Revision history for Syndication4p2


Revision [22757]

Last edited on 2023-04-22 11:28:49 by Dark_Missioner [refined damage dealt Mission 11]
Additions:
Damage dealt: Kin/Therm (Syndicate), some Exp/Kin (Pator 6)
1x Syndicate Veteran Battleship (Independent Veteran Dominix/Hyperion) **(Trigger)**
Deletions:
Damage dealt: Kin/Therm
1x Syndicate Veteran Battleship (Independent Veteran Dominix) **(Trigger)**


Revision [22756]

Edited on 2023-04-22 10:37:45 by Dark_Missioner [refined damage dealt Mission 11]
Additions:
Split aggro is possible.


Revision [22755]

Edited on 2023-04-21 12:02:32 by Dark_Missioner [added warning about drone aggro on Mission 10]
Additions:
Watch out for your drones, NPC may target those first even if group should be neutral.


Revision [22754]

Edited on 2023-04-18 11:39:47 by Dark_Missioner [added recommended kin damage for Mission 10]
Additions:
Recommended damage dealing: Kin/Therm (Serpentis Core) / Exp/Kin (Angel Gist)
Deletions:
Recommended damage dealing: Therm (Serpentis Core) / Exp (Angel Gist)


Revision [22753]

Edited on 2023-04-18 11:33:42 by Dark_Missioner [added Kin damage to Mission 10-Underground Circus]
Additions:
Damage dealt: Exp/Therm/Kin
Deletions:
Damage dealt: Exp/Therm


Revision [22752]

Edited on 2023-04-10 15:08:27 by Dark_Missioner [added Kin damage to Mission 10-Underground Circus]
Additions:
Recommended damage dealing: Therm (Serpentis Core) / Exp (Angel Gist)
Deletions:
Recommended damage dealing: Therm (Core) / Exp (Gist)


Revision [22751]

Edited on 2023-04-10 15:06:10 by Dark_Missioner [added blitz and damage info to Misison 9]
Additions:
Damage dealt: Exp 80 % /Kin 20 % (some neglectable EM from The Eldest)
Recommended damage dealing: Exp / Kin
No enemies present when entering pocket.
**__Blitz__**
- Pop furthest Micro-Colony from warp-in (around 44 km).
- Kill the Battleships.
- Loot dropped container from last BS and activate gate.
- Key will be consumed on gate activation. Additional fleetmembers can activate within 10 second after activation with key.
No enemies present when entering pocket.
**__Blitz__**
- Pop furthest Micro-Colony from warp-in (at buttom of the station).
- Kill The Elder.
Deletions:
Damage dealt: Exp/Kin


Revision [22750]

Edited on 2023-04-09 21:49:22 by Dark_Missioner [added neut warning to stabbers in Mission 9]
Additions:
Extras: Possibly Energy Neut (Stabbers)
2-3x Cruiser (Independent Green-crewed Bellicose/Scythe/Stabber/Rupture) **(Energy Neut)**
Deletions:
Extras: none
2-3x Cruiser (Independent Green-crewed Bellicose/Scythe/Stabber/Rupture)


Revision [22453]

Edited on 2018-05-28 13:47:53 by DeMichaelCrimson [Updated Mission Info]
Additions:
2x Syndicate Veteran Cruiser (Independent Veteran Celestis, Exequror) **(Energy Neut / Sensor Dampener)**
Deletions:
2x Syndicate Veteran Cruiser (Independent Veteran Celestis, Exequror) **(EWAR)**


Revision [22452]

Edited on 2018-05-28 11:21:41 by DeMichaelCrimson [Updated Mission Info]
Additions:
~Some structures may drop Trade Goods.
~Some structures may drop Trade Goods.


Revision [22451]

Edited on 2018-05-28 09:59:15 by DeMichaelCrimson [Updated Mission Info]
Additions:
~Structures drop various Trade Goods.


Revision [22450]

Edited on 2018-05-28 09:48:16 by DeMichaelCrimson [Updated Mission Info]
Additions:
1x Cruiser (The Elder)
Deletions:
1x The Elder (Cruiser)


Revision [22449]

