Right to Rule, Level 4 Epic Arc

CategoryLevel4
Last edited by DeMichaelCrimson:
Updated mission info
Sun, 02 Feb 2020 02:19 UTC

Epic Arc Overview

Starter Agent: Karde Romu
Agent Corporation: Ministry of Internal Order
Agent Location: Kor-Azor Prime System at Karde Romu, MIO Agent (Celestial Beacon)
Standings Required: +5.0 Amarr Empire (Faction) or Ministry of Internal Order (Corporation)
Additional Requirements: Hacking III (skill) and Data Analyzer (module)

Important note :

Final Rewards:
+3% repair system repair amount) and Amarr Empire Faction Standing increase +10% base (+12.5% with Social 5)
+3% shield recharge rate) and Sansha's Nation Faction Standing increase +10% base (+12.5% with Social 5)



Chapter 1 : Interference

Go to Chapter 2: Spiderweb Politics
Go to Chapter 3: The Old Guard (Interrogation: Catching The Scent) Amarr
Go to Chapter 3: Alike Minds (Silence Rahsa: The Nation's Path) Sansha


Mission 1 - Aiding an Investigator

Mission Type: Travel

Mission Objective:

Mission can be accepted remotely.

Note



Mission 2 - Late Reports

Faction: Sanshas Nation
Mission Type: Encounter
Space Type: Normal Space
Damage Dealt: EM/Therm
Web/Scram: Elite Frigate
Extras: Heavy Tracking Disruption (Elite Cruiser & Battleship)
Recommended Damage Dealing: EM (best), Therm (secondary)

Mission Objective:

Single Pocket

Note

Initial Group: (28-37km)

3x Elite Frigate (Centii Loyal Ravener, Centii Loyal Scavenger) Web/Scram
4x Battleship (Centus Mutant Lord, Centus Savage Lord)

Wave 1: (27-32km)

4x Elite Cruiser (Centum Loyal Beast, Centum Loyal Juggernaut, Centum Loyal Slaughterer, Centum Loyal Execrator) Tracking Disruptor
4x Battleship (Centus Beast Lord, Centus Plague Lord) Tracking Disruptor

Wave 2: (36-41km)

4x Elite Frigate (Centii Loyal Manslayer, Centii Loyal Plague, Centii Loyal Enslaver, Centii Loyal Butcher) Web/Scram
4x Battleship (Centus Dark Lord, Centus Overlord)

Tip



Mission 3 - The Outclassed Outpost

Faction: Sanshas Nation
Mission Type: Encounter
Space Type: Normal Space
Damage Dealt: EM/Therm
Web/Scram: Elite Frigate
Extras: Heavy Tracking Disruption (Elite Frigate & Battleship)
Recommended Damage Dealing: EM (best), Therm (secondary)

Mission Objective:

Mission can be accepted and completed remotely.

Single Pocket

Note

Initial Group: (24-31km)

4x Elite Frigate (Centii Loyal Savage, Centii Loyal Slavehunter) Tracking Disruptor
4x Battleship (Centus Plague Lord) Tracking Disruptor

Wave 1: (85-87km)

3x Elite Frigate (Centii Loyal Servant) Web/Scram
4x Battleship (Centus Beast Lord, Centus Plague Lord) Tracking Disruptor

Wave 2: (68-75km)

4x Elite Frigate (Centii Loyal Butcher, Centii Loyal Plague, Centii Loyal Enslaver) Web/Scram
3x Battleship (Centus Dark Lord, Centus Overlord)

Tip



Mission 4 - Raging Sansha

Faction: Sanshas Nation
Mission Type: Encounter
Space Type: Normal Space
Damage Dealt: EM/Therm
Web/Scram: Elite Frigate
Extras: Heavy Tracking Disruption (Elite Cruiser & Battleship)
Recommended Damage Dealing: EM (best), Therm (secondary)

Mission Objective:

Mission can be accepted and completed remotely.

