Epic Arc Overview

Last edited by RollazNv
Tue, 29 Apr 2014 21:09 EDT

Chapter agent: Hiva Shesheva
Agent location: Tanoo
Agent corporation: Krusual Tribe

Important notes :

* Your standings is only checked by the starter agent. Once you are on the epic arc, subsequent agents will no longer make standings checks.
* This means, within this epic arc, you can choose to run missions for ANY faction regardless of your standings with them.


Back to chapter 2, Songs of the Past.

Mission 1 - Church of the Obsidian

Faction: Ammatar
Mission Type: Encounter
Space Type: Normal Space ( MWD )
Requires: Archeology I (for using Analyzer I)
Web/Scramble: Ammatar Navy Delta I, Ammatar Navy Gamma II

At Gate (25-50km, no aggro until within 15km of gate)
7x Frigate (Ammatar Navy Delta I, Ammatar Navy Gamma II, Ammatar Navy Soldier) Web/scramble
3x Battleship (Ammatar Navy Armageddon, Ammatar Navy Apocolypse)

Pocket 1 (30-40K)
5x Frigate (Ammatar Navy Soldier)
5x Cruiser (Ammatar Navy Maller)
10x Battleship (Ammatar Navy Armageddon, Ammatar Navy Apocolypse)

Tips:

Notes:


Mission 2 - Heresiology

Faction: Ammatar
Mission Type: Encounter
Space Type: Normal space
Requires: Archeology I (for using Analyzer I)

Initial Spawn (55-75K)
10x Frigate (Ammatar Navy Delta 1 Support Frigate, Ammatar Navy Detective, Ammatar Navy Gamma II Support Frigate) Web
5x Cruiser (Ammatar Navy Maller)
4x Battleship (Ammatar Navy Armageddon, Ammatar Navy Apocolypse)

Tips:

Notes:


Mission 3 - Wildfire

Faction: Angel Cartel
Mission Type: Encounter
Space Type: Normal space
Web/Scram: Frigates

No spawn on warp in. Dropping the datacore into the chapel container triggers the spawn.

Spawn 1 (15-40K)
6x Frigate (Gistii Hunter, Impaler )
10x Elite Frigate (Arch Gistii Hijacker, Hunter, Outlaw, Rogue, Thug, ) Web/Scramble
3x Battleship (Gist Throne, Cherubim )

Tips:


Mission 4 - Stillwater

Faction: Angel Cartel
Mission Type: Encounter
EW encountered : NOS, Web/Scramble
Be careful though, the incoming DPS is important.

Initial Spawn
Angel Energy Neutralizer Sentry II 150km+ Range
8x Elite Frigate (Arch Gistii Hijacker, Hunter, Impaler) Web/Scramble
3x Elite Cruiser (Arch Gistum Centurian, Phalanx)
5x Battleship (Gist Cherubim, Seraphim, Throne)
1x Elite Battleship (Karkoti Rend) Sleeper AI and probably NOS

Tips:


Mission 5 - With Great Power

Arc Pathway Choice

You now have to choose between: Retraction or Revelation.


Mission 5a - Revelation

Mission Type: Encounter / Drop off
Faction: Gallente

Drop the book in the container and the mission is completed.

Reward 25 Million Isk + Standings 10% base (12.5% @ Social 5) Minmatar


Mission 5b - Retraction

Mission Type: Encounter / Drop off
Faction: Defiants (Minmatar)

Drop the book in the container and the mission is completed. Dock any station to turn in and receive reward.

Reward Of 10 RSS Core Scanner Probe + Standings 5% base (6.25% @ Social 5) Minmatar


End Of Arc

Comments [Hide comments/form]
In mission 4, the angel hijackers did scram me.
-- BlazieB (2010-03-07 11:39:11)
Church of the Obsidian can be speed tanked. I did it in a Dramiel with an invuln fitted. Quickly eliminate webbing frigs and keep the afterburner running. Analyze the can and warp out.
-- IrnBruback (2010-07-21 06:29:40)
The standings reward is always going to be 6.25% (unless CCP changes things), but keep in mind that this 6.25% is going to vary in *effectiveness* according to your present standing...in my case, I selected Mission 5b and my Minmatar went from 5.68 to 5.95. But my standings log does say that that is 6.25%.
-- JaTon (2010-12-04 19:54:44)
I avoided killing the ships that are mentioned as giving the negative standings hits, but I got Amarr and Ammatar hits anyways from killing different ships. So is probably no way to kill the ships without a corresponding standings loss. In my case, the loss was very small...-0.018% to Amarr.
-- JaTon (2011-01-09 17:42:36)
For players who are going for the standings rewards: According to the info I am getting, the completion of 5A will give 11.5% Minmatar faction (not Gallente as the path-name implies). Completion of 5B gives 6.25% Minmatar, as previously stated. (Some players are saying they got 12% or 12.5% for 5A. I don't know whats going on. Sliding scale perhaps?)
-- JaTon (2011-01-09 18:23:54)
For Mission 3 - Wildfire
If you dont like the idea of getting jumped because you use a long range setup instead of close, deliver the datacore with a shuttle & then come back in with your mission boat - worked for me.
-- XeirinToroche (2011-01-20 17:57:21)
mission 4: Stillwater... The energy neut is the pain here. a passive tank rattlesnake might be nice. Karkoti Rend, who holds the mission objective, and a 10 mil bounty, is pretty easy to kill if you can tank the room long enough without your cap running dry.
Afterwards I went for the Retraction ending and only got 6.0% standing increase.
-- RoperKlax (2011-10-05 17:28:55)
Completed Arc in T2 rigged Faction/Deadspace fitted active shield tank, AC/Hvy Assault Launcher Command Ship (Sleipnir).