Edited on 2018-05-28 09:46:27 by DeMichaelCrimson [Updated Mission Info]
Additions:
4x Serpentis Battleship - Core High Admiral (Consumption Junkies)
3x Angel Battleship - Gist Seraphim (Sinful Saints) **(Target Painter)**
4x Serpentis Battlecruiser - Corelatis Wing Leader (Consumption Junkies) **(Sensor Dampener)**
4x Angel Cruiser - Gistum Centurion (Sinful Saints)
4x Serpentis Cruiser - Corelum Guardian Chief Safeguard (Lustadores) **(Sensor Dampener)**
3x Serpentis Battlecruiser - Corelatis Captain Sentry (Lustadores)
2x Angel Battleship - Gist Saint (Sinful Saints) **(Target Painter)**
2x Serpentis Battleship - Core Vice Admiral (Lustadores)
3x Serpentis Battlecruiser - Corelatis Platoon Leader (Consumption Junkies) **(Sensor Dampener)**
2x Serpentis Battlecruiser - Corelatis High Captain (Consumption Junkies)
2x Serpentis Cruiser - Corelum Guardian Chief Safeguard (Lustadores) **(Sensor Dampener)**
2x Angel Cruiser - Gistum Liquidator (Lustadores)
1x Serpentis Cruiser (The Ringmaster)
~Mission flagged completed after destroying The Ringmaster.
~Loot The Ringmaster for mission objective and return to agent.
Deletions:
4x Core High Admiral (Consumption Junkies) (Serpentis Battleship)
3x Gist Seraphim (Sinful Saints) (Angel Battleship) **(Target Painter)**
4x Corelatis Wing Leader (Consumption Junkies) (Serpentis Battlecruiser) **(Sensor Dampener)**
4x Gistum Centurion (Sinful Saints) (Angel Cruiser)
4x Corelum Guardian Chief Safeguard (Lustadores) (Serpentis Cruiser) **(Sensor Dampener)**
3x Corelatis Captain Sentry (Lustadores) (Serpentis Battlecruiser)
2x Gist Saint (Sinful Saints) (Angel Battleship) **(Target Painter)**
2x Core Vice Admiral (Lustadores) (Serpentis Battleship)
3x Corelatis Platoon Leader (Consumption Junkies) (Serpentis Battlecruiser) **(Sensor Dampener)**
2x Corelatis High Captain (Consumption Junkies) (Serpentis Battlecruiser)
2x Corelum Guardian Chief Safeguard (Lustadores) (Serpentis Cruiser) **(Sensor Dampener)**
2x Gistum Liquidator (Lustadores) (Angel Cruiser)
1x The Ringmaster (Serpentis Cruiser)
~Mission flagged completed after destroying The Ringmaster's ship.
~Loot The Ringmaster (mission objective) and return to agent.


Revision [22448]

Edited on 2018-05-28 09:36:22 by DeMichaelCrimson [Updated Mission Info]
Additions:
~Agent wants info, instructs you to destroy structures to trigger spawn.
~Agent instructs you to destroy structures to trigger spawn.
==Total Amount Of NPC Spawn==
4x Cruiser (Independent Rupture, Stabber)
Deletions:
~Agent wants info, instructs you to destroy specific structures that trigger spawn.
~Agent instructs you to destroy specific structures that trigger spawn.
2x Cruiser (Independent Rupture, Stabber)


Revision [22212]

Edited on 2017-10-16 08:49:38 by ShintuFelper [Replaces old-style internal links with new pipe-split links.]
Additions:
[[Syndication4p1 | Chapter 1]]
[[Syndication4p2b | Alternate Chapter 2]]
[[Syndication4p3 | Chapter 3]]
~Another travel mission. Report to agent to begin [[Syndication4p3 | Chapter 3]].
Deletions:
[[Syndication4p1 Chapter 1]]
[[Syndication4p2b Alternate Chapter 2]]
[[Syndication4p3 Chapter 3]]
~Another travel mission. Report to agent to begin [[Syndication4p3 Chapter 3]].


Revision [20405]

Edited on 2014-08-07 11:47:02 by ShintuFelper [Moved Scoping the Scene to new page]
Additions:
======Syndication, Level 4 Epic Arc======
[[Syndication4p2b Alternate Chapter 2]]
=====Chapter 2: Eagle Grip=====
Deletions:
======Chapter 2======
This page contains both 'The High Road' (Eagle Grip) and 'The Low Road' (Scoping The Scene) missions in the second chapter of the Gallente Level 4 Epic Arc.
=====Eagle Grip=====
----
----
=====Scoping The Scene=====
~The Low Road (low-sec branch) in the second chapter of the Gallente Level 4 Epic Arc.
~NPC ship class encountered is Frigate hull up to Cruiser hull.
====__Mission 8__ - Outside The Scope====
~Travel to new agent located in low-sec.
====__Mission 9__ - Hidden Camera====
Faction: Pator 6 (Minmater)
Damage dealt: Thermal, Explosive
Extras: Nos ('Pator 6 Veteran')
Recommended damage dealing: Explosive, EM
~Place 'Covert Recording Device' received from agent in cargo.
===Warp To Site===
==1 Group==
1x Hodts Ergre (Friendly NPC)
~Follow him through Acceleration Gate.
==1 Group (23km, auto aggro)==
5x 'Pator 6 Comrade' Frigate (Rifter, Breacher, Probe)
2x Acceleration Gate (One is locked)
~Access unlocked gate
==1 Group==
6x 'Pator 6 Rookie' Frigate
2x 'Pator 6 Veteran' **(nos, range 30km)**

