Buzz Kill, Level 4
Last edited by JeanInkura:
Replaces old-style internal links with new pipe-split links.
Mon, 16 Oct 2017 08:49 UTC
Replaces old-style internal links with new pipe-split links.
Mon, 16 Oct 2017 08:49 UTC
Faction: Angel Cartel
Mission Type: Encounter
Space Type: Deadspace
Damage dealt: Explosive/ Thermal/ Kinetic
Recommended damage dealing: Explosive/ Kinetic
Webifier/ Warp Disruptor: Frigate
Extras: Target Painting
Recommended Weapons: Short Range or Long Range
Recommended ships: Maelstrom, Vargur, Sleipnir, Raven, Sniper BS/ HAC, Dominix
Video: Ishtar blitz, Cerberus
Snipers can warp [fleet] at 70 or 100km. All groups and spawns will auto-aggro.
Set your drones to passive to keep them from taking out trigger ships that could cause swarming, and watch them for frequent aggro.
Following the trigger sequence is advisable for a sniper too, since even the Battleships move in fast.
The last Hostile killed of a ship class triggers the next spawn unless marked otherwise.
The Frigate spawn may not show up.
Single Pocket
5x Angel Assault Cruiser (Arch Gistum Centurion/ Phalanx)
1x Angel Frigate (Gistii Ruffian/ Thug) Triggers Reinforcement Wave, Webifier/ Warp Disruptor
4x Angel Assault Frigate (Arch Gistii Hunter/ Impaler) Triggers Back-up Wave, Target Painter
3x Angel Assault Frigate (Arch Gistii Hunter/ Impaler) Trigger
2x Angel Cruiser (Arch Gistum Defeater/ Breaker)
3x Angel Assault Frigate (Arch Gistii Impaler/ Hunter)
3x Angel Frigate (Arch Gistii Rufian/ Nomad)
3x Angel Frigate (Arch Gistii Nomad/ Rufian) Target Painter
4x Angel Assault Cruiser (Arch Gistum Centurion/ Phalanx)
4x Angel Assault Cruiser (Arch Gistum Centurion/ Phalanx)
5x Angel Battlecruiser (Gistatis Tribunus/ Legatus)
4x Angel Frigate (Arch Gistii Thug/ Outlaw) Webifier/ Warp Disruptor
3x Angel Destroyer (Gistior Seizer)
4x Angel Cruiser (Arch Gistum Defeater/ Breaker) Trigger
4x Angel Battleship (Gist Warlord/ Saint) Target Painter
Blitz
Kill the initial group, ignore the Assault Frigates, and focus on the Reinforcement wave (triggered by the Frigate).You may want to kill some or all of the Assault Cruisers and Battlecruisers to reduce incoming damage.
Kill the Disruptor Frigates and all the Battleships, done.
With the new drone changes, it becomes difficult to blitz this particular mission unless you are willing to sacrifice drones at the end (Align to object, deploy drones, let them get aggro, recall and warp, some or all will pop) or to pop all the Pointing Frigates along the way as well. Or use a MJD and snipe the triggers from afar.
Tip
Mission is flagged completed after you have killed the last Battleship.All Battleships will fight using Bane Torpedoes. Other missile damage should be negligible.
As usual divert Drone aggro by pulling them in for a second. Remote Shield Booster is an option for Sentries.
The naming convention under the Overview for Type and Name is swapped. This results in Angel Destroyer being seen as the default name, instead of Gistior Seizer; this is refreshing as in most missions the type also shows the name.
Optional Approach
1) A Micro Jump Drive is recommended, as it's much easier to take everything out from a distance.2) Fit a Sensor Booster and fly away from the Angel Scout Post (around which all ships spawn) to your optimal range.
Loot and Bounty
Loot + Salvage: ~11.4 mil.Bounty: ~ 8.3 mil.
CategoryLevel4
3 x Medium Blasters (any)
1 x MAR II, 2 x Explosive Hard II, 1 x EANM, 1 x Kinetic Hard II
2 x Drone Nav Comps, 3 x Cap Recharger II
2 x CCC
Hob II, Ogre II
Use hobs for everything but the BS and then use Ogre and blasters. Orbit the structure at 30km and pull drones back each wave.
