Illegal Activity, level 2


Last edited by SibiusAidon
Sun, 28 Oct 2012 01:47 UTC


Faction: Gallante
Mission type: Encounter
Space type: Normal Space
Damage Dealt: Unknown
Recommended Damage Dealing: Kin/Therm

1 of 3


Spawn ships of one of the two enemy factions

Warp in, wait.

First group 2 soldiers, 3 support frigates (The frigs will webify you. If you aren't in something that can tank easy, destroy these first.)

After some time, second group spawns. Officer (drops the required mission item) and a few smaller frigates.

No need to kill the miners.

Lowers standing: -0,02

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Will spawn the same faction as the previous mission.

Warp in, blob of soldiers / support frigates / small frigates. Soldiers are faster so kiting works nicely. Kill them all to complete mission.

Lowers standing: -0,18

3 of 3


Will spawn same faction as previous mission.

Ok, things get interesting now.

First the warp in point is 120km away from the acceleration gate. Kill the officer for the key.

The welcoming party past the gate is:

3x Sentry guns, 3 soldiers. These agro as you jump in.

Ahead there are 3 packs - middle one has the two couriers you need to kill. The two side packs will not agro when you engage the couriers, The courier pack ships all have different speeds so kiting works well here.

There might spawn an omber roid in the asteroid field.

Lower standing: -0,17


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CategoryMissions
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R and L Electronics has a TMV71A
KENWOOD TMV71A, TM-V71A , 144/440MHz MOBILE
RandL has link to Manufacturer info on the TMV71A here.
R&L has a link to the Eham review on the TMV71A here.
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