1x Acceleration Gate
~Search wrecks for 'Destabilizer Datacore', key for locked Acceleration Gate in pocket 1.
~Use Acceleration Gate in pocket 2 to go back to pocket 1.
~Access locked Acceleration Gate with 'Destabilizer Datacore'.
===Pocket 3===
1x 'Pator 6 Storage Warehouse'
~No NPC's, place 'Covert Recording Device' in the 'Pator 6 Storage Warehouse' to complete mission.
====__Mission 10__ - Rendezvous====
Faction: Pator 6 (Minmater/Gallente)
Damage dealt: Thermal, Kinetic
Extras: Target Paint / Neut ('Pator 6 Veteran')
Recommended damage dealing: Explosive, Thermal
~Various NPC's are Veteran (Elite)
==1 Group==
4x 'Pator 6 Veteran Ambusher' Cruiser (Stabber, Rupture) **(Neut / Target Paint)**
4x 'Pator 9 Heavy Missile Battery'
==3 Groups==
Group 1 at 40km:
5x 'Pator 6 Veteran Ambusher' Cruiser (Stabber, Bellicose, Rupture) **(Neut / Target Paint)**
3x Pator 6 Frigate (Rifter)
Group 2 at 50km:
9x Syndicate Cruiser (Celestis, Vexor)
3x Syndicate Frigate (Tristan, Atron)
Group 3 at 180km:
2x Frigate (Imicus)
~Agent message gives instructions to destroy Headquarters structure, check loot for 'Ralie Ardanne's Belongings'.
====__Mission 11__ - Handoff====
Mission type: Courier
~Place 'Kidnapping Evidence' into can at destination.
~Friendly ship appears, message from agent.
====__Mission 12__ - With Authority====
Recommended damage dealing: n/a


Revision [18983]

Edited on 2013-11-28 05:44:32 by DeMichaelCrimson [Moved Scoping the Scene to new page]
Additions:
Extras: Target Paint / Neut ('Pator 6 Veteran')
4x 'Pator 6 Veteran Ambusher' Cruiser (Stabber, Rupture) **(Neut / Target Paint)**
4x 'Pator 9 Heavy Missile Battery'
5x 'Pator 6 Veteran Ambusher' Cruiser (Stabber, Bellicose, Rupture) **(Neut / Target Paint)**
Deletions:
Extras: Neut ('Pator 6 Veteran')
4x Cruiser (Stabber)
5x 'Pator 6 Veteran Ambusher' Cruiser (Stabber, Bellicose, Rupture) **(Neut)**


Revision [9765]

Edited on 2012-04-02 10:55:39 by BigGaz [Moved Scoping the Scene to new page]
Additions:
~The group that gives up the key is the one from the furthest Micro-Colony from warp-in - this message appears in local: 'Here's the gate clearance for that acceleration gate. Go through it and talk to The Elder. Just please stop shooting us.'
~The Elder spawns with the group that appears after the furthest Micro-Colony from warp-in is destroyed.
Deletions:
~Eventually get message in local chat: 'Here's the gate clearance for that acceleration gate. Go through it and talk to The Elder. Just please stop shooting us.'
~Amount of structures and spawns needed to be destroyed to complete mission is random.


Revision [9625]

Edited on 2012-01-11 07:36:41 by SeieiHana [Moved Scoping the Scene to new page]
Additions:
Damage dealt: Exp/Therm
Recommended damage dealing: Therm (Core) / Exp (Gist)
Deletions:
Damage dealt: EM/Therm


Revision [9591]

Edited on 2011-12-25 22:27:13 by DeMichaelCrimson [Moved Scoping the Scene to new page]
Additions:
Extras: Tracking Disruption/Energy Neut
2x Syndicate Veteran Cruiser (Independent Veteran Celestis, Exequror) **(EWAR)**
Deletions:
2x Syndicate Veteran Cruiser (Independent Veteran Celestis, Exequror)


Revision [9588]