Single Pocket

Note

Initial Group: (31-54km)

4x Elite Frigate (Centii Loyal Savage/Manslayer/Slavehunter) Tracking Disruptor
3x Cruiser (Centum Beast/Juggernaut) Tracking Disruptor Trigger (Wave 2)
2x Elite Cruiser (Centum Loyal Mutilator/Fiend)
4x Battlecruiser (Centatis Daemon/Wraith/Phantasm)
5x Battleship (Centus Dread Lord/Dark Lord/Overlord)
1x Battleship (Sansha Commander - Centus Tyrant) Trigger (Wave 1)

Wave 1: (45km)

3x Battlecruiser (Centatis Specter)

Wave 2: (85-87km)

5x Elite Frigate (Centii Loyal Servant/Butcher/Enslaver) Web Trigger (Wave 3)
2x Elite Cruiser (Centum Loyal Execrator/Slaughterer) Tracking Disruptor

Wave 3: (30km)

1x Cruiser (Centum Torturer) Trigger (Wave 4)

Wave 4: (32-38km)

2x Elite Frigate (Centii Loyal Manslayer/Enslaver)
3x Elite Cruiser (Centum Loyal Torturer/Slaughterer/Hellhound) Tracking Disruptor
1x Battleship (Centus Plague Lord) Tracking Disruptor

Tips



Mission 5 - Cowardly Commander

Faction: Sanshas Nation/Amarr Empire
Mission Type: Encounter
Space Type: Normal Space
Damage Dealt: EM/Therm
Web/Scram: Elite Frigate
Extras: Heavy Tracking Disruption (Elite Frigate, Elite Cruiser & Battleship); HEAVY NEUTING from Towers.
Recommended Damage Dealing: EM (best), Therm (secondary)
Recommended Ships: Tengu, Golem, Paladin, Vargur.

Mission Objective:

Mission can be accepted and completed remotely.

Warning

Blitz:
All Acceleration gates are open. Optionally you can bookmark the acceleration gates and warp-out/warp-in, activating them upon landing. Watch out for scrams in pocket 2.

Initial warp-in: MWD all the way through
Pocket 1: MWD all the way through
Pocket 2: Deal with the neuting tower first and the 3 scramming frigates before activating the gate. DPS on the room is very high and ignoring the neuting tower will render your ship dry.
Pocket 3: Proceed as normal (see below);



Acceleration Gate Entrance

Note

Initial Group: (15-28km)

3x Elite Frigate (Centii Loyal Minion, Centii Loyal Scavenger) Web
4x Battleship (Centus Plague Lord, Centus Beast Lord) Tracking Disruptor
2x Tower Sansha Sentry III (250km Range)

Wave 1: (22-28km)

4x Elite Frigate (Centii Loyal Butcher, Centii Loyal Manslayer, Centii Loyal Enslaver) Web
4x Battleship (Centus Dark Lord, Centus Overlord)

Tip

Pocket 1

Note

Warning

Initial Group: (58-67km)

4x Elite Frigate (Centii Loyal Slavehunter, Centii Loyal Savage) Tracking Disruptor
4x Battleship (Centus Dark Lord, Centus Overlord)
2x Tower Sansha Energy Neutralizer I (250km Range) Neut
2x Tower Sansha Sentry III (250km Range)

Wave 1: (62-64km)

3x Battlecruiser (Centatis Daemon, Centatis Devil)
4x Battleship (Centus Beast Lord, Centus Plague Lord) Tracking Disruptor

Tips

Pocket 2

Note


Warning

Initial Group: (16-28km)

3x Elite Frigate (Centii Loyal Ravener) Web/Scram
4x Elite Cruiser (Centum Loyal Torturer, Hellhound, Mutilator) Trigger (Wave 1)
4x Battlecruiser (Centatis Daemon, Behemoth) Trigger (Wave 2)
4x Battleship (Centus Plague Lord, Beast Lord) Tracking Disruptor
1x Tower Sansha Energy Neutralizer I (250km Range) Neut
2x Tower Sansha Sentry III (250km Range)

Wave 1: (40-51km)

3x Elite Frigate (Centii Loyal Scavenger, Ravener) Web
3x Battleship (Centus Dread Lord, Tyrant)

Wave 2: (23-32km)

4x Elite Frigate (Centii Loyal Butcher, Plague, Manslayer)
4x Battleship (Centus Dark Lord, Overlord)

Tip

Pocket 3

Note

Initial Group: (43-46km)

2x Elite Frigate (Divine Imperial Imran) Web/Scram
3x Cruiser (Imperial Templar Tamir/Donus)
3x Battleship (Imperial Martyr/Dominator) Neut (10km range) Trigger (Wave 1)

Wave 1 (2 Groups):

