Kidnappers Strike, Level 3


This is the Blood Raider variant. For the first four missions: KidnappersStrike3 Link

Last edited by DesmontMcCallock
Sat, 14 Jul 2012 07:49 UTC


Part 5 - Incriminating Evidence

Faction: Darkonnen (Blood Raiders)
Mission type: Encounter
Spacetype: Deadspace with gates
Damage dealt: EM/Thermal
Recommended damage dealing: EM/Thermal
Recommended ship types: Battlecruiser, Faction Cruiser, Cruiser, Assault Ship

Single Stage


Group 1 @30k - aggro after 10-15secs

3x Frigates (Darkonnen Veteran)
2x Cruiser (Darkonnen Gang Leader)

Group 2 @80k

3x Frigates (Darkonnen Veteran)
3x Cruiser (Darkonnen Gang Leader/Overlord)

Blitz
Destroying group 1 completes the mission.

Structures
Pressure Silo drops ammo types
Habitation modules drop miscel trade goods
Cargo Rigs drop ammo types

Part 6 - The Flu Outbreak

Mission type: Courier
110 unit of Antiviral Drugs (22 m3)

Part 7 - The Secret Meeting

Faction: Blood Raiders
Mission type: Encounter
Spacetype: Deadspace with gates
Damage dealt: EM/Thermal
Extras: Tracking Disruptors (Corpum Revenant)
Recommended damage dealing: EM/Thermal
Recommended ship types: Battlecruiser, Faction Cruiser, Cruiser

Pocket 1


No aggro.

Single Group @60-65km

2x Cruiser (Darkonnen Overlord)
1x Battleship (Darkonnen Envoy)

Attacking the Darkonnen Envoy after talking to him does not affect mission. May drop a +4 implant.

Pocket 2


4 groups at warp in, no instant aggro.
Attack in any order - all groups aggro'd independently.


Group 1 (middle bottom) @10-20km

3x Transport Ship (Blood raider transports)
2x Battlecruiser (Corpior Bishop/Seer)

Group 2 (right) @30-40km

5x Frigates (Corpii Reaver/Engraver)
1x Battlecruiser (Corpii Fanatic/Shade)

Group 3 (left) @20-30km

3x Frigates (Corpii Reaver/Engraver)
2x Battlecruiser (Corpior Shade/Seer)

Group 4 (middle top) @30-40km

4x Cruiser (Corpum Arch Templar/Revenant) (Tracking Disrupts)

Mission 7 pocket 2

Blitz:
Destroy middle bottom group (transports) drops cargo container containing 5 prisoners. Mission Completes.

Part 8 - Defend the Civilian Convoy


Faction: Blood Raiders
Mission type: Encounter
Spacetype: Deadspace with gates
Damage dealt: EM/Thermal
Recommended damage dealing: EM/Thermal
Recommended ship types: Battlecruiser, Faction Cruiser, Cruiser, Assault Ship

Single Stage


Single Group @ 25-30k

5x Frigates (Corpii Engraver)
3x Battlecruisers (Corpior Shade)

Structures that drop loot:
Storage Facility - miscel trade goods

Part 9 - Retrieve the Prisoners


Faction: Blood Raiders
Mission type: Encounter
Spacetype: Deadspace with gates
Damage dealt: EM/Thermal
Extras: NOS by Corpior Converter and/or Corpum Priest
Recommended damage dealing: EM/Thermal
Recommended ship types: Battlecruiser, Faction Cruiser, Cruiser

Single Stage


Warp in, 4 groups. Attack in any order - all groups aggro independently.

Group 1 @5-10km - instant aggro

2x Cruiser (Corpum Sage/Corpum Priest°) °NOS

Group 2 @30-40km

5x Frigates (Corpii Reavers/Engravers)
1x Battlecruiser (Corpior Fanatic)

Group 3 @30-40km

5x Destroyers (Corpior Visionary/Converter)
2x Battlecruisers (Corpior Seer/Bishop)

Group 4 @60-70km

3x Cruiser (Corpum Arch Sage/Arch Priest) - one of these drops the prisoners & killing completes the mission.

Blitz:
once you've dealt with the initial 2 Cruisers you could just go for the Arch Sage group.

Part 10 - The Final Battle

Faction: Blood Raiders
Mission type: Encounter
Spacetype: Deadspace with gates
Damage dealt: EM/Thermal
Extras: NOS (Corpum Priest/Corpum Sage/Corpus Harbinger/Corpus Archbishop), Weapon Disruption (Corpii Seeker/Corpii Collector)
Recommended damage dealing: EM/Thermal
Recommended ship types: Battlecruiser, HAC, Faction Cruiser

Pocket 1

Warp in, 5 groups. Once dealing with the instant aggro from group 1 the remaining groups are at extreme range. All ships may aggro on attacking any one ship. Ships may also switch target to aggro drones if drones attack the sentries. The Tower Sentries are proximity activated and will aggro as soon as you get within 80km, so going for one of the middle ones will possibly put you in range of 2 others. Tower Sentries range is limited to 80km.

