Kidnappers Strike, Level 3


This is the Sansha variant. For the first four missions: Link

Last edited by kodeshrus:
typo
Wed, 27 Oct 2021 19:04 UTC


Part 5 - Incriminating Evidence


Faction: Maru
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: EM, Therm
Recommended damage dealing: Thermal, EM
Recommended ships: Drake, Myrmidon

no hostiles at initial gate

Single Pocket

auto aggro
5-10km
8x Frigates (Maru Raider)
2x Cruisers (Maru Harbinger/Raid Leader)

Structures
no loot

The ship named "Harbinger" may drop a +3 Implant.

Part 6 - The Flu Outbreak


Mission type: Courier
110 unit of Antiviral Drugs (22 m3)

Part 7 - The Secret Meeting


Faction: Maru
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: EM, Therm
Recommended damage dealing: EM, Therm
Recommended ships: Nighthawk, Drake, Myrmidon

no hostiles at initial gate

Pocket 1

no aggro
75km
1x Battleship (Maru Envoy) may drop a +4 implant

Asteroids
Veldspar - 8 asteroids
Scordite - 15 asteroids

Structure
Asteroid Factory no loot / extremely strong armour

Attacking the Asteroid Factory will aggro the Maru Envoy

Pocket 2

Groups aggro one at a time if you shoot at them one at a time

Group 1

31-37 km
4x Frigates (Centii Butcher/Manslayer)
2x Battlecruisers (Centatis Phantasm/Specter)

Group 2

31-37
3x Cruisers (Centum Excerator/Slaughterer)

Group 3

40-45km
5x Destroyers (Centior Cannibal/Devourer)
1x Battlecruiser (Centatis Wraith)

Group 4

60-65km
3x Frigates (Centii Enslaver/Plague)
2x Cruisers (Centum Exerator/Slaughterer)

Structure
Scanner Post no loot

Asteroids
Veldspar - 32 asterioids

5 Prisoners will be in the last ship destroyed

Mission 7

Part 8 - Defend the Civilian Convoy


Faction: Sansha's Nation
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: EM, Therm
Recommended damage dealing: EM, Therm
Recommended ships: Nighthawk, Drake, Myrmidon

no hostiles at initial gate

Single Pocket

Groups aggro one at a time if you shoot at them one at a time
No aggro on warp in

Group 1

20-40km
4x Frigates (Centii Butcher/Manslayer)
2x Cruisers (Centum Hellhound)

Group 2

35-41km
5x Frigates (Butcher/Manslayer)
2x Cruisers (Ravager/Ravisher)

Group 3

47-51km
4x Drones (Sansha's Berserker/Demon) (web/scram)
1x Battlecruiser (Centatis Devil)

Structures
Storage Facility may drop various commodities
Other structures no loot

Asteroids
Veldspar - 16 asteroids

Mission 8

Part 9 - Retrieve the Prisoners


Faction: Sansha's Nation
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: EM, Therm
Extras: Sansha's Demon/Berserker (Drone, Scram, Web)
Recommended damage dealing: EM, Therm
Recommended ships: Drake, Myrmidon

no hostiles at initial gate

Single Pocket

Groups aggro one at a time if you shoot at them one at a time
No aggro on warp in

Group 1

25-30km
3x Cruisers (Centum Execrator)

Group 2

35-40km
5x Frigates (Centii Butcher/Manslayer)
1x Battlecruiser (Centatis Specter)

Group 3

40-50km
3x Drones (Sancha's Berserker/Demon) (web/scram)
1x Battlecruiser (Centatis Specter)

Group 4

60-70km
3x Destroyers (Centior Cannibal/Misshape)
2x Battlecruisers (Centatis Phantasm)

last ship destroyed drop the 5 prisoners

Structure
Scanner Post no loot

Asteroids
Veldspar - 34 asteroids

Part 10 - The Final Battle


Faction: Sansha's Nation
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: EM, Therm
Recomended damage dealing: EM, Therm
Recommended ships: Nighthawk, Drake, Myrmidon
Completed with: T2 General-Purpose Fit Nighthawk DR: Easy if you blitz it. Hard if you kill everything. (Ixtelle)

no hostiles at initial gate

Pocket 1

auto aggro
15-24km
2x Tower Sentry Sansha III
3x Frigates (Butcher/Manslayer)
1x Cruiser (Hellhound)

Structure
Security Outpost no loot

Pocket 2

no aggro

Group 1

40-45km
2x Battlecruisers (Centatis Specter)

Group 2

50-60km
4x Frigates (Centii Enslaver/Plague)
2x Cruisers (Centum Mutilator/Torturer)

Group 3

60-65km
4x Frigates (Centii Butcher/Manslayer)
2x Cruisers (Centum Hellhound)

Group 4

65-71km
5x Destroyers (Centior Misshape)
1x Battlecruiser (Centatis Devil)

Structures
Hanger may drop 40 commodities
Other structures no loot

Asteroids
Veldspar - 24 asteroids

Pocket 3

Popping the target structure agros everything. Taking out the ship groups one by one before you target the structure is probably easier.

