======Right to Rule, Amarr Level 4 Epic Arc======
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=====Epic Arc Overview=====
**Agent Name:** Aralin Jick 
**Agent Corporation:** Kor-Azor Family Bureau
**Agent Location:** Nishah System at Nishah VII - Moon 5 - Kor Azor Family Treasury (Station)
**Additional Requirements:** Hacking III (skill) and Data Analyzer (module)

**Important Note:**
	- Your standing is only checked by the starter agent. After starting the epic arc, subsequent agents will not check standings.
	- This means while running the epic arc, you can continue doing missions even if your standing drops below +5.00 yet remains above -2.00 Faction standing.

=====Chapter 2 - Spiderweb Politics=====
Go to [[RightToRule4p1 | Chapter 1: Interference]] 
Go to [[RightToRule4p3 | Chapter 3: The Old Guard]] (Interrogation: Catching The Scent) Amarr
Go to [[RightToRule4p3b | Chapter 3: Alike Minds]] (Silence Rahsa: The Nation's Path) Sansha

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====__Mission 6__ - Aralin Jick====
Mission Type: Travel

Mission Objective:
	- Report to new agent - Aralin Jick - located at Nishah VII - Moon 5 - Kor Azor Family Treasury.

//Mission can be accepted remotely//

**__Note__**
	- Starting conversation with Aralin Jick after docking in station completes the mission objective.


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====__Mission 7__ - Background Check====
Faction: Sanshas Nation
Mission Type: Encounter
Space Type: Normal Space
Damage Dealt: EM/Therm
Web/Scram: Elite Frigate
Extras: NA
Recommended Damage Dealing: EM (best), Therm (secondary)

Mission Objective:
	- Convince Riff Hebian to cooperate with the investigation.

//Mission can be accepted and completed remotely.//

===Single Pocket===
**__Warning__**
	- Attacking each group will trigger a new reinforcement wave. 
	- Can easily get over-run by multiple reinforcement waves due to convoluted triggers.

**__Note__**
	- Prioritize targets and destroy entire wave group before working on another wave group.
	- Before attacking Initial Group, get some distance from landing beacon after warp in to help manage spawn waves.

===Initial Group: (7-18km)===
2x Elite Cruiser (Centum Loyal Mutilator, Centum Loyal Hellhound)
3x Battleship (Centus Dread Lord, Centus Tyrant) 

===Wave 1: (1-18km)===
2x Battlecruiser (Centatis Devil, Centatis Wraith)

===Wave 2: (12-20km)===
2x Elite Cruiser (Centum Loyal Fiend, Centum Loyal Hellhound, Centum Loyal Torturer)
2x Battleship (Centus Tyrant, Centus Dread Lord)

===Wave 3: (21-37km)===
3x Elite Frigate (Centii Loyal Minion, Centii Loyal Servant) **Web/Scram**

===Wave 4: (29-34km)===
3x Battlecruiser (Centatis Devil, Centatis Wraith)

===Wave 5: (30-40km)===
1x Elite Frigate (Centii Loyal Servant, Centii Loyal Minion) **Web/Scram**

===Wave 6: (30-40km)===
2x Elite Cruiser (Centum Loyal Torturer, Centum Loyal Mutilator, Centum Loyal Fiend)
2x Battleship (Centus Dread Lord, Centus Tyrant)

===Wave 7: (20-35km)===
2x Battlecruiser (Centatis Wraith, Centatis Devil)

===Wave 8: (12-20km)===
2x Elite Frigate (Centii Loyal Minion, Centii Loyal Servant) **Web/Scram**


**__Tip__**
	- Last ship destroyed in Wave 6 completes the mission objective.


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====__Mission 8__ - Longing Leman====
Faction: Amarr Empire
Mission Type: Hacking/Encounter
Space Type: Normal Space
Damage Dealt: EM/Therm
Web/Scram: Elite Frigate
Extras: Tracking Disruption, Neut
Recommended Damage Dealing: EM (best), Therm (secondary)
Additional Requirements: Hacking III (skill) and Data Analyzer (module)

Mission Objective:
	- Acquire 1x Communications Logs (0.1 m3) and return to Agent. 