Mission 1 - Church of the Obsidian
Destroying all NPC's at gate incured -0.06% Amarr Faction standing loss for Ship Kill.

Destroying all NPC's in pocket incured -0.06% Amarr Faction standing loss for Ship Kill.

Mission 2 - Heresiology
Destroying all NPC's incured -3.0% Ammatar Mandate Faction standing loss for Ship Kill.

Mission 4 - Stillwater
NPC spawn point is 6km from mission beacon.
Angel Energy Neutralizer Sentry II has 150km range.

I warped in at 100km range and quickly headed away from spawn point to about 200km range. Waited for NPC's to advance and engaged them outside of Neut Sentry range. After destroying Frigates and Cruisers, warped out and back again to 0km and destroyed Neut Sentry, then worked on Battleships, destroyed named NPC (Karkoti Rend) last.

I picked Mission 5a - Revelation
Got +12.5% Minmatar Faction standing increase.
-- DeMichaelCrimson (2011-12-13 05:55:26)
Standings increases make sense, now that I read the evelopedia. The base standings increases are either 10.0% (if you did mission 5a) or 5.0% (if you did mission 5b). These will be modified by your Social skill. At Social V, the increases will be 12.5% and 6.25% respectively.
-- RmmBc (2012-03-25 14:34:35)
Missions 1 and 2 will cause Amarr and/or Ammatar standings hits if you shoot npcs. Here is how me and my alts avoided these hits:

Mission 1: Tanked gate with drake/basilisk combo. No gate npc had scramblers.
: Second drake warped in and immediately ran away (lol). His AB speed
of 389m/s was enough to pull ahead of the pocket frigs and stay out
of range of any webs/scrams. Only took a few seconds for the
entire pocket to agro him.
: Third drake, equiped with Analyzer, warped into pocket and AB to
the can.

Mission 2: Tanked all spawns with drake/basilisk combo. There are no
scramblers.
: Second drake, equiped with Analyzer, warped in and AB to the cans
and got the Obisidian thingy.
-- RmmBc (2012-03-25 14:52:55)
Missions 1-3 of this are all fairly easy. I took out my shield booster and replaced it with the analyser for mission 2 and could have done the same for mission 1 too.

Mission 4 - if you can gank well at <45km range is not as hard as it seems. You arrive at about 40km from the neut tower. I was set up to run and fight 175km away but the tower died before locking me and destroying cap. After that, although it's a tough old fight it's no harder than a typical tough L4 mission.
-- EloisePasteur (2012-04-03 14:33:50)
Mission 2 - Heresiology
Completed twice back to back

1st Time Warp in and orbit at 45km on AB with full aggro , Tengu was only webbed , warp in Buzzard and complete cans.

2nd Time Warp in and orbit at 45km on AB with full aggro, Tengu was webbed and SCRAMMED , warp in Buzzard and complete cans. Needed to kill 1x Navy Delta (web) and 2x Navy Gamma (web and scram) to prevent a slow and lingering death. -0.0119% standing loss to Ammatar for ship kill
-- AnaGram (2012-10-14 13:20:38)
For standings increase gurus. Just completed the entire arc on 2 characters simultaneously. One character was able to share the rep bonus from the final quest amongst the two of them equally for 5.75% faction increase to both parties.

The other character completed and didn't share the faction for 11.5% standings increase to Minmatar (both characters are at lv3 in their relevant social skills).

Total Faction standings changes:
+17.25% Minmatar (1 character split reward/1 took full reward)
-.24% Ammar (4 ticks of ship-kills for .06 each - combat character did each mission twice)
+~15% with Krusual Tribe (corp standings - single character reward)
+~15% with Republic Security Services (corp standings - single character reward)
+~30% (7 ticks of 4.39%) with Brutor Tribe (corp standings - single character reward)
-- HwaSung (2012-10-30 18:42:26)
In Mission 1 - Church of the Obsidian

I only shot the frigs and cruisers and only in pocket 1, and still got 1 Amarr standing hit for -0.018, so it's not just the geddon and apoch.

In Mission 2 - Heresiology

I only shot the frigs and cruisers I lost -3.0% for a ship kill to Ammatar Mandate, which really sucks for those wanting good standings everywhere.

For those that hate the new clickfest from the hacking mini game, you can just fail each hack quickly to get to the drop, as there is no loot to gain from the hacking portion of this mission.
-- RollazNv (2014-04-29 21:07:11)
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