Revision history for SerpentisExtravaganza4


Revision [22316]

Last edited on 2017-10-16 08:49:40 by JeanInkura [Replaces old-style internal links with new pipe-split links.]
Additions:
Video: [[http://www.youtube.com/watch?v=C1haMNaD7AU | Machariel]], [[http://www.youtube.com/watch?v=g3ezMO8iyDg | Sniper Maelstrom]]
Loot + Salvage: [[http://evepraisal.com/e/15890239 | ~24.6 Mil]]
Deletions:
Video: [[http://www.youtube.com/watch?v=C1haMNaD7AU Machariel]], [[http://www.youtube.com/watch?v=g3ezMO8iyDg Sniper Maelstrom]]
Loot + Salvage: [[http://evepraisal.com/e/15890239 ~24.6 Mil]]


Revision [21858]

Edited on 2017-04-16 20:02:55 by JeanInkura [trigger update]
Additions:
2x Cruiser (Corelum Chief Sentinel/ Chief Infantry) **Trigger Frigate Spawn**
4x Battleship (Core Baron/ Commodore)
2x Battlecruiser (Corelatis Wing Leader/ Squad Leader)
**Attacking this group trigger Frigate Spawn**
3x Cruiser (Corelum Chief Spy/ Scout)
=== Spawn (20- 30km) ===
Deletions:
2x Cruiser (Corelum Chief Sentinel/ Chief Infantry)
4x Battleship (Core Baron/ Commodore) **Attack Trigger Frigate Spawn**
2x Battlecruiser (Corelatis Wing Leader/ Squad Leader) **May Trigger Battleship Spawn**
3x Cruiser (Corelum Chief Spy/ Scout) **Trigger Frigate Spawn**
=== Optional Battleship Spawn (24- 26km) ===
3x Battleship (Core Port Admiral/ Commodore)
=== 1st Spawn (20- 30km) ===
=== 2nd Spawn (24- 25km) ===
0- 3x Cruiser (Corelum Chief Defender/ Protector)
0- 1x Battleship (Core Rear Admiral)
== Additional Information ==
1st pocket: the Frigate Spawn trigger wasn't the 1st group Battleship as marked, but one from the 4th group.
2nd pocket: I killed the tagged Battlecruiser triggers last and the Battleships didn't spawn.
3rd pocket: the Cruisers and the Battleship were not part of the 2nd spawn.


Revision [21848]

