Revision history for WarSituation4am


Revision [21971]

Last edited on 2017-06-07 13:32:01 by ErikKalkoken
Additions:
No Blitz. You have to destroy all ships and the General's Quarters to complete this missions.


Revision [21969]

Edited on 2017-06-07 06:27:48 by ErikKalkoken
Additions:
Recommended damage dealing: EM/therm
Difficulty: Easy
====Blitz====
No Blitz. You have to destroy all ships and the lookout to complete this missions.
You have to kill all hostiles to unlock the acceleration gate.
====Blitz====
No Blitz. You have to destroy all ships and the lookout to complete this missions.


Revision [14248]

Edited on 2012-07-29 17:38:54 by DesmontMcCallock
Additions:
----
CategoryMissions


Revision [7685]

Edited on 2011-01-31 12:34:27 by HoshiIsamu [+CategoryLevel4]
Additions:
CategoryLevel4


Revision [5265]

Edited on 2009-10-02 17:52:23 by TheMissioner [Added drake to recommendations]
Additions:
Recommended ships: Sleipnir, Golem, CNR, Raven, Domi, Drake


Revision [5216]

Edited on 2009-09-26 04:22:51 by HelmsmanJohn [Added drake to recommendations]
Additions:
Declining the combat version might give you the courier version of this mission.
Deletions:
Declining the combat version will give you the courier version of this mission.


Revision [5215]

Edited on 2009-09-26 04:13:33 by HelmsmanJohn [Getting Courier mission has been verified twice]
Additions:
**Note:** There are two versions of this mission pair with the same name. Version A consists solely of two courier missions and is suitable for a shuttle. Version B is laid out below.
Declining the combat version will give you the courier version of this mission.
Deletions:
**Note:** There are two versions of this mission pair with the same name. Version A consists solely of two courier missions and is suitable for a shuttle. Version B is laid out below. So far, we do not know what causes either version to occur.


Revision [5019]

Edited on 2009-09-05 21:21:55 by BuilderAlphaOne [two versions]
Additions:
**Note:** There are two versions of this mission pair with the same name. Version A consists solely of two courier missions and is suitable for a shuttle. Version B is laid out below. So far, we do not know what causes either version to occur.


Revision [4730]

Edited on 2009-08-11 10:33:23 by SharriAtal [Added Sleipnir to list of recommended ships]
Additions:
Recommended ships: Sleipnir, Golem, CNR, Raven, Domi
Recommended ships: Sleipnir, Golem, CNR, Raven, Domi
Deletions:
Recommended ships: Golem, CNR, Raven, Domi
Recommended ships: Golem, CNR, Raven, Domi


Revision [3386]

Edited on 2009-01-06 17:21:49 by GalAxian [Pocket 2 of Part 2 was showing 6 BS but there are only 3]
Deletions:
3x Battleships


Revision [2593]

Edited on 2008-10-05 20:48:02 by ReavosVishad [Pocket 2 of Part 2 was showing 6 BS but there are only 3]
Additions:
5x Frigates (Amarr Navy Gamma Support Frigate **Warp Scramble/Web**/Scout/Crucifier)
Deletions:
5x Frigates (Amarr Navy Gamma support Frigate/Scout/Crucifier)


Revision [1833]

Edited on 2008-07-31 04:54:14 by HeggAttack [Pocket 2 of Part 2 was showing 6 BS but there are only 3]
Additions:
1x Battleship (General 'Buck' Turgidson/Apocalypse) Orbit distance: 40km (Use EM weapons!!!)
Deletions:
1x Battleship (General 'Buck' Turgidson/Apocalypse) Orbit distance: 40km


Revision [1242]

Edited on 2008-06-18 12:00:30 by ChepeNolon [Removed info that is allready in the report and info that is not needed.]
Additions:
3x Battleships
2x Battleships (Amarr Navy Apocalypse)
1x Battleship (General 'Buck' Turgidson/Apocalypse) Orbit distance: 40km
Deletions:
3x Battleships (2x Amarr Navy Apocalypse/General 'Buck' Turgidson/Apocalypse)
Tip: Here's some info you can use to kill General 'Buck' Turgidson. - (Garamis Takians)
Shield: 4750 EM: 0% ..EXP:60% KIN:40% THM:20%
Armor: 6750 EM: 50% EXP: 80% KIN:70% THM:60%
Armor Repair Chance: 75% Amount: 1250 Duration: 25 s
Defender Missile Chance: 25%
Orbit range: 40km
Orbit velocity: 145 m/s
Max. Velocity: 290 m/s
Immunities: Not immune to stasis webifiers
Value: I made 8.5million isk selling his cargo.


Revision [1240]

Edited on 2008-06-18 01:02:57 by GaramisTakians [Removed info that is allready in the report and info that is not needed.]
Additions:
Shield: 4750 EM: 0% ..EXP:60% KIN:40% THM:20%
Deletions:
Shield: 4750 EM: 0% EXP:60% KIN:40% THM:20%


Revision [1153]

Edited on 2008-06-13 18:43:37 by GaramisTakians [Removed info that is allready in the report and info that is not needed.]
Additions:
Value: I made 8.5million isk selling his cargo.


