Right to Rule, Level 4 Epic Arc

CategoryLevel4
Last edited by DeMichaelCrimson
Mon, 21 Apr 2014 01:52 EDT

Epic Arc Overview

Starter agent: Karde Romu
Agent corporation: Ministry of Internal Order
Agent location: Kor-Azor Prime (Karde Romu, MIO Agent Beacon)
Standings required: 5.0 (Either Amarr faction or Ministry of Internal Order)
Additional skills required: Hacking I (for Data Analyzer I module)

Important notes :

Rewards:

Chapter 1 : Interference

Chapter 2


Mission 1 - Aiding an Investigator


Travel to Agent - Kandus Sandar in Nahyeen (Nahyeen VI - Ministry of Internal Order Assembly Plant).


Mission 2 - Late Reports


Faction: Sanshas Nation
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: Elite frigates
Extras: Heavy tracking disruption (Elite cruisers & Battleships)
Recommended damage dealing: EM (best), Therm (secondary)

Single Pocket


Note :
Last ship killed from each group will trigger a new wave of spawns.

Initial Group: (28-37km)

4x Elite Frigate (Centii Loyal Minion) Scramble
3x Battleship (Centus Mutant Lord)

Wave 1: (27-32km)

3x Elite Cruiser (Centum Loyal Beast) Tracking Disruptor
3x Battleship (Centus Beast Lord) Tracking Disruptor

Wave 2: (36-41km)

4x Elite Frigate (Centii Loyal Manslayer) Scramble
4x Battleship (Centus Dark Lord)

Tips :
Last ship killed from Wave 2 drops the Reports and flags the mission objective as completed.


Mission 3 - The Outclassed Outpost


Faction: Sanshas Nation
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: Elite frigates
Extras: Heavy tracking disruption (Elite frigates & Battleships)
Recommended damage dealing: EM (best), Therm (secondary)

Single Pocket


Note :
Last ship killed from each group will trigger a new wave of spawns.

Initial Group: (24-31km)

4x Elite Frigate (Centii Loyal Savage) Tracking Disruptor
3x Battleship (Centus Plague Lord) Tracking Disruptor

Wave 1: (85-87km)

4x Elite Frigate (Centii Loyal Minion) Scramble
4x Battleship (Centus Beast Lord)

Wave 2: (68-75km)

4x Elite Frigate (Centii Loyal Manslayer) Scramble
3x Battleship (Centus Dark Lord)

Tips :
Last ship killed in Wave 2 flags the mission objective as completed.


Mission 4 - Raging Sansha


Faction: Sanshas Nation
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: Elite Frigates
Extras: Heavy Tracking Disruption (Elite Cruisers & Battleships)
Recommended damage dealing: EM (best), Therm (secondary)

Single Pocket


Note :
Wave 1 is triggered after the Sansha Commander receives damage and warps out.
Wave 2 is triggered by destroying the last Cruiser of the Initial Group.
Wave 3 is triggered by destroying the first Elite Frigate in Wave 2.
Wave 4 is triggered by destroying the Cruiser in Wave 3.

Initial Group: (31-54km)

3x Elite Frigate (Centii Loyal Savage/Manslayer) Tracking Disruptor
3x Cruiser (Centum Beast) Tracking Disruptor Trigger (Wave 2)
3x Elite Cruiser (Centum Loyal Mutilator)
4x Battlecruiser (Centatis Daemon)
6x Battleship (Centus Dread Lord/Overlord)
1x Battleship (Sansha Commander - Centus Tyrant) Trigger (Wave 1)

Wave 1: (45km)

3x Battlecruiser (Centatis Specter)

Wave 2: (85-87km)

5x Elite Frigate (Centii Loyal Servant/Butcher) Web Trigger (Wave 3)
2x Elite Cruiser (Centum Loyal Execrator/Slaughterer) Tracking Disruptor

Wave 3: (30km)

1x Cruiser (Centum Torturer) Trigger (Wave 4)

Wave 4: (32-38km)

2x Elite Frigate (Centii Loyal Manslayer)
2x Elite Cruiser (Centum Loyal Torturer/Slaughterer) Tracking Disruptor
1x Battleship (Centus Plague Lord) Tracking Disruptor

Tips :
Damage the Sansha Commander first (will warp away) and destroy Wave 1 for a quick reduction of incoming DPS.
Prioritize targets and eliminate EWAR threats asap.
Work each Trigger and it's resulting Wave before engaging another.
Last Frigate destroyed in Wave 4 flags the mission objective as completed.
Structures and Slave Transports hold no loot.


