Revision history for MotherLode4


Revision [22805]

Last edited on 2023-06-21 01:28:11 by Cahastir_Fjakarr [Fixed spelling mistake in title.]
Additions:
=====__{{color c="red" text="DO NOT USE MINING DRONES"}}__=====
Deletions:
=====__{{color c="red" text="DO NOTE USE MINING DRONES"}}__=====


Revision [22800]

Edited on 2023-06-20 22:58:11 by Cahastir_Fjakarr [Fixed spelling mistake in title.]
Additions:
1) **Standard:** Preferably with a Mackinaw, mine the asteroids until your cargohold is full. Once full, return to station, deposit the ore, and then warp back to site to finish the last of the asteroids. Short-cycle the miners for the last ore. Once they are all mined, then return to the station.
Deletions:
1) **Standard:** Preferably with a Mackinaw, mine the asteroids until your cargohold is full. Once full, return to station, deposit the ore, and then warp back to site to finish the last of the asteroids. Short-cycle the miners for the last ore.


Revision [22795]

Edited on 2023-06-20 20:47:37 by Cahastir_Fjakarr [Fixed spelling mistake in title.]
Additions:
||(t:Asteroid)A||(t:10 km to 22 km from warp-in point)8 x Polygypsum **""<acronym title="Chance for 100 to 150 omnidamage in 5,000 meter radius after each cycle, one time per asteroid">?</acronym>""** **""<acronym title="Mission Objective">X</acronym>""**||""<acronym title="44,800 m³">2,800 units</acronym>""||
Deletions:
||(t:Asteroid)A||(t:10 km to 22 km from warp-in point)8 x Polygypsum ""<acronym title="Chance for 100 to 150 omnidamage in 5,000 meter radius after each cycle, one time per asteroid">?</acronym>""||""<acronym title="44,800 m³">2,800 units</acronym>""||


Revision [22792]

Edited on 2023-06-20 15:14:42 by Cahastir_Fjakarr [Added Small Tractor Beam to hauler fits.]
Additions:
Small Tractor Beam II
""<acronym title="Remove if not traveling through null-security space, missions have the potential of being in adjacent systems, can be switched out for Small Tractor Beam II">Interdiction Nullifier I</acronym>""
Deletions:
""<acronym title="Remove if not traveling through null-security space, missions have the potential of being in adjacent systems">Interdiction Nullifier I</acronym>""


Revision [22784]

Edited on 2023-06-20 08:45:12 by Cahastir_Fjakarr [Separator between summary and walkthrough added.]
Additions:
Warp to the mission site. Once there, maintain a distance greater than 5,000 meters but within the range of your mining lasers in order to avoid the ""<acronym title="Area of Effect">AoE</acronym>"" damage from the asteroids. They will have a random chance of causing 100 to 150 omnidamage within a 5,000 meter radius of the mined asteroid for each cycle of the mining lasers; though, each asteroid can only detonate one time. There are two ways to do it:
Deletions:
Wrp to the mission site. Once there, maintain a distance greater than 5,000 meters but within the range of your mining lasers in order to avoid the ""<acronym title="Area of Effect">AoE</acronym>"" damage from the asteroids. They will have a random chance of causing 100 to 150 omnidamage within a 5,000 meter radius of the mined asteroid for each cycle of the mining lasers; though, each asteroid can only detonate one time. There are two ways to do it:


Revision [22783]

Edited on 2023-06-20 08:45:05 by Cahastir_Fjakarr [Separator between summary and walkthrough added.]
Additions:
Wrp to the mission site. Once there, maintain a distance greater than 5,000 meters but within the range of your mining lasers in order to avoid the ""<acronym title="Area of Effect">AoE</acronym>"" damage from the asteroids. They will have a random chance of causing 100 to 150 omnidamage within a 5,000 meter radius of the mined asteroid for each cycle of the mining lasers; though, each asteroid can only detonate one time. There are two ways to do it:
Deletions:
Warp to the mission site. Once there, maintain a distance greater than 5,000 meters but within the range of your mining lasers in order to avoid the ""<acronym title="Area of Effect">AoE</acronym>"" damage from the asteroids. They will have a random chance of causing 100 to 150 omnidamage within a 5,000 meter radius of the mined asteroid for each cycle of the mining lasers; though, each asteroid can only detonate one time. There are two ways to do it:


Revision [22782]

Edited on 2023-06-20 08:43:53 by Cahastir_Fjakarr [Separater between summary and walkthrough added.]

No Differences

Revision [22781]

Edited on 2023-06-20 08:43:12 by Cahastir_Fjakarr [Mission briefing repositioned.]

