Hidden Hope, Level 4 (Storyline)


Last edited by DivinerHzy
Sat, 21 Jan 2017 16:34 UTC


Faction: Serpentis
Mission type: Encounter
Space type: Deadspace with gates (MWD does not work)
Damage dealt: Therm/Kin
Extras: No EW
Web/Scramble: N/A
Recommended Damage Dealing: Kin/Therm
Recommended Ship Classes: Battlecruiser/Battleship/HAC
Recommended Generic Setup: Normal LVL 4 Tank
Completed in: Maelstrom

Pocket #1


There are a number of SoE transports upon warp-in. Serpenti attackers show up shortly after and aggro.
Respawns appear to arrive when all ships are destroyed.
*Respawn aggro-ed drones

Initial Spawn:

4x Corelatis Platoon Leader - Cruiser
4x Core Port Admiral - Battleship

Spawn #1

1x Core port admiral - Battleship
2x Core Defender - Frigate

10km to gate.

Pocket #2


Serpenti appear shortly after warp-in and aggro.
Respawns appear to arrive when all ships are destroyed.
*Respawns aggro-ed drones

Initial Spawn

3x Core Chief Infantry - Cruiser
3x Core Port Admiral - Battleship

Spawn #1

3x Coreli Safeguard - Elite Frigate
2x Core Rear Admiral - Battleship

Spawn #2

2x Corelum Chief Defender - Cruiser
3x Core Rear Admiral - Battleship


Tips:

*There are many Gallente structures and SoE ships. I did not attack them because I am protective of my standings.
(updates on their loot and/or standings hit would be appreciated)
*Tested on 1/21/2017, there's no loot from industrial or freights in the 1st pocket, and the salvage seems no difference from normal cruiser level amount. The freighters have about 100,000 HP and industrial have about 20,000 HP. Don't waste your time and ammo on them.

CategoryMissions
CategoryLevel4
Comments
Comment by DougLuvn
2013-01-18 13:03:02
THE COLONY has massive hit points so I did not bother. The other structure did not drop any thing. This is a very easy mission. I ran it in a kronos.
Comment by MicahJanus
2013-01-20 03:30:47
The station has nothing inside - DWFT
Comment by SeamusDonohue
2014-10-07 22:50:26
This mission gave my alt a 37.5% relative increase with Roden Shipyards; enough to go from 0 to 3.75 standings in one leap. With Connections 5, this was effectively from 2.00 to 5.00.

The first pocket hostiles show up at about 20 kilometers or so, right on top of some convoy NPCs. The second pocket hostiles show up at 60 kilometers.
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