Edited on 2017-04-15 18:09:35 by JeanInkura [details - layout - update]
Additions:
Web/ Scramble: Elite Frigates, Spider Drones
As with all missions, hostiles will aggro and web drones, keep a eye on them.
==== 1st Pocket ====
=== 1st Group (18- 23km, Scanner Outpost) ===
Auto-aggro.
4x Elite Frigate (Guardian Veteran) **Attack Trigger Cruiser Spawn, Web/ Scramble**
=== 2nd Group (21- 28km, Blasted Neon Sign) ===
4x Destroyer (Corelior Soldier/ Trooper)
2x Cruiser (Corelum Chief Sentinel/ Chief Infantry)
1x Battleship (Core Port Admiral/ Commodore)
=== 3rd Group (31- 36km, Serpentis Storage Facility)===
2x Battlecruiser (Corelatis Platoon Leader)
3x Battleship (Core Baron/ Commodore)
=== 4th Group (40- 46km, Serpentis Prison)===
4x Battleship (Core Baron/ Commodore) **Attack Trigger Frigate Spawn**
=== Cruiser Spawn (19- 24km) ===
Auto Aggro.
5x Cruiser (Corelum Chief Guard/ Sentinel/ Safeguard) **Sensor Dampening**
=== Frigate Spawn (25- 26km) ===
May auto aggro.
3x Elite Frigate (Guardian Veteran) **Web/ Scramble**
==Structure==
==== 2nd Pocket ====
The 2nd Group can be attacked independently without drawing pocket aggro.
Attacking the 1st Group will aggro the 3rd Group and vice-versa.
=== 1st Group (17- 24km, Asteroid Mining Post)===
2x Battlecruiser (Corelatis Wing Leader/ Squad Leader) **May Trigger Battleship Spawn**
=== 2nd Group (22- 31km, Barren Asteroid)===
3x Battleship (Core Baron/ Commodore)
=== 3rd Group (35- 50km, Hollow Asteroid)===
2x Elite Frigate (Guardian Veteran) **Web/ Scramble**
2x Destroyer (Corelior Infantry/ Soldier)
3x Cruiser (Corelum Chief Spy/ Scout) **Trigger Frigate Spawn**
3x Battlecruiser (Corelatis Platoon Leader/ Squad Leader)
=== Frigate Spawn (27- 30km, Asteroid Mining Post) ===
3x Elite Frigate (Guardian Veteran) **Web/ Scramble**
=== Optional Battleship Spawn (24- 26km) ===
Auto-aggro.
3x Battleship (Core Port Admiral/ Commodore)
==== 3rd Pocket ====
Auto aggro from 1st Group.
The 1st and 2nd Group may be attacked independently without drawing pocket aggro.
Attacking the 3rd Group will aggro the 4th Group (Krayak Sarpanti) and vice versa.
=== 1st Group (2- 5km, Beacon)===
Auto aggro.
4x Destroyer (Corelior Infantry/ Sentinel)
4x Battlecruiser (Corelatis Squad Leader/ Platoon Leader)
=== 2nd Group (20- 39km, Strange Rock Formation)===
3x Cruiser (Corelum Chief Defender/ Protector)
3x Battleship (Core Rear Admiral/ Commodore/ Port Admiral)
=== 3rd Group (20- 30km, Serpentis Storage Facility)===
3x Battlecruiser (Corelatis Squad Leader/ Platoon Leader)
2x Battleship (Core Admiral/ Vice Admiral) **Damp **
=== 4th Group (42- 65km, Serpentis Stronghold)===
1x Battleship (Krayek Sarpanti) **Attack Trigger Spawns**
=== 1st Spawn (20- 30km) ===
4x Battlecruiser (Corelatis Squad Leader/ Platoon Leader)
=== 2nd Spawn (24- 25km) ===
4x Elite Frigate (Guardian Veteran) **Web/ Scramble**
0- 3x Cruiser (Corelum Chief Defender/ Protector)
0- 1x Battleship (Core Rear Admiral)
==Structure ==
Serpentis Storage Facility drops Commodities and 50 Metal Scraps.
1st and 2nd Pocket: Eliminate all ships to unlock the warp gate.
3rd Pocket: Kill or ignore the 1st Group. Eliminate the 3 Spider Drones and Krayek Sarpanti.
== Additional Information ==
1st pocket: the Frigate Spawn trigger wasn't the 1st group Battleship as marked, but one from the 4th group.
2nd pocket: I killed the tagged Battlecruiser triggers last and the Battleships didn't spawn.
3rd pocket: the Cruisers and the Battleship were not part of the 2nd spawn.
Deletions:
Web/scramble: Elite Frigates, Spider Drones
**Delayed spawned groups may aggro and web drones.**
=====Pocket 1=====
Each group can be attacked independently without drawing pocket aggro.
Drones can be safely deployed as per normal.
===Group 1 (18- 23km, Scanner Outpost) ===
Auto-aggro
4x Elite Frigates (Guardian Veteran) **Web/ Scramble, Attack Trigger Spawn 1**
===Group 2 (21- 28km, Blasted Neon Sign ) ===
4x Destroyers (Corelior Soldier/ Trooper)
2x Cruisers (Corelum Chief Sentinel/ Chief Infantry)
1x Battleship (Core Port Admiral/ Commodore) **Attack Trigger Spawn 2**
===Group 3 (31- 36km, Serpentis Storage Facility)===
2x Battlecruisers (Corelatis Platoon Leader)
3x Battleships (Core Baron/ Commodore)
===Group 4 (40- 46km, Serpentis Prison)===
4x Battleships (Core Baron/ Commodore)
===Spawn 1 (19- 24km) ===
Auto Aggro
5x Cruisers (Corelum Chief Guard/ Sentinel/ Safeguard) **Sensor Dampening**
===Spawn 2 (25- 26km) ===
May auto aggro
3x Elite Frigates (Guardian Veteran) **Web/ Scramble**
===Structure===
=====Pocket 2=====
No aggro at warp-in.
Group 2 can be attacked independently without drawing pocket aggro.
Attacking Group 1 will aggro Group 3 and vice-versa.
Drones can be safely deployed as per normal, once Group 2 is eliminated or you have aggro.
===Group 1: Asteroid Mining Post (17- 24km)===
2x Battlecruisers (Corelatis Wing Leader/ Squad Leader) **Attack Trigger Spawn 1**
===Group 2: Barren Asteroid (22- 31km)===
3x Battleships (Core Baron/ Commodore)
===Group 3: Hollow Asteroid (35- 50km)===
**Attack Trigger Spawn 2**
2x Elite Frigates (Guardian Veteran) **Web/ Scramble**
2x Destroyers (Corelior Infantry/ Soldier)
3x Cruisers (Corelum Chief Spy/ Scout)
3x Battlecruisers (Corelatis Platoon Leader/ Squad Leader)
===Spawn 1 (24- 26km) ===
Auto-aggro
3x Battleships (Core Port Admiral/ Commodore)
===Spawn 2 (27- 30km, Asteroid Mining Post) ===
3x Elite Frigates (Guardian Veteran) **Web/ Scramble**
====Pocket 3====
Auto aggro from Group 1 at warp-in.
Groups 1 and 2 can be attacked independently without drawing pocket aggro.
Attacking Group 3 will aggro Group 4 (Krayak Sarpanti). Attacking Group 4 will not aggro group 3.
Drones can be safely deployed as per normal.
===Group 1 (2- 5km, Beacon)===
Auto aggro
4x Destroyers (Corelior Infantry/ Sentinel)
4x Battlecruisers (Corelatis Squad Leader/ Platoon Leader)
===Group 2 (20- 39km, Strange Rock Formation)===
3x Cruisers (Corelum Chief Defender/ Protector)
3x Battleships (Core Rear Admiral/ Commodore/ Port Admiral)
===Group 3 (20- 30km, Serpentis Storage Facility)===
3x Battlecruisers (Corelatis Squad Leader/ Platoon Leader)
2x Battleships (Core Admiral/ Vice Admiral) **Damp **
===Group 4 (42- 65km, Serpentis Stronghold)===
1x Battleship (Krayek Sarpanti) **Attack Trigger 1 - Continued Attack Trigger 2**
===Spawn 1 (20- 30km) ===
===Spawn 2 ===
4x Elite Frigates (Guardian Veteran) **Web/ scramble**
3x Cruisers (Corelum Chief Defender/ Protector)
4x Battlecruisers (Corelatis Squad Leader/ Platoon Leader)
1x Battleships (Core Rear Admiral)
- Pocket 1: Eliminate all ships to unlock the warp gate.
- Pocket 2: Eliminate all ships to unlock the warp gate.
- Pocket 3: Kill or ignore Group 1. Eliminate the 3x Spider Drones and Krayek Sarpanti.
==Optional Approach==
- To deploy drones safely to attack Group 1, you need to isolate Group 1 away from the neutral groups. To do this, distance your ship about 50 to 80km from the closest neutral groups.
- Mission is flagged completed after you have killed the 3x Spider Drones and Krayek Sarpanti.
==Structures==
Serpentis Storage Facility drops NPC trade goods and Metal Scraps.


Revision [21737]

