Revision history for TruePowerProvisionalHeadquarters


Revision [18591]

Last edited on 2013-03-30 12:53:39 by SkyBon [not anymore]
Additions:
1 x True Power Mobile Headquarters
Deletions:
1 x True Power Mobile Headquarters (Make sure to get at least 20 points of warp disruption to stop the mobile HQ warping away. Bumping it so it can't align is also recommended.)


Revision [8070]

Edited on 2011-02-16 17:47:54 by FayceOff [not anymore]
Additions:
1 x Deltole Tegmentum [neut, paint, scram]
2 x Deltole Tegmentum [neut, paint, scram]
Deletions:
1 x Deltole Tegmentum [scram, neut]
2 x Deltole Tegmentum [scram, neut]


Revision [8009]

Edited on 2011-02-12 08:51:23 by FayceOff [formatting]
Additions:
//Battleships//
//Cruisers//
//Frigates//
//Battleships//
//Cruisers//
//Frigates//
//Battleships//
//Cruisers//
//Frigates//
//Battleships//
//Cruisers//
//Frigates//
//Battleships//
//Cruisers//
//Frigates//
Deletions:
Battleships
Cruisers
Frigates
Battleships
Cruisers
Frigates
Battleships
Cruisers
Frigates
Battleships
Cruisers
Frigates
Battleships
Cruisers
Frigates


Revision [8007]

Edited on 2011-02-12 06:59:12 by FayceOff [ship types]
Additions:
**{{color c="red" text="Incursion Sansha will auto aggress and switch targets."}}**
Battleships
Cruisers
Frigates
Battleships
Cruisers
Frigates
Battleships
Cruisers
Frigates
Battleships
Cruisers
Frigates
7 x Tama Cerebellum [scram]
Battleships
Cruisers
Frigates
Deletions:
**{{color c="red" text="Incursion Sansha will auto aggress and switch targets; drones and support ships are not immune."}}**
7x Tama Cerebellum [scram]


Revision [8003]

Edited on 2011-02-11 19:36:48 by FayceOff [ship types]
Additions:
==Military Intelligence==
==Rewards==
==Background Intelligence==
Deletions:
=Military Intelligence=
=Rewards=
=Background Intelligence=


Revision [8002]

Edited on 2011-02-11 19:35:57 by FayceOff [ship types]
Additions:
======True Power Provisional Headquarters======
Faction: Incursion Sansha's Nation
=Military Intelligence=
=Rewards=
=Background Intelligence=
Deletions:
======Nation Rebirth Facility======
Faction: Incursion Sansha
=Military Intelligence:=
=Rewards:=
=Background Intelligence:=


Revision [8001]

Edited on 2011-02-11 19:28:34 by FayceOff [1st draft]
Additions:
=Military Intelligence:=
Your Objective is to secure a path to True Power's Mobile HQ and then destroy it. You will need to pass through three layers of security before you will arrive at the station. Sansha commanders will attempt to reinforce the area en-masse if you give them time to, so be sure to bring pilots to breach their defences quickly.
=Rewards:=
=Background Intelligence:=
True Power, the leading corporation within Sansha's Nation has acquired the means to establish provisional headquarters in areas of their choosing. The exact nature of these operations or how such large complexes are established so quickly remains unknown. The use of mobile nano-factories is strongly suspected, and would help account for the rapidity of setup. It is also possible that rogue drone technology, or even worker drones themselves, are for some reason assisting in the rapid deployment of these battle stations, although this remains unconfirmed.
The strategic value of these outposts is significant. Nation can re-equip local fighting forces at a moment's notice, transmit instructions and battle reports along secure lines, and rally retreating nation forces that have been ejected from other strongholds, which are always in close proximity to the larger headquarters for this reason.
//Synopsis from ISHAEKA-0081. DED Special Operations.
Authorized for Capsuleer dissemination.//
====Pocket 1====
1 x Vylade Dien [command ship]
3 x Schmaeel Medulla [scram, web]
2 x Renyn Meten [web]
====Pocket 2====
3 x Schmaeel Medulla [scram, web]
2 x Romi Thalamus
1 x Renyn Meten [web]
2 x Ostingele Tectum
2 x Antem Neo [sniper]
1 x Auga Hypophysis [scram, web]
====Pocket 3====
5 x Tama Cerebellum [scram]
4 x Ostingele Tectum **{{color c="red" text="TRIGGER"}}**
3 x Eystur Rhomben
7x Tama Cerebellum [scram]
3 x Schmaeel Medulla [scram, web]
4 x Ostingele Tectum **{{color c="red" text="TRIGGER"}}**
1 x Intaki Colliculus [rr]
2 x Deltole Tegmentum [scram, neut]
3 x Arnon Epithalamus [ecm]
2 x Ostingele Tectum
2 x Outuni Mesen [scram, web, neut]
3 x Schmaeel Medulla [scram, web]
1 x Vylade Dien [command ship]
2 x Yulai Crus Cerebi [sniper]
PLUS
1 x True Power Mobile Headquarters (Make sure to get at least 20 points of warp disruption to stop the mobile HQ warping away. Bumping it so it can't align is also recommended.)
Deletions:
Military Intelligence:
Your Objective is to destroy the Sansha fleet guarding the cloning facility. You will not be able to destroy the facility itself, your only objective is to remove the defensive fleet.
Rewards:
Background Intelligence:
Although many parts of the Nation's cloning process are still not fully documented and understood, a few central aspects of the logistics behind their battlefield applications are clearly visible. Front-line cloning is handled in complexes that self-identify as "Nation Rebirth Facilities." Since this facility enables rapid reinforcement of the Nation's squadrons, its tactical importance must not be underestimated. For its own part, the Nation understands this potential weakness, and has made sure that cloning facilities are both highly mobile and heavily defended.
====Single Pocket====
4 x Renyn Meten [web]
2 x Schmaeel Medulla [scram, web]
1 x Uitra Telen
1 x Vylade Dien [command ship] **{{color c="red" text="TRIGGER"}}**
4 x Antem Neo [sniper]
1 x Romi Thalamus
4 x Yulai Crus Cerebi [sniper] **{{color c="red" text="TRIGGER"}}**
2 x Mara Paleo [rr]
1 x Vylade Dien [command ship] **{{color c="red" text="TRIGGER"}}**
4 x Yulai Crus Cerebi [sniper]
===Wave 4===
2 x Intaki Colliculus [rr]
4 x Yulai Crus Cerebi [sniper]
more..


Revision [8000]

The oldest known version of this page was created on 2011-02-11 19:01:42 by FayceOff [1st draft]
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