Penumbra, Level 4 Epic Arc
Last edited by Dark_Missioner:
Added detail to mission 7 Part 1
Sun, 07 May 2023 10:26 UTC
Added detail to mission 7 Part 1
Sun, 07 May 2023 10:26 UTC
Epic Arc Overview
Starter Agent: Aursa KunivuriAgent Corporation: Expert Distribution
Agent Location: Josameto System at Nugoeihuvi Information Center (Celestial Beacon)
Standings Required: +5.0 Caldari State (Faction) or Expert Distribution (Corporation)
Additional Requirements: Hacking III (skill) and Data Analyzer (module)
Important note :
- Your standing is only checked by the starter agent. After starting the epic arc, subsequent agents will not check standings.
- This means while running the epic arc, you can continue doing missions even if your standing drops below +5.00 yet remains above -2.00 Faction standing.
Final Rewards:
- Choice of path = Home In Peace - (Caldari State path) 25m ISK reward and Caldari State Faction standing increase.
- Choice of path = Across the Line - (Hyasyoda path) Standup Hyasyoda Research Lab Blueprint Copy reward and Caldari State Faction standing increase.
- Choice of path = The Price of Silence - (Nugoehuvi path) 20x Nugoehuvi Synth Blue Pill Boosters reward and Caldari State Faction standing increase.
Blitz:
- T3 Strategic Cruiser + Mobile Depot + Data Analyzer module is a fast setup for completing combat missions.
- Use an Interceptor or other fast Frigate with nanofiber and/or warp core stabilizers for missions into low/nullsec space.
Chapter 1 - Proof of Intent
Go to Chapter 2: Blackness RisingGo to Chapter 3: The Bottom Line
Mission 1 - The Intermediary
Mission Type: TravelMission Objective:
- Report to new Agent - Katsen Isha - located in Poinen System at Poinen IV Moon 13, Nugoeihuvi Corporation Development Studio (Station)
Note
- Agent gives 1x Dossier = Author Unknown (0.1 m3)
Tip
- Speaking to Agent - Katsen Isha - after docking in station completes the mission.
Mission 2 - Trust And Discretion
Mission Type: CourierMission Objective:
- Deliver 1x Questionable Cargo (3.0 m3)
Mission can be completed remotely.
Mission 3 - Their Loss, Our Profit
Faction: SerpentisMission Type: Encounter
Space Type: Normal Space
Damage Dealt: Therm/Kin
Web/Scram: Elite Frigates
Extras: Sensor Damp (Elite Frigates, Elite Cruisers & Battleships)
Recommended Damage Dealing: Kin (best), Therm (secondary)
Mission Objective:
- Destroy the Hyasyoda Research Facility and recover 1x S.I Formula Sheet (0.1 m3).
Mission can be accepted remotely.
Single Pocket
Warning- Wave 1 is triggered by destroying the Core Grand Admiral Battleship in the Initial Group.
- Wave 2 is triggered by destroying the Core Grand Admiral Battleship in Wave 1.
- Research Facility Guards are triggered when the Hyasyoda Research Facility is at 50% shield damage.
Initial Group: (83-112km)
2x Elite Cruiser (Corelum Guardian Chief Infantry, Coreli Guardian Chief Sentinel)6x Battleship (Core Admiral, Core Rear Admiral, Core Vice Admiral Sensor Damp (50km range), Core Grand Admiral) Trigger = (Core High Admiral) (Wave 1)
Wave 1: (48-54km)
4x Elite Frigate (Coreli Guardian Protector, Coreli Guardian Defender, Coreli Guardian Patroller)5x Battleship (Core Admiral, Core Rear Admiral, Core Vice Admiral Sensor Damp (50km range), Core Grand Admiral) Trigger = (Core High Admiral) (Wave 2)
Wave 2: (23-49km)
5x Elite Frigate (Coreli Guardian Protector, Coreli Guardian Initiate, Coreli Guardian Defender) Web/Scram5x Elite Cruiser (Corelum Guardian Chief Infantry, Corelum Guardian Chief Sentinel)
4x Battleship (Core Admiral, Core Rear Admiral, Core Vice Admiral, Core Flotilla Admiral) Sensor Damp
- Various structures located within pocket including:
1x Hyasyoda Security Compound (125km)
Research Facility Guards: (86-102km)
8x Elite Frigate (Coreli Guardian Guard, Coreli Guardian Safeguard)Blitz
- Destroy all NPC's in initial group except for the Core Grand Admiral Battleship. That will bypass wave 1 and wave 2 spawns. Attack Research Center, destroy new spawn and structure, collect mission objective and complete mission. No need to destroy the Hyasyoda Security Compound - just approach container and collect the Hyasyoda Captain corpse.
