Pirate Radio, Level 3
Last edited by CaraAnchoa
Tue, 13 Dec 2016 21:57 UTC
Tue, 13 Dec 2016 21:57 UTC
Faction: Minmatar
Mission type: Encounter
Space type: Deadspace - MWD does work.
Damage dealt: EM/Therm/Exp/Kin (Heavy EM/Therm)
Recommended damage dealing: Kinetic
Recommended ship classes: HAC, Battlecruiser, Command Ship (Battleships not allowed to enter)
A well tanked battlecruiser will do fine.
Standing Loss
For killing everything except the Chief Republic Rodul (Don't need him to complete mission, takes forever to kill.)Gellenete: -1.9314%
Minmatar: -2.42%
Single Pocket with gate to mission area
Your objective is to destroy the FTL Transmitter, along with the initial spawn.Group 1 (10km-25km)
5/6 x Cruiser (Freedom Patriot) - do heavy damage; destroying the last of these triggers Group 31 x Heavy Missile Battery
1 x Industrial (Republic Courier)
Group 2 (44km-50km)
Firing on the FTL transmitter triggers Group 2 ((delayed)FTL receive hull damage)1 x Elite Battlecruiser (Chief Republic Rodul) - Very large tank, (35seconds to kill with 480 DPS).
4/5 x Battlecruiser (Republic Tribal Norn / Venis)
4/5 x Destroyer (Republic Tribal Faxi / Austri) - Drones Aggro.
Group 3 (47km-52km)
Triggered immediately by destroying all Freedom Patriots in Group 1.Even if you leave some or all of the Freedom Patriots alive, this group will spawn after a while.
2 x Battleship (Republic Jarl / Pytara)
3 x Cruiser (Republic Tribal Manadis)
1 x Cruiser (Republic Tribal Jarpur)
Structures
None drop loot.Structures include Starbase Control Tower, Minmatar Bunkers, Reactor Array, Mobile Factory, Hangar and Shipyard.
Loot
Loot: ~20,000,000 value mostly tagsSalvage: ~1,400,000
Bounties: 0
14/12/2016 Salvage+Loot+DogTags = 24,000,000
Mineable Asteroid Info
Appears to be a few large Scordite 'roids in this area.CategoryMissions
CategoryLevel3
HTH and Good Luck!
It handles:
· Combat Recon Ship
· Jump Freighter
· Heavy Interdictor
· Electronic Attack Ship
· Stealth Bomber
· Force Recon Ship
· Logistics
· Interceptor
· Covert Ops
· Interdictor
· Command Ship
· Destroyer
· