Nation Mining Colony

Last edited by LyrRickh
Mon, 08 Oct 2012 18:17 UTC

Faction: Incursion Sansha's Nation
Space type: Normal Space
Damage dealt: Omni (EM/Them from Sansha lasers and Kin/Ex from Sansha torpedoes)
Recommended ship classes: Battlecruisers, HACs, Strategic Cruisers, Logistics Cruisers
Recommended generic setup: High resists and AB for speed/sig tanking.
Forces Required: 5 - 10 pilots

Incursion Sansha will auto aggress and switch targets.

Military Intelligence
Your primary objective is to destroy the Sansha’s Nation battle station. Clearing the area of hostile forces should decloak the Nation’s ore refinery. Mine the local Lyavite asteroids and transport the ore to the refinery. The chain reaction caused by refining the explosive ore will tear the battle station apart.

Rewards
- 15,000,000 ISK x ratio
- 2,000 CONCORD LP x ratio

Background Intelligence
Sansha’s Nation has established semi-mobile mining colonies to aid in the harvesting of ore. Due to the unique nature of these operations, which incorporate new mining technologies and hundreds of willing miner slaves, the daily amount of ore extracted from these operations would be sufficient for the replacement of hundreds of battleships. DED’s conclusion is that these mining operations are a primary method of supplying the new Nation fleets with replacement vessels.

Further complicating matters is the demonstrated capability of this colony to disrupt local system-wide services. The exact nature of this technology is unknown, but appears to be dependent upon first establishing a system-wide presence. If the Sansha can be removed quickly, their potential impact upon the affected systems will be limited.

Synopsis from ISHAEKA-0071. DED Special Operations.
Authorized for Capsuleer dissemination.


Single Pocket


Wave 1

Cruisers
1 x Mara Paleo (Remote Repair)
3-5 x Romi Thalamus TRIGGER - last Romi killed
Frigates
3 x Eystur Rhomben
1-3 x Schmaeel Medulla (Scram + Web)

Wave 2

Cruisers
1-2 x Auga Hypophysis
2 x Romi Thalamus
Frigates
1 x Eystur Rhomben
2 x Niarja Myelen (ECM + Neut)
5 x Tama Cerebellum (Scram) TRIGGER - last Tama killed

Wave 3

Cruisers
2 x Romi Thalamus
Frigates
2 x Niarja Myelen (ECM + Neut)
3 x Tama Cerebellum (Scram)

After Wave 3 has been dispatched the Nation Ore Refinery will spawn.
Dump 255 Lyavite ore in it to complete the site.

Tips:
Kill all scrambling frigates asap (Niarja Myelen, Schmaeel Medulla and Tama Cerebellum).



Additional spawns triggered when mining the Lyavite asteroid.

3x Eystur Rhomben

1 x Raa Thalamus
2 x Youl Meten (Web)

2 x Orkashu Myelen (ECM + Neut)
1 x Raa Thalamus
Comments
Comment by StofolisOC
2011-02-27 07:52:22
Notes from HOV constellation incursion 25/2/11

This site is harder than the Commander Outpost but easier than the override transfer array

General: like all vanguard sites big ships take more damage. HAC > BC > cruiser > BS.

Transversal with a small sig radius is better than big buffer. Keep you orbital velocity up (set a squad member as an anchor point if needs be).

Can be done in 20 mins. 3 x logis (we use shield) and 7 DPS ships.

TAKE SOME MINING DRONES!!

Move your group over to the asteroids as soon as you land. If using an anchor he can slow boat over as you orbit.

WAVE 1: Target priority is Schmaeel Medulla (web slows ships increasing incoming dps)

note: the Mauro Paleo stays a long way away. May need to move a bit closer to drop drones on it.

WAVE 2 and 3: Target priority is Niarja Myelen (they jam your logistics)

Once wave 3 goes down use mining drones to mine the Lyavite.

MINING SPAWN: Priority target jammers.

You do not need to kill all ships to complete, just fill the can.

----

CHAINING TIP

If you are running lots of these, then get all in squad to fill up hold with the ore in the first one you do. This takes a while, but means you can then blitz others, just drop the 255 ore in once the can spawns.
Comment by FulmarMusic
2011-03-29 19:17:57
Actually vry easy, done with 3xlogi 1xeos 1xbaddon 1xloki tackle 1x myrm and 1xmaller(oh yes a maller:)

as usual take out the bad baddies, then take out the triggers.. easy isk, if a little slow compared to nation commander outposts
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