Revision [18197]

Last edited on 2012-11-26 12:55:00 by DoreathAchtai
Additions:
**Note:**
- Drones might be aggroed. Pocket aggro can be managed by attacking the correct NPC groups.
- Acceleration Gate is 58km from warp-in. Fitting an afterburner is recommended.
Deletions:
Note: Drones might be aggroed. Pocket aggro can be managed by attacking the correct NPC groups.


Revision [14227]

Edited on 2012-07-29 17:31:13 by DesmontMcCallock

No differences.

Revision [12040]

Edited on 2012-07-24 11:01:53 by DesmontMcCallock
Additions:
- Faster blitz: In pocket 2 fly towards group 4. You will be proximity aggroed by group 3 and can then take them out without drawing aggro from other groups.
----
CategoryMissions
Deletions:
*Faster blitz: In pocket 2 fly towards group 4. You will be proximity aggroed by group 3 and can then take them out without drawing aggro from other groups.


Revision [10468]

Edited on 2012-07-11 13:43:50 by DesmontMcCallock
Additions:
CategoryLevel4


Revision [10303]

Edited on 2012-06-25 19:58:40 by DiscoBandit [faster blitz]
Additions:
*Faster blitz: In pocket 2 fly towards group 4. You will be proximity aggroed by group 3 and can then take them out without drawing aggro from other groups.


Revision [10125]

Edited on 2012-05-09 14:55:32 by CorianTeranos
Additions:
**Note:** You can Eiminate both groups 4 and 1 without drawing pocket agro but it gets a bit complicated. you need to fly your ship off to the side putting the station ruins between your ship and groups 1 2 and 3. after your within range eliminate group 4 this will draw group 1 agro. if you wait for a few minuts after destroying group 4 you will notice that group 1 will be stuck in the station ruins unable to get close to you. additionally they will have drifted out of agro range of the other 2 pockets. at this point it should be safe to eliminate group 1 without 2 and 3 agroing you.
Deletions:
**Note:** You can Eiminate both groups 4 and 1 without drawing pocket agro but it gets a bit complicated. you need to fly your ship off to the side putting the station ruins between your ship and groups 1 2 and 3. after your within range eliminate group 4 this will draw group 1 agro. if you wait for a few minuts after destroying group 4 you will notice that group 1 will be stuck in the station ruins unable to get close yo you. additionally they will have drifted out of agro range of the other 2 pockets. at this point it should be safe to eliminate group 1 without 2 and 3 agroing you.


Revision [10124]

Edited on 2012-05-09 14:36:36 by CorianTeranos
Additions:
**Note:** You can Eiminate both groups 4 and 1 without drawing pocket agro but it gets a bit complicated. you need to fly your ship off to the side putting the station ruins between your ship and groups 1 2 and 3. after your within range eliminate group 4 this will draw group 1 agro. if you wait for a few minuts after destroying group 4 you will notice that group 1 will be stuck in the station ruins unable to get close yo you. additionally they will have drifted out of agro range of the other 2 pockets. at this point it should be safe to eliminate group 1 without 2 and 3 agroing you.
Deletions:
**Note:** You can Eiminate both groups 4 and 1 without drawing pocket agro but it gets a bit complicated. you need to fly your ship off to the side putting the station ruins between your ship and groups 1 2 and 3. after your within range eliminate group 4 this will draw group 1 agro. if you wait for a few minuts after destroying group you will notice that group 1 will be stuck in the station ruins unable to get close yo you. additionally they will have drifted out of agro range of the other 2 pockets. at this point it should be safe to eliminate group 1 without 2 and 3 agroing you.


Revision [10123]

Edited on 2012-05-09 14:35:09 by CorianTeranos
Additions:
**Note:** You can Eiminate both groups 4 and 1 without drawing pocket agro but it gets a bit complicated. you need to fly your ship off to the side putting the station ruins between your ship and groups 1 2 and 3. after your within range eliminate group 4 this will draw group 1 agro. if you wait for a few minuts after destroying group you will notice that group 1 will be stuck in the station ruins unable to get close yo you. additionally they will have drifted out of agro range of the other 2 pockets. at this point it should be safe to eliminate group 1 without 2 and 3 agroing you.


