Revision [7344]

This is an old revision of RecordCleaning4 made by ChepeNolon on 2011-01-24 14:02:20.
 

Record Cleaning, Level 4 storyline


Last edited by ChepeNolon:
Some cleanup
Mon, 24 Jan 2011 14:02 UTC

Faction: Mercenaries
Mission type: Encounter
Space type: Unknown with gates
Damage dealt: Kinetic/Explosive
Extras:
Webbers: Mercenary Wingman
Scramblers: None
Recommended damage dealing: Therm, EM, or Kinetic. (Not explosive)
Recommended ships classes: Rattlesnake/comparable or BS tank w/ logistics support
Recommended generic setup: Close combat, Extreme Tank.

Pocket 0

You are given the choice of two gates to pick from:
Gate to Acidic Cloud
Gate to Patrol Area

Pocket 0

Pocket 1a (Acidic Cloud):

Empty pocket, no spawn.
Ship receives damage of unknown type every second.
Area deals enough damage to reduce my Rattlesnake's almost perfect passive tank (I have T1 Defense Field Purgers instead of T2, and level 4 in the shield compensation skills) to 56% (stable) by the time I fly to the next gate.
Gate to Pirate Base ~ 40k away.
Gate to Entrance ~ 6k away.


Pocket 1b (Patrol Area):


Pocket 1

Group 1 (Automatic aggro)

Distance:
1x Frigates (Mercenary Wingman)webber
3x Cruisers (Mercenary Commander)
3x Battleships (Mercenary Overlord)


Group 2 (Automatic aggro)

Distance:
1x Frigates (Mercenary Wingman)webber
3x Cruisers (Mercenary Commander)
3x Battleships (Mercenary Overlord)

Gate to Pirate base ~ 6k away
Gate to Entrance ~ 6k away

Notes: this pocket dealt enough damage that it would have fried my Rattlesnake if I had gone afk.


Pocket 2 (Pirate Base)


Pocket 2

Group 1 (Aggro)
Distance: 35km
2x Frigates (Mercenary Wingman)webber
2x Cruisers (Mercenary Lieutenant)
3x Battleships (Mercenary Overlord)

Group 2 (will not aggro until attacked)
Distance: 50km
3x Cruisers (Mercenary Commander)
3x Mercenary Overlord (Battleships)


Blitz:
No Blitz

Structures:
2 invulnerable shipyards, 1 Asteroid Pirate Station (where hostage is).

Tip
Absolutely everything will close to a range of 15k or less.

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