Easy.
If you do hit too many triggers, the DPS output of multiple spawns combined could possibly overwhelm your tank. For that reason, I suggest that you sort the rats by NAME. That way you can easily distinguish between each group of rats.
Also, always leave one rat alive at the end of each group, e.g. if you are up against Spawn 1, kill 3 Angel Destroyer and then 11 Angel Frigate before procceding to kill the final ship / trigger for either group.
I also found the spawns to be slightly different to how they are described above. After Spawn 1, I've split them into 2 Chains.:
Initial Group (Auto-Aggro)
8 Angel Frigate, last triggers Spawn 1
Spawn 1
12 Angel Frigate, last triggers Spawn 2
4 Angel Destroyer, last triggers Spawn 5
Chain A
Spawn 2
12 Angel Frigate, last triggers Spawn 3
8 Angel EW Frigate
Spawn 3
11 Angel Frigate, last triggers Spawn 4
Spawn 4
13 Angel Assault Frigate
Chain B
Spawn 5
10 Angel Destroyer, last triggers Spawn 6
Spawn 6
6 Angel Cruiser, last triggers Spawn 7
Spawn 7
7 Angel Cruiser, last triggers Spawn 8
7 Angel Battlecruiser
Spawn 8
11 Angel Assault Frigate
8 Angel Battlecruiser, last triggers Spawn 9
8 Angel Destroyer
Spawn 9
4 Angel Battleship
I haven't commented on whether they target-paint or not, or how far away they spawn in. If I get the mission again, I'll run it slowly to check their spawn distance from the warp-in point and their orbiting distance.
Kinda blitz ;)
The only advantage to this mission is that none of them seem to scramble.
My general rule was: kill all but one of everything. Then, kill the smallest thing out there. This lead to a pretty decent escalation path. Only had to turn on second repper for some of the Battlecruiser stages, and one of the assault frigate stages. In general, my kill order was: frigates, destroyers, EW frig, assault frig, cruiser, battlecruisers. By the time I got to the Battleships, I was relieved because they were easy in comparison.
Note: have the Ship type column turned on. I don't know if you can have one Ship name ('Angel Frigate') lead to two spawns when you kill off two different ship types ((Gistii Raider / Gistii Ambusher).
And if you're doing small drones, make sure they get inside, because I had one easily popped by all the frigates. Maybe for the last one, use hammerheads or something so it can at least hold up to the fire.
for Spawn 8... Kill the BC/Cruiser first... till you left each of them left 1 :) , as i try to hit the frig's first with heavies (in a raven with 3XPurgers and 2X heat II Amps and 2X explosion amps), it almost takes down my in less then 30 seconds... where i sustained a total of 1k armor damage, before warping out :( reason being that they deal load's of damage.. + swarming you can makes you nervous with THAT ammount of ships... -_-"
i have tried to destroyed the angel Lookout before spawn 6, and looks like spawn 7 still comes out as usual :(
Spawns didn't quite match above - after a while i gave up keeping track and just shot stuff!
Cleared in an Ishtar.
1. Created some distance while taking out some frigs with Warrior II:s
2. After the getting enought of distance, stopped the ship and started to clear the sky with Bouncer II:s
If some ships got all the way to me (rarely happened) repeated the step 1.
Really easy mission if you can keep your distance, since almost none of them will shoot you if you are over 40km from them. But I'd imagine it to hurt like hell getting swarmed by that blob.
[Also remove wrecks from the overview or you'll get completely blinded :) ]
Not worth it. Took ~2 hours with drones, had to pay attention, even warp out at the last-but-one spawn.
6x 800mm ACs
2x HMLs
1x Large power cell
4x Cap Recharger II
2x Large repper II
1x Gyro II
2x Exp Hardener II
1x EANM II
5x Warrior II
5x Valkyrie II
2x CCC rigs
This setup let me basically shoot whatever I wanted. No overwhelming DPS at any time. I aligned to a station and set speed to around 20m/s. Started with Warrior IIs and brought them back for a little bit if they took damage.
This slowboating strategy kept the massive amount of wrecks in a pretty tight group. I only had to use my cane with 4/4 setup and AB it around 320m/s down the line. Not many detours.
