The Blockade, level 3
Last edited by SinSmith:
Replaces old-style internal links with new pipe-split links.
Mon, 16 Oct 2017 08:49 UTC
Replaces old-style internal links with new pipe-split links.
Mon, 16 Oct 2017 08:49 UTC
Faction: Blood Raiders
Mission type: Encounter
Space type: Deadspaace
Damage dealt: EM, Therm
Web/Scramble: Elite frigates
Extras: Drone Aggro
Recommended damage dealing: EM, Therm
Recommended ships: Dominix, Myrmidon, Sniper Abaddon
Video: Cerberus
Single Pocket
Ship names will vary.Spawn 1:
(20km) 1x Stasis Tower (Web)4x Elite Frigates (Elder Corpii Diviner) (Web/Scramble)
4x Battlecruisers (Corpior Exorcist)
1x Destroyer (Corpior Devoter) -- Trigger for next wave
Spawn 2:
(100-120km) 1x Frigate (Corpii Raider)4x Destroyers (Corpior Visionary/Templar)
7x Battlecruisers (Corpior Seer/Fanatic) (Fanatic is trigger)
1x Battlecruiser (Corpior Shade)
Spawn 3:
(90-120km) 4x Destroyers (Corpior Templar)2x Elite Cruisers (Elder Corpum Arch Sage)
6x Battlecruisers (Corpior Seer/Bishop)
1x Battlecruiser (Corpior Fanatic) (Trigger)
Spawn 4:
(114-128km) (100km-125km)3x Elite Frigates (Elder Corpii Raider) (Web/Scramble)
2x Elite Cruisers (Corpum Arch Priest)
4x Battlecruisers (Corpior Bishop)
1x Battlecruiser (Corpior Shade) (Trigger)
Spawn 5:
20km) Last spawn will spawn on top of you at warp-in4x Elite Frigates (Elder Corpii Raider) (Web/Scramble)
5x Battlecruiser (Corpior Exorcist/Phantom)
Note
Once the first spawn is cleared the other spawns are at least 100km out from warp-in point. Fit sniper setup, they must get closer than 50km to start firing upon you. Long distance abaddon will not be touched by reinfrocement spawns, except the last spawn which will be close but doesn't hurt.Blitz
Kill only the trigger ships (highest bounty BC except for Spawn 1).CategoryMissions
CategoryLevel3
Warp in at optimal range for weapons and take out the EWAR Stasis Tower first. Save the Trigger in each spawn for last.
After killing all ships and Tower in 1st spawn, head over towards the far group away from the group with 2nd Trigger and conduct battle there. This will insure that the Trigger for each new spawn will always be in the group farthest away.
No loot drops from structures.
2nd and 3rd group was two Visionaries, three Bishops, and two Converters, closely followed by two Reavers, two Bishops and two Fanatics. No web/scramble. Trigger was the Fanatics.
4th and 5th group: four Visionaries, three Bishops, and one Fanatic, followed by three Bishops, and three Shadow Sages. The Fanatic again was trigger.
6th group: three Bishops, three Arch Sages, three Reavers, and three Seers. Seer was trigger?
Last: Three Engravers, four Exorcists, and one Phantom. Phantom completes the mission.
Test1:
Devoter/Phantom/Seer/Excorist
Test2:
Devoter/Shade/Fanatic/Phantom (Phantom was not highest bounty, which was an Exorcist. Phantom was 1 of 3 spawned; first one shot was trigger... may be positional when they arrive).
Each spawn involves 3-4 gangs of rats. The trigger is always with destroyers/frigates.... so work through the BCs in that gang starting with highest bounty.
I used an arty cane with a MWD and passive tank. Use the MWD to move around the rats at about 35-50km (pulse MWD). It is easy to corral them. Most frigates/destroyers are slow and can be ignored (though arty cane will blap them, while you're travelling 100km+ to next target).
Test3:
Destroyer (not Devoter)/Shade/Fanatic/Phantom/Phantom (again, not the highest bounty on last spawn)