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======Silence The Informant, Level 4======

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Faction: Drones, Mercenaries
Mission type: Encounter
Space type: Deadspace with Acceleration Gate
Damage dealt: Th=45.06%, Kn=28.87%, Em=16.8%, Ex=9.2%
Web/Scramble: Mercenary Wingman, Spider Drones. **Many webbers (6 to 8) in second room**
Extras: NA
Recommended damage dealing: Therm/Kin
Recommended ships: Raven, CNR, Golem, Drake, Domi, Sleipnir
Video: [[ Navy Raven]][[ Tengu]][[ Raven]][[ CNR]]

No Hostiles at Initial Gate.

====Pocket 1 (Drones)====

Auto-aggro from the Sentry Towers in Group 1 upon warp-in. Group 4 will show up several seconds after warp-in.

Note (for people with terrible tank): The constant fire from the sentry towers will erode even the heartiest of shields.

__Attacking any of the sentry towers of Group 1 will aggro the entire pocket (this can be used to get the attention of group 3 without having to fly closer to them).__

Group 2 & 4 can be attacked independently without drawing pocket aggro.
Watch out for drone aggro. You can deploy drones normally, but watch out if you have them set to aggressive. They may attack Group 1 and cause (unwanted) full aggro.

{{image url="" title="Silence The Informant (Pocket 1)" alt="Pocket 1 initial groups at warp-in"}}

===Group 1 (Auto-aggro): (50-90km)===
2x Tower Sentry Drone II

===Group 2: (50km)===
2x Battleships (Elite Drone Parasite)

===Group 3: (75-90km)===
6x Cruisers/Battlecruisers (Disintegrator Alvum/Enforcer/Striker Alvatis)

===Group 4 : (50-60km)===
3x Battleships (Elite Drone Parasite)

- Elite Drone Parasite battleships will deal heavy Thermal/Kin damage.
- Recommended order for elimination : Group 2, Group 4, Group 3 and finally Group 1.
- Recommend therm dmg here (or kinetic if you have bonus).
- The sentry towers do not have to be destroyed to be able to use the gate.

===Ships detail:===
||(x:2;y:2) |=|(y:2){text-align:center}Orbit|=|(y:2)Max.""<br/>""Velocity|=|(y:2)Shield""<br/>""(HP)|=|(y:2)Armor""<br/>""(HP)
|=|(x:4){border-left-width:3px}Shield Resistances (%)|=|(x:4){border-left-width:3px}Armor Resistances (%)|=|(x:4){border-left-width:3px;text-align:center}DPS (HP/s)||
||5x||[[ Elite Drone Parasite]]||40,000m||250m/s||3,000||5,500
||6x||[[ Disintegrator Alvum]]||3,250m||450m/s||1,500||600
||2x||[[ Tower Sentry Drone II]]||-||-||500||1,600
|=|(x:2) 13 total ships|=|(x:2) Averages/Totals||25,000||34,300

====Pocket 2 (Mercenaries)====

Auto-aggro from Group 1 upon warp-in. This group can be eliminated safely without drawing aggro from the entire pocket.

Groups 2 and 3 will show up several seconds after warp-in.
There does not appear to be any proximity aggro for Group 2 as you sit close next to the warp gate.

{{image url="" title="Silence The Informant (Pocket 2)" alt="Pocket 2 Initial Group At Warp-In."}}

===Group 1 (Auto-aggro): (50-60km)===
2x Frigates (Spider Drone I) **Web**
3x Elite Frigates (Mercenary Wingman) **Web/Scramble**
5x Cruisers (Mercenary Commander)

===Group 2: Acceleration Gate (8-10km)===
4x Elite Frigates (Mercenary Wingman) **Web/Scramble**
4x Cruisers (Mercenary Commander)
1x Battleship (Mercenary Overlord)

===Group 3: Asteroid Mining Post (55-60km)===
2x Frigates (Spider Drone I) **Web**
1x Battleship (Mercenary Overlord - Jericho Tezmar)
1x Battleship (Mercenary Overlord - Roranok Nesmyrthas)

===Group 4: Ruined Stargate (75-80km)===
6x Cruisers (Mercenary Commander)
1x Battleship (Mercenary Overlord - Yarl Uzbeki)

- Recommended order for elimination : Group 1, Group 2, Group 3 and finally Group 4.
- Recommended damage is therm (kin if you have bonus)

===Ships detail:===
||(x:2;y:2) |=|(y:2){text-align:center}Orbit|=|(y:2)Max.""<br/>""Velocity|=|(y:2)Shield""<br/>""(HP)|=|(y:2)Armor""<br/>""(HP)
|=|(x:4){border-left-width:3px}Shield Resistances (%)|=|(x:4){border-left-width:3px}Armor Resistances (%)|=|(x:4){border-left-width:3px;text-align:center}DPS (HP/s)||
||4x||[[ Spider Drone]]||7,500m||3,000m/s||450||250
||7x||[[ Mercenary Wingman]]||8,500m||900m/s||325||325
||15x||[[ Mercenary Commander]]||15,000m||400m/s||1,200||1,800
||4x||[[ Mercenary Overlord]]||3,500m||400m/s||3,975||3,500
|=|(x:2) 30 total ships|=|(x:2) Averages/Totals||25,800||44,300

====Pocket 3 (Ex-Elite Secret Agent)====

Auto-aggro from Group 1 sentries upon warp-in. Some sentries at over 100km will not aggro until you approach to 99km or below.
Attacking any of the sentries will aggro the lone cruiser.

{{image url="" title="Silence The Informant (Pocket 3)" alt="Pocket 3 Initial Group At Warp-In."}}

===Group 1 (Auto-aggro): (60-100km)===
3x Tower Sentry Drone II
5x Tower Sentry Drone III

===Group 2: (75km)===
1x Cruiser (Ex-Elite Secret Agent - Kioran Jeraulek)

- Therm damage recommended.
- The mission is flagged completed once you've killed the named Ex-Elite Secret Agent.
- The Road House structure drops very few T1 modules and has low hitpoints.

- There is no blitz, you have to kill everything in Pocket 1 & 2 to get to Pocket 3.
- Pocket 3: Snipe and kill the lone cruiser. Warp out.

Full Clear: 6,144,688 ISK

Loot + Salvage: ~48.7 mil (including 5 Elite Drone AI,

- Sentries may drop ammo.
- Roadhouse drops random T1 loot.

In ""Pocket 2"" are 4 Roids of 1200 units of Veldspar each (4800 units total) 56 KM to 90 KM from the entry.

===Ships detail:===
||(x:2;y:2) |=|(y:2){text-align:center}Orbit|=|(y:2)Max.""<br/>""Velocity|=|(y:2)Shield""<br/>""(HP)|=|(y:2)Armor""<br/>""(HP)
|=|(x:4){border-left-width:3px}Shield Resistances (%)|=|(x:4){border-left-width:3px}Armor Resistances (%)|=|(x:4){border-left-width:3px;text-align:center}DPS (HP/s)||
||3x||[[ Tower Sentry Drone II]]||-||-||500||1,600
||5x||[[ Tower Sentry Drone III]]||-||-||1,000||3,200
||1x||[[ Ex-Elite Service Agent]]||5,000m||400m/s||2,250||2,000
|=|(x:2) 9 total ships|=|(x:2) Averages/Totals||8,750||22,800

R and L Electronics has a IC7100
ICOM IC7100, IC-7100 , HF/6m/2m/70cm MOBILE XCVR
RandL has link to Manufacturer info on the IC7100 here.
R&L has a link to the Eham review on the IC7100 here.
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