9m in bounties. 28 ATBs, 10 armor plates and other various stuff. I estimate around 18m total.
5 Warriors II.
7 Heavy miss II.
Used AfterBurner and sometime invulner shield II.
Total - 23 mill (bounty-6.5, mission-2.5, other - loot).
shield myrm w/exp drones and fusion ammo
did not have to use any active or passive hardeners
Took 3000 cruise missiles, half hour to finish mission, half hour to finish killing everything (will most likely blitz next time), half hour to salvage everything, resulting in 970 m^3 of loot, 176 units of salvage (30 some valuable), 5 sell-able meta items, rest melted to 239k trit at the high end for 2.7 mil in minerals
Done it since in a passive shield (look on BattleClinic) Ishtar with T2 Valkyries (explosive damage) Pretty straightforward so long as you do what people advise and watch the triggers - best advice on offer here is the "leave one of each ship type alive" bit.
The only time the DPS gets tough is when you get the Assault Frigate swarms. Ishtar shield tank never dropped below 40% though when taking all that and I took them down first. The big ships are nothing to worry about.
Initial Group
5x Angel Assault Cruiser (Trigger Spawn 1)
Spawn 1
4x Angel Assault Frigate (Trigger Spawn 3)
1x Angel Frigate (Trigger Spawn2)
Spawn 2
3x Angel Frigate (Trigger Spawn 5)
Spawn 3
3x Assault Frigates (Trigger Spawn 4)
2x Angel Cruiser
Spawn 4
3x Assault Frigates (Trigger Spawn 6)
Spawn 5
4x Angel Assault Cruiser (Trigger Spawn 7)
Spawn 6
3x Angel Assault Frigates
Spawn 7
4x Angel Assault Cruiser (Trigger Spawn 8)
5x Angel Battlecruiser
Spawn 8
4x Angel Frigates
3x Angel Destroyer
4x Angel Cruiser (Trigger Spawn 9)
Spawn 9
4x Angel Battleships
Mission was completed after Battleships were destroyed.
Got exact same spawn
my rating? easy.
i've done this twice and on neither occassion did i get named ships just Angel Assault Frigate, Angel Battlecruiser etc.
so just destroyed whatever came along.
Spawn A2 had 4 Angel Assault Cruisers, not 5.
finished with raven
also with cerberus
but
both took a lot time to finish ..
and no loot..
i think dont waste your time with this mission
Tried using a 5xblaster/3xsmartbomb fit, but the close range damage was to much for me. Not to mention that all ships will spread around, making the smartbomb kinda of useless.
After 3-4 warp outs, finished by using my regular fit, with 7x425mm Railguns. Got close to structure a few times, worst during the 5 BC/4 Cruiser spawn. Little under 2 hours to complete.
Enemy ships have high resistance to kin/therm damage, making it a lot slower for hybrid based ships.
Pay attention to damage, and don't underestimate it. Other than that, challenging mission, but not worth the rewards, given the risk to loose your ship. Almost no loot, salvage includes Tritanium bars/Armor plates, the 4 circuit boards and some garbage.
just completet it really fast in a maelstrom and i think a grande total of 4 frigs and 1 cruiser went into smartbomb range. and i didnt use it much cos its capacitor draining. i regret that i was too lazy and did not fly back to the station and replace the useless bomb with a 8th gun.
some hints after dominion:
use autocannons, 8x 800mm ac II an AB, a shield tank and 2x trakcing enhancers II and 3x gyros II
with dominion changes u have ca. 38km falloff. (depending on skills)
approaching the elite frigs that orbit around 12k full speed makes them fly away and u kill them much faster with large AC then 5x warrior IIs ever could.
against another comment above: there are warpscrambling frigates in this mission, seen up to 2 scrambler symbols in the overview at a time and had scrambling within different waves.
either the battlecruisers or a wave of assault cruiser fire EM missiles. so shield-tankers without invuls -> kill them asap :)
and again - just forget the smartbomb idea if you dont have officer Smartbombs with more range :) the projectile ammo of choice schould be fusion and maybe hail for BCs and BS spawns if you dont shy some expenses
Two dominix with target painters and drones doing explosive damage can run the mission with no problem. (Pull drones in after each wave.) One dominix takes too long to be worthwhile.
