Revision history for TechnologicalSecrets3


Revision [21571]

Last edited on 2017-01-27 16:20:26 by KonsnosKon
Additions:
== Loot & Salvage ==
~4.5 million ISK


Revision [21570]

Edited on 2017-01-27 16:05:04 by KonsnosKon
Additions:
==Bounties==
Thukker Mercenary Eliminators: 80k each
Thukker Mercenary Elite Fighters: 10k each
Thukker Captain's Wingman: 10k each
Thukker Mercenary Captain: 220k


Revision [21498]

Edited on 2016-09-15 03:52:57 by TheHate
Additions:
Last killed ship drops in loot +3 implant(confirmed 9/15/2016), dont forget to check for additional 8 mil isk (chances not known, reported by couple players)
Deletions:
Last killed ship drops in loot +3 implant, dont forget to check for additional 8 mil isk (chances not known, reported by couple players)


Revision [21438]

Edited on 2016-05-14 23:38:55 by AmnesiaC
Additions:
Got about 5,300,000 isk in loot. Mostly from the tags. Other players reporting up to 14m in comments.
Deletions:
Got lucky and got about 5,300,000 isk in loot. Mostly from the tags.


Revision [21437]

Edited on 2016-05-14 23:36:19 by AmnesiaC [Added Loot Values]
Additions:
==Loot==
Got lucky and got about 5,300,000 isk in loot. Mostly from the tags.
Drops = ~5,300,000 isk
Salvage = ~200,000 isk
Bounties = 0 isk
**Total** = ~5,500,00 isk


Revision [18548]

Edited on 2013-03-28 22:17:25 by JangoStone [Added Loot Values]
Additions:
No bounty on any ships in this mission
2x Chief Republic Kvarm (tgt painter)
Deletions:
2x Chief Republic Kvarm


Revision [18547]

Edited on 2013-03-28 21:21:09 by JangoStone [Added Loot Values]
Additions:
Ship: Drake
Web / Jam / ECM: None


Revision [18305]

Edited on 2013-01-19 15:42:09 by ReneJant [Added Loot Values]
Additions:
1x Republic Fleet D-1 Support Frigate (**target painter**)
Deletions:
1x Republic Fleet D-1 Support Frigate


Revision [18304]

Edited on 2013-01-19 15:41:29 by ReneJant [Added Loot Values]
Additions:
2x Republic Fleet C-1 Support Frigate (**webifier**)
Deletions:
2x Republic Fleet C-1 Support Frigate


Revision [10954]

Edited on 2012-07-14 08:09:50 by DesmontMcCallock [Added Loot Values]
Additions:
CategoryMissions


Revision [9983]

Edited on 2012-04-13 17:58:09 by SturmWolke [fixed typo]
Additions:
======Technological Secrets (1 of 3), Level 3======
**__{{color text="WARNING:" c="red"}}__**
- You will suffer 2.4% a standings loss with the Minmatar Republic for destroying Minmatar Republic's Republic Fleet Detective in Part 3. It is not necessary to destroy this ship to complete the mission, however. Standings losses are based on specific ship kills, NOT the mission as a whole.
- Reinforcement spawns will target and attack any drones sitting outside your ship when they spawn
Deletions:
WARNING: You will suffer 2.4% a standings loss with the Minmatar Republic for destroying Minmatar Republic's Republic Fleet Detective in Part 3. It is not necessary to destroy this ship to complete the mission, however. Standings losses are based on specific ship kills, NOT the mission as a whole.
======Technological Secrets (1 of 3), level 3======
{{color text="Warning" c="red"}}: Reinforcement spawns will target and attack any drones sitting outside your ship when they spawn


Revision [9571]

Edited on 2011-12-16 10:48:29 by HezzarK [fixed typo]
Additions:
Last killed ship drops in loot +3 implant, dont forget to check for additional 8 mil isk (chances not known, reported by couple players)
Deletions:
Last killed ship drops in loot +3 implant, dont forget to check for additional 8 mil isk


Revision [9570]

Edited on 2011-12-16 10:33:23 by HezzarK [fixed typo]
Additions:
Last killed ship drops in loot +3 implant, dont forget to check for additional 8 mil isk


Revision [9151]

Edited on 2011-08-06 03:00:31 by GabrielaSwan [fixed typo]
Additions:
There are multiple veldspar and scordite asteroids , about 22km from the warp-in beacon.
Deletions:
There are multiple veldspar and scordite asteroids and a single Omber asteroid in this mission, about 22km from the warp-in beacon. ( old information: It has 50000 units in it.)