Group 1

auto aggro
5-10km
2x Battlecruisers (Centatis Phantasm)

Group 2

55-60km
4x Destroyers (Centior Cannibal/Misshape)
2x Battlecruisers (Centatis Phantasm/Specter)

Group 3

83-87km
4x Destroyers (Cannibal/Devourer/Misshape)
6x Battlecruisers (Daemon/Devil/Phantasm/Specter)
5x Battleships (Centus Dread Lord/Tyrant)

Group 4

90-95km
4x Drones (Sansha's Berserker/Demon) (web/scram)
6x Battlecruisers (Centatis Behemoth/Daemon)
5x Battleships (Centus Tyrant)

Blitz
Destroy the target structure and warp. It pops very easily.

Structures
Structure next to target may drop a Basic, +3 implant
Didn't try other structures


CategoryMissions
CategoryLevel3
Comments
Comment by DeimosBarret
2008-08-06 05:34:25
Completed in a Myrmidon
Comment by SazukaKirr
2008-09-08 13:53:31
Part 7 - The Secret Meeting: Maru Envoy dropped a +4 Implant
Comment by NugPot
2008-09-10 19:37:04
If you chose to Blitz Part 10, take care of the group that agros you first. After that destroy the structure and fly between the groups of BS's to get the can. The closest they came was 52km.
Comment by HomeFries
2009-01-06 03:47:48
For part 10 pocket 3; after destroying the target you can warp out (to clear agro) then warp back in the mission and clear groups 3 and 4 separately. Agro-ing one side will not agro the other.

Kite them to ensure the battleships and battlecruisers are not in optimal range (kill the frigates first). Bounty for the battleships is 1.2M. A 400+ dps tank (Sansha damage), 135 m/s speed, and 350+ dps was enough for me to accomplish this. (was using a Typhoon)
Comment by AmaruDeltmartuk
2009-01-19 03:02:34
Part 10 Pocket 3 structure dropped +3 Social Adaptation for me.
Comment by ReawiDarkfly
2009-09-05 17:24:10
Part 7 - The Secret Meeting: The Battleship didn't drop anything good for me. The Asteroid Factory can't be destroyed in a reasonable amount of time. Has a LOT of armor. :P
Comment by Everen1
2010-01-19 04:04:36
Part 5: +3 implant drop from Harbing confirmed.
Comment by BethO
2010-02-23 22:55:59
Part 7 - Maru just dropped standard misc junk for me. The Asteroid Factory drops nothing.
Comment by KimbeauSurveryor
2010-04-17 05:34:00
A drone Link augmenter would be useful on this mission.
Comment by Andy55
2010-05-15 17:00:04
Part 7: Prisoners dropped from Group 4 (after killing Group 2). Didn't kill Group 1&3

Part 8: Mission marked as completed after killing Groups 1 & 2. Didn't kill Group 3 with web/scram

Part 9: Prisoners dropped from Group 4 (after killing Group 1). Didn't kill Group 2&3 (with web/scram)

ps. completed all the Parts in a Rifter :) (all meta4 gear, skills - core and defence almost perfect with nooby offensive skills)
Comment by ChenParn
2010-10-26 01:47:34
Last level hit middle. Kill bads. Destroy structure grab loot (3 hardwiring). The ruuuuuuuuun
Comment by ReaverGlitterstim
2010-12-22 17:34:06
I got a +3 intelligence implant from part 10. It dropped from the communications tower itself, not anything next to it nor the derelict industrial.
Comment by Legacy87
2012-04-26 11:20:27
Confirming the Maru Envoy in part 7 dropped a +4 Implant.
Comment by VinHertellos
2015-08-01 06:25:29
The part 7 building that takes ton of time to bash only dropped pretty explosion.
Comment by KoaPinaho
2017-02-08 13:52:39
the last room of Part 10 is intense but as usual reward/ risk factor is as follow in less than an hour (had to warp my Myrmidon to Citadel twice)

- Loot: 14.2 M (includes +3 Cybernetic Implant)
- Salvage: ~ 7 mil (approx as other rooms and a Den are included)
- Bounty: 2 mil (all rooms
Comment by KoaPinaho
2017-02-08 13:58:13
Bounty for Part 10 was actually 14 mil (bounties hadn't all updated when I posted)
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