Edited on 2017-03-15 15:05:11 by JeanInkura [details]
Additions:
Web/scramble: Elite Frigates, Spider Drones
Extras: Sensor Dampening
Recommended ship class: Marauder, Battleship, Heavy Assault Cruiser
Micro Jump Drive is recommended for the last Room.
**Delayed spawned groups may aggro and web drones.**
===Group 1 (18- 23km, Scanner Outpost) ===
Auto-aggro
4x Elite Frigates (Guardian Veteran) **Web/ Scramble, Attack Trigger Spawn 1**
===Group 2 (21- 28km, Blasted Neon Sign ) ===
1x Battleship (Core Port Admiral/ Commodore) **Attack Trigger Spawn 2**
===Group 3 (31- 36km, Serpentis Storage Facility)===
===Group 4 (40- 46km, Serpentis Prison)===
===Spawn 1 (19- 24km) ===
Auto Aggro
5x Cruisers (Corelum Chief Guard/ Sentinel/ Safeguard) **Sensor Dampening**
===Spawn 2 (25- 26km) ===
May auto aggro
3x Elite Frigates (Guardian Veteran) **Web/ Scramble**
===Structure===
Serpentis Storage Facility drops NPC trade goods.
Serpentis Prison drops NPC passengers.
Attacking Group 1 will aggro Group 3 and vice-versa.
===Group 1: Asteroid Mining Post (17- 24km)===
2x Battlecruisers (Corelatis Wing Leader/ Squad Leader) **Attack Trigger Spawn 1**
===Group 2: Barren Asteroid (22- 31km)===
**Attack Trigger Spawn 2**
2x Elite Frigates (Guardian Veteran) **Web/ Scramble**
2x Destroyers (Corelior Infantry/ Soldier)
1x Battleship (Core Port Admiral/ Rear Admiral)
===Spawn 1 (24- 26km) ===
Auto-aggro
===Spawn 2 (27- 30km, Asteroid Mining Post) ===
3x Elite Frigates (Guardian Veteran) **Web/ Scramble**
===Group 1 (2- 5km, Beacon)===
Auto aggro
1x Battleship (Core Flotilla Admiral/ Rear Admiral)
===Group 2 (20- 39km, Strange Rock Formation)===
3x Battleships (Core Rear Admiral/ Commodore/ Port Admiral)
===Group 3 (20- 30km, Serpentis Storage Facility)===
2x Battleships (Core Admiral/ Vice Admiral) **Damp **
===Group 4 (42- 65km, Serpentis Stronghold)===
1x Battleship (Krayek Sarpanti) **Attack Trigger 1 - Continued Attack Trigger 2**
===Spawn 1 (20- 30km) ===
3x Spider Drone I **Web/ Scramble**
===Spawn 2 ===
==Optional Approach==
Serpentis Stronghold structure has over 200,000 HP, does not have to be destroyed and drops nothing of value.
Serpentis Storage Facility drops NPC trade goods and Metal Scraps.
Deletions:
Web/scramble: Elite frigates (Guardian Veteran), Spider Drones
Extras: Sensor dampening (Corelum Chief Safeguards, Core Vice Admiral)
Recommended shipclass: Marauder, Battleship, Heavy Assault Cruiser
==Tip==
- Micro Jump Drive is recommended for last Room.
- **Delayed spawned groups may aggro and web drones.**
===Group 1 (Auto-aggro): Scanner Outpost (18- 23km)===
===Spawn ===
Shortly after you engage the frigates, the following ships appear, and auto-aggro
5x Cruisers (Corelum Chief Guard/ Safeguard) **Sensor Dampening**
===Group 2: Blasted Neon Sign (21- 28km)===
1x Battleship (Core Port Admiral/ Commodore) **Trigger**
===Spawn===
When you attack the Battleship in Group 2, the following ships appear, and may aggro
3x Elite Frigates (Guardian Veteran) **Web/ scramble**
===Group 3: Serpentis Storage Facility (31- 36km)===
===Group 4: Serpentis Prison (40- 46km)===
===Structures===
- Serpentis Storage Facility drops NPC trade goods.
- Serpentis Prison drops NPC passengers.
Attacking Group 1 aggroes Group 3 and vice-versa.
===Group 1: Asteroid Mining Post (17- 22km)===
2x Battlecruisers (Corelatis Wing Leader/ Squad Leader)
===Spawn===
Shortly after you start attacking this group, the following ships arrive, and auto-aggro:
===Group 2: Barren Asteroid (22- 27km)===
2x Elite Frigates (Guardian Veteran) **Web/ scramble**
2x Destroyers (Corelior Infantry/ Soldier)
1x Battleship (Core Port Admiral)
===Spawn===
Shortly after you start attacking Group 3 (possibly when you eliminate the frigates and destroyers), the following ships arrive near the Asteroid Mining Post (Group 1's starting position), at ~30km (they don't appear to aggro until attacked):
3x Elite Frigates (Guardian Veteran) **Web/ scramble**
===Group 1 (Beacon, Auto-aggro, 2- 20km)===
1x Battleship (Core Flotilla Admiral)
===Group 2 (Strange Rock Formation, 20- 30km)===
3x Battleships (Core Rear Admiral/ Commodore/Port Admiral)
===Group 3 (Serpentis Storage Facility, 25- 30km)===
2x Battleships (Core Admiral/ Vice Admiral) **Damp ** (Core Vice Admiral)
===Group 4 (Serpentis Stronghold. 45- 65km)===
1x Battleship (Krayek Sarpanti) **Trigger**
===Spawn===
Triggered by first attack on Krayek Sarpanti
3x Spider Drone I **Web/ scramble**
Continuing to attack Krayek Sarpanti will cause the rest of the spawn to appear:
==Tip==
- Serpentis Stronghold structure has over 200,000 HP, does not have to be destroyed and drops nothing of value.
- Serpentis Storage Facility drops NPC trade goods and Metal Scraps.


Revision [21722]

