Worlds Collide, Level 4


Last edited by JubisMoonjuice:
Editing not complete yet.
Tue, 20 Aug 2013 07:04 EDT

Faction: Serpentis and Sansha
Mission type: Encounter
Space type: Deadspace
Damage dealt: Therm, Kin (Serpentis) Em, Therm (Sansha)
Web/Scramble: All Elite Frigate types. Spy frigates only webs.
Extras:
Recommended damage dealing:
Recommended ships: Completed in Proteus.


This is a time consuming mission if you do both the Serpentis & Sansha sides.


Pocket 1 (War Zone)


The two gates are locked until you kill the trigger ship from each faction. The trigger ships are ALWAYS a AAA and BBB from the respective groups.

NO aggro from the initial groups until you attack them. Each group can be aggroed independently.

War Zone At Warp-In

Serpentis Group

x Elite Frigates () Web/Scramble

Sansha Group

x Elite Frigates () Web/Scramble

Tip
I did not test these but will assume that like the other versions of Worlds Collide, that these work.
  • The NPC ships will not travel more than 30km from their respective spawn points.
  • Drones/fleet members maybe targetted as the NPC ships reset their targetting when moving back to their spawn points.
  • Move to a sniping position near the respective gate, roughly 75-80km (recommended distance) from the AAA or BBB. They will travel back and forth in a merry-go-round while you snipe.


  • Pocket 2 (Serpentis Base)


    On warp-in, Group 1 will auto aggro. The AAA do not scramble but they do web.

    Warning

    NO aggro from the other groups until you attack them. Each group can be aggroed independently.

    Angel Base At Warp-In

    Group 1 (Auto-aggro):

    2-3km from warp in
    2x Frigates (Angel Viper (named Angel Spy)) Web
    3x Angel Sentry Guns (Tower Sentry Angel III)

    Group 2:

    3x Battlecruisers (Gistatis Praefectus/Tribuni)
    2x Battleships (Gist Saint/Warlord)

    Group 3:

    20-30km from warp in
    5x Destroyers (Gistior Seizer/Thrasher)
    3x Elite Cruisers (Arch Gistum Phalanx/Centurion)

    Group 4:

    20-30 km from warp ni
    6x Elite Frigates (Arch Gistii Thug/Outlaw) Web/Scramble
    4x Battleships (Gist General/Commander)

    Random Spawn (Auto-aggro):

    1x Battleship (Angel Overseer)

    Tip


    Pocket 2 (Sansha Base)


    On warp-in, Group 1 will auto aggro. The Sansha Spy frigates do not scramble but they do web.

    Warning

    NO aggro from the other groups until you attack them. Each group can be aggroed independently.

    Sansha Base At Warp-In

    Group 1 (Auto-aggro):

    2x Frigates (Sansha's Berserker (named Sansha Spy)) Web
    3x Battleships (Centus Dread Lord/Savage Lord/Dark Lord/Beast Lord)

    Group 2:

    5x Destroyers (Centior Monster/Abomination)
    4x Battleships (Centus Dark Lord/Beast Lord/Overlord)

    Group 3:

    4x Elite Frigates (Centii Loyal Scavanger/Ravener) Web/Scramble
    5x Elite Cruisers (Centum Loyal Hellhound/Fiend)
    3x Battleships (Centus Savage Lord/Plague Lord/Mutant Lord/Slave Lord)

    Random Spawn (Auto-aggro):

    1x Battleship (Sansha’s Overseer)

    Tip


    Pocket 3 (Research Outpost)


    You will warp-in randomly around 5km from the Heron. In addition to the immediate aggro from Group 1, there is a small chance that one or more other groups will aggro due to proximity triggers.
    If this happens, start moving away from the remaining neutral groups and check if the webbing/scrambling Elite Frigates have you locked. Kill them first if they have you locked.

    If you are fleeted with friends, have them focus fire on Group 1 or any groups that have been aggroed by mistake.
    The FIRST ship needs to act as an Fleet Commander and assign the appropiate targets. A common mistake is to have everyone shoot random or their closest target, which leads to the whole pocket being aggroed.

    Sometimes fleet members that enter later will land differently and aggro groups that were unaggroed. If this includes the elite frigates and they scramble the new arrival, it can mean a quick death. All fleet members should have at least enough tank to survive until the scramblers are cleared. Having the lead ship tank the entire pocket is extremely difficult, as it can put down 1300-1500 dps, in a wide variety of configurations. Here are some (extreme) examples:

    NO drone aggro for the entire pocket. You can deploy drones normally.

    Research Outpost At Warp-In

    Group 1:

    3x Elite Cruisers (Arch Gistum Phalanx/Centurion)
    2x Battleships (Gist War General/Warlord)

    Group 2:

    4x Battlecruisers (Gistatis Legionnaire/Primus)
    1x Battleship (Gist Warlord/Malakim)

    Group 3:

    5x Destroyers (Gistior Thrasher/Seizer)
    3x Battleships (Gist Saint/Warlord/Malakim)

    Group 4:

    4x Elite Frigates (Arch Gistii Hijacker/Rogue) Web/Scramble
    1x Battleship (Gist Nephilim/Cherubim)

    Tip

    Blitz



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