Mission 5 - Cowardly Commander


Faction: Sanshas Nation/Amarr Empire
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: Elite Frigates
Extras: Heavy Tracking Disruption (Elite Frigates, Elite Cruisers & Battleships)
Recommended damage dealing: EM (best), Therm (secondary)

Note :
All pockets allow MWD to be used.
No standing loss for killing Amarr ships in Pocket 3.

Warning
You will be facing a serious amount of DPS in this mission, more so if you get the triggers mixed up.
Make sure to prioritize targets and keep aligned.

Acceleration Gate Entrance


Note :
Last ship killed from the initial group will trigger Wave 1.

Initial Group: (15-28km)

4x Elite Frigate (Centii Loyal Ravener) Web
3x Battleship (Centus Plague Lord) Tracking Disruptor
2x Tower Sansha Sentry III

Wave 1: (22-28km)

3x Elite Frigate (Centii Loyal Butcher) Web
4x Battleship (Centus Dark Lord)

Pocket 1


Note :
The acceleration gate is 55km away and is NOT locked.
Last ship killed from the initial group will trigger Wave 1.
Energy Neut and Sentry Towers have 250km range.

Initial Group: (58-67km)

3x Elite Frigate (Centii Loyal Slavehunter) Tracking Disruptor
3x Battleship (Centus Dark Lord)
2x Tower Sansha Energy Neutralizer I Neut
2x Tower Sansha Sentry III

Wave 1: (62-64km)

4x Battlecruiser (Centatis Daemon)
3x Battleship (Centus Beast Lord) Tracking Disruptor

Tips :
Prioritize destroying the Energy Neutralizer Towers first.
Can lead Initial Group out past 250km, warp out and back again, destroy towers and then work on ships.

Pocket 2


Note :
The acceleration gate is 15km away and is NOT locked.
Wave 1 is triggered with destruction of last Elite Cruiser in the Initial Group.
Wave 2 is triggered with destruction of last Battlecruiser in the Initial Group.
Energy Neut and Sentry Towers have 250km range.

Initial Group: (16-28km)

3x Elite Frigate (Centii Loyal Ravener) Web/Scram
3x Elite Cruiser (Centum Loyal Torturer) Trigger (Wave 1)
4x Battlecruiser (Centatis Daemon) Trigger (Wave 2)
3x Battleship (Centus Plague Lord) Tracking Disruptor
1x Tower Sansha Energy Neutralizer I Neut
2x Tower Sansha Sentry III

Wave 1: (40-51km)

4x Elite Frigate (Centii Loyal Minion) Web
4x Battleship (Centus Dread Lord)

Wave 2: (23-32km)

4x Elite Frigate (Centii Loyal Plague)
3x Battleship (Centus Overlord)

Tips :
Prioritize destroying the Energy Neutralizer Tower first and any scrambling Elite Frigates.

Pocket 3


Note :
Wave 1 is triggered with destruction of last Battleship in the Initial Group.
Wave 1 may auto stage aggro.
Wave 2 is triggered with destruction of last Battleship in the Wave 1 - A Group.