Edited on 2011-12-20 06:17:12 by DeMichaelCrimson [Added 'Scoping The Scene' low-sec missions]
Additions:
Web/Scramble: Possibly
~No NPC's on warp in. Seek info - destroy structures per agent's instruction.
~Various structures about 60km including:
1x Intaki Settlement Control Tower (Trigger)
==Spawn 1 (50km, no aggro)==
1x Syndicate Veteran Battleship (Independent Veteran Dominix) **(Trigger)**
2x Syndicate Battleship (Independent Megathron, Dominix)
3x Pator 6 Delegate (Independent Green-Crewed Tempest, Typhoon, Maelstrom)
2x Syndicate Veteran Cruiser (Independent Veteran Celestis, Exequror)
3x Syndicate Cruiser (Independent Thorax, Exequror)
3x Syndicate Veteran Frigate (Independent Veteran Incursus, Maulus)
==Spawn 2 (50km, auto aggro, drone aggro)==
3x Syndicate Veteran Battleship (Independent Veteran Megathron, Hyperion) **(Last Destroyed Is Trigger)**
==Spawn 3 (50km, auto aggro, drone aggro)==
4x Syndicate Veteran Battleship (Independent Veteran Dominix, Megathron)
~NPC's do heavy short range DPS and MWD to close in quickly.
~Frigates and Cruisers may Web/Scram.
Deletions:
Web/Scramble:Yes
~No NPC's on warp in, destroying structures will trigger spawn 1.
~Frigates and Cruisers may Web/Scram.
==Spawn 1 (20km, no aggro)==
1x Battleship (Syndicate Veteran Dominix, Megathron, or Hyperion) **(trigger)**
5x Battleship (Minmatar mixed)
5x Cruiser (Syndicate Veteran Thorax, Exequror, Celestis)
3x Frigate (Syndicate Veteran Atron, Tristan)
==Spawn 2 (20km, auto aggro, drone aggro)==
3x Battleship (Syndicate Veteran Hyperion, Dominix) **(trigger)**
==Spawn 3 (20km, auto aggro, drone aggro)==
4x Battleship (Syndicate Veteran Megathron, Hyperion, Dominix)


Revision [9579]

Edited on 2011-12-18 07:26:39 by DeMichaelCrimson [Added 'Scoping The Scene' low-sec missions]
Additions:
~Agent wants info, instructs you to destroy specific structures that trigger spawn.
===Warp To Site===
~Various structures at 20 to 40km including target structures:
4x Asteroid Micro-Colony Minor
~Each NPC spawn is location of destroyed structure.
~Each consecutive spawn is a little bit larger than previous spawn.
==Spawn==
~Eventually get message in local chat: 'Here's the gate clearance for that acceleration gate. Go through it and talk to The Elder. Just please stop shooting us.'
1x Shanty Town Gate Clearance (Tag key is consumed)
~Spawns in cargo container next to NPC wreck.
~Various structures at 20 to 40km including target structures:
3x Asteroid Micro-Colony Minor
~Agent instructs you to destroy specific structures that trigger spawn.
==Spawn==
7x Battleship (Independent Green-Crewed Typhoon, Maelstrom, Tempest)
2x Cruiser (Independent Rupture, Stabber)
1x The Elder (Cruiser)
~Mission completed after destroying The Elder.
~Amount of structures and spawns needed to be destroyed to complete mission is random.
Faction: Independent (Serpentis, Angel)
Damage dealt: EM/Therm
Extras: Target Painter, Sensor Dampener
Recommended damage dealing: Therm/Exp
~2 NPC Groups: Group 1 auto aggro, Group 2 remains neutral until attacked.
==Group 1 (25km)==
4x Core High Admiral (Consumption Junkies) (Serpentis Battleship)
3x Gist Seraphim (Sinful Saints) (Angel Battleship) **(Target Painter)**
4x Corelatis Wing Leader (Consumption Junkies) (Serpentis Battlecruiser) **(Sensor Dampener)**
4x Gistum Centurion (Sinful Saints) (Angel Cruiser)
==Group 2 (45km)==
4x Corelum Guardian Chief Safeguard (Lustadores) (Serpentis Cruiser) **(Sensor Dampener)**
3x Corelatis Captain Sentry (Lustadores) (Serpentis Battlecruiser)
~NPC's spawn after entering pocket.
==Spawn 1 (35km)==
2x Gist Saint (Sinful Saints) (Angel Battleship) **(Target Painter)**
2x Core Vice Admiral (Lustadores) (Serpentis Battleship)
3x Corelatis Platoon Leader (Consumption Junkies) (Serpentis Battlecruiser) **(Sensor Dampener)**
2x Corelatis High Captain (Consumption Junkies) (Serpentis Battlecruiser)
2x Corelum Guardian Chief Safeguard (Lustadores) (Serpentis Cruiser) **(Sensor Dampener)**
2x Gistum Liquidator (Lustadores) (Angel Cruiser)
~Destroy the Ringmaster's Pleasure Hub (structure) to spawn The Ringmaster.
==Spawn 2==
1x The Ringmaster (Serpentis Cruiser)
~Mission flagged completed after destroying The Ringmaster's ship.
~Loot The Ringmaster (mission objective) and return to agent.
Deletions:
~In each pocket, the waves are spawned by destroying a Minmatar Colony Minor.
~Each one will spawn a wave, and each wave has a chance to drop the item you need.
~Destroying each colony spawns wave 1:
==Wave 1==
~One wave will drop the key to access the acceleration gate. No other waves are required.
~Destroying each colony spawns one of 3 waves:
==Wave 1==
2x Battleship (Independent Typhoon/Tempest)
2x Cruiser (Independent Rupture/Scythe)
==Wave 2==
1x Battleship (Independent Veteran Typhoon)
2x Cruiser (Independent Bellicose)
==Wave 3==
4x Battleship (Independent Green-crewed Typhoon/Maelstrom)
1x Cruiser (The Elder)
~When The Elder is destroyed he will drop a cargo container with the mission loot. No other groups are required.
~In both pockets, I received the key/loot before destroying all of the structures, so I think it's random and not necessary to kill everything.
Damage dealt: Exp/Therm
==Group 1==
3x Battleship (Consumption Junkies)
3x Battleship (Sinful Saints) **(target painter)**
3x Battlecruiser (Consumption Junkies) **(sensor dampener)**
4x Cruiser (Sinful Saints)
==Group 2==
6x Battlecruiser (Lustadores)
~Group 1 aggroes immediately. Group 2 will remain neutral and will not attack drones until attacked.
~Destroy the Ringmaster's Pleasure Hub to spawn The Ringmaster (Cruiser) and the cargo container (contains drugs).
==Group 1==
2x Battleship (Sinful Saints) **(target painter)**
2x Battleship (Lustadores)
4x Battlecruiser (Consumption Junkies) **(sensor dampener)**
2x Cruiser (Lustadores)
~The Ringmaster drops from The Ringmaster's ship when it is destroyed (spawned by destroying the Ringmaster's Pleasure Hub).