No Differences

Revision [22780]

Edited on 2023-06-20 08:41:04 by Cahastir_Fjakarr [Subtitles enlarged by a size.]
Additions:
===''Summary''===
===''Walkthrough''===
===''Recommended Fittings''===
Deletions:
==''Summary''==
==''Walkthrough''==
==''Recommended Fittings''==


Revision [22779]

Edited on 2023-06-20 08:35:38 by Cahastir_Fjakarr [Bolded some text.]
Additions:
**Mission type:** Mining
**Space type:** Normal Space
**Faction:** None
**Recommended Ships:** Hulk, Mackinaw for mining; Miasmos, Porpoise for hauling
Deletions:
Mission type: Mining
Space type: Normal Space
Faction: None
Recommended Ships: Hulk, Mackinaw for mining; Miasmos, Porpoise for hauling


Revision [22778]

Edited on 2023-06-20 07:50:02 by Cahastir_Fjakarr [Added "DO NOT USE MINING DRONES" warning]
Additions:
=====__{{color c="red" text="DO NOTE USE MINING DRONES"}}__=====
Deletions:
=====DO NOTE USE MINING DRONES=====


Revision [22777]

Edited on 2023-06-20 07:48:54 by Cahastir_Fjakarr [Added "DO NOT USE MINING DRONES" warning]
Additions:
=====DO NOTE USE MINING DRONES=====


Revision [22776]

Edited on 2023-06-20 07:44:29 by Cahastir_Fjakarr [Spacer added for better readability.]

No Differences

Revision [22775]

Edited on 2023-06-20 06:56:28 by Cahastir_Fjakarr [Spacing issue fixed.]

No Differences

Revision [22774]

Edited on 2023-06-20 06:54:42 by Cahastir_Fjakarr [Added recommended fittings.]
Additions:
==''Walkthrough''==
Takes approximately 25~ minutes to complete with a max skilled Hulk and two ORE Strip Miners or approximately 32~ minutes to complete with a max skilled Mackinaw and two ORE Strip Miners.
==''Recommended Fittings''==
<< ''[Hulk, L4 Mining - Ore]''
Mining Laser Upgrade II
Mining Laser Upgrade II
Mining Laser Upgrade II
10MN Afterburner II
""<acronym title="DON'T USE IN HIGH-SECURITY SPACE; can be switched out for third Sensor Booster II and ECCM Script to become unscannable to 38> point probe strength">Burst Jammer II</acronym>""
""<acronym title="Only danger is being combat scanned down, this provides further buffer time to warp to a safespot/station if you see combat probes">Sensor Booster II</acronym>""
""<acronym title="Only danger is being combat scanned down, this provides further buffer time to warp to a safespot/station if you see combat probes">Sensor Booster II</acronym>""
""<acronym title="Can be switched out for Strip Miner I, increases mission completion time to 34~ minutes">ORE Strip Miner</acronym>""
""<acronym title="Can be switched out for Strip Miner I, increases mission completion time to 34~ minutes">ORE Strip Miner</acronym>""
Medium Low Friction Nozzle Joints II
Medium Low Friction Nozzle Joints II
""<acronym title="In high-sec, keep deployed in case of being scanned down; in low-sec and null-sec, only deploy if player appears on grid due to the drone being easier to scan down than ship w/ ECCM active">Hornet EC-300 x5</acronym>""
""<acronym title="Load scripts into Sensor Booster II">ECCM Script x2</acronym>"" <<
>> ''[Mackinaw, L4 Mining - Ore]''
Mining Laser Upgrade II
Mining Laser Upgrade II
Mining Laser Upgrade II
10MN Afterburner II
""<acronym title="DON'T USE IN HIGH-SECURITY SPACE; can be switched out for third Sensor Booster II and ECCM Script to become unscannable to 38> point probe strength">Burst Jammer II</acronym>""
""<acronym title="Only danger is being combat scanned down, this provides further buffer time to warp to a safespot/station if you see combat probes">Sensor Booster II</acronym>""
""<acronym title="Only danger is being combat scanned down, this provides further buffer time to warp to a safespot/station if you see combat probes">Sensor Booster II</acronym>""
""<acronym title="Can be switched out for Strip Miner I, increases mission completion time to 41~ minutes">ORE Strip Miner</acronym>""
""<acronym title="Can be switched out for Strip Miner I, increases mission completion time to 41~ minutes">ORE Strip Miner</acronym>""
Medium Low Friction Nozzle Joints II
Medium Low Friction Nozzle Joints II
""<acronym title="In high-sec, keep deployed in case of being scanned down; in low-sec and null-sec, only deploy if player appears on grid due to the drone being easier to scan down than ship w/ ECCM active">Hornet EC-300 x5</acronym>""
""<acronym title="Load scripts into Sensor Booster II">ECCM Script x2</acronym>"" >>
<< ''[Porpoise, Transport Porpoise]''
Inertial Stabilizers II
Inertial Stabilizers II
50MN Microwarpdrive II
Multispectrum Shield Hardener II
Large Shield Extender II
Large Shield Extender II
Improved Cloaking Device II
Medium Hyperspatial Velocity Optimizer II
Medium Hyperspatial Velocity Optimizer II
Medium Hyperspatial Velocity Optimizer II
""<acronym title="Deploy if being targeted, carry spare flight of them if you have to ditch the first flight">Vespa EC-600 x10</acronym>"" <<
>> ''[Miasmos, Hauler]''
Reactor Control Unit II
Inertial Stabilizers II
Inertial Stabilizers II
Inertial Stabilizers II
50MN Y-T8 Compact Microwarpdrive
Multispectrum Shield Hardener II
Medium Shield Extender II
Small Shield Extender II
Improved Cloaking Device II
""<acronym title="Remove if not traveling through null-security space, missions have the potential of being in adjacent systems">Interdiction Nullifier I</acronym>""
Medium Hyperspatial Velocity Optimizer II
Medium Hyperspatial Velocity Optimizer II
Medium Hyperspatial Velocity Optimizer II >>