I found that taking out chain B before chain A was easiest route. Using Berzerker IIs on anything cruiser/HAC really sped up the killing alot, then warrior IIs for the frigs and AFs. Bouncers IIs for BC's when they arrive.
Other than that Spawn A2 only has 4 Hacs instead of 5 from my experience.
Domi, LAR II, 2x EX+KI+TM+EANM. 2x OMNI - Berserkers did 90% of the work. Switched to Valkyries for frigate-heavy spawns, but that's all.
Was boring, but nothing really tough. Don't know where you get 2 hours, 1 hour at best, and that's without blitz.
7x 800mm Scout Arty, 1x T2 Auto-Targeter.
1x Extra Large SB 2, 1x 100mnAB t2, 1x Invuln t2, 1x Exp t2, 1x Heavy Cap Booster 2.
3x T2/Faction Tracking Enhancers, 3x Faction Gyros, 1x DCU 2.
Warped in, killed frigs (burning away if necessary for the transversal). Killed Cruisers/Hacs/BC. Killed Frigs, Killed BS, finished of Hacs/BC and done.
Easy mish, 2500 Fusion L ammo used. completed bounties in 18 minutes, looted and salvaged in another 25 in a 4x4 Cane w/ AB.
I took my worst pilot (zero bonus rewards books, armor spec piloting a shield tanked Mael, no particular implants), at a mediocre agent (Fricoure) with not stellar standings as it's not a PvE character. Maelstrom slapped together fitted with regular T2 and T1 ammo, Meta4 shield (!).
Got about 8.4M bounties in about 15 mins + about 1.2M reward + 3656 LP + 1.46M bonus. Even selling LP to the worst possible conditions at 500 ISK / LP, I get a total of 12888000 ISK.
This means 12888000 * 4 = 51552000 = about 51.5M per hour excluding fitting times and travel (same system though).
Now, does it suck SO bad?
Assault Cruisers are fairly tough with good DPS and resists. They're the only time you might find your shields/armour under real threat. Certainly for me, the BS at the end die much faster than the ACs.
But the whole mission, now I'm used to it, takes about 45 minutes from getting it to fully salvaged and home.
That said, this is definitely one of the worst ISK/hr missions I've ever gotten. Too many cruisers that take longer to kill, and reward LESS bounty, than some battleships in other missions.
I'm avoiding this like the plague from now on.
Took 2 hours. Really isn't worth it if you rely on drones for damage. This mission shows up the downside of using drones. Drones are constantly targeted and killed if not withdrawn fast enough. But then they just aim at one of the remaining drones. Not possible for the ship to keep agro off the drones. RATs just change target to the drones.
Only got 1.7m in bounty prizes and about 30 salvage items. New drones cost more than that. Ship was never in danger, just the drones. Probably a very different issue if using a missile boat.
Just arrive, jump to 100+km using MJD, deploy Bouncers and enjoy the shooting range.
Raven and Myrm fitted with mission-specific tank and munitions (Raven had Nova Fury Cruise Missiles and a full drone bay of Warrior II drones).
Took the advice of other missioneers, and used an MJD to put some distance between my Raven and the warp-in point. Then picked off the groups as they spawned, always leaving one ship of each group alive until I was ready for the next spawn. Took about 1 hour to clear all the NPCs, chewed through 15 Warrior IIs and 2 repper drones and my Logi Myrm came under heavy DPS at one point, but tactical flying (high tangential V to aggressing groups at all times) and keeping at maximum weapons range saw me through evenutally.
Loot and salvage was a little disappoitning, but a good mission for honing combat and logi support tactics.
Mission is a bit of a chore. Microjumpdrive is highly recommended. This took me outside targeting range of many of the spawns, so bastion is not highly recommended, i was switching between hail and barrage depending on the engagement range.
Drop tractor unit and jump 100km off, then pick everything off at long range, with priority to frigates (so they dont get under your tracking) i never had anything get closer than 50km.
When the 4x battleships spawn, jump back and clean them up at close range while you mop up the many wrecks
~7.6M in loot and salvage
Easy in MJD Vargur. Drop MTU kill initial cruisers then MJD 100km off and snipe the frigs and mow down rest of cruisers and BS spawns.