Revision [9576]

Edited on 2011-12-17 06:40:06 by DeMichaelCrimson [Added 'Scoping The Scene' low-sec missions]
Additions:
======Chapter 2======
This page contains both 'The High Road' (Eagle Grip) and 'The Low Road' (Scoping The Scene) missions in the second chapter of the Gallente Level 4 Epic Arc.
{{lastedit show="2"}}
[[Syndication4p1 Chapter 1]]
[[Syndication4p3 Chapter 3]]
=====Eagle Grip=====
The High Road (high-sec branch) in the second chapter of the Gallente Level 4 Epic Arc.
~Travel to your new agent in Noghere. Bring your stuff, you won't be coming back.
~In each pocket, the waves are spawned by destroying a Minmatar Colony Minor.
~Each one will spawn a wave, and each wave has a chance to drop the item you need.
~Destroying each colony spawns wave 1:
~One wave will drop the key to access the acceleration gate. No other waves are required.
~Destroying each colony spawns one of 3 waves:
~When The Elder is destroyed he will drop a cargo container with the mission loot. No other groups are required.
~In both pockets, I received the key/loot before destroying all of the structures, so I think it's random and not necessary to kill everything.
~Group 1 aggroes immediately. Group 2 will remain neutral and will not attack drones until attacked.
~Destroy the Ringmaster's Pleasure Hub to spawn The Ringmaster (Cruiser) and the cargo container (contains drugs).
~The Ringmaster drops from The Ringmaster's ship when it is destroyed (spawned by destroying the Ringmaster's Pleasure Hub).
~No NPC's on warp in, destroying structures will trigger spawn 1.
~Frigates and Cruisers may Web/Scram.
~Another travel mission. Report to agent to begin [[Syndication4p3 Chapter 3]].
=====Scoping The Scene=====
~The Low Road (low-sec branch) in the second chapter of the Gallente Level 4 Epic Arc.
~NPC ship class encountered is Frigate hull up to Cruiser hull.
====__Mission 8__ - Outside The Scope====
~Travel to new agent located in low-sec.
====__Mission 9__ - Hidden Camera====
Faction: Pator 6 (Minmater)
Damage dealt: Thermal, Explosive
Extras: Nos ('Pator 6 Veteran')
Recommended damage dealing: Explosive, EM
~Place 'Covert Recording Device' received from agent in cargo.
===Warp To Site===
==1 Group==
1x Hodts Ergre (Friendly NPC)
~Follow him through Acceleration Gate.
==1 Group (23km, auto aggro)==
5x 'Pator 6 Comrade' Frigate (Rifter, Breacher, Probe)
2x Acceleration Gate (One is locked)
~Access unlocked gate
==1 Group==
6x 'Pator 6 Rookie' Frigate
2x 'Pator 6 Veteran' **(nos, range 30km)**