----
Deletions:
==''Guide''==
Takes approximately 25~ minutes to complete with a max skilled Hulk and two ORE Strip Miners.


Revision [22773]

Edited on 2023-06-20 05:53:13 by Cahastir_Fjakarr [Removed mention of rats. Revised report.]
Additions:
======Mother Lode, Level 4======
Space type: Normal Space
Faction: None
Recommended Ships: Hulk, Mackinaw for mining; Miasmos, Porpoise for hauling
>> ==''Mission Briefing''==
We've located some asteroids that contain substantial amounts of Polygypsum - that's a comparatively rare mineral, and almost completely unknown in the system. Our guys to have a look at the stuff and see if they can figure out some way to make use of it; however, we don't have anyone who wants to deal with it. So guess who I thought of first?
You'll need to grab all 2,800 units of the stuff and get it back here. See you then. >>
==''Summary''==
Mine 2,800 units of Polygypsum (44,800 m³) and then return to agent.
|!|{width: 400px}||
|?|First Pocket||
|=|(x:3)Harvestable Objects|=|
|=|(t:Type)T|=|Name|=|Loot|=|
||(t:Asteroid)A||(t:10 km to 22 km from warp-in point)8 x Polygypsum ""<acronym title="Chance for 100 to 150 omnidamage in 5,000 meter radius after each cycle, one time per asteroid">?</acronym>""||""<acronym title="44,800 m³">2,800 units</acronym>""||
==''Guide''==
Warp to the mission site. Once there, maintain a distance greater than 5,000 meters but within the range of your mining lasers in order to avoid the ""<acronym title="Area of Effect">AoE</acronym>"" damage from the asteroids. They will have a random chance of causing 100 to 150 omnidamage within a 5,000 meter radius of the mined asteroid for each cycle of the mining lasers; though, each asteroid can only detonate one time. There are two ways to do it:
1) **Standard:** Preferably with a Mackinaw, mine the asteroids until your cargohold is full. Once full, return to station, deposit the ore, and then warp back to site to finish the last of the asteroids. Short-cycle the miners for the last ore.
2) **Jetcan:** Preferably with a Hulk, drop a jetcan in space once you have your first cycle of ore. Deposit all of the mission's ore into the can, either with each cycle or when your hold is nearly full. Short-cycle the miners for the last ore. After all of the ore has been mined, return to station and switch to either a Miasmos (cheaper but slower) or a Porpoise (expensive but faster). Warp back to site, retrieve the ore, and return to station.
Turn in mission once back at station with all ore in hangar or in cargohold.
Takes approximately 25~ minutes to complete with a max skilled Hulk and two ORE Strip Miners.
''Notes''
//Damage from asteroids needs to be verified with polarized (no-resists) fitting. Individual ore in asteroids needs to be verified with Survey Scanner.//
Deletions:
======Mother Lode, level 4======
Space type: No gate, warp to beacon only.
Faction: Same as NPC on belts
Acquire 2800 units of Polygypsum (44800 m3)
Exactly 2800 units of Polygypsum to mine.
At the end of the first mining cycle on each asteroid, a massive explosion will occur. You might want to stay 5,000m away from them to avoid its effects.
Availability: Quafe Company, Caldari Steel


Revision [21515]

Edited on 2016-09-30 07:47:43 by SilverTide [added another Corp which offers that Mission]
Additions:
Availability: Quafe Company, Caldari Steel
Deletions:
Availability: Quafe Company


Revision [19774]

Edited on 2014-03-13 18:40:48 by CuttleBug [added another Corp which offers that Mission]
Additions:
Availability: Quafe Company


Revision [4499]

Edited on 2009-07-07 23:04:26 by BuilderAlphaOne [added massive explosion note]
Additions:
{{lastedit show="2"}}


Revision [4496]

Edited on 2009-07-07 22:45:53 by BuilderAlphaOne [added massive explosion note]
Additions:
At the end of the first mining cycle on each asteroid, a massive explosion will occur. You might want to stay 5,000m away from them to avoid its effects.


Revision [541]

The oldest known version of this page was created on 2008-05-26 19:34:28 by ChepeNolon [added massive explosion note]
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