Edited on 2017-03-11 19:15:42 by JeanInkura [details - extra ships in last spawn]
Additions:
===Group 1 (Auto-aggro): Scanner Outpost (18- 23km)===
4x Elite Frigates (Guardian Veteran) **Web/ scramble**
Shortly after you engage the frigates, the following ships appear, and auto-aggro
5x Cruisers (Corelum Chief Guard/ Safeguard) **Sensor Dampening**
===Group 2: Blasted Neon Sign (21- 28km)===
4x Destroyers (Corelior Soldier/ Trooper)
2x Cruisers (Corelum Chief Sentinel/ Chief Infantry)
1x Battleship (Core Port Admiral/ Commodore) **Trigger**
When you attack the Battleship in Group 2, the following ships appear, and may aggro
3x Elite Frigates (Guardian Veteran) **Web/ scramble**
===Group 3: Serpentis Storage Facility (31- 36km)===
3x Battleships (Core Baron/ Commodore)
===Group 4: Serpentis Prison (40- 46km)===
4x Battleships (Core Baron/ Commodore)
Attacking Group 1 aggroes Group 3 and vice-versa.
Drones can be safely deployed as per normal, once Group 2 is eliminated or you have aggro.
===Group 1: Asteroid Mining Post (17- 22km)===
2x Battlecruisers (Corelatis Wing Leader/ Squad Leader)
3x Battleships (Core Port Admiral/ Commodore)
===Group 2: Barren Asteroid (22- 27km)===
3x Battleships (Core Baron/ Commodore)
===Group 3: Hollow Asteroid (35- 50km)===
2x Elite Frigates (Guardian Veteran) **Web/ scramble**
2x Destroyers (Corelior Infantry/ Soldier)
3x Cruisers (Corelum Chief Spy/ Scout)
3x Battlecruisers (Corelatis Platoon Leader/ Squad Leader)
Shortly after you start attacking Group 3 (possibly when you eliminate the frigates and destroyers), the following ships arrive near the Asteroid Mining Post (Group 1's starting position), at ~30km (they don't appear to aggro until attacked):
3x Elite Frigates (Guardian Veteran) **Web/ scramble**
Groups 1 and 2 can be attacked independently without drawing pocket aggro.
Attacking Group 3 will aggro Group 4 (Krayak Sarpanti). Attacking Group 4 will not aggro group 3.
===Group 1 (Beacon, Auto-aggro, 2- 20km)===
4x Destroyers (Corelior Infantry/ Sentinel)
4x Battlecruisers (Corelatis Squad Leader/ Platoon Leader)
===Group 2 (Strange Rock Formation, 20- 30km)===
3x Cruisers (Corelum Chief Defender/ Protector)
3x Battleships (Core Rear Admiral/ Commodore/Port Admiral)
===Group 3 (Serpentis Storage Facility, 25- 30km)===
3x Battlecruisers (Corelatis Squad Leader/ Platoon Leader)
2x Battleships (Core Admiral/ Vice Admiral) **Damp ** (Core Vice Admiral)
===Group 4 (Serpentis Stronghold. 45- 65km)===
Triggered by first attack on Krayek Sarpanti
3x Spider Drone I **Web/ scramble**
4x Elite Frigates (Guardian Veteran) **Web/ scramble**
3x Cruisers (Corelum Chief Defender/ Protector)
4x Battlecruisers (Corelatis Squad Leader/ Platoon Leader)
1x Battleships (Core Rear Admiral)
- To deploy drones safely to attack Group 1, you need to isolate Group 1 away from the neutral groups. To do this, distance your ship about 50 to 80km from the closest neutral groups.
- Serpentis Stronghold structure has over 200,000 HP, does not have to be destroyed and drops nothing of value.
- Pocket 3: Kill or ignore Group 1. Eliminate the 3x Spider Drones and Krayek Sarpanti.
Loot + Salvage: [[http://evepraisal.com/e/15890239 ~24.6 Mil]]
Deletions:
===Group 1 (Auto-aggro): Scanner Outpost (18-23 km)===
4x Elite Frigates (Guardian Veteran) **Web/Scramble**
Shortly after you engage the frigates, the following ships appear, and auto-aggro:
5x Cruisers (Corelum Chief Guard/Safeguard) **Sensor Dampening**
===Group 2: Blasted Neon Sign (21-28km)===
4x Destroyers (Corelior Soldier/Trooper)
2x Cruisers (Corelum Chief Sentinel/Chief Infantry)
1x Battleship (Core Port Admiral/Commodore) **Trigger**
When you attack the battleship in this group, the following ships appear, and may aggro:
3x Elite Frigates (Guardian Veteran) **Web/Scramble**
===Group 3: Serpentis Storage Facility (31-36km)===
3x Battleships (Core Baron/Commodore)
===Group 4: Serpentis Prison (40-46km)===
4x Battleships (Core Baron/Commodore)
Attacking Group 1 aggroes Group 3 (and vice-versa).
Drones can be safely deployed as per normal, as long as Group 2 has been aggroed or eliminated.
===Group 1: Asteroid Mining Post (17-22km)===
2x Battlecruisers (Corelatis Wing Leader/Squad Leader)
3x Battleships (Core Port Admiral/Commodore)
===Group 2: Barren Asteroid (22-27km)===
3x Battleships (Core Baron/Commodore)
===Group 3: Hollow Asteroid (35-50km)===
2x Elite Frigates (Guardian Veteran) **Web/Scramble**
2x Destroyers (Corelior Infantry/Soldier)
3x Cruisers (Corelum Chief Spy/Chief Scout)
3x Battlecruisers (Corelatis Platoon Leader/Squad Leader)
Shortly after you start attacking this group (possibly when you eliminate the frigates and destroyers), the following ships arrive near the Asteroid Mining Post (Group 1's starting position), at approx. 30km (they don't appear to aggro until attacked):
3x Elite Frigates (Guardian Veteran) **Web/Scramble**
Groups 1, 2 can be attacked indepently without drawing pocket aggro.
Attacking Group 3 will aggro Group 4 (Krayak Sarpanti).
Attacking Group 4 will NOT aggro group 3.
===Group 1 (Auto-aggro): Beacon (2-20km)===
4x Destroyers (Corelior Infantry/Sentinel)
4x Battlecruisers (Corelatis Squad Leader/Platoon Leader)
===Group 2: Strange Rock Formation (20-30km)===
3x Cruisers (Corelum Chief Defender/Chief Protector)
3x Battleships (Core Rear Admiral/Commodore/Port Admiral)
===Group 3: Serpentis Storage Facility (25-30km)===
3x Battlecruisers (Corelatis Squad Leader/Platoon Leader)
2x Battleships (Core Admiral/Vice Admiral) **Damp (Core Vice Admiral)**
===Group 4: Serpentis Stronghold (45-65km)===
Triggered by first attack on Krayek Sarpanti:
3x Spider Drone I **Web/Scramble**
4x Elite Frigates (Guardian Veteran) **Web/Scramble**
4x Battlecruisers (Corelatis Squad Leader/Platoon Leader)
- To deploy drones safely to attack Group 1, you need to isolate Group 1 away from the neutral groups. To do this, distance your ship about 50km-80km from the closest neutral groups.
- Serpentis Stronghold structure has over 200 000 HP, does not have to be destroyed and drops nothing of value.
- Pocket 3: Kill/ignore Group 1. Eliminate the 3x Spider Drones and Krayek Sarpanti.
Loot + Salvage: ~24.6 Mil (http://evepraisal.com/e/15890239)


Revision [21647]

Edited on 2017-03-01 03:56:43 by JeanInkura [details]
Additions:
Each group can be attacked independently without drawing pocket aggro.
===Spawn ===
== Loot and Bounty==
Loot + Salvage: ~24.6 Mil (http://evepraisal.com/e/15890239)
Bounty: ~13.3 mil
Deletions:
Each group can be attacked indepently without drawing pocket aggro.