1x Acceleration Gate
~Search wrecks for 'Destabilizer Datacore', key for locked Acceleration Gate in pocket 1.
~Use Acceleration Gate in pocket 2 to go back to pocket 1.
~Access locked Acceleration Gate with 'Destabilizer Datacore'.
===Pocket 3===
1x 'Pator 6 Storage Warehouse'
~No NPC's, place 'Covert Recording Device' in the 'Pator 6 Storage Warehouse' to complete mission.
====__Mission 10__ - Rendezvous====
Faction: Pator 6 (Minmater/Gallente)
Damage dealt: Thermal, Kinetic
Extras: Neut ('Pator 6 Veteran')
Recommended damage dealing: Explosive, Thermal
==1 Group==
4x Cruiser (Stabber)
~Various NPC's are Veteran (Elite)
==3 Groups==
Group 1 at 40km:
5x 'Pator 6 Veteran Ambusher' Cruiser (Stabber, Bellicose, Rupture) **(Neut)**
3x Pator 6 Frigate (Rifter)
Group 2 at 50km:
9x Syndicate Cruiser (Celestis, Vexor)
3x Syndicate Frigate (Tristan, Atron)
Group 3 at 180km:
2x Frigate (Imicus)
~Agent message gives instructions to destroy Headquarters structure, check loot for 'Ralie Ardanne's Belongings'.
====__Mission 11__ - Handoff====
Mission type: Courier
~Place 'Kidnapping Evidence' into can at destination.
~Friendly ship appears, message from agent.
====__Mission 12__ - With Authority====
Recommended damage dealing: n/a

~Another travel mission. Report to agent to begin [[Syndication4p3 Chapter 3]].
Deletions:
=====The High Road=====
This is the high-sec branch in the second chapter of the Gallente epic arc. Room has been reserved below for The Low Road, which is the low-sec option.
Travel to your new agent in Noghere. Bring your stuff, you won't be coming back.
In each pocket, the waves are spawned by destroying a Minmatar Colony Minor. Each one will spawn a wave, and each wave has a chance to drop the item you need.
Destroying each colony spawns wave 1:
One wave will drop the key to access the acceleration gate. No other waves are required.
Destroying each colony spawns one of 3 waves:
When The Elder is destroyed he will drop a cargo container with the mission loot. No other groups are required.
In both pockets, I received the key/loot before destroying all of the structures, so I think it's random and not necessary to kill everything.
Group 1 aggroes immediately. Group 2 will remain neutral and will not attack drones until attacked.
Destroy the Ringmaster's Pleasure Hub to spawn The Ringmaster (Cruiser) and the cargo container (contains drugs).
The Ringmaster drops from The Ringmaster's ship when it is destroyed (spawned by destroying the Ringmaster's Pleasure Hub).
No NPC's on warp in, destroying structures will trigger spawn 1.
Frigates and Cruisers may Web/Scram.
Another travel mission. Report to the agent to begin Chapter 3.


Revision [9569]

Edited on 2011-12-16 07:51:31 by DeMichaelCrimson [Added 'Scoping The Scene' low-sec missions]
Additions:
Web/Scramble:Yes
Another travel mission. Report to the agent to begin Chapter 3.
Deletions:
Another travel mission. Report to the agent to begin Chapter 3!


Revision [9566]

Edited on 2011-12-16 07:10:01 by DeMichaelCrimson [Added Mission 11 - Intaki Chase]
Additions:
Faction: n/a
Mission type: Travel
Space type: Normal space
Damage dealt: n/a
Web/Scramble: n/a
Extras: n/a
Recommended damage dealing: n/a
====__Mission 11__ - Intaki Chase====
Space type: Normal space
Damage dealt: Kin/Therm
No NPC's on warp in, destroying structures will trigger spawn 1.
Frigates and Cruisers may Web/Scram.
==Spawn 1 (20km, no aggro)==
1x Battleship (Syndicate Veteran Dominix, Megathron, or Hyperion) **(trigger)**
5x Battleship (Minmatar mixed)
5x Cruiser (Syndicate Veteran Thorax, Exequror, Celestis)
3x Frigate (Syndicate Veteran Atron, Tristan)
==Spawn 2 (20km, auto aggro, drone aggro)==
3x Battleship (Syndicate Veteran Hyperion, Dominix) **(trigger)**
==Spawn 3 (20km, auto aggro, drone aggro)==
4x Battleship (Syndicate Veteran Megathron, Hyperion, Dominix)
====__Mission 12__ - Rat in a Corner====
Faction: n/a
Mission type: Travel
Space type: Normal space
Damage dealt: n/a
Web/Scramble: n/a
Extras: n/a
Recommended damage dealing: n/a
Deletions:
====__Mission 11__ - Rat in a Corner====


Revision [9565]