Group 1 (middle-left) @10-15km - instant aggro

2x Blood Heavy Missile Battery
2x Frigates (Corpii Engraver)

Group 1 (left) @100-115km

1x Tower Sentry Bloodraider II
1x Cruiser (Corpum Arch Templar/Arch Reaver)

Group 2 (middle-left) @100-115km

1x Tower Sentry Bloodraider II
1x Cruiser (Corpum Arch Templar/Arch Reaver)

Group 3 (middle-right) @110-140km

1x Tower Sentry Bloodraider II
1x Battlecruiser (Corpior Seer)

Group 4 (right) @100-115km

1x Tower Sentry Bloodraider II
1x Cruiser (Corpum Arch Templar/Arch Reaver)

Pocket 2

Note: the large numbers of structures present can cause this stage to lag.

Group 1 (middle-left) @10-15km - Initial aggro at warp in.

5x Frigates (Corpii Seeker/Raider/Collector/Reaver/Engraver)
2x Battlecruisers (Corpior Seer)

Group 2 (middle-right) @20-30km

3x Frigates (Corpii Seeker/Raider/Collector/Reaver/Engraver/Diviner)
2x Cruisers (Corpum Sage/Dark Priest/Shadow Sage)

Group 3 (left) @100-110km

4x Frigates (Corpii Seeker/Raider/Collector/Reaver/Engraver/Diviner)
2x Cruisers (Corpum Sage/Dark Priest/Shadow Sage)

Group 4 (right) @20-30km

3x Frigates (Corpii Seeker/Raider/Collector/Reaver/Engraver/Diviner)
3x Cruisers (Corpum Sage/Dark Priest/Shadow Sage)

Structures
Some Storage Facilities drop misc trade goods & 50 Metal Scraps
Some Habitation Modules drop misc trade goods of different kinds
Some Cargo Rigs drop ammo types

Mission 10 pocket 2

Pocket 3

Warp in, 3 groups. Attack in any order - all groups aggro independently.

Group 1 (middle) @60-70km

2x Destroyers (Corpior Visionary/Converter)
2x Battlecruisers (Corpior Seer/Shade)

Group 2 (right) @100-110km

5x Destroyers (Corpior Converter/Templar/Shade/Fanatic)
5x Battleships (Corpus Apostle/Archbishop)

Group 3 (left) @80-100km

5x Destroyers (Corpior Converter/Templar)
5x Battlecruisers (Corpior Shade/Fanatic)
5x Battleships (Corpus Harbinger°/Cardinal/Patriarch/Archbishop°) °NOS

Blitz
Destroy the Dark Blood Chapel

Structures
Dark Blood Chapel drops 2/3 hardwire implants.

Mission 10 pocket 3


CategoryMissions
CategoryLevel3

CategoryCleanup - ship lists
Comments
Comment by Cita77
2009-06-30 03:09:36
I use a Myrmidon and it workes just fine if i fit it like its recommanded :)
Comment by AmiNis
2009-07-09 15:42:19
Finished in a Drake, used Blitz on 10/10. Battleships bounty reward is 500-700k each. Max range on them is 35k, easily outranged, but bring a lot of DPS because they have decent armor tanks.
Comment by RannisIronfist
2009-07-21 11:33:29
10/10 final room had the following
Right Spawn BS
3x Corpus Apostle, orbit 38K
2x Corpus Harbingers, orbit at 17K and use NOS

Left Spawn BS
3x Corpus Patriarch, orbit 17k
2x Corpus Cardinal, orbit 50k

this may have been because i ran the mission in a BS
Comment by Flaming111
2009-11-06 00:15:44
10/10, pocket 2, all within 30-40km.
Comment by BoleoMalinx
2010-06-07 11:48:31
10/10 gives about 11 million in bounties. add the 1 million bonus and a 12 million impant gives around 24 million ISK thats without the loot or the salvage! very worthwhile mission to go through right to the end
Comment by IrodEllen
2010-06-09 18:07:14
Killing the Dark Blood Chapel in Pocket 3 aggros the whole room.
Comment by BhurakCloudchaser
2010-10-12 22:29:17
Completed entire storyline in a Navy Issue Omen. 10/10, Pocket 3, Group 2, the destroyers were killed WITHOUT aggroing battleships. After that, battleship group was speed tanked by a single Hobgoblin II.

Group 3 however attacking the destroyers aggro'd the battlecruisers which in turn aggro'd the battleships. Battleships could not hit my Omen unless I misclicked in turning and came to a near complete stop. After clearing out the destroyers and battlecruisers a quick warp out and back in would allow drone tanking of the battleships again if necessary (it wasn't).
Comment by JarinArenos
2011-09-05 18:53:58
Part 6 has sent me into lowsec every time I've done this series, so be warned.
Comment by DevoreSekk
2012-03-30 01:03:56
Very easy, if a little slow, in crappy T1 fit Arbitrator with good support skills. In 10/10 room 3 killed middle group, cleared Destroyers and Battlecruisers from the side groups, warped out after each group, used light drones to speed tank Battleships, looted the 3 implants from the Dark Blood Chapel, warped out.
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