The Blockade, level 3
Last edited by AmnesiaC:
Added Blitz, More tips, and Loot info.
Tue, 17 May 2016 00:16 UTC
Added Blitz, More tips, and Loot info.
Tue, 17 May 2016 00:16 UTC
Faction: Guristas
Mission type: Deadspace w/o gate
Damage dealt: Kin/Therm
Extras: Jamming
Recommended damage dealing: Kinetic
Ships used: Drake, Tengu
WARNING: The first trigger is the DESTROYER, very easy to accidentally kill in one hit if you are not paying attention.
Note: The trigger in waves with multiple ships as highest bounty is random.
(Right click - show info to check bounty. Multiple battlecruisers will have the same bounty, it will be a random one of the highest bounty.)
It is recommened to bring a well fitted battlecruiser with 1 Kenetic Hardener, 1 Thermal, and 1 Invulerability. Bring a friend if possible for a much faster run.
Initial:
1x Stasis Tower1x Destroyer (Pithior Renegade) TRIGGER
4x Elite Cruiser (Dire Pithum Abolisher/Eraser/Mortifier)
4x Battlecruiser (Pithatis Enforcer/Exectuor)
First Wave: (50-80km from beacon)
1-2x Frigate (Pithi Plunderer/Wrecker)5-6x Destroyer (Pithior Anarchist/Nihilist/Renegade/Supremacist/Terrorist)
8-9x Battlecruiser (Pithatis Assassin/Assaulter/Enforcer/Executor) Highest Bounty TRIGGER
Second Wave: (100-130km from beacon)
4x Destroyer (Pithior Anarchist/Nihilist/Renegade/Supremacist)2x Elite Cruiser (Dire Pithum Mortifier)
6-7x Battlecruiser (Pithatis Assassin/Death Dealer/Enforcer/Executor) Highest Bounty TRIGGER
Third Wave:
3-4x Elite Frigate (Dire Pithi Plunderer/Wrecker)2-3x Cruiser (Pithum Abolisher/Eraser)
5-8x Battlecruiser (Pithatis Assassin/Assaulter/Enforcer) Highest Bounty TRIGGER
Fourth Wave: (15-30km from beacon)
4x Elite Frigate (Dire Pithi Despoiler/Saboteur) JAMMING5x Battlecruiser (Pithatis Death Dealer/Revolter) Completes Mission
Standing Loss
-3.0% was incurred for destroying Guristas Pirates's Caldari Stasis TowerLoot
Loot: ~3,100,000 iskSalvage: ~1,500,000 isk
Bounties: ~6,000,000 isk
Blitz
Do not attempt unless you have very good tank AND dps. Kill every Trigger, then the last 5 battlecruisers on the fourth wave to complete misssion.CategoryMissions
CategoryLevel3
In spawn 3 I encountered 3 x Pithathis Enforcer , 3 x Pithatis Executor and 3 cruiserclass ships. Killing all Enforcers triggered the next spawn. Spawn 4 comes up very close (15-20 km from warpin), in my mission there were 4 Pithathis Death Dealer, killing the first completed the mission.
2 Heat Disapators
2 Kinetic Deflectors Lvl II
1 Large FS8 Shield extender
7 Heavy Missile launchers
1 Ballistic Control unit Lvl 1
1 Beta Reactor Control unit
I completed this in this Drake:
7x Limos heavy Launcher I's
2x Invul II's, 1 Kinetic Amp II, 1 LSE II, 2x SR II's
2x BCU II's, 1x SPR II, 1x PDS II
I spawned the fourth wave too soon and was forced to warp out and kite the jammers for 100km.
The worst part is the final splash, when you are already tired, and tons of moronic frigates come and jam all the way.
Strongly suggested to bring a friend with another Drake.
In the end I decided to leave this mission since I couldn't kill more than 1 ship in the heavy elite waves before fleeing - with 90% resistance to their missile damage.
If you decide to do this mission I strongly recommend help from another player. Staying out of range of their missiles is near-impossible since elite Guristas are pretty fast, so some normal Drake with afterburners cannot escape their missile range.
Do not even think about melee weapons. Seriously, the most imbalanced mission I aquired, given the laughable LPs compared to the extreme effort needed.
The 2nd time i told the guy to go anally fist himself and lost my ship.
DO NOT ATTEMPT BLITZ unless you have a VERY STRONG tank! I used T2 fitted Drake (except for launchers) with 643 shield defence (EFT10) and had to warp out twice.
A command ship would work the best, I think.
Took me about 20 minutes in a drake, would have been much quicker if I was paying attention; barely scratched the paintwork.
I accidently killed the first trigger, and the DPS from 12+ BC's was a little bit much, and I had to warp in and out a few times
Had to warp out twice, and actually ran out of the preferred damage-type missile.
Seems like hundreds of enemy ships.
I did this mission in a Tengu and was able to trigger all but the last spawn immediately, had to wait for the last since the trigger was starting at ~130km. I had no trouble tanking all even when they came close (all ships besides the killed triggers in their optimal range - did this for test). Structures didnt give me any loot at all.
One important note - this mission allows you to warp-in whereever you want to, if you got a bm. Apart from that, you can also warp inside the mission, if you got a spot far enough out ... ;)
Overall bounties are ~6 mil which i normally will get in one payout-intervall using the Tengu (which is ofc way too strong to be used in l3s).
Interestingly I found only the first 3 Dire Cruiser class guys slow to drop, then the spawns seemed to scale down not up.
85.03% kin resist
45% therm resist
P.S. I highly recommend have 5x Vespa II and 5x Hornet II if you can fit them both, otherwise just the Hornets (the Dire Frigates are a real pain.)
7 arby large launchers
3x lse t2
invuln
heat disp
explo damp (fitted wrong one and didnt care)
pdux2
spu x2
step 1: Kill the dires. they are anoying, kill trigger, kill bc.
then kill everything but trigger... then kill trigger.... then kill everything but trigger... then kill trigger... do you see a pattern?
Didnt care to salvage, let the locals join my fleet for warpin
Dont sit still, Orbit the veldspar at 15km or something, it takes away at least 200-300 dps you take
Passive-tanked Drake w/t1 missiles, t2 shields
2xLSEII, 2xKinDeflAmpII, 1xHeatDissAmpII, 1xInvulII, 1xBCSII, 3xSPRII
Listing of ships definitely different, though did not pay too much attention.
Last wave had 4 Death Dealers, 2 Enforcers, 2 Executors, 4 Saboteurs (only one of which seem to jam me)
Very easy, time consuming, bounties are nice, loot is...meh, did not salv
passive drake t2 modules w/t1launchers
Recieved the completion message before killing it, so didn't replace the final trigger, just an extra spawn. 2x Ammo + tag from it.
Also mission is pretty easy for Drake, hehehe
Full room aggro nearly broke the tank of my Drake, but then I "only" have 2 LSEs and a CDFP rig, 4 Ballistic Controls in the lows, no Shield Rechargers ... better target management on my part would have sorted that out.