A Group (35-39km)
2x Battlecruiser (Imperial Champion/Templar Justicar)
4x Battleship (Imperial Templar Ultara/Dominator) Trigger (Wave 2)

B Group (98-102km)
3x Elite Frigate (Divine Imperial Valok/Paladin)
3x Elite Cruiser (Divine Imperial Tamir) Tracking Disruptor/Neut
4x Battleship (Imperial Martyr/Ultara/Templar Torah) Neut (10km range)

Wave 2: (30-37km)

3x Destroyers (Imperial Templar Caius)
2x Battlecruisers (Imperial Templar Phalanx)
2x Battleships (Imperial Templar Martyr)

Tips


Go to Chapter 2: Spiderweb Politics


Comments
Comment by ChogorI
2009-09-02 16:03:05
Sometimes, the ship numbers are a little off or just different, as are their names. For instance, in Mission 5 (Cowardly Commander), Pocket 1, Wave 1, I got 4 BS's (Plague Lords) and 4 Cruisers (Phantasm's). Pocket 2, the initial group can have different names. This can become quite troublesome in identifying a trigger.
Pocket 2, waves 1a and 1b apparently should be switched (and different names can pop up) and one of the waves (1a, in this guide) contained scramblers for me.

I didn't identify all different names, but be careful if you follow this guide to the letter; you may run into some trouble. Overall, good guide, tho, thank you for providing it, Sturmwolke. :)
Comment by SyphurouS
2009-09-06 05:56:43
Note: You cant scramble the Commander on Mission 4 - Raging Sansha, and its actually about half shields that he disappears at and causes 3 more cruisers to spawn.
Comment by SyphurouS
2009-09-07 11:08:33
Mission 5 - Cowardly Commander
Pocket 3, I found, Imperial Dominator is trigger for the first wave, the one lonely BS flying at range. ( 42km ) I managed to save him till last.
Trigger for the 2nd wave was the last BS in group A of the first wave, I killed the outer orbiting BS first.
Completed in a Dominix with ease. 1xANLAR, 2xEM 2xTherm 1xDCUII ANP. Did most of it in an armor tanked Ishtar, only stopped at Cowardly Commander room 2, because I thought the DPS/NOS would be just too overwhelming, though I was playing it extra safe.
Comment by EveTenk
2011-03-11 07:54:12
Worth noting here, the gates on Mission 5 are not locked. My tactic was to go in kill neut towers and web/scram rats then move to next room to avoid respawns.
Comment by LaIvasse
2011-04-17 19:33:03
In Mission 5, Room 2, my experience was that waves 1A and 1B are spawned only after killing ALL of the battlecruisers or elite cruisers, not just one. Players may be able to reduce DPS in that pocket by killing all but one of each cruiser type, unless I just got improbably lucky in saving the unmarked cruiser trig for last.
Comment by MreLbot
2011-11-10 00:13:28
As with Lalvasse, Waves 1A/B were only triggered on the kill of the last of each class rather than the first.
Comment by DeMichaelCrimson
2011-11-28 02:24:57
Completed missions 1 to 5 in T2 fitted and rigged active shield tank ac Sleipnir (Command ship)
Comment by SkyBon
2012-02-08 14:43:41
Acceleration gate in Pocket 1 is NOT locked.
Comment by AnaGram
2014-03-02 12:57:48
Mission 1-6
Loot,salvage and tags 90M
Mission rewards and bounty 65M

All spawns shot looted and salvaged
Comment by DeMichaelCrimson
2014-04-21 01:59:45
Amarr Epic Arc - Chapter 1

Mission 1 - Aiding an Investigator
Travel to agent

Mission 2 - Late Reports
Combat = single pocket

Mission 3 - The Outclassed Outpost
Combat = single pocket

Mission 4 - Raging Sansha
Combat = single pocket

Mission 5 - Cowardly Commander
Combat = 3 pockets

In Pocket 1 the Energy Neut Towers were out of range for my guns (T3 Cruiser) so I lead the Initial Group out past 250km range. When the Group got out there, I warped out and back to mission site again, destroyed the Towers and then worked on the ships.
Comment by DeMichaelCrimson
2020-02-02 02:38:19
Mission 5 blitz worked great, just have to destroy any Ewar / scram Frigates if they get in range before you activate gates.

After landing in pocket 1, proceeded out to 265km range from Neut Towers, when rat pack was about 100km away from gate, warped in to 0km and activated gate.
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