The Mordus Headhunters, Level 4

Last edited by JeanInkura:
Thu, 20 Apr 2017 17:56 UTC

Faction: Mordus
Mission type: Encounter
Space type: Deadspace
Damage dealt: Kinetic (70%)/ Thermal (30%)
Web/ Scramble: Interceptor
Recommended damage dealing: Kinetic/ EM
Recommended Close Range Projectile Ammo (-50% to 0%): T2, Fusion, EMP, Titanium Sabot. Avoid: Phased Plasma, Depleted Uranium
Recommended Long Range Projectile Ammo (+60% to +80%): T2, Carbonized Lead, Proton. Avoid: Nuclear
Recommended ships: Raven, Dominix, Ishtar, Paladin, Megathron, Kronos, Sleipnir, Tengu.
Video: Cerberus, Rattlesnake, Nightmare, Vargur, Kronos

No Hostiles at initial gate.

1st Pocket

1st Group (12- 30km, Beacon)

Auto aggro. Attack draws group 2 aggro.

5x Cruisers (Mordus Leopard/ Lion)
3x Battleship (Mordus Phanti/ Gigamar/ Sequestor)

2nd Group (65- 90km, Minmatar Mining Station)

4x Frigate (Mordus Gladius)
2x Interceptor (Bounty Hunter)
5x Cruisers (Mordus Puma/ Lion)

3rd Group (76- 90km, Minmatar Trade Station Ruins)

6x Frigates (Mordus Katana/ Gladius)
4x Cruisers (Mordus Bobcat)
2x Battleships (Mordus Sequestor)

2nd Pocket

1st Group (16- 21km, Veldspar Asteroid)

8x Frigate (Mordus Sabre/ Katana)
2x Interceptor (Mordus Bounty Hunter) Web/ Scramble

2nd Group (39- 74km, Ghost Ship)

5x Frigate (Mordus Gladius)
12x Cruiser (Mordus Bobcat/ Cheetah/ Lepoard/ Lion/ Puma)
5x Battleship (Mordus Sequestor/ Phanti/ Gigamar)

3rd Group (75- 100km, Gallente Station Ruins, Right)

4x Frigate (Mordus Katana)
5x Cruiser (Mordus Leopard/ Lion)
3x Battleship (Mordus Sequestor/ Mammoth)

4th Group (106- 121km, Gallente Station Ruins, Left)

7x Frigate (Mordus Katana/ Mordus Bounty Hunter)
8x Cruiser (Mordus Cheetah/ Mordus Katana)

1st Pocket: Kill all ships.
2nd Pocket: Kill the 3rd group (with the Mordus Mammoth). To avoid getting stage aggro, fly towards the right edge of the group and wait until the group aggro your ship. You can then attack the ships without aggro from the rest of the room.

Using Sentry drones within ~80km of a group causes the whole room to aggro. However, in each stage it's possible to position yourself so that you can happily take out at least the first group without aggro from the others (except as noted).

Optional Approach
For pilots using Abbadon, Apocalypse, and Paladins w/ Megapulse lasers there is a very safe way of doing this mission:
  1. Get into optimal range to take out both Bounty Hunters (~55km) with Radio. This will aggro the entire room, turn left and fly parallel with the incoming group.
  2. Target priority should be Frigate (Light Drones), Cruiser and then Battleship once they reach 20- 25km.

1st Pocket: 14x Plagioclase, 8x Pyroxeres, and 29x Veldspar asteroids (~26- 81km).
2nd Pocket: 21x Veldspar asteroids (17- 101km)

Loot and Bounty
Loot + Salvage: ~17.4 mil
Bounty: ~10.6 Mil


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R and L Electronics has a THF6A
KENWOOD THF6A, TH-F6A , 2m/1.25m/70cm HT 5W
RandL has link to Manufacturer info on the THF6A here.
R&L has a link to the Eham review on the THF6A here.
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