Revision [21646]

Edited on 2017-03-01 03:00:20 by JeanInkura [details]
Additions:
- **Delayed spawned groups may aggro and web drones.**
Deletions:
**Delayed spawned groups may aggro and web drones.**


Revision [21631]

Edited on 2017-02-26 21:38:28 by JeanInkura [tip details]
Additions:
Damage dealt: Thermal/ Kinetic
Recommended damage dealing: Kinetic/ Thermal
- Micro Jump Drive is recommended for last Room.
**Delayed spawned groups may aggro and web drones.**
No hostiles at initial gate.
- Serpentis Storage Facility drops NPC trade goods and Metal Scraps.
Deletions:
Damage dealt: TH/KI
Recommended damage dealing: Kin (best), Therm (secondary)
**Delayed spawned groups may aggro drones.**
No aggro at warp-in gate.


Revision [18908]

Edited on 2013-10-29 16:29:45 by EveSurvival [tip details]
Additions:
Video: [[http://www.youtube.com/watch?v=C1haMNaD7AU Machariel]], [[http://www.youtube.com/watch?v=g3ezMO8iyDg Sniper Maelstrom]]
Deletions:
Video: [[http://www.youtube.com/watch?v=pfeFCO1e9_c Machariel]]


Revision [18854]

Edited on 2013-09-18 09:08:09 by XeCara [tip details]
Additions:
Attacking Group 4 will NOT aggro group 3.


Revision [18718]

Edited on 2013-07-17 14:19:15 by EveSurvival [tip details]
Additions:
Video: [[http://www.youtube.com/watch?v=pfeFCO1e9_c Machariel]]


Revision [14213]

Edited on 2012-07-29 17:28:20 by DesmontMcCallock [tip details]
Additions:
===Group 1 (Auto-aggro): Scanner Outpost (18-23 km)===
===Group 2: Blasted Neon Sign (21-28km)===
===Group 3: Serpentis Storage Facility (31-36km)===
===Group 4: Serpentis Prison (40-46km)===
===Structures===
===Group 1: Asteroid Mining Post (17-22km)===
===Group 2: Barren Asteroid (22-27km)===
===Group 3: Hollow Asteroid (35-50km)===
====Pocket 3====
===Group 1 (Auto-aggro): Beacon (2-20km)===
===Group 2: Strange Rock Formation (20-30km)===
===Group 3: Serpentis Storage Facility (25-30km)===
===Group 4: Serpentis Stronghold (45-65km)===
==Tip==
==Structures==
==Blitz==
----
CategoryMissions
Deletions:
====Group 1 (Auto-aggro): Scanner Outpost (18-23 km)====
====Group 2: Blasted Neon Sign (21-28km)====
====Group 3: Serpentis Storage Facility (31-36km)====
====Group 4: Serpentis Prison (40-46km)====
====Structures====
====Group 1: Asteroid Mining Post (17-22km)====
====Group 2: Barren Asteroid (22-27km)====
====Group 3: Hollow Asteroid (35-50km)====
=====Pocket 3=====
====Group 1 (Auto-aggro): Beacon (2-20km)====
====Group 2: Strange Rock Formation (20-30km)====
====Group 3: Serpentis Storage Facility (25-30km)====
====Group 4: Serpentis Stronghold (45-65km)====
====Tip====
====Structures====
=====Blitz=====


Revision [9964]

Edited on 2012-04-13 17:27:47 by SturmWolke [removed video link]
Deletions:
Video: http://www.youtube.com/watch?v=D4phANsihQE - Paladin
http://www.youtube.com/watch?v=izLoc57JXKI - Machariel


Revision [9666]

Edited on 2012-01-27 03:06:24 by ShakeThat [removed video link]
Additions:
Damage dealt: TH/KI
Deletions:
Damage dealt: Kin/Therm


Revision [9660]

Edited on 2012-01-26 00:23:09 by ShakeThat [removed video link]
Additions:
**Delayed spawned groups may aggro drones.**


Revision [9657]

Edited on 2012-01-24 04:06:28 by ShakeThat [removed video link]
Additions:
Groups 1, 2 can be attacked indepently without drawing pocket aggro.
Deletions:
Groups 1, 2 & 3 can be attacked indepently without drawing pocket aggro.


Revision [8532]

Edited on 2011-05-13 09:19:18 by DamithdEstelas [Corrected initial ships pocket 3 group 4]
Deletions:
3x Spider Drone I


Revision [8531]

Edited on 2011-05-13 08:15:39 by DamithdEstelas [Substantial overhaul - changes over past year]
Additions:
Extras: Sensor dampening (Corelum Chief Safeguards, Core Vice Admiral)
No aggro at warp-in gate.
=====Pocket 1=====
====Group 1 (Auto-aggro): Scanner Outpost (18-23 km)====
===Spawn===
Shortly after you engage the frigates, the following ships appear, and auto-aggro:
====Group 2: Blasted Neon Sign (21-28km)====
1x Battleship (Core Port Admiral/Commodore) **Trigger**
===Spawn===
When you attack the battleship in this group, the following ships appear, and may aggro:
====Group 3: Serpentis Storage Facility (31-36km)====
====Group 4: Serpentis Prison (40-46km)====
====Structures====
=====Pocket 2=====
Group 2 can be attacked independently without drawing pocket aggro.
====Group 1: Asteroid Mining Post (17-22km)====
===Spawn===
Shortly after you start attacking this group, the following ships arrive, and auto-aggro:
====Group 2: Barren Asteroid (22-27km)====
====Group 3: Hollow Asteroid (35-50km)====
2x Destroyers (Corelior Infantry/Soldier)
===Spawn===
Shortly after you start attacking this group (possibly when you eliminate the frigates and destroyers), the following ships arrive near the Asteroid Mining Post (Group 1's starting position), at approx. 30km (they don't appear to aggro until attacked):
=====Pocket 3=====
Groups 1, 2 & 3 can be attacked indepently without drawing pocket aggro.
Attacking Group 3 will aggro Group 4 (Krayak Sarpanti).
====Group 1 (Auto-aggro): Beacon (2-20km)====
1x Battleship (Core Flotilla Admiral)
====Group 2: Strange Rock Formation (20-30km)====
====Group 3: Serpentis Storage Facility (25-30km)====
3x Battlecruisers (Corelatis Squad Leader/Platoon Leader)
2x Battleships (Core Admiral/Vice Admiral) **Damp (Core Vice Admiral)**
====Group 4: Serpentis Stronghold (45-65km)====
1x Battleship (Krayek Sarpanti) **Trigger**
===Spawn===
Triggered by first attack on Krayek Sarpanti:
3x Spider Drone I **Web/Scramble**
Continuing to attack Krayek Sarpanti will cause the rest of the spawn to appear:
====Tip====
====Structures====
=====Blitz=====
Deletions:
Extras: Sensor dampening (Corelum Chief Safeguards, Core Flotilla Admiral)
====Pocket 1====
No aggro at warp-in. (Gate)
===Group 1: Scanner Outpost (18-23 km)===
===Group 2: Blasted Neon Sign (21-28km)===
1x Battleship (Core Port Admiral/Commodore)
===Group 3: Serpentis Storage Facility (31-36km)===
===Group 4: Serpentis Prison (40-46km)===
==Structures==
====Pocket 2====
Group 2 can be attacked indepently without drawing pocket aggro.
===Group 1: Asteroid Mining Post (17-22km)===
===Group 2: Barren Asteroid (22-27km)===
===Group 3: Hollow Asteroid (35-50km)===
2x Destroyers (Corelior Soldier)
====Pocket 3====
Group 1 can be attacked and eliminated without drawing pocket aggro.
__DO NOT deploy drones to attack Group 1__. They will be attacked by the neutral groups which seem to have a 40-50km proximity aggro bubble for drones.
Group 2 & 3 can be attacked indepently without drawing pocket aggro.
Attacking Group 4 will aggro Group 3.
Drones can be safely deployed as per normal when attacking group 2, 3 & 4.
===Group 1 (Auto-aggro): Beacon (2-20km)===
7x Battlecruisers (Corelatis Squad Leader/Platoon Leader)
3x Battleships (Core Admiral/Rear Admiral/Vice Admiral)
===Group 2: Strange Rock Formation (20-30km)===
===Group 3: Serpentis Storage Facility (25-30km)===
4x Elite Frigates (Guardian Veteran)
===Group 4: Serpentis Stronghold (45-65km)===
1x Battleship (Krayek Sarpanti) **Triggers Spawn**
====Spawn====
Triggered by attacking Krayek Sarpanti
3x Spider Drone I
4x Elite Frigates (Guardian Veteran)
4x Battlecruisers (Corelatis Squad Leader)
The group of Spider Drone Is auto aggro, the remaining ships are passive.
==Tip==
==Structures==