Edited on 2011-12-16 05:54:19 by DeMichaelCrimson [Corrected mission numbers.]
Additions:
====__Mission 8__ - Into the Black====
====__Mission 9__ - Poor Man's Shakedown====
====__Mission 10__ - Underground Circus====
====__Mission 11__ - Rat in a Corner====
Deletions:
====__Mission 6__ - Into the Black====
====__Mission 7__ - Poor Man's Shakedown====
====__Mission 8__ - Underground Circus====
====__Mission 9__ - Rat in a Corner====


Revision [9116]

Edited on 2011-07-30 00:52:46 by ControllerVrelk [added drop info for pleasure hub]
Additions:
Destroy the Ringmaster's Pleasure Hub to spawn The Ringmaster (Cruiser) and the cargo container (contains drugs).
Deletions:
Destroy the Ringmaster's Pleasure Hub to spawn The Ringmaster (Cruiser) and the cargo container.


Revision [9115]

Edited on 2011-07-30 00:49:26 by ControllerVrelk [added drop info for pleasure hub]
Additions:
Destroy the Ringmaster's Pleasure Hub to spawn The Ringmaster (Cruiser) and the cargo container.
The Ringmaster drops from The Ringmaster's ship when it is destroyed (spawned by destroying the Ringmaster's Pleasure Hub).
Deletions:
Destroy the Ringmaster's Pleasure Hub to spawn Group 1.
Ringmaster drops from the last ship killed in Group 1.


Revision [9054]

Edited on 2011-07-10 21:13:55 by GridgetDrup [added drop info for pleasure hub]
Additions:
====__Mission 8__ - Underground Circus====
Damage dealt: Exp/Therm
Web/Scramble:none
==Group 1==
3x Battleship (Consumption Junkies)
3x Battleship (Sinful Saints) **(target painter)**
3x Battlecruiser (Consumption Junkies) **(sensor dampener)**
4x Cruiser (Sinful Saints)
==Group 2==
6x Battlecruiser (Lustadores)
Group 1 aggroes immediately. Group 2 will remain neutral and will not attack drones until attacked.
Destroy the Ringmaster's Pleasure Hub to spawn Group 1.
==Group 1==
2x Battleship (Sinful Saints) **(target painter)**
2x Battleship (Lustadores)
4x Battlecruiser (Consumption Junkies) **(sensor dampener)**
2x Cruiser (Lustadores)
Ringmaster drops from the last ship killed in Group 1.
----
====__Mission 9__ - Rat in a Corner====
Another travel mission. Report to the agent to begin Chapter 3!


Revision [9053]

Edited on 2011-07-10 16:56:37 by GridgetDrup [added drop info for pleasure hub]
Additions:
Mission type: Encounter
Space type: Deadspace
Damage dealt: Exp/Kin
Web/Scramble: none
Extras: none


Revision [9052]

Edited on 2011-07-10 16:52:54 by GridgetDrup [added drop info for pleasure hub]
Additions:
====__Mission 7__ - Poor Man's Shakedown====
In each pocket, the waves are spawned by destroying a Minmatar Colony Minor. Each one will spawn a wave, and each wave has a chance to drop the item you need.
===Pocket 1===
Destroying each colony spawns wave 1:
==Wave 1==
2-3x Cruiser (Independent Green-crewed Bellicose/Scythe/Stabber/Rupture)
2-3x Battleship (Independent Green-crewed Typhoon/Tempest/Maelstrom)
One wave will drop the key to access the acceleration gate. No other waves are required.
===Pocket 2===
Destroying each colony spawns one of 3 waves:
==Wave 1==
2x Battleship (Independent Typhoon/Tempest)
2x Cruiser (Independent Rupture/Scythe)
==Wave 2==
1x Battleship (Independent Veteran Typhoon)
2x Cruiser (Independent Bellicose)
==Wave 3==
4x Battleship (Independent Green-crewed Typhoon/Maelstrom)
1x Cruiser (The Elder)
When The Elder is destroyed he will drop a cargo container with the mission loot. No other groups are required.
In both pockets, I received the key/loot before destroying all of the structures, so I think it's random and not necessary to kill everything.


Revision [9051]

Edited on 2011-07-10 15:43:28 by GridgetDrup [added drop info for pleasure hub]
Additions:
=====The High Road=====

This is the high-sec branch in the second chapter of the Gallente epic arc. Room has been reserved below for The Low Road, which is the low-sec option.

====__Mission 6__ - Into the Black====

Travel to your new agent in Noghere. Bring your stuff, you won't be coming back.
Deletions:


Revision [8564]

Edited on 2011-05-19 22:44:45 by CypheredS [Wrong arc.]
Additions:
Deletions:

Mind that salvaging in following missions might end up making long trips.