Revision [9554]

Edited on 2011-12-15 00:30:41 by SeieiHana
Additions:
==Bounty==
7,327,443.00


Revision [8593]

Edited on 2011-05-23 02:22:47 by LeslieTurkish [added a note to pocket 1]
Additions:
**Note:** Attacking Group 4 may only aggro Group 1. I'm not sure it always works.


Revision [8537]

Edited on 2011-05-14 03:37:33 by DrRoic [corrected blitz acc to comments]
Additions:
- The mission is flagged completed once you’ve killed off ALL __Blood Raider Personnel Transport__ and group 3 of pocket 2.
Warp to second pocket, kill the Personnel Transports and Group 3.
Either run to a Personnel transport, and loot the 10 militants inside, or if you have militants already, just use those.
Deletions:
- The mission is flagged completed once you’ve killed off ALL __Blood Raider Personnel Transport__.
Warp to second pocket, kill the Personnel Transports
Either run to a Personnel transport, and loot the 10 militants inside, or if you have militants already, just use those


Revision [8343]

Edited on 2011-03-25 17:10:39 by KhanaLoaris
Additions:
Recommended ship classes: Battleship, Command Ship, HAC
Deletions:
Recommended ships: Raven, CNR, Dominix, Drake, Cerberus


Revision [7280]

Edited on 2011-01-06 16:34:52 by AsCendancy
Deletions:
Video - http://www.youtube.com/watch?v=qPAHdJd41hc - Nightmare


Revision [7279]

Edited on 2011-01-06 16:34:18 by AsCendancy
Additions:
Video - http://www.youtube.com/watch?v=qPAHdJd41hc - Nightmare


Revision [4339]

Edited on 2009-05-27 15:55:55 by GouvViki [Updated Group 4 in Pocket 1]
Additions:
3x Cruisers (Corpum Sage/Shadow Sage)
Deletions:
6x Frigates (Corpii Raider/Upholder/Herald)


Revision [4201]

Edited on 2009-05-04 11:35:18 by AevumDecessus [NOS information on ships added]
Additions:
2x Cruisers (Corpum Arch Sage/Arch Priest)**NOS (Sage)**
3x Cruisers (Corpum Arch Priest/Arch Sage)**NOS (Sage)**
Deletions:
2x Cruisers (Corpum Arch Sage/Arch Priest)
3x Cruisers (Corpum Arch Priest/Arch Sage)


Revision [4200]

Edited on 2009-05-04 11:26:04 by AevumDecessus [Added in gate and blitz information]
Additions:
Gate is locked until all enemies destroyed
==Blitz==
Kill all ships in the first pocket
Warp to second pocket, kill the Personnel Transports
Either run to a Personnel transport, and loot the 10 militants inside, or if you have militants already, just use those


Revision [4013]

Edited on 2009-03-27 18:48:23 by AevumDecessus [mission has changed, group 2 in 2nd pocket aggroes group 3 now, this was confirmed]
Additions:
- NO pocket aggro when either Group 1 is attacked. Eliminate them first to prevent from being swamped with too many ships.
- Aggro for Group 2 & 3 are tied with each other. Attacking either will aggro the other
Deletions:
- NO pocket aggro when either Group 1 OR 2 are attacked. Eliminate them first to prevent from being swamped with too many ships.
- Aggro for Group 3 & 4 are tied with each other. Attacking either will aggro the other.


Revision [4012]

Edited on 2009-03-27 18:40:11 by AevumDecessus [changed drone aggro in first pocket]
Additions:
Note: Drones might be aggroed. Pocket aggro can be managed by attacking the correct NPC groups.
Deletions:
Note: No drones aggro. Pocket aggro can be managed by attacking the correct NPC groups.


Revision [3089]

The oldest known version of this page was created on 2008-12-04 09:21:48 by OrionStar [Page created.]
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