Tips
- The Hyasyoda Research Facility has about 155,000 hp, no resistances.
- The Hyasyoda Security Compound container is unlocked and contains 1x Hyasyoda Captain corpse.
- Destroying the Hyasyoda Research Facility flags the mission objective as completed.
- The S.I Formula Sheet spawns in container when the Research Facility is destroyed.
Mission 4 (Epic Arc Branch) - The Paths That Are Hidden
This mission has 3 different branch options. The final reward of this Epic Arc is based on your decision here:- If you immediately take 'Two Steps Into Hell' or 'Playing It Safer' you will be siding with Nugoeihuvi and your final reward will either be from them (20x Nugoeihuvi Synth Blue Pill Booster + Caldari State standing) or from Caldari State(ISK + Caldari State standing).
- If you choose 'An Honorable Betrayal' you will be siding with Hyasyoda and your final reward will either be from them(1x Standup Hyasyoda Research Lab Blueprint Copy + Caldari State standing) or from Caldari State(isk + Caldari State Standing).
Mission Objective:
Choose 1 of 3 different options to continue the Epic Arc
Nugoeihuvi path:
- 'Two Steps Into Hell' (Leads to Null Security system)
- 'Playing It Safer' (Leads to Low Security system)
Hyasyoda path:
- 'An Honorable Betrayal' (Leads to High Security system)
Note
- Making a selection completes the mission.
Mission 5A - Two Steps Into Hell
Deliver S.I. Formula Sheet to the Nugoeihuvi Cargo Facility in KFR-ZE (Syndicate) in Null Security.No fighting involved.
Mission location is over 30 jumps.
Tip: Use a nano fitted MWD interceptor, since Syndicate is usually bubbled and almost always camped.
Mission can be accepted remotely. Be sure to bring the S.I. Formula with you, though.
Mission 5B - Playing It Safer
Deliver S.I. Formula Sheet to the Nugoeihuvi Cargo Facility in Faurulle (Solitude) in Low Security.Note:
By choosing this mission as part of the Nugoeihuvi path (by NOT doing 'An Honorable Betrayal'), the option to choose 'The Crimson Decoy' will be removed and you will be given 'Pre-Emptive Opportunities' instead.
Mission location is over 30 jumps. If path goes through Null Sec, Interceptor is recommended.
Low Sec is very risky. Nano Interceptor or fast and agile Frigate is recommended. Cloak will also help. Beware of pipebomb camps or remote sensor booster camps (instalock).
Mission can be accepted remotely. Be sure to bring the S.I. Formula with you, though.
Hyasyoda Path
Mission 5C Part 1 - An Honorable Betrayal
Report to Arikio Kuretsu in Wuos (Wuos V - Moon 1 - Hyasyoda Corporation Mining Outpost) in High Security. (Make sure to bring S.I Formula Sheet)Mission 5C Part 2 – Proof of Intent
Once you report to Arikio Kuretsu in Wuos, you explain to him what NOH is having you do in regards to his corporation. He then has a lengthy explanation about how Hyasyoda has nothing to do about these things. To complete this mission you have to give the agent the S.I Formula Sheet.Mission 5C Part 3 – Return to Isha
Arikio Kuretsu sends you back to Poinen, where you then get 'Re-examining Options', see Mission 4 'The Paths That Are Hidden' for details. This also unlocks the Hyasyoda story arc branch after you complete either one. (Don’t forget the S.I Formula Sheet)Mission 5C Part 4 – Re-examining Options
You will be given the choice between 'Two Steps Into Hell' (Null Sec) and 'Playing It Safer' (Low Sec).Note:
Regardless of which mission you select at this point, you will remain on the Hyasyoda Path.