Initial Group: (43-46km)

2x Elite Frigate (Divine Imperial Sixtus) Web/Scram
3x Cruiser (Imperial Templar Tamir/Donus)
3x Battleship (Imperial Martyr/Dominator) Neut (10km range) Trigger (Wave 1)

Wave 1 (2 Groups):

A Group (35-39km)
2x Battlecruiser (Imperial Champion/Templar Justicar)
4x Battleship (Imperial Templar Ultara/Dominator) Trigger (Wave 2)

B Group (98-102km)
3x Elite Frigate (Divine Imperial Valok/Paladin)
3x Elite Cruiser (Divine Imperial Tamir) Tracking Disruptor/Neut
3x Battleship (Imperial Martyr/Ultara/Templar Torah) Neut (10km range)

Wave 2: (30-37km)

3x Destroyers (Imperial Templar Caius)
2x Battlecruisers (Imperial Templar Phalanx)
2x Battleships (Imperial Templar Martyr)

Tips :
Prioritize targets and eliminate EWAR threats asap.
Work each Trigger and it's resulting Wave first before engaging another.
Last ship destroyed in Wave 2 flags the mission objective as completed.

Chapter 2
Comments [Hide comments/form]
Sometimes, the ship numbers are a little off or just different, as are their names. For instance, in Mission 5 (Cowardly Commander), Pocket 1, Wave 1, I got 4 BS's (Plague Lords) and 4 Cruisers (Phantasm's). Pocket 2, the initial group can have different names. This can become quite troublesome in identifying a trigger.
Pocket 2, waves 1a and 1b apparently should be switched (and different names can pop up) and one of the waves (1a, in this guide) contained scramblers for me.

I didn't identify all different names, but be careful if you follow this guide to the letter; you may run into some trouble. Overall, good guide, tho, thank you for providing it, Sturmwolke. :)
-- ChogorI (2009-09-02 16:03:05)
Note: You cant scramble the Commander on Mission 4 - Raging Sansha, and its actually about half shields that he disappears at and causes 3 more cruisers to spawn.
-- SyphurouS (2009-09-06 05:56:43)
Mission 5 - Cowardly Commander
Pocket 3, I found, Imperial Dominator is trigger for the first wave, the one lonely BS flying at range. ( 42km ) I managed to save him till last.
Trigger for the 2nd wave was the last BS in group A of the first wave, I killed the outer orbiting BS first.
Completed in a Dominix with ease. 1xANLAR, 2xEM 2xTherm 1xDCUII ANP. Did most of it in an armor tanked Ishtar, only stopped at Cowardly Commander room 2, because I thought the DPS/NOS would be just too overwhelming, though I was playing it extra safe.
-- SyphurouS (2009-09-07 11:08:33)
Worth noting here, the gates on Mission 5 are not locked. My tactic was to go in kill neut towers and web/scram rats then move to next room to avoid respawns.
-- EveTenk (2011-03-11 07:54:12)
In Mission 5, Room 2, my experience was that waves 1A and 1B are spawned only after killing ALL of the battlecruisers or elite cruisers, not just one. Players may be able to reduce DPS in that pocket by killing all but one of each cruiser type, unless I just got improbably lucky in saving the unmarked cruiser trig for last.
-- LaIvasse (2011-04-17 19:33:03)
As with Lalvasse, Waves 1A/B were only triggered on the kill of the last of each class rather than the first.
-- MreLbot (2011-11-10 00:13:28)
Completed missions 1 to 5 in T2 fitted and rigged active shield tank ac Sleipnir (Command ship)
-- DeMichaelCrimson (2011-11-28 02:24:57)
Acceleration gate in Pocket 1 is NOT locked.
-- SkyBon (2012-02-08 14:43:41)
Mission 1-6
Loot,salvage and tags 90M
Mission rewards and bounty 65M

All spawns shot looted and salvaged
-- AnaGram (2014-03-02 12:57:48)
Amarr Epic Arc - Chapter 1

Mission 1 - Aiding an Investigator
Travel to agent

Mission 2 - Late Reports
Combat = single pocket

Mission 3 - The Outclassed Outpost
Combat = single pocket

Mission 4 - Raging Sansha
Combat = single pocket

Mission 5 - Cowardly Commander
Combat = 3 pockets

In Pocket 1 the Energy Neut Towers were out of range for my guns (T3 Cruiser) so I lead the Initial Group out past 250km range. When the Group got out there, I warped out and back to mission site again, destroyed the Towers and then worked on the ships.
-- DeMichaelCrimson (2014-04-21 01:59:45)
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