Exploited Sensitivities, Level 4
Last edited by SniperSmith:
Added information on dropped tags.
Fri, 24 Apr 2015 14:49 UTC
Added information on dropped tags.
Fri, 24 Apr 2015 14:49 UTC
Faction: Caldari
Mission type: Encounter
Space type: Deadspace without gates
Damage dealt: Kin/therm
Extras: ECM (Tendai, Daimyo, Shugo)
Web/scramble: web+scram by Merlins
Recommended damage dealing: kin/therm
Recommended ships: Ishtar, Dominix
Difficulty: Easy
Standings: Minor standings losses from destroying faction ships
Single Pocket, Single Group (delayed autoaggro)
All ships are named as "Unidentified Mercenary Frigate / Cruiser".Exact ship types in spawns vary but numbers and hull size does not.
Initial spawn:
5x Cruisers:-2x Taibu State Bajo (last triggers Spawn 3)
-2x Taibu State Oni
-1x Taibu State Kanpaku
5x Frigates:
-2x Taibu State Wakizashi
-1x Taibu State Suriage
-1x Taibu State Shirasaya (triggers Spawn 1)
-1x Taibu State Katana
Spawn 1
(1st frigate reinforcement)4x Taibu State Wakizashi (last triggers Spawn 2)
Spawn 2
(final frigate reinforcement)2x Taibu State Shirasaya
1x Taibu State Suriage
Spawn 3
(1st cruiser reinforcement)3x Taibu State Tendai (last triggers Spawn 4)
Spawn 4
(final cruiser reinforcement)3x Taibu State Bajo
1x Taibu State Samurai (triggers Spawn 5)
Spawn 5
2x Taibu State Shugo1x Taibu State Daimyo
The mission is complete when you destroy all hostile ships, including all re-spawns.
or
Every Frigate and the first cruiser reinforcement spawn.
Structures drop no loot.
Tags
Caldari Navy Captain Insignia II x5Caldari Navy Captain Insignia III x7
Caldari Navy Commodore Insignia II x38
Blitz
Kill all ships in "initial spawn" and "Spawn 3"CategoryMissions
CategoryLevel4
7 x Caldari Navy Captain Insignia III
38 x Caldari Navy Commodore Insignia II
3 x 0.018 standing loss against caldari makes it worse. Better than other
faction missions compared with insignia drop. If you are faster, you lose less standing.
The lack of bounties and poor loot/salvage makes this mission a total loss, not to mention the extreme possability of the loss of your ship.
R3aliti
~Stryx
The cruisers in the second and forth wave employ nearly endless sensor dampening. If you don't have drones set to aggressive or FoF missiles, get them.
The cruisers in the second and fourth wave employ nearly endless sensor dampening. If you don't have drones set to aggressive or FoF missiles, get them.
Easy LP and a nice haul of tags too, so I'd recommend this to anyone who does not worry about losing Caldari standings ;-)
As a side note, I've never gone more than two jumps to do this mission.
Unless you need the Tags - pass up this mission
Evepraisal for the loot including tags and salvage was worth about 17 Mil. I had to go 6 jumps for the mission, so profitwise it is not the best deal. The quick LP are still nice though, 8925 in my case.
One of the Frigate spawn waves has a WARP DISRUPTOR.
Killing the next-to-last spawn wave of cruisers marked the mission as complete for me, but I had to destroy an extra frigate that was warp disrupting me.
FACTION BALANCING: -0.018% for "Combat - Ship Kill" <-- "This penalty was incurred for destroying Caldari State's Taibu State Kanpaku in [Solar System]"