After completing whichever mission you select, you will be given the mission 'Almost Unmasked'.
Mission 6 - Almost Unmasked
Report to Arikio Kuretsu in Wuos (Wuos V - Moon 1 - Hyasyoda Corporation Mining Outpost).Mission 7 Part 1 - Some Light Theatrics
In this mission, you have to make NOH think that the CPF compound they are watching has been destroyed. You have to hack into the electronic surveillance(a CPF Habitation Module) and take the security forces out before it explodes, and then return to the agent. You have to be quick however, as the CPF compound explodes about 30 seconds after you hack into it, and if you fail to retrieve the CPF Security Personnel you will fail the mission.Warning: The explosion of the CPF Habitation Module causes damage to nearby targets. Unknown whether or not this damage is effected by resistances.
Combat 900 from CPF Habitation Module - Hits
No fighting envolved. Agent mentions 10 km blast radius.
Fly to the logistics center.
Approach habitation module < 2500 m.
Hack habitation module, loot directly afterwards.
Cuddle with the logistics center, you'll be outside the blast radius.
Wait until habitation module blows up (30 - 60 seconds after looting).
Return to agent.
Mission 7 Part 2 - Untouchable
Report to Katsen Isha in Poinen (Poinen IV - Moon 13 - Nugoeihuvi Corporation Development Studio).Next Mission is 'A General's Best Friend'
Nugoeihuvi Path
Mission 6 - Too Close for Comfort
This Story Arc Branch occurs after completing the mission 'Two Steps Into Hell' or 'Playing It Safer' without doing 'An Honorable Betrayal' first.If you did 'Two Steps Into Hell', you will have the following options:
- The Crimson Decoy
- Pre-Emptive Opportunities
If you did 'Playing It Safer', you will be given the following mission:
- Pre-Emptive Opportunities
Mission 7A - The Crimson Decoy
Faction: Blood Raiders CovenantMission Type: Encounter
Space Type: Normal Space
Damage Dealt: EM/Therm
Web/Scram: N/A
Extras: Energy Neut / Tracking Disruption
Recommended Damage Dealing: EM (best), Therm (secondary)
Single Pocket
Initial Group (40km) Auto Aggro
7x Battleship (Corpus Patriarch, Cardinal, Harbinger,) Energy Neut (25km)2x Battleship (Dark Corpus Harbinger) Trigger (Last Ship Destroyed)
4x Cruiser (Corpum Dark Priest, Shadow Sage)
2x Elite Cruiser (Dark Corpum Arch Templar) Tracking Disruption
3x Frigate (Elder Corpii Diviner, Reaver, Raider)
Spawn (30km) Auto Aggro
2x Battleship (Corpus Pope)5x Battlecruiser (Corpatis Phantom)
2x Frigate (Elder Corpii Herald)
Tip
- Warp to 100km and lead the initial group out to 150 to 175km range. Keep at least 30km range from the 7 Corpus Battleships (Neut). Destroy the 2 Dark Corpus Harbinger Battleships last to trigger spawn.
Mission 7B - Pre-Emptive Opportunities
Faction: MercenariesMission Type: Encounter
Space Type: Normal Space
Damage Dealt: Therm/Kin
Web/Scram: Elite Frigates / Spider Drones
Extras: N/A
Recommended Damage Dealing: Therm (best), Kin (secondary)
This mission can be completed remotely.
Single Pocket
Warning- Prioritize targets and eliminate EWAR threats asap.
- Reinforcement Waves are time based (3-5min) with no trigger.
- The final wave is very strong, might consider getting help from friends.
Blitz:
- Destroy the Caldari Logistics Center (Caldari Station1) and Ewar NPC's, then GTFO, DPS will build up quickly.
- Station has quite a lot of HP, about 250K HP total. 950DPS applied right from the start should destroy it before Reinforcement Wave 5.