Revision [8792]

Edited on 2011-06-12 12:56:53 by MaurriK [Details on timer spawn points.]
Additions:
Waves warp in at about 20km from the beacon and are timed not triggered, intervals between waves are generally 4-5 minutes (timed 4x different times). There is a chance of a +3 implant drop from one of the cruisers (Thukker Mercenary Captain).
{{color text="Warning" c="red"}}: Reinforcement spawns will target and attack any drones sitting outside your ship when they spawn
20km from warp-in
Spawn 24km from warp-in
Spawn 34km from warp-in
Spawn 32km from warp-in
Spawn 22km from warp-in
Return your drones to drone bay after each wave or they will be targeted and killed by the succeeding reinforcement wave.
Deletions:
Waves warp in at about 20km from the beacon and are timed not triggered, intervals between waves are generally quite short (contrary to comments). There is a chance of a +3 implant drop from one of the cruisers (Thukker Mercenary Captain).


Revision [8486]

Edited on 2011-05-02 01:04:06 by ReK42 [Details on timer spawn points.]
Additions:
WARNING: You will suffer 2.4% a standings loss with the Minmatar Republic for destroying Minmatar Republic's Republic Fleet Detective in Part 3. It is not necessary to destroy this ship to complete the mission, however. Standings losses are based on specific ship kills, NOT the mission as a whole.
You do //not// need to kill the Republic Fleet Detective to finish the mission.
Deletions:
WARNING: You will suffer 2.4% a standings loss with the Minmatar Republic for destroying Minmatar Republic's Republic Fleet Detective in Part 3. Standings losses are based on specific ship kills, NOT the mission as a whole.


Revision [8448]

Edited on 2011-04-25 18:22:29 by KreTark [Added Blitz/Hint for first part]
Additions:
Blitzing is not possible, you will require about 15 minutes for this part
==Hint==
Do not forget to loot the Mercenary Pilot dropped from the last killed ship
==Mining==


Revision [8184]

Edited on 2011-03-08 04:07:12 by TiviDua [Space type is normal, request for information rmvd]
Additions:
CategoryNeedInfo - about the mission in general. Info might be outdated.
Deletions:
CategoryNeedInfo - about the mission in general. Info might be outdated. Need also info about the space type.


Revision [7845]

Edited on 2011-02-03 11:29:47 by HoshiIsamu [+CategoryLevel3]
Additions:
CategoryLevel3


Revision [7302]

Edited on 2011-01-12 15:37:05 by KhanaLoaris [+CategoryLevel3]
Additions:
WARNING: You will suffer 2.4% a standings loss with the Minmatar Republic for destroying Minmatar Republic's Republic Fleet Detective in Part 3. Standings losses are based on specific ship kills, NOT the mission as a whole.
Waves warp in at about 20km from the beacon and are timed not triggered, intervals between waves are generally quite short (contrary to comments). There is a chance of a +3 implant drop from one of the cruisers (Thukker Mercenary Captain).
1x Republic Fleet Detective (Frigate) (see note at page top on standings loss)
Deletions:
Waves warp in at about 20km from the beacon and are timed not triggered, intervals are generally quite short (contrary to comments). There is a chance of a +3 implant drop from one of the cruisers.
1x Republic Fleet Detective (Frigate)


Revision [7301]

Edited on 2011-01-12 15:08:56 by KhanaLoaris [+CategoryLevel3]
Additions:
Waves warp in at about 20km from the beacon and are timed not triggered, intervals are generally quite short (contrary to comments). There is a chance of a +3 implant drop from one of the cruisers.
Spawn present at warp-in, spread out 5-20k. Support frigates close quickly (700 m/s)!!
Deletions:
Waves warp in at about 20km from the beacon.
-Support frigates close quickly (700 m/s)!!


Revision [7300]

Edited on 2011-01-12 13:58:42 by KhanaLoaris [cleanup]
Additions:
Waves warp in at about 20km from the beacon.
===Wave 1:===
3x Thukker Mercenary Eliminators (Cruiser)
5x Thukker Mercenary Fighters (Frigate)
2-3x Thukker Mercenary Eliminators (Cruiser)
4x Thukker Mercenary Elite Fighters (Frigate)
1x Thukker Mercenary Eliminator (Cruiser)
2x Thukker Mercenary Elite Fighters (Frigate)
2x Thukker Mercenary Eliminators (Cruiser)
2x Thukker Captain's Wingman (Frigate)
1x Thukker Mercenary Captain (Cruiser)
Deletions:
3x Thukker Mercenary Eliminators
2-3x Thukker Mercenary Eliminators
5x Thukker Mercenary Fighters
1x Thukker Mercenary Eliminator
4x Thukker Mercenary Elite Fighters
2x Thukker Mercenary Eliminators
2x Thukker Mercenary Elite Fighters
2x Thukker Captain's Wingman
1x Thukker Mercenary Captain


