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======Hidden Enemy Base, Level 5======

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Faction: Amarr
Mission type: Encounter
Space type: Deadspace, multiple pockets with gates
Web/scramble: All Frigates 25-35% chance each
Extras: Energy Neutralizer Sentry IIIs, Tracking Disrupters, Nos.
Damage dealt: EM: 55% / Therm: 45%
Recommended damage dealing: EM/Therm
Recommended ships: Completed in (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters in two hours

//Two Remote Cloaking Array’s must be destroyed before a hidden gate that leads to the Enemy Base will appear//

====Entry Point - Pocket 1====
Empty pocket with 3 gates that lead to the combat pockets:

Top Gate – Gate to Remote Cloaking Array Pocket 2
Bottom Gate – Gate to Remote Cloaking Array Pocket 3
Middle Gate – Gate to Pocket 4

{{image url="http://i609.photobucket.com/albums/tt174/climb22033/HiddenEnemyBase5am-1.jpg" title="Entry Point - Pocket 1, 3 Gates lead to the action" alt="text"}}

===Pocket 2===
via Top Gate (Heavy Web, Scramble, Tracking Disrupter & Nos.)

9 x Frigates (Divine Imperial Napat*/Bahir*) orbits at 10k, **Web/Scramble/*30% Tracking Disrupter**
5 x Cruisers (Divine Imperial Ambrose/Basil/Wrath*) orbits at 7k, **75% Nos, *35% Tracking Disrupter**
8 x Amarr Stasis Tower

Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket

===Pocket 3===
via Bottom Gate

9 x Frigates (Divine Imperial Imran/Felix/Nabih/Sixtus) orbits at 4k, **25-35% Web/Scramble**
2 x Battleships (Imperial Templar Torah/Ultara) orbits at 44-49k
5 x Amarr Energy Neutralizer Sentry IIs
4 x Amarr Energy Neutralizer Sentry Is

Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket

===Pocket 4===
via Middle Gate

6 x Battlecruisers (Imperial Templar Champion/Justicar) orbits at 10-22k
6 x Battleships (Imperial Templar Martyr) orbits at 49k
1 x Amarr Energy Neutralizer Sentry III

A gate to pocket 5 will be visible here if you destroyed the two Remote Cloaking Arrays

===Pocket 5===
(Takes 30 seconds for all 10 cruisers to spawn)

10 x Cruisers (Divine Imperial Champion/Justicar) orbits at 10-22k
5 x Amarr Heavy Missile Batteries

A gate will take you to the final pocket 6

===Pocket 6 - Enemy Base===
(It takes 60 seconds for all ships to spawn upon entry)

2 x Frigates (Divine Imperial Napat*) orbits at 10k, **Web/Scramble/*30% Tracking Disrupter** //**(Trigger)**//
……Replacement Spawn… two more (Divine Imperial Napats*) as original Napats are destroyed.
2 x Frigates (Divine Imperial Imran) orbits at 4k, **25-35% Web/Scramble**
2 x Cruisers (Divine Imperial Tamir*/Wrath*) orbits at 7k, **75% Nos, *35% Tracking Disrupter**
5 x Battlecruisers (Imperial Templar Champion/Justicar) orbits at 10-22k
10 x Battleships (Imperial Templar Dominator/Martyr) orbits at 17k & 49k
4 x Amarr Heavy Missile Batteries
4 x Tower Sentry Amarr IIIs
2 x Amarr Energy Neutralizer Sentry IIs
2 x Amarr Energy Neutralizer Sentry IIIs

Destroy the Amarr Station (150,000 hp). Mission is flagged complete when the station is destroyed.

==Tips:==
- Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries
- When being Tracking Disrupted, your turrets can still be used effectively against stationary Sentries and Batteries (while your drones handle the frigates).
- For Pockets 5 & 6, wait until all ships have spawned before bringing in a logistics ship

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