A Case of Kidnapping, Level 4
Faction: EoM/ Mercenaries
Mission type: Encounter
Space type: Normal space
Damage dealt: Kinetic/ Thermal
Web/ Warp Disrupt: Frigates (1st and 3rd pocket)
Extras: NA
Recommended damage dealing: Kinetic/ Thermal
Recommended ships: CNR, Golem, Dominix
Initial Gate
Auto aggro at warp-in.Single Group (7- 10km)
3x Battleships (EoM Ogre/ Hydra)1st Pocket
1st Group (16- 18km)
4x Battleships (EoM Hydra)2nd Group (22- 26km)
4x Cruisers (EoM Black Priest)2x Battleships (EoM Ogre)
3rd Group (28- 32km)
4x Frigates (EoM Saboteur) Web/ Warp Disrupt2x Battleships (EoM Ogre)
4th Group (38- 42km)
6x Frigates (EoM Succubus)5x Cruisers (EoM Crusader)
2nd Pocket
1st Group (27- 32km)
3x Battleships (EoM Ogre/ Hydra/ Death Lord)2nd Group (34- 44km)
6x Cruisers (EoM Prophet)2x Battleships (EoM Hydra) Trigger
Reinforcement Spawn (26- 28km)
3x Battleships EoM Ogres3rd Pocket
Attacking the 1st group will aggro the entire pocket, attacking the 3rd group will aggro the 1st Group also.Fleet members that warped in and attack will draw aggro from the 2nd group if not previously engaged.
1st Group (20- 24km)
Auto-Aggro.4x Battleships (Mercenary Overlord)
2nd Group (20- 24km)
4x Cruisers (Mercenary Commander)2x Battleships (Mercenary Overlord)
3rd Group (20- 24km)
6x Cruisers (Mercenary Commander)4x Frigates (Mercenary Wingman) Web/ Warp Disrupt
4th Pocket
Auto aggro from 1st and 2nd group.1st Group (54km)
1x Battleship (EoM Behemoth)2nd Group (10- 24km)
4x Tower Sentry Drone II (EoM Sentry Gun)2x Tower Sentry Drone III (EoM Sentry Gun)
Tip
All of the pockets are in normal space, therefore MWD works and Fleet Members may warp directly to any pocket.All of the acceleration gates are locked until the pocket is clear of any hostile ships.
Spacial interference prevents the use of stasis Webifiers or "other items of its type" on the EoM Behemoth.
Don't forget to retrieve the dropped VIPs passengers.
CategoryMissions
CategoryLevel4
In fact, is because the Merc Commanders hit Em and/or Explo damages , and mission runners often use only Kin/Them resistances because they see EoM at the first gates. I recommend using an EANM and/or a Damage control to get better resistances on the fourth pocket.
Everything is very easy really, the only difference is that in pocket 4, you get aggroed first, unlike everywhere else
In the fourth pocket you will get aggro from 4 merc BS, don't, under any circumstances launch your drones. Just kill the mercs that aggro you, then pick one of the 2 remaining groups and kill it, when that is dead, take the next group and move on to the boss (or w/e you wanna call the last rat)
Also since these are not true deadspace pockets use the gate to get you there, set a bookmark and warp away. Then warp back at your range of choice to the bookmark.
R3aliti
yep, got that mission yesterday. This mission description is almost ok. I had auto-aggro in Pocket 2 after the first warping there.
Bounty is around 15-20 mil