Revision [1152]

Edited on 2008-06-13 18:36:03 by GaramisTakians [Removed info that is allready in the report and info that is not needed.]
Additions:
Immunities: Not immune to stasis webifiers


Revision [1150]

Edited on 2008-06-13 17:25:22 by GaramisTakians [Removed info that is allready in the report and info that is not needed.]
Additions:
Orbit range: 40km
Deletions:
Orbit range: 40000 m


Revision [1149]

Edited on 2008-06-13 17:25:04 by GaramisTakians [Removed info that is allready in the report and info that is not needed.]
Additions:
Shield: 4750 EM: 0% EXP:60% KIN:40% THM:20%
Deletions:
Shield: 4750 EM: 0% EXP:60% KIN:40% THM:20%


Revision [1148]

Edited on 2008-06-13 17:24:02 by GaramisTakians [Removed info that is allready in the report and info that is not needed.]
Additions:
Tip: Here's some info you can use to kill General 'Buck' Turgidson. - (Garamis Takians)
Shield: 4750 EM: 0% EXP:60% KIN:40% THM:20%
Armor: 6750 EM: 50% EXP: 80% KIN:70% THM:60%
Armor Repair Chance: 75% Amount: 1250 Duration: 25 s
Defender Missile Chance: 25%
Orbit range: 40000 m
Orbit velocity: 145 m/s
Max. Velocity: 290 m/s
Deletions:
Some damage in the beginning but never below 50% shield.
Buck has got a good armor rep, and efficient defender missiles. If you want to take him down fast with missiles, get up close and personal so the defenders can't hit.


Revision [1144]

Edited on 2008-06-13 09:10:42 by JohnKarnage [Cleaned up formating]
Additions:
=====Part 1 of 2=====
=====Part 2 of 2=====
Deletions:
=====Part 1 of 2=====
====Part 2 of 2====


Revision [1143]

Edited on 2008-06-13 09:09:24 by JohnKarnage [Cleaned up formating]
Additions:
====Single Pocket====
====Pocket 1====
====Pocket 2====
Deletions:
===Single Pocket===
===Pocket 1===
===Pocket 2===


Revision [1079]

Edited on 2008-06-10 15:51:13 by MariaEpiconthe [cleaned a tad]
Additions:
4x Frigates (amarr Navy Soldier)
2x Cruisers (Amarr Navy Maller)
2x Battleships (Amarr Navy apocalypse)
5x Frigates (Amarr Navy Gamma support Frigate/Scout/Crucifier)
3x Cruisers (Amarr Navy Maller)
1x Battleship (Amarr Navy Armageddon)
6x Frigates (Amarr Navy Crucifier/Amarr Navy Scout/Amarr Navy Soldiers)
4x Cruisers (Amarr Navy Maller)
3x Battleships (2x Amarr Navy Apocalypse/General 'Buck' Turgidson/Apocalypse)
Deletions:
Extras:
Web/scramble:
4x frigates (amarr Navy Soldiers)
2x cruisers (Amarr Navy Maller)
2x battleships (Amarr Navy apocalypse)
Extras:
5x frigates (2x Amarr Navy Gamma support frigates, 2x Amarr Navy Scout, 1x Amarr Navy Crucifier)
3x cruisers (Amarr Navy Maller)
1x battleship (Amarr Navy Armageddon)
6x frigates (1x Amarr Navy Crucifier, 1x Amarr Navy Scout, 4x Amarr Navy Soldiers)
4x cruisers (Amarr Navy Maller)
3x battleships (2x Amarr Navy Apocalypse, 1x General 'Buck' Turgidson - Apocalypse with kinetic missiles)


Revision [830]

Edited on 2008-05-31 08:58:05 by ItsJupix [cleaned a tad]
Additions:
Damage dealt: EM/therm/kin
3x battleships (2x Amarr Navy Apocalypse, 1x General 'Buck' Turgidson - Apocalypse with kinetic missiles)
Deletions:
Damage dealt: EM/therm, kin missiles from General 'Buck' Turgidson
3x battleships (2x Amarr Navy Apocalypse, 1x General 'Buck' Turgidson - Apocalypse)


Revision [343]

Edited on 2008-05-25 08:02:18 by EthaeT [cleaned a tad]
Additions:
===Single Pocket===
Deletions:
====Single Pocket====


Revision [342]

Edited on 2008-05-25 08:02:03 by EthaeT [cleaned a tad]
Additions:
======War Situation, Level 4======

{{lastedit show="2"}}

=====Part 1 of 2=====
Faction: Amarr
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/therm
Extras:
Web/scramble:
Recommended damage dealing: therm/em
Recommended ships: Golem, CNR, Raven, Domi

====Single Pocket====
4x frigates (amarr Navy Soldiers)
2x cruisers (Amarr Navy Maller)
2x battleships (Amarr Navy apocalypse)

Remember to destroy the lookout post.

====Part 2 of 2====
Faction: Amarr
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/therm, kin missiles from General 'Buck' Turgidson
Extras:
Web/scramble: Support frigates
Recommended damage dealing: therm/em
Recommended ships: Golem, CNR, Raven, Domi

===Pocket 1===
5x frigates (2x Amarr Navy Gamma support frigates, 2x Amarr Navy Scout, 1x Amarr Navy Crucifier)
3x cruisers (Amarr Navy Maller)
1x battleship (Amarr Navy Armageddon)

===Pocket 2===
6x frigates (1x Amarr Navy Crucifier, 1x Amarr Navy Scout, 4x Amarr Navy Soldiers)
4x cruisers (Amarr Navy Maller)
3x battleships (2x Amarr Navy Apocalypse, 1x General 'Buck' Turgidson - Apocalypse)

Some damage in the beginning but never below 50% shield.
Buck has got a good armor rep, and efficient defender missiles. If you want to take him down fast with missiles, get up close and personal so the defenders can't hit.

One of the Apocs might move away to approx 250km away from you, but it will return back to it's original position.
Deletions:
a


Revision [328]

The oldest known version of this page was created on 2008-05-25 07:52:01 by EthaeT [cleaned a tad]
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