Initial Group
2x Battleship (Mercenary Overlord)5x Cruiser (Mercenary Lieutenant)
5x Frigate (Mercenary Fighter)
Reinforcement Wave 1 (after 3-5min)
2x Battleship (Mercenary Overlord)2x Cruiser (Mercenary Lieutenant)
3x Frigate (Mercenary Elite Fighter)
Reinforcement Wave 2 (after 3-5min)
4x Battleship (Mercenary Overlord)2x Drone (Spider Drone I) Web/Scram
Reinforcement Wave 3 (after 3-5min)
2x Frigate (Mercenary Wingman) Web/Scram6x Elite Frigate (Mercenary Elite Fighter) Web/Scram
Reinforcement Wave 4 (after 3-5min)
6x Cruiser (Mercenary Corporal)Reinforcement Wave 5 (after 3-5min)
6x Battleship (Mercenary Overlord)6x Cruiser (Mercenary Corporal)
1x Elite Cruiser (Mercenary Commander)
4x Frigate (Mercenary Wingman (Frigate) Web/Scram
3x Drone (Spider Drone II) Web/Scram
Note
- The Mercenary Wingmen may web and warp scram. The Spider Drones are very quick.
- After warping to the location you will receive the following objective - Destroy The Logistics Center.
- No additional waves spawn when shooting the Logistics Center. However, it does have a lot of armor and structure points :)
- Logistics Center drops trade items, no other structures drop loot. All Merc NPC's drop loot.
Tip
- Warping in at 100km range will help manage the Reinforcement waves.
Mission 8 - A General's Best Friend
Faction: Gallente NavyMission Type: Encounter
Space Type: Dead Space (Gated)
Damage Dealt: Therm/Kin/ EM
Web/Scram: N/A
Extras: Sensor Dampening (Elite Frigates, Elite Cruisers & Battleships)
Recommended Damage Dealing: Kin (best), Therm (secondary)
Mission can be accepted and completed remotely.
1st Pocket
1x Newly Constructed Acceleration Gate (72km)Initial Group (2.5 to 35km)
Note- This group will de-cloak when ship is within 30km of the Newly Constructed Acceleration Gate.
6x Battleship (Gallente Navy Sin)
10x Cruiser (Gallente Navy Arazu)
5x Frigate (Gallente Navy Nemesis)
Tip
- If you want to engage the ships and collect Navy Tags you will get negative standing hits for ship kill / aggression. The ships do a lot of damage up close. Best to align out as soon as the Gallente Navy Sin Battleship spawns to gain range. The Gallente Navy Arazu Cruiser fires Thunderbolt missiles which put out a lot of EM damage, so fit your tank accordingly.
Blitz
- Quickly approach and activate Newly Constructed Acceleration Gate (Not locked). No need to engage Gallente ships.
2nd Pocket
No NPC'sApproach objective structure - Caldari Navy Outpost - to trigger agent conversation and mission completion.
No structures drop loot.
Go to Chapter 2: Blackness Rising
Completed M7 in a CNR with Navy fittings with a general tank. First two waves do not target drones, but third (or forth) did, so be prepared to retract them. No scrammers as far as I could see. Lots of loot, but poor salvage.
During my trip to the gate, I blew up the 6 Dark Shipyards. I didn't encounter any resistance at all, no hostiles decloaked. Maybe next time I'll bring a faster ship.
Seems a few missions are not listed for the path I did so I'll list my log notes for Chapter 1 - Proof Of Intent
Mission 1 - The Intermediary
Report to agent in high sec system
Mission 2 - Trust And Discretion
Small Courier mission
Mission 3 - Their Loss, Our Profit
Blitz - Destroy all NPC's in initial group except 1 of the Core High Admiral Battleships. That will bypass wave 1 and wave 2 spawns. Attack Research Center, destroy spawn and structure, collect mission objective and complete mission. No need to destroy the Hyasyoda Security Compound - just approach can and collect the Hyasyoda Captain corpse.