//Mission can be accepted remotely.//

**__Warning__**
	- This is NOT a combat mission. No need to destroy ships to complete mission.

===Single Pocket===
**__Note__**
	- The Encrypted Communications Array is 16km away.
	- Data Analyzer module required to access the Encrypted Communications Array. Large hacking field with lot of 50/20 firewalls and core 70/10.
	- Successfully hacking the Encrypted Communications Array flags mission objective as completed.

===Outpost Guards: (93-107km) Amarr===
5x Fighter Drone (Outpost Defender)
4x Elite Frigate (Divine Imperial Imran, Divine Imperial Sixtus) **Web/Scram**
6x Battlecruiser (Imperial Templar Phalanx)
7x Battleship (Imperial Templar Diviner, Imperial Templar Judgement) **Tracking Disruptor/Neut**

**__Tip__**
	- Don't forget to collect the 1x Communications Logs (0.1 m3) from the Encrypted Communications Array.


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====__Mission 9__ - Languishing Lord====
Faction: Mercenary/Amarr Empire
Mission Type: Reconnaissance
Space Type: Normal Space

Mission Objective: 
	- Spy on meeting between Lord Manik and Mercenary contact.

//Mission can be accepted and completed remotely.//

**__Warning__** 
	- This is NOT a combat mission. Do NOT engage ships.

====Single Pocket====
**__Note__**
	- Agent gives instruction to fly into center of cloudy Asteroid Belt, approach to within 3-4km of Broken Metallic Crystal Asteroid to observe meeting and wait for further orders.

===Initial Spawn (25km)===
1x Lord Manik - Amarr Battleship (Imperial Templar Diviner)
1x Mercenary - Minmatar Battleship (Republic Tribal Ymir) 

**__Tips__** 
	- Mission objective is completed after Lord Manik and the Mercenary contact leave the area.
	- 30x Veldspar Asteroids within 30km radius.


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====__Mission 10__ - Razing the Outpost====
Faction: Mercenaries (Mordus Legion)
Mission Type: Encounter
Space Type: Gated Space
Damage Dealt: Kin/Therm
Web/Scram: Elite Frigate
Extras: N/A
Recommended Damage Dealing: Kinetic (best), EM (secondary)

Mission Objective: 
	- Eliminate all Mercenaries and destroy the base.

//Mission can be accepted and completed remotely.//

===Acceleration Gate Entrance (5km)===
**__Note__**
	- All mission pockets allow the use of Microwarpdrive (MWD).

===Initial Group: (5-30km)===
3x Frigate (Mordus Bounty Hunter) **Web/Scram**
3x Cruiser (Mordus Lion)
4x Battleship (Mordus Gigamar, Mordus Phanti)
3x Caldari Cruise Missile Battery (Kinetic) **Scourge Missiles**

====Pocket 1====
**__Note__**
	- The Acceleration Gate is 15km away.

===Initial Group: (23-56km)===
6x Cruiser (Mordus Puma, Mordus Leopard)
4x Battleship (Mordus Gigamar, Mordus Phanti, Mordus Mammoth)
3x Caldari Cruise Missile Battery (Kinetic) **Scourge Missiles**

===Pocket 2===
**__Note__**
	- The Outpost is 35km away.
	- Wave 1 is triggered with the destruction of the last Battleship in the Initial Group.
	- Wave 2 is triggered with the destruction of the last Battleship in Wave 1.

