Right to Rule, Level 4 Epic Arc: Alike Minds

Last edited by SyphurouS:
added implant once safe / last mission anywhere
Mon, 22 Feb 2010 01:26 EST


Chapter 3 : Alike Minds


Previous Chapter 2
Alternative Chapter 3 The Old Guard ( Interrogation: Catching The Scent )


About The Low Sec Missions

All missions in this series can be accepted and completed remotely ( Unknown if last mission can be completed away from agent location ), the reward item will be placed into your cargo, make sure to leave some room.
If the Agent window to complete does not appear, right click and start conversation with the agent in the journal window.
Systems names purposely left out of guide. Unknown if they are always the same but all but the last will be low sec.
Missions do not occur in dead space and any room can be warped to in all missions.
No Faction / Corp status losses recorded, gains to True Power.

What To Bring & How To Fit It.

Missions can be done in small cost effective ships, well fitted frigate would do the all of these with the exception of the last mission, which has higher DPS & nos/neut, disruptors, an scramblers.
To easily do them all a Cruiser or Assault Frigate is suggested.
You will also need a codebreak and the hacking skill ( I had hacking 4 & it took about 30 cycles for it to open the container ).
Its suggested you fit a cloak as there is PVP activity in the area and you can expect to be camped in to a system for some period of time.


Mission 14 - Silence Rahsa: The Nation's Path


Report to the Sansha agent, the agent will be in a random location in a low sec system, warp to him as you would in an encounter.


Mission 15 - A Human Body


Faction: Amarr Empire
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: NA
Extras: Tracking disruption, Web / Scramble (Elite Frigates)
Recommended damage dealing: EM (best), Therm (secondary)

Acceleration Gate Entrance


You find the Business Associate who will take the Primordial Biomass retrieved from the Advanced Amarr Research Lab. ( Appears as container on the overview )

Single Pocket


Acceleration gate takes you to original mission warp in point.

Initial Group: (8- 12km)

2x Elite Frigates Imperial Bahir (Electronic Attack Ships) Tracking Disruptor, Web/Scramble
2x Elite Frigates Imperial Sixtus (Interceptors) Web/Scramble

Tips


Mission 16 - A Metal Mind


Faction: Amarr Empire
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: NA
Extras: Web / Scramble (Elite Frigates)
Recommended damage dealing: EM (best), Therm (secondary)

The Business Associate will appear when all ships are killed, he will then take the Sansha Command Receiver retrieved from the last ship killed. ( Appears as container on the overview )

Single Pocket

At warp-in you'll find the remains of the Amarr Empire attacking force.
The new wave of spawns are triggered by killing off the last ship

Initial Group: (15-30km)

5x Elite Frigates ( Imperial Forian / Paladin ) Web/Scramble

Wave 1: (20-35km)

2 x Elite Frigates ( Divine Imperial Nabih/Felix) Web/Scramble
1 x Cruiser ( Templar Agatho ) Tracking Disruptor

Tips


Mission 17 - A Digital Soul


Faction: Amarr Empire
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: NA
Extras: Tracking disruption, Web/Scramble (Elite Frigates)
Recommended damage dealing: EM (best), Therm (secondary)

This mission requires a codebreaker ( Hacking skill is required is to be at least 4), communications array holds no items, it simply must be successfully hacked.

Single Pocket


Armed Amarr Repair Ships: (2-5km)
2x Elite Frigates Imperial Bahir (Electronic Attack Ships) Tracking Disruptor, Web/Scramble
2x Elite Frigates Imperial Sixtus (Interceptors) Web/Scramble


Mission 18 - Regal Replacement


Faction: Amarr Empire
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: NA
Extras: Tracking disruption, Web / Scramble (Elite Frigates / Cruisers ) Nos / Neut (Elite Cruisers)
Recommended damage dealing: EM (best), Therm (secondary)

No obvious triggers, random or last ship kill seemed to cause next spawn in each pocket.

Acceleration Gate Entrance


You find the Business Associate who will have the Artificial Miyan which you can take from his bestower. ( Appears as container on the overview )

Pocket 1


8x Amarr Cruise Missile Battery (27-32km)

Pocket 2


Initial Group: (10 - 15 km)

8x Elite Frigate (Imperial Paladin) Web/Scramble

2nd Spawn: (10 - 15 km)

2 x Elite Cruiser (Imperial Donus) Tracking Disruptor

3rd Spawn: (10 - 15 km)

2x Elite Frigates Imperial Forian (Electronic Attack Ships) Tracking Disruptor

4th Spawn: (10 - 15 km)

2x Elite Frigates (Divine Imperial Felix/Nabih) Web/Scramble

Pocket 3


Initial Group: (10 - 15km)
3x Elite Crusiers ( Imperial Tamir / Templar Muzakir ) Nos/Neut
1x Elite Frigate (Divine Imperial Felix) Web/Scramble

Spawn 1: (10 - 15km)

3x Elite Frigates Imperial Bahir (Electronic Attack Ships) Tracking Disruptor, Web/Scramble
2x Elite Frigates (Imperial Sixtus/Divine Imperial Felix ) Web/Scramble

Spawn 2: (10 - 15km)

2x Cruiser (Imperial Templar Agatho) Tracking Disruptor

Pocket 4


Initial Group: (9-12km)

2x Elite Frigates (Divine Imperial Imran / Sixtus ) Web/Scramble

Spawn 1: (8-10km)

1x Cruiser (Lord Miyan)

Spawn 2: (8-10km)

2x Elite Frigates (Divine Imperial Forian / Sprite ) Web/Scramble

Spawn 3: (8-10km)

3x Elite Crusiers ( Imperial Tamir / Templar Muzakir ) Nos/Neut

To Complete the mission destroy the Safe House and place the Artificial Miyan in the Safe house ruins ( appears as container on overview )

Tips

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