Mission 4 - The Paths That Are Hidden
This has 3 different branch options. 'Two Steps Into Hell' leads to 0.0 system, 'Playing It Safer' leads to low sec system and 'An Honorable Betrayal' leads to high sec system.
Mission 5 - An Honorable Betrayal
Report to agent in high sec system.
Mission 6 - Proof Of Intent
Small Courier mission
Mission 7 - Return To Isha
Report to agent in high sec system.
Mission 8 - Re-examining Options
This has 2 different branch options. 'Two Steps Into Hell' leads to 0.0 system and 'Playing It Safer' leads to low sec system.
Mission 9 - Playing It Safer (low sec)
Small Courier mission - 31 jumps total, 9 jumps are low sec systems
Mission 10 - Almost Unmasked
Report to agent in high sec system
Mission 11 - Some Light Theatrics
Hack can, collect mission objective
Mission 12 - Untouchable
Report to agent in high sec system
Mission 13 - A General's Best Friend
Blitz - Quickly approach Newly Constructed Acceleration Gate and activate asap. Approach Caldari Navy Outpost triggers mission completion. No need to engage Gallente NPC's in 1st pocket.
Warped to mission , approached the can , used the codebreaker, looted the 5x CPF personnel, warped out and returned to Agent. Mission objective not complete. Tried placing 5x personnel in hanger , still incomplete. Had to return to mission , approach the main structure within 2500 m (no habitation module), return to agent, mission complete
Your solution worked.
You need to loot first and approach the logistigc center second, the other way around (approaching, then looting and warping off directly) doesn't trigger mission complete.
Mission 1 - The Intermediary
Mission 2 - Trust And Discretion
Mission 3 - Their Loss, Our Profit
Mission 4 - The Paths That Are Hidden (Branch Point)
Mission 5 - Two Steps Into Hell
Mission 6 - Too Close For Comfort (Branch Point)
Mission 7 - The Crimson Decoy
Mission 8 - A General's Best Friend
Mission 1 - The Intermediary
Mission 2 - Trust And Discretion
Mission 3 - Their Loss, Our Profit
Mission 4 - The Paths That Are Hidden
Mission 5 - An Honorable Betrayal
Mission 6 - Proof Of Intent
Mission 7 - Return To Isha
Mission 8 - Re-examining Options
Mission 9 - Two Steps into Hell (null sec)
Mission 10 - Almost Unmasked
Mission 11 - Some Light Theatrics
Mission 12 - Untouchable
Mission 13 - A General's Best Friend
For calculation of loot values, I took the in game inventory value (Juni 2014)
The Values are from 3 chars, doing the complete arc, killing everything. So loot and salvage should be quite reliable, since i took the value of the loot/salvage of all 3 and divided it by 3
salvage: 12 mil
loot: 115 mil
final reward (mobile lab): 332 mil
mission rewards + bonus: 140 mil
bountys for killing all npcs: 15 mil
total: 614 mil
I also measured the time, the arc required for completion killing all npcs and traveling without autopliot in a BS. I used a Vargur with faction/T2 fit (850-900 dps) and an alt with T3&Noctis für Hacking/Salvaging.
Some of the missions can be blitzed, saving some time (maybe 30 minutes in total) but reducing loot/salvage by 45 mil.
duration: 4:30 hours
I will add these information for the other arcs as soon as I completed them for comparison.
After trying a few more methods, I ended up first flying in my Prorator and cloaking immediately before they had to time target. I then flew straight down, then across to underneath the gate and then back up to sorta behind the gate. I then warped in an alt in a Gila (any fast ship with a decent tank should be ok) and flew directly away using an MWD until about 100km away from most of the gallente group, then slowed down to same speed as the gallente (about 200km/hr). I kited them away from the gate until the ships closest to the gate were about 45km or so from that gate, then flew my Prorator towards the gate, and activated my MWD when I got uncloaked. My Prorator was able to gatewarp away quickly, and then I easily flew to the caldari station in the pocket (no ships there) and completed the mission.
Could the trip to the gate been simply tanked by an appropriate ship? I don't know...I'm more of a long range kiter than a toe-to-toe fighter.