==Blitz==


Revision [8360]

Edited on 2011-03-30 19:08:09 by AsCendancy [Substantial overhaul - changes over past year]
Additions:
http://www.youtube.com/watch?v=izLoc57JXKI - Machariel


Revision [8310]

Edited on 2011-03-20 02:41:31 by CypheredS [removed empty spawn section]
Deletions:
===Spawn===


Revision [8162]

Edited on 2011-02-27 02:52:38 by ProgHouseDJ [Info was incorrect on last spawn trigger]
Additions:
Triggered by attacking Krayek Sarpanti
Deletions:
Triggered by killing Krayek Sarpanti


Revision [7962]

Edited on 2011-02-09 06:07:37 by MithorKarez [Info was incorrect on last spawn trigger]
Additions:
Triggered by killing Krayek Sarpanti
3x Spider Drone I
The group of Spider Drone Is auto aggro, the remaining ships are passive.
Deletions:
Triggered by Killing Krayek Sarpanti
Spider Drone I aggro - the rest seem to be passive.
3x Spider Drone I (auto aggro)


Revision [7961]

Edited on 2011-02-09 06:06:12 by MithorKarez [Info was incorrect on last spawn trigger]
Additions:
- Serpentis Stronghold structure has over 200 000 HP, does not have to be destroyed and drops nothing of value.
Deletions:
- Serpentis Stronghold structure has over 200 000 HP


Revision [7881]

Edited on 2011-02-04 16:02:46 by AsCendancy [Info was incorrect on last spawn trigger]
Additions:
Video: http://www.youtube.com/watch?v=D4phANsihQE - Paladin


Revision [7658]

Edited on 2011-01-31 12:28:54 by HoshiIsamu [+CategoryLevel4]
Additions:
CategoryLevel4


Revision [7442]

Edited on 2011-01-29 11:01:13 by ChepeNolon [+CategoryLevel4]
Additions:
Recommended shipclass: Marauder, Battleship, Heavy Assault Cruiser
Deletions:
Recommended ships: Golem, Raven, Ishtar, Dominix, Megathron Navy Issue, Sleipnir, Cerberus


Revision [7286]

Edited on 2011-01-08 18:57:59 by CypheredS [fixes]
Additions:
======Serpentis Extravaganza, Level 4======
Recommended ships: Golem, Raven, Ishtar, Dominix, Megathron Navy Issue, Sleipnir, Cerberus
- Serpentis Stronghold structure has over 200 000 HP
Deletions:
don======Serpentis Extravaganza, Level 4======
Recommended ships: Golem, Raven, Ishtar, Dominix, Megathron Navy Issue, Sleipnir, Cerberus, Abaddon

- Serpentis Stronghold structure has over 200 000 HP, drops T1 modules.
- other drops scraps and goods


Revision [7274]

Edited on 2011-01-04 10:48:02 by RichardLOwens [other p3 ==Structures==]
Additions:
===Spawn===
- other drops scraps and goods


Revision [7273]

Edited on 2011-01-04 10:43:19 by RichardLOwens [====Spawn==== in p1]

No Differences

Revision [7263]

Edited on 2011-01-01 08:08:48 by RichardLOwens [Serpentis Stronghold drops T1 modules]
Additions:
- Serpentis Stronghold structure has over 200 000 HP, drops T1 modules.
Deletions:
- Serpentis Stronghold structure has over 200 000 HP.


Revision [7239]

Edited on 2010-12-25 18:22:41 by DeathPerfect [Added Abaddon]
Additions:
don======Serpentis Extravaganza, Level 4======
Recommended ships: Golem, Raven, Ishtar, Dominix, Megathron Navy Issue, Sleipnir, Cerberus, Abaddon
Deletions:
======Serpentis Extravaganza, Level 4======
Recommended ships: Golem, Raven, Ishtar, Dominix, Megathron Navy Issue, Sleipnir, Cerberus


Revision [7176]

Edited on 2010-12-12 14:31:40 by Katalina1 [added Gate]
Additions:
No aggro at warp-in. (Gate)


Revision [6970]

Edited on 2010-09-22 01:11:34 by LamTek [added Gate]
Additions:
Deletions:
- Serpentis Stronghold drops T1 modules.