Revision [6723]

Edited on 2010-07-25 07:40:41 by SmoopMeister [1 of 3 wave 2 edit. multiple experiences]
Additions:
2-3x Thukker Mercenary Eliminators


Revision [6220]

Edited on 2010-03-16 19:31:13 by GlactureAtio [1 of 3 wave 2 edit. multiple experiences]
Additions:
1x Republic Fleet Detective (Frigate)
4x Republic Fleet Soldiers (Frigate)
2x Republic Fleet C-1 Support Frigate
1x Republic Fleet D-1 Support Frigate
1x Republic Fleet Rupture (Cruiser) **Trigger**
Deletions:
1x Republic Fleet Detective
4x Republic Fleet Soldiers
2x Republic Fleet C-1 Support
1x Republic Fleet D-1 Support
1x Republic Fleet Rupture (trigger)


Revision [4507]

Edited on 2009-07-09 00:31:57 by NicCage [+Courier (0.1m3)]
Additions:
Mission type: Courier (0.1 m3)
Deletions:
Mission type: Courier


Revision [4469]

Edited on 2009-06-30 04:43:59 by NirtalValerta [+Courier (0.1m3)]
Additions:
There are multiple veldspar and scordite asteroids and a single Omber asteroid in this mission, about 22km from the warp-in beacon. ( old information: It has 50000 units in it.)
Deletions:
There is a single Omber asteroid in this mission, abount 18km from the warp-in beacon. It has 50000 units in it.


Revision [1885]

Edited on 2008-08-03 15:16:00 by ArkanDjeru [Part 3: Blitz]
Additions:
==Blitz==
Mission completed when wave 2 is killed, no need to engage wave 3.


Revision [1290]

Edited on 2008-06-20 06:26:12 by LiviaCatarella [Corrected rat types and triggers in part 3]
Additions:
Space type: Normal
Space type: Normal
1x Republic Fleet Rupture (trigger)
3x Republic Fleet Ruptures (one of them: trigger)
3x Republic Destroyers (Tribal Faxi)
2x Republic BCs (Venis)
Deletions:
Space type: Normal?
Space type: Normal?
1x Republic Fleet Rupture
- Jump in after last kill from wave 1
3x Republic Fleet Stabbers
- Jump in after last kill from wave 2
4x Republic Destroyers (Bormin
2x Republic BCs


Revision [1289]

Edited on 2008-06-20 05:47:49 by LiviaCatarella [changed rat count in wave 3 of part 1]
Additions:
1x Thukker Mercenary Eliminator
4x Thukker Mercenary Elite Fighters


Revision [542]

Edited on 2008-05-26 19:41:25 by ChepeNolon [changed rat count in wave 3 of part 1]
Additions:
===Wave 1:===
===Wave 2:===
===Wave 3:===
===Wave 4:===
===Wave 5:===
=====Technological Secrets (2 of 3) =====
=====Technological Secrets (3 of 3)=====
===Wave 1:===
===Wave 2:===
===Wave 3:===
Deletions:
=====Wave 1:=====
=====Wave 2:=====
=====Wave 3:=====
=====Wave 4:=====
=====Wave 5:=====
=====Technological Secrets (2 of 3) ====
======Technological Secrets (3 of 3)======
=====Wave 1:=====
=====Wave 2:=====
=====Wave 3:=====


Revision [492]

Edited on 2008-05-26 16:02:08 by ChepeNolon [Cleaned up a bit.]
Additions:
{{lastedit show="2"}}
Mission type: Encounter
Space type: Normal?
Recommended damage dealing: Therm, Kin
=====Wave 4:=====
=====Wave 5:=====
=====Technological Secrets (2 of 3) ====
Mission type: Courier
Faction: Minmatar
Mission type: Encounter
Space type: Normal?
Recommended damage dealing: Exp, Kin
----
CategoryNeedInfo - about the mission in general. Info might be outdated. Need also info about the space type.
Deletions:
Reported by: Ulric Wolfbane
Last updated by: k4neda, Celeste Huggernaught, Zaknusse, Klien Token
Last updated: 2008.05.25
Mission type: Warp-in
Reccommended damage dealing: Therm, Kin
Thanks to Ulric Wolfbane for the mission info.
=====**Wave 1:**=====
=====**Wave 2:**=====
=====**Wave 3:**=====
=====**Wave 4:**=====
=====**Wave 5:**=====
====//Note: (2 of 3) is a courier mission//====