=====Mission 1: Dead End Intercept=====

Objectives:
- Pick-up: Hardbako (1 jump from Aldrat)
- Item: one unit of Singed Datapad
- Dropped by: RSS counteragent Lomar Vujik
- Drop-off: Nilf Abruskur

Lomar Vujik flies a tempest, shield tanked
deals about 275 dps with zero resists
no additional spawns



=====Mission 2: Surfacing=====

Objectives:
- Pick-up: Jark (11 jumps from Aldrat)
- Item : one unit of Encrypted Transmission
- Drop-off: Nilf Abruskur's Rapier in Aldrat
- Additional:

Faction: Mercenary
**wave 1** shows up at range 30km
- 2 mercenary wingman (web)
- 4 mercenary commander
- 5 mercenary overlord

**wave 2** shows up when killing last BS
- 2 mercenary wingman (web)
- 5 mercenary commander
- 4 mercenary overlord

**wave 3**
- 5 mercenary elite fighters
- 4 mercenary overlords
- 2 mercenary wingman
- 3 spiderdrones I



=====Mission 3: Who Art in Heaven=====

Objectives:
- Meetwith the historians at the achaeological site in Arzad
- System: Hardbako (1 jump from Aldrat)

Faction: Angel Cartel
Both groups aggro if you attack group 2 first
Unknown if frigates use webs or scramblers.

**Group 1**
- 3 Arch Gistii Hunter
- 3 Arch Gistii Impaler
- 2 Arch Gistum Breaker
- 2 Arch Gistum Defeater
- 1 Gist Cherubim
- 3 Gist Seraphim
- 3 Gist Throne

**Group 2**
- 4 Gistii Hunter
- 3 Gistii Impaler
- 2 Arch Gistii Hunter
- 3 Arch Gistii Impaler
- 2 Gistatis Praefectus
- 1 Gistatis Tribunus

When you close in on the Historians Outpost it will self destruct and you will be asked to return


=====Mission 4 Playing all Their Cards=====

//requires hacking level 3!//

Pick-up: Fredagod (1 jump from Aldrat)
Item: one unit of Drive Cluster EDF-285
Dropped by: Angel Cartel
Drop-off: Nilf Abruskur's Rapier in Aldrat

Faction: Angel Cartel

Blew up battlestation first ... no loot

Single Spawn appears when @ 4km from Archives
Spawn appears about 100km away

4 Arch Gistii Hunter
3 Arch Gistii Impaler
3 Arch Gistii Rogue
1 Arch Gistii Thug

5 Gistior Seizer
1 Gistior Trasher

1 Arch Gistum Breaker
1 Arch Gistum Defeater
2 Arch Gistum Phalanx

3 Gist Cherubim
5 Gist Seraphim
2 Gist Throne


=====Mission 5 History in the Making=====

Report to Hiva Shesha
System: Tanoo (13 Jumps from Aldrat)


End chapter 2



Revision [5296]

Edited on 2009-10-09 22:58:26 by HelmsmanJohn [Added mission 4 & 5]
Additions:
=====Mission 1: Dead End Intercept=====
=====Mission 2: Surfacing=====
=====Mission 3: Who Art in Heaven=====
=====Mission 4 Playing all Their Cards=====
//requires hacking level 3!//
Pick-up: Fredagod (1 jump from Aldrat)
Item: one unit of Drive Cluster EDF-285
Dropped by: Angel Cartel
Drop-off: Nilf Abruskur's Rapier in Aldrat
Blew up battlestation first ... no loot
Single Spawn appears when @ 4km from Archives
Spawn appears about 100km away
4 Arch Gistii Hunter
3 Arch Gistii Impaler
3 Arch Gistii Rogue
1 Arch Gistii Thug
5 Gistior Seizer
1 Gistior Trasher
1 Arch Gistum Breaker
1 Arch Gistum Defeater
2 Arch Gistum Phalanx
3 Gist Cherubim
5 Gist Seraphim
2 Gist Throne
=====Mission 5 History in the Making=====
Report to Hiva Shesha
System: Tanoo (13 Jumps from Aldrat)
End chapter 2
Deletions:
=====Mission 1: My Little Eye=====
Report to next agent "Nilf Abruskur" in Aldrat
beacon: RSS Liaison Headquarters
auto completion when you talk to Nilf Abruskur
=====Mission 2: Dead End Intercept Objectives=====
=====Mission 3: Surfacing=====
=====Mission 4: Who Art in Heaven=====


Revision [5295]

The oldest known version of this page was created on 2009-10-08 18:21:43 by HelmsmanJohn [Added mission 4 & 5]
Valid XHTML 1.0 Transitional :: Valid CSS :: Powered by WikkaWiki