Revision [6786]

Edited on 2010-08-05 16:16:03 by TisiPhone [added spawn to Pocket 3]
Additions:
1x Battleship (Krayek Sarpanti) **Triggers Spawn**
====Spawn====
Triggered by Killing Krayek Sarpanti
Spider Drone I aggro - the rest seem to be passive.
3x Spider Drone I (auto aggro)
4x Battlecruisers (Corelatis Squad Leader)
Deletions:
1x Battleship (Krayek Sarpanti)


Revision [3641]

Edited on 2009-02-14 20:32:06 by HummDrumm [Added Cerberus to Recomended Ships]
Additions:
Recommended ships: Golem, Raven, Ishtar, Dominix, Megathron Navy Issue, Sleipnir, Cerberus
Deletions:
Recommended ships: Golem, Raven, Ishtar, Dominix, Megathron Navy Issue, Sleipnir


Revision [3521]

Edited on 2009-01-30 13:29:01 by EveChaimera [Added Golem to recommended ships and added tip concerning Serpentis Stronghold structure]
Additions:
Recommended ships: Golem, Raven, Ishtar, Dominix, Megathron Navy Issue, Sleipnir
- Serpentis Stronghold structure has over 200 000 HP.
Deletions:
Recommended ships: Raven, Ishtar, Dominix, Megathron Navy Issue, Sleipnir


Revision [2254]

Edited on 2008-09-18 02:05:05 by SturmWolke [mission completion trigger update & minor reword for clarity]
Additions:
Extras: Sensor dampening (Corelum Chief Safeguards, Core Flotilla Admiral)
Drones can be safely deployed as per normal, as long as Group 2 has been aggroed or eliminated.
__DO NOT deploy drones to attack Group 1__. They will be attacked by the neutral groups which seem to have a 40-50km proximity aggro bubble for drones.
- To deploy drones safely to attack Group 1, you need to isolate Group 1 away from the neutral groups. To do this, distance your ship about 50km-80km from the closest neutral groups.
- Mission is flagged completed after you have killed the 3x Spider Drones and Krayek Sarpanti.
- Pocket 3: Kill/ignore Group 1. Eliminate the 3x Spider Drones and Krayek Sarpanti.
Deletions:
Extras: Sensor dampening Corelum Chief Safeguards, Core Flotilla Admiral
__DO NOT deploy drones to attack Group 1 within 40km range from the neutral groups__. They will be targetted and attacked.
- To deploy drones safely to attack Group 1, you need to move away from the neutral group's proximity aggro bubble. Recommended range 50km-80km away.
- Mission is flagged completed after you have killed Krayek Sarpanti.
- Pocket 3: Kill/ignore Group 1. Eliminate Krayek Sarpanti.


Revision [2017]

Edited on 2008-08-23 14:06:33 by KhurI [mission completion trigger update & minor reword for clarity]
Additions:
Recommended ships: Raven, Ishtar, Dominix, Megathron Navy Issue, Sleipnir
Deletions:
Recommended ships: Raven, Ishtar, Dominix, Megathron Navy Issue


Revision [1784]

Edited on 2008-07-24 20:03:44 by SturmWolke [updated & standardized]
Additions:
======Serpentis Extravaganza, Level 4======
Damage dealt: Kin/Therm
Web/scramble: Elite frigates (Guardian Veteran), Spider Drones
Extras: Sensor dampening Corelum Chief Safeguards, Core Flotilla Admiral
Recommended damage dealing: Kin (best), Therm (secondary)
Recommended ships: Raven, Ishtar, Dominix, Megathron Navy Issue
====Pocket 1====
No aggro at warp-in.
Each group can be attacked indepently without drawing pocket aggro.
Drones can be safely deployed as per normal.
The warp gate will be locked until you have eliminated all hostile ships.
===Group 1: Scanner Outpost (18-23 km)===
4x Elite Frigates (Guardian Veteran) **Web/Scramble**
5x Cruisers (Corelum Chief Guard/Safeguard) **Sensor Dampening**
===Group 2: Blasted Neon Sign (21-28km)===
3x Elite Frigates (Guardian Veteran) **Web/Scramble**
4x Destroyers (Corelior Soldier/Trooper)
2x Cruisers (Corelum Chief Sentinel/Chief Infantry)
1x Battleship (Core Port Admiral/Commodore)
===Group 3: Serpentis Storage Facility (31-36km)===
3x Battleships (Core Baron/Commodore)
===Group 4: Serpentis Prison (40-46km)===
4x Battleships (Core Baron/Commodore)
2x Serpentis Personnel Transport
- Serpentis Storage Facility drops NPC trade goods.
- Serpentis Prison drops NPC passengers.
====Pocket 2====
No aggro at warp-in.
Group 2 can be attacked indepently without drawing pocket aggro.
Attacking Group 1 aggroes Group 3 (and vice-versa).
Drones can be safely deployed as per normal.
The warp gate will be locked until you have eliminated all hostile ships.
===Group 1: Asteroid Mining Post (17-22km)===
2x Battlecruisers (Corelatis Wing Leader/Squad Leader)
3x Battleships (Core Port Admiral/Commodore)
===Group 2: Barren Asteroid (22-27km)===
3x Elite Frigates (Guardian Veteran) **Web/Scramble**
3x Battleships (Core Baron/Commodore)
===Group 3: Hollow Asteroid (35-50km)===
2x Elite Frigates (Guardian Veteran) **Web/Scramble**
3x Cruisers (Corelum Chief Spy/Chief Scout)
3x Battlecruisers (Corelatis Platoon Leader/Squad Leader)
====Pocket 3====
Auto aggro from Group 1 at warp-in.
Group 1 can be attacked and eliminated without drawing pocket aggro.
__DO NOT deploy drones to attack Group 1 within 40km range from the neutral groups__. They will be targetted and attacked.
Group 2 & 3 can be attacked indepently without drawing pocket aggro.
Attacking Group 4 will aggro Group 3.
Drones can be safely deployed as per normal when attacking group 2, 3 & 4.
===Group 1 (Auto-aggro): Beacon (2-20km)===
4x Destroyers (Corelior Infantry/Sentinel)
7x Battlecruisers (Corelatis Squad Leader/Platoon Leader)
3x Battleships (Core Admiral/Rear Admiral/Vice Admiral)
===Group 2: Strange Rock Formation (20-30km)===
3x Cruisers (Corelum Chief Defender/Chief Protector)
3x Battleships (Core Rear Admiral/Commodore/Port Admiral)
===Group 3: Serpentis Storage Facility (25-30km)===
4x Elite Frigates (Guardian Veteran)
4x Battlecruisers (Corelatis Squad Leader/Platoon Leader)
===Group 4: Serpentis Stronghold (45-65km)===
2x Serpentis Heavy Missile Battery
3x Spider Drone I
1x Battleship (Krayek Sarpanti)
==Tip==
- To deploy drones safely to attack Group 1, you need to move away from the neutral group's proximity aggro bubble. Recommended range 50km-80km away.
- Mission is flagged completed after you have killed Krayek Sarpanti.
- Serpentis Storage Facility drops NPC trade goods.
- Serpentis Stronghold drops T1 modules.
==Blitz==
- Pocket 1: Eliminate all ships to unlock the warp gate.
- Pocket 2: Eliminate all ships to unlock the warp gate.
- Pocket 3: Kill/ignore Group 1. Eliminate Krayek Sarpanti.
Deletions:
======Serpentis Extravaganza, level 4======
Damage dealt: Therm, Kinetic
Extras: dampening from Chief Safeguards, Core Flotilla Admiral
Web/scramble: Guardian Veterans, Spider Drones web
Recommended damage dealing: Kinetic
Recommended ships: Ishtar, Dominix, Megathron Navy Issue
====Pocket 1:====
No initial aggro from any group, aggroing one group does not aggro others.
===Group 1:===
(22 km)
4x Cruisers:
~1x Corelum Chief Guard
~3x Corelum Chief Safeguard
4x Frigates (Guardian Veteran)
===Group 2:===
(24-25km)
2x Cruisers (Corelum Chief Sentinel, Corelum Chief Infantry)
4x Destroyer
~1x Corelior Soldier
~3x Corelior Trooper
3x Figates (Guardian Veteran)
===Group 3:===
3x Battleships:
~1x Core Baron
~2x Core Comodore
===Group 4:===
2x Transport
4x Battleships:
~2x Core Baron
~2x Core Commodore
The Serpentis Bunker drop some tradegoods and the serpentis Prision some prisioners.
====Pocket 2:====
No aggro.
===Group 1:===
(25 km)
3x Battleships:
~1x Core Commodore
~2x Core Baron
3x Frigates (Guardian Veteran)
===Group 2:===
(22km - attacking causes Group 3 aggro)
3x Battleships:
~1x Core Port Admiral
~2x Core Commodore
2x Battlecruisers (Corelatis Wing Leader, Corelatis Squad Leader)
===Group 3:===
(30-50km)
2x Battlecruisers (Corelatis Platoon Leader, Corelatis Squad Leader)
3x Cruisers:
~1x Corelum Chief Spy
~2x Corelum Chief scout
2x Frigates (Guardian Veteran)
====Pocket 3:====
The JIP is camped by a BS plus cruisers and some frigates (You warp right into the blob). No web/scrambling ones. Groups.
Almost a dozen BS, even more Cruisers/Battlecruisers, frigates,destroyers, some Spider drones.
===Group 1===
(JIP camp)
===Group 2===
(aggro on JIP, ~40km)
3x Battleruisers (Corelatis Platoon Leader)
===Group 3===
(aggro on jip, ~40km)
2x Battleships (Core Admiral)
+Other Groups
RMR Tip: Move AWAY from the structures before you start shooting at things, especially before releasing drones. As there are no webbers in the initial group, this should be no problem. If you fail to do this, you will aggro the entire DS-pocket. There are one group with webbing intys, and one group with 3x spider drone I's.
==Blitz: ==
In the last pocket, you can get away just killing Sarpanti and his spider drones.
Serpentis stronghold drops a can with a few random modules. Mostly t1 and named.
----
CategoryNeedInfo Huge cleanup needed