===Initial Group: (9-81km)===
2x Frigate (Mordus Bounty Hunter) **Web/Scram**
4x Cruiser (Mordus Bobcat)
2x Battleship (Mordus Gigamar) **//Last destroyed is Trigger//**  (Wave 1)
3x Caldari Heavy Missile Battery (Thermal) **Inferno Missiles**
3x Caldari Cruise Missile Battery (Kinetic) **Scourge Missiles**

===Wave 1: (68-77km)===
2x Frigate (Mordus Bounty Hunter) **Web/Scram**
4x Cruiser (Mordus Leopard)
4x Battleship (Mordus Gigamar, Mordus Mammoth) **//Last destroyed is Trigger//**  (Wave 2)

===Wave 2: (58-74km)===
4x Frigate (Mordus Bounty Hunter) **Web/Scram**
3x Cruiser (Mordus Lion)
6x Battleship (Mordus Gigamar, Mordus Phanti, Mordus Mammoth)

**__Tips__**
	- The Outpost has about 53,000 hp, no resistances.
	- Destroying the Outpost completes the mission objective.


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====__Mission 11__ - Ascending Nobles====
Faction: Mercenaries (Amarr ships)
Mission Type: Encounter
Space Type: Normal Space
Damage Dealt: EM/Therm
Web/Scram: NA
Extras: Heavy Neut and Tracking Disruption (Independent Veteran Cruiser)
Recommended Damage Dealing: EM (best), Therm (secondary)

Mission Objective: 
	- "Kidnap" 1x Mina Darabi (1.0 m3) from the Darabi Estate and return to Agent. All guards are expendable.

//Mission can be accepted remotely.//

===Single Pocket===
**__Warning__**
	- The five Independent Veteran Battleships deal a cumulative total of around 1100-1200 dps.
	- Expect heavy Neut and Tracking Disruption from the Independent Veteran Cruisers.

**__Note__**
	- Pocket allows use of Microwarpdrive (MWD).
	- Last ship destroyed from each group will trigger a new spawn wave.

===Initial Group: (75-78km)===
5x Battleship (Independent Veteran Abaddon, Independent Veteran Armageddon, Independent Veteran Apocalypse)
2x Amarr Light Missile Battery (EM) **Mjolnir Missiles**
2x Amarr Cruise Missile Battery (EM) **Mjolnir Missiles**
~**This wave is one of the hardest in all 4 epic arcs**. Their optimal is around 55km. 
~Approach fast making an elliptical arc to decrease their DPS with transversal speed. If you break the 20km distance they will start to miss a lot. At very close range (<10km) their DPS is really softened.
~Tip : Sniper fit ship will do very fine with this group.

===Wave 1: (75-83km)===
8x Cruiser (Independent Veteran Omen, Independent Veteran Augoror, Independent Veteran Maller, Independent Veteran Arbitrator) **Tracking Disruptor/Neut** (25km)
~Stay out of their range or they will dry your capacitor VERY FAST.

===Wave 2: (74-79km)===
7x Battleship  (Independent Green-Crewed Abaddon, Independent Green-Crewed Armageddon, Independent Green-Crewed Apocalypse)

===Wave 3: (73-80km)===
6x Battleship  (Independent Abaddon, Independent Armageddon, Independent Apocalypse)

**__Tips__**
	- Last ship destroyed in Wave 3 flags the mission objective as completed.
	- Mina Darabi spawns in container near the Amarr Chapel after completion. Don't forget to loot it.

===Additional Spawn===
**__Warning__** 
	- NOT completing the Mission 30 minutes after Mina Darabi is collected will spawn the following popup message: //I know salvaging is fun, but there are several hostile ships inbound. I suggest we retreat now. Mina Darabi is too valuable an informant to lose.// Approx 5-10 seconds after that message a Battle Group will spawn :

===Initial Group: (78km)===
6x Elite Frigate (Independent Veteran Crucifier, Independent Veteran Inquisitor) **Web/Scram** 
6x Elite Cruiser (Independent Veteran Omen, Independent Veteran Maller, Independent Veteran Augoror) **Tracking Disruptor/Neut**
6x Elite Battleship (Independent Veteran Armageddon, Independent Veteran Apocalypse, Independent Veteran Abaddon) **Neut**

**__Note__** 
	- Expect heavy DPS and EWAR from this group, more than what was previously encountered in the mission. 

**__Tips__** 
	- Suggest additional Fleet members with Logistics Support if intending to run this spawn. 
	- No bounties, wrecks may contain Amarr Faction Tags, small amount of loot and salvage.


