Pirate Invasion, Level 4
Last edited by JeanInkura:
Replaces old-style internal links with new pipe-split links.
Mon, 16 Oct 2017 08:49 UTC
Replaces old-style internal links with new pipe-split links.
Mon, 16 Oct 2017 08:49 UTC
Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace with gates (MWD works)
Damage dealt: Explosive/ Kinetic, Thermal (Gist Saint)
Web/ Scramble: Elite Frigates (low occurrence)
Extras: NA
Recommended damage dealing: Explosive/ Kinetic
Recommended ships: Machariel, Vargur, Tengu, Sleipnir, Raven, Dominix
Difficulty: Moderate.
Video: Dominix, Vargur, Rattlesnake
No Hostiles at initial gate.
Single Pocket
You warp in to an empty pocket but soon find yourself surrounded by a swarm of Hostiles.Group spawn is slightly delayed and distances vary. The spawn order is group 4, 2, 1 and then 3 and 5.
Group 1 will auto aggro after some time.
Proximity aggro is a major factor in this mission. Please be aware that you can aggro a neutral group by just moving too close to it.
The proximity distance for Group 4 is about 80km. It is recommended that you do not move your ship.
All other groups remain neutral until attacked or approached.
Group 1 (25- 39km, Ripped Superstructure)
2x Elite Frigate (Arch Gistii Rogue/ Hijacker) Web/ Scramble2x Battlecruiser (Gistatis Tribuni)
3x Battleship (Gist Warlord/ Saint/ Nephilim) Target Painter
Group 2 (44- 60km, Spaceshuttle Wreck)
3x Destroyer (Gistior Haunter/ Defiler)4x Battleship (Gist Commander/ General)
Group 3 (60- 70km, Amarr Trade Station Ruins, Left)
2x Elite Frigate (Arch Gistii Hijacker) Web/ Scramble2x Elite Cruiser (Arch Gistum Liquidator/ Marauder)
Group 4 (75- 90km, Amarr Trade Station Ruins, Right)
0- 2x Battlecruiser (Gistatis Praefectus/ Tribunus)4x Battleship (Gist Commander/ General/ War General/ Warlord)
Group 5 (91- 93km, Carrier Wreck)
6x Battleship (Gist Commander/ General/ War General)Blitz
Warp in, kill (or ignore) Group 1.Eliminate all ships from Group 5 and warp out.
Tip
Attacking group 1 does not aggro any other groups.Attacking group 2 will aggro group 3 (and vice-versa).
Attacking group 4 will aggro group 5 (and vice-versa).
To throw off aggro from group 5, wait until an enemy ship from group 5 has locked your ship. Warp out, then warp back in.
If you have to move be careful not to approach the neutral groups, move up or down as you are surrounded from the sides.
Recommended order of elimination : Group 1, 5 (if you do not warp out to throw-off aggro), 4, 2 and 3.
Except Gist Saint and the Battlecruiser, the Battleships are all coming in range of 5- 8 km. Great for salvaging afterwards.
Optional Approach
Sniped all Hostiles from the Beacon in order of proximity, from nearest to farthest. Easily done in a T2 fit Dominix with T2 Bouncer, ~620 DPS, 112hp/s rep. Did not get scrammed. However, this approach is not always feasible.Mining
25 Veldspar Asteroids 28 to 135km from warp in.Loot and Bounty
Loot + Salvage: ~18.7 milBounty: ~9.1 mil
CategoryMissions
CategoryLevel4
Started as per EVE Survival to avoid massive aggro, after the first group I hit the Generals/Commanders - no aggro from remaining group at 80K and after taking out the 2nd group got Objective achieved.
One thing to note is to make sure you let all the groups spawn and the ones that auto-aggro you start shooting you before you start shooting things
On a mega, tanking: 1 LARt2, 2x Exp, 1xKin, 1DCU its more than enough can tank 2 groups without warping out w/ overall resists of ~80%.
On a side note, its a blaster friendly mission, most pirates will get within 15km range. Save the HACs.
Bring Eplosive-Drones (Berserker/Valkyrie/Warrior/Bouncer) for best damage
I only got partial aggro from group 5 on warp-in (from three BS) for some reason, but they're pretty far out anyway. Takes ages for them to get in shooting range.
This is now a really easy misison limited by my drone skills ability to take them down fast enough...
Bounty: 8 mill
Mission: 1,8 mill
Loot and salvage: 12,7 mill
Total: 22,5 mill
http://www.youtube.com/watch?v=p4QRXRmgh14
Salvage includes tritanium bars and circuit boards and about 500m3 of loot.
RF Fusion is the order of the day.
Explosive cruise missiles, shoot what's shooting you, mind you're not scrammed, just in case, and this mish flew by. Nice bounty machine.
1) Arrive to mission
2) Point ship up or basically towards the largest open space you see
3) Use AB
4) Once scram frigates are at 25km feel free to launch drones and kill them
5) Then launch larger drones on BCs
6) Doing so, both group 1 and 5 will mesh up nicely and be at the right range right in time to nicely kill them one by one at 40ish km away
Halfway through, had 11BS on me at one time and tank still held fine. Battleships took an average of 20 (45sec) or so volleys to kill.
Overall very easy to do.
Click my name for my sleipnir fit.
7 800mm ACs, X-L C5-L booster, cap booster II, omni-tank (em invuln hardeners), and a 100MN AB, with 3x Gyro IIs, 1x RF Gyro, and 3x Tracking enhancers in the lows on a machariel.
AB and SB cap use rigs are in, too.
Go in, turn on your guns, and receive, like, 11m in bounties, 20 minutes later. Didn't even need to use the cap booster.
Kill the scramming frigates quickly and you're safe from then on.
Armor tanked in a navy domi, with 1x LAR, x2 exp hardener, x1 kin hardener and x1 adaptive nano.
Had no trouble with it in my Mael, just do it in order: 1, 5, 4, 2, 3.
Fly away from the groups to avoid accidental aggro.
http://youtu.be/5mAG5Rc05Ic
loot 1.1m
sal 3.3m
bounties 8.8m
loot 6.6m
sal 7.4m
bountys 9.2m