Be ready to open the warehouse and drag the item to your cargo hold QUICKLY
hit the auto-pilot and warp to safety.


Revision [1610]

Edited on 2008-07-09 16:11:35 by StarStriker [Changed second spawn ship amounts]
Additions:
4-5x Battleships (Core Port Admiral/Core Rear Admiral)
3-4x Cruisers
Deletions:
5x Battleships (Core Port Admiral/Core Rear Admiral)
3x Cruisers


Revision [1060]

Edited on 2008-06-08 20:03:00 by KazabeT [Cleaned up formating]
Additions:
Space type: Deadspace, No Gate
Damage dealt: Kin/Therm
Extras: Heavy Sensor Dampening ( Guardian Chief Safeguards among others )
Recommended damage dealing: Kin/Therm
===Group 1===
**Spawns when you get within 12km of the warehouse**
1-2x Battleships (Core Port Admiral/Core Rear Admiral)
===Group 2===
**Spawns after the last Corelum Chief Sentinel is killed**
5x Battleships (Core Port Admiral/Core Rear Admiral)
**Method 1**
**Method 2 (Sneaky Shuttle)**
Deletions:
Space type: Deadspace (mwd does not work) odd hybrid as you don't use a gate to get to the mission.
Damage dealt: Kin/therm
Extras: Heavy sensor dampening ( Guardian Chief Safeguards among others )
Recommended damage dealing: kin/therm
Initial Spawn happens as you get with 12km of the warehouse.
Second Spawn is the last corelum chief sentinell you kill.
Initial Spawn
1-2x BS - Core Admiral
Second Spawn
5x Battleships
Method 1:
Method 2 (Sneaky Shuttle):


Revision [1059]

Edited on 2008-06-08 19:40:44 by KazabeT [2nd spawn is 3x cruisers not frigates]
Additions:
3x Cruisers
Deletions:
3x Frigates


Revision [179]

The oldest known version of this page was created on 2008-05-24 16:57:10 by JohnKarnage [2nd spawn is 3x cruisers not frigates]
Valid XHTML 1.0 Transitional :: Valid CSS :: Powered by WikkaWiki