Revision [18197]
Last edited on 2012-11-26 12:55:00 by DoreathAchtaiAdditions:
**Note:**
- Drones might be aggroed. Pocket aggro can be managed by attacking the correct NPC groups.
- Acceleration Gate is 58km from warp-in. Fitting an afterburner is recommended.
- Drones might be aggroed. Pocket aggro can be managed by attacking the correct NPC groups.
- Acceleration Gate is 58km from warp-in. Fitting an afterburner is recommended.
Deletions:
Revision [14227]
Edited on 2012-07-29 17:31:13 by DesmontMcCallockNo differences.
Revision [12040]
Edited on 2012-07-24 11:01:53 by DesmontMcCallockAdditions:
- Faster blitz: In pocket 2 fly towards group 4. You will be proximity aggroed by group 3 and can then take them out without drawing aggro from other groups.
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CategoryMissions
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CategoryMissions
Deletions:
Revision [10468]
Edited on 2012-07-11 13:43:50 by DesmontMcCallockAdditions:
CategoryLevel4
Additions:
*Faster blitz: In pocket 2 fly towards group 4. You will be proximity aggroed by group 3 and can then take them out without drawing aggro from other groups.
Revision [10125]
Edited on 2012-05-09 14:55:32 by CorianTeranosAdditions:
**Note:** You can Eiminate both groups 4 and 1 without drawing pocket agro but it gets a bit complicated. you need to fly your ship off to the side putting the station ruins between your ship and groups 1 2 and 3. after your within range eliminate group 4 this will draw group 1 agro. if you wait for a few minuts after destroying group 4 you will notice that group 1 will be stuck in the station ruins unable to get close to you. additionally they will have drifted out of agro range of the other 2 pockets. at this point it should be safe to eliminate group 1 without 2 and 3 agroing you.
Deletions:
Revision [10124]
Edited on 2012-05-09 14:36:36 by CorianTeranosAdditions:
**Note:** You can Eiminate both groups 4 and 1 without drawing pocket agro but it gets a bit complicated. you need to fly your ship off to the side putting the station ruins between your ship and groups 1 2 and 3. after your within range eliminate group 4 this will draw group 1 agro. if you wait for a few minuts after destroying group 4 you will notice that group 1 will be stuck in the station ruins unable to get close yo you. additionally they will have drifted out of agro range of the other 2 pockets. at this point it should be safe to eliminate group 1 without 2 and 3 agroing you.
Deletions:
Revision [10123]
Edited on 2012-05-09 14:35:09 by CorianTeranosAdditions:
**Note:** You can Eiminate both groups 4 and 1 without drawing pocket agro but it gets a bit complicated. you need to fly your ship off to the side putting the station ruins between your ship and groups 1 2 and 3. after your within range eliminate group 4 this will draw group 1 agro. if you wait for a few minuts after destroying group you will notice that group 1 will be stuck in the station ruins unable to get close yo you. additionally they will have drifted out of agro range of the other 2 pockets. at this point it should be safe to eliminate group 1 without 2 and 3 agroing you.
Revision [9554]
Edited on 2011-12-15 00:30:41 by SeieiHanaAdditions:
==Bounty==
7,327,443.00
7,327,443.00
Additions:
**Note:** Attacking Group 4 may only aggro Group 1. I'm not sure it always works.
Additions:
- The mission is flagged completed once you’ve killed off ALL __Blood Raider Personnel Transport__ and group 3 of pocket 2.
Warp to second pocket, kill the Personnel Transports and Group 3.
Either run to a Personnel transport, and loot the 10 militants inside, or if you have militants already, just use those.
Warp to second pocket, kill the Personnel Transports and Group 3.
Either run to a Personnel transport, and loot the 10 militants inside, or if you have militants already, just use those.
Deletions:
Warp to second pocket, kill the Personnel Transports
Either run to a Personnel transport, and loot the 10 militants inside, or if you have militants already, just use those
Revision [8343]
Edited on 2011-03-25 17:10:39 by KhanaLoarisAdditions:
Recommended ship classes: Battleship, Command Ship, HAC
Deletions:
Revision [7280]
Edited on 2011-01-06 16:34:52 by AsCendancyDeletions:
Revision [7279]
Edited on 2011-01-06 16:34:18 by AsCendancyAdditions:
Video - http://www.youtube.com/watch?v=qPAHdJd41hc - Nightmare
Additions:
3x Cruisers (Corpum Sage/Shadow Sage)
Deletions:
Additions:
2x Cruisers (Corpum Arch Sage/Arch Priest)**NOS (Sage)**
3x Cruisers (Corpum Arch Priest/Arch Sage)**NOS (Sage)**
3x Cruisers (Corpum Arch Priest/Arch Sage)**NOS (Sage)**
Deletions:
3x Cruisers (Corpum Arch Priest/Arch Sage)
Revision [4200]
Edited on 2009-05-04 11:26:04 by AevumDecessus [Added in gate and blitz information]Additions:
Gate is locked until all enemies destroyed
==Blitz==
Kill all ships in the first pocket
Warp to second pocket, kill the Personnel Transports
Either run to a Personnel transport, and loot the 10 militants inside, or if you have militants already, just use those
==Blitz==
Kill all ships in the first pocket
Warp to second pocket, kill the Personnel Transports
Either run to a Personnel transport, and loot the 10 militants inside, or if you have militants already, just use those
Revision [4013]
Edited on 2009-03-27 18:48:23 by AevumDecessus [mission has changed, group 2 in 2nd pocket aggroes group 3 now, this was confirmed]Additions:
- NO pocket aggro when either Group 1 is attacked. Eliminate them first to prevent from being swamped with too many ships.
- Aggro for Group 2 & 3 are tied with each other. Attacking either will aggro the other
- Aggro for Group 2 & 3 are tied with each other. Attacking either will aggro the other
Deletions:
- Aggro for Group 3 & 4 are tied with each other. Attacking either will aggro the other.
Revision [4012]
Edited on 2009-03-27 18:40:11 by AevumDecessus [changed drone aggro in first pocket]Additions:
Note: Drones might be aggroed. Pocket aggro can be managed by attacking the correct NPC groups.