Revision [456]

Edited on 2008-05-25 22:06:59 by KleinToken [Cleaned up a bit.]
Additions:
======Technological Secrets (3 of 3)======
Deletions:
======Technological Secrets (3 of 3), level 3======


Revision [455]

Edited on 2008-05-25 22:06:38 by KleinToken [Cleaned up a bit.]
Additions:
Reported by: Ulric Wolfbane
Last updated by: k4neda, Celeste Huggernaught, Zaknusse, Klien Token
Last updated: 2008.05.25
====//Note: (2 of 3) is a courier mission//====
Deletions:
Reported byL Ulric Wolfbane
Laste updated by: k4neda, Celeste Huggernaught, Zaknusse,
Laste updated: 2007.12.01
//Note: (2 of 3) is a courier mission//
Reported byL Ulric Wolfbane
Laste updated by: k4neda, Celeste Huggernaught, Zaknusse,
Laste updated: 2007.12.01
Damage dealt: Exp, Therm +kin/em heavy missiles


Revision [454]

Edited on 2008-05-25 21:56:59 by KleinToken [Cleaned up a bit.]
Additions:
2x Chief Republic Kvarm
4x Republic Destroyers (Bormin
2x Republic BCs
Deletions:
2x Republic Fleet Kvarm
4x Republic Bormins (destroyer)
1x Republic Norn (BC)
1x Republic Benis (BC)


Revision [453]

Edited on 2008-05-25 21:54:33 by KleinToken [Cleaned up a bit.]
Additions:
- Jump in after last kill from wave 1
3x Republic Fleet Stabbers
2x Republic Fleet Kvarm
- Jump in after last kill from wave 2
4x Republic Bormins (destroyer)
1x Republic Norn (BC)
1x Republic Benis (BC)
Deletions:
- not immediate wark in like blockade, have about a minute before the reinforcements come in abount 40km.
2x Republic Fleet Stabbers
4x Republic Fleet Vigils
- quicker arrival
2x Republic Fleet Ruptures
=====Wave 4:=====
2 BC's and 4 Destroyers.


Revision [452]

Edited on 2008-05-25 21:37:39 by KleinToken [Cleaned up a bit.]
Additions:
-Support frigates close quickly (700 m/s)!!
- not immediate wark in like blockade, have about a minute before the reinforcements come in abount 40km.
Deletions:
- not immediate wark in like blockade, have about a minute before the reinforcements come in abount 40km. Support frigates close quickly (700 m/s)!!


Revision [451]

Edited on 2008-05-25 21:36:35 by KleinToken [Cleaned up a bit.]
Additions:
- not immediate wark in like blockade, have about a minute before the reinforcements come in abount 40km. Support frigates close quickly (700 m/s)!!
Deletions:
- not immediate wark in like blockade, have about a minute before the reinforcements come in abount 40km. Stabber close quickly (700 m/s)!!


Revision [450]

Edited on 2008-05-25 21:33:15 by KleinToken [Cleaned up a bit.]
Additions:
1x Republic Fleet D-1 Support
1x Republic Fleet Rupture
Deletions:
- All Frigates
4x Republic Fleet Soldier
1x Republic Fleet Officer
1x Republic Fleet C-2 Support


Revision [446]

Edited on 2008-05-25 18:55:43 by KleinToken [Cleaned up a bit.]
Additions:
=====Wave 1:=====
- All Frigates
Deletions:
=====Wave 1:- All Frigates=====


Revision [445]

Edited on 2008-05-25 18:55:04 by KleinToken [Cleaned up a bit.]
Additions:
//Note: (2 of 3) is a courier mission//
======Technological Secrets (3 of 3), level 3======
Damage dealt: Exp, Therm +kin/em heavy missiles
=====Wave 1:- All Frigates=====
1x Republic Fleet Detective
4x Republic Fleet Soldier
1x Republic Fleet Officer
2x Republic Fleet C-1 Support
1x Republic Fleet C-2 Support
=====Wave 2:=====
- not immediate wark in like blockade, have about a minute before the reinforcements come in abount 40km. Stabber close quickly (700 m/s)!!
2x Republic Fleet Stabbers
4x Republic Fleet Vigils
=====Wave 3:=====
- quicker arrival
2x Republic Fleet Ruptures
4x Republic Fleet Soldiers
=====Wave 4:=====
2 BC's and 4 Destroyers.
The last wave does considerably more damage than the first two, so if you are not ready or too busy picking up cans you can get caught with your pants down!


Revision [444]

The oldest known version of this page was created on 2008-05-25 18:47:39 by KleinToken [Cleaned up a bit.]
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