Revision [1203]

Edited on 2008-06-16 13:21:23 by XoddHil [infos, groups, bit of cleanup]
Additions:
Extras: dampening from Chief Safeguards, Core Flotilla Admiral
Web/scramble: Guardian Veterans, Spider Drones web
No initial aggro from any group, aggroing one group does not aggro others.
===Group 1:===
(22 km)
4x Cruisers:
~1x Corelum Chief Guard
~3x Corelum Chief Safeguard
4x Frigates (Guardian Veteran)
===Group 2:===
(24-25km)
1x Battleship (Core Port Admiral)
2x Cruisers (Corelum Chief Sentinel, Corelum Chief Infantry)
4x Destroyer
~1x Corelior Soldier
~3x Corelior Trooper
3x Figates (Guardian Veteran)
===Group 3:===
3x Battleships:
~1x Core Baron
~2x Core Comodore
2x Battlecruisers (Corelatis Platoon Leader)
===Group 4:===
2x Transport
4x Battleships:
~2x Core Baron
~2x Core Commodore
==Structures==
The Serpentis Bunker drop some tradegoods and the serpentis Prision some prisioners.
No aggro.
===Group 1:===
(25 km)
3x Battleships:
~1x Core Commodore
~2x Core Baron
3x Frigates (Guardian Veteran)
===Group 2:===
(22km - attacking causes Group 3 aggro)
3x Battleships:
~1x Core Port Admiral
~2x Core Commodore
2x Battlecruisers (Corelatis Wing Leader, Corelatis Squad Leader)
===Group 3:===
(30-50km)
1x Battleship (Core Port Admiral)
2x Battlecruisers (Corelatis Platoon Leader, Corelatis Squad Leader)
3x Cruisers:
~1x Corelum Chief Spy
~2x Corelum Chief scout
2x Destroyers (Corelior Soldier)
2x Frigates (Guardian Veteran)
Almost a dozen BS, even more Cruisers/Battlecruisers, frigates,destroyers, some Spider drones.
===Group 1===
(JIP camp)
===Group 2===
(aggro on JIP, ~40km)
3x Battleruisers (Corelatis Platoon Leader)
===Group 3===
(aggro on jip, ~40km)
2x Battleships (Core Admiral)
+Other Groups
Deletions:
You land at the gate. Groups. Aggro from a nearby group if you try to move. No BS in that group, but webbers.
Tip: The Serpentis Bunker drop some tradegoods and the serpentis Prision some prisioners.
No aggro. Easy to get to a good position. Groups.


Revision [1029]

Edited on 2008-06-07 09:47:29 by ChepeNolon [Small cleanup]
Additions:
==Blitz: ==
In the last pocket, you can get away just killing Sarpanti and his spider drones.
Deletions:
Blitz: In the last pocket, you can get away just killing Sarpanti and his spider drones.


Revision [896]

The oldest known version of this page was created on 2008-05-31 20:48:42 by MariaEpiconthe [Small cleanup]
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