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====__Mission 12__ - Hunting the Hunter====
Faction: Sansha's Nation
Mission Type: Encounter
Space Type: Normal Space
Damage Dealt: EM/Therm
Web/Scram: N/A
Extras: Heavy Tracking Disruption (Elite Frigate & Elite Cruiser)
Recommended Damage Dealing: EM (best), Therm (secondary)

Mission Objective:
	- Eliminate the Sansha Battletower and capture 1x Rahsa, Sansha Commander (1.0 m3).

//Mission can be accepted remotely.//

===Acceleration Gate Entrance (8km)===
**__Note__**
	- All pockets allow the use of Microwarpdrive (MWD).

===Initial Group: (21-56km)===
6x Elite Cruiser (Centum Loyal Fiend, Centum Loyal Hellhound)
3x Battleship (Centus Dark Lord, Centus Dread Lord)
6x Sansha Heavy Missile Battery (EM) **Mjolnir Missiles**

===Pocket 1===
**__Note__**
	- The acceleration gate is 3km away. 
	- The gate is locked and requires Rahsa's Security Card to unlock.
	- Wave 1A is triggered with the destruction of the last Battlecruiser in Group 1.
	- Wave 1B is triggered with the destruction of the last Battleship in Group 1.

===Initial Spawn===
__3 Groups__

===Sentry Group (47-60km)=== 
1x Sansha Energy Neutralizer I (100km Range) **Neut**
2x Tower Sansha Sentry III

===Group 1 (55-60km)===
2x Elite Frigate (Centii Loyal Savage, Centii Loyal Slavehunter) **Tracking Disruptor**
4x Battlecruiser (Centatis Devil, Centatis Daemon) **//Trigger//** (Wave 1A)
4x Battleship (Centus Tyrant, Centus Dread Lord) **//Trigger//** (Wave 1B)

===Group 2 (136-142km)===
3x Elite Cruiser (Centum Loyal Mutilator, Centum Loyal Torturer)
3x Battleship (Centus Beast Lord, Centus Savage Lord, Centus Overlord) **Tracking Disruptor**

===Wave 1A: (46-55km)===
3x Elite Cruiser (Centum Loyal Execrator, Centum Loyal Slaughterer) **Tracking Disruptor**

===Wave 1B: (56-58km)===
3x Elite Frigate (Centii Loyal Plague, Centii Loyal Butcher) 
2x Battleship (Centus Beast Lord, Centus Plague Lord) **Tracking Disruptor**

**__Tips__**
	- Destroying the Sansha Battletower will force Rahsa to escape using the Acceleration Gate. That will unlock it.
	- The Sansha Battletower has about 152,000 hp, no resistances. Drops T1 loot when destroyed.

===Pocket 2===
1x Rahsa Battleship (Centus Tyrant)

**__Message From Rahsa__**
	- //A Deal : Well, you're quite the formidable one, aren't you? I have a proposal for you. When you report back to your agent, tell him that you've destroyed my forces, and that I should be executed. Yes, I'm a capsuleer too, but he doesn't need to know that. Do this and I'll make sure you get introduced to one of my friends. The Nation treats its friends well.//

**__Tips__**
	- Rahsa's Habitation Module drops basic trade goods.
	- Destroying Rahsa's Battleship completes the mission objective.
	- Retrieve 1x Rahsa, Sansha Commander (1.0 m3) and return to Agent.


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====__Mission 13__ - Fate of a Madman====
Mission Type: Story Pathway Branch

Mission Objective:
	- Choose one of two different pathways to continue the arc:

Interrogation: Catching the Scent (Amarr)
Silence Rahsa: The Nation's Path (Sansha)

**__Note__**
	- Selecting a pathway choice completes the mission objective.

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Go to [[RightToRule4p1 | Chapter 1: Interference]] 
Go to [[RightToRule4p3 | Chapter 3: The Old Guard]] (Interrogation: Catching The Scent) Amarr
Go to [[RightToRule4p3b | Chapter 3: Alike Minds]] (Silence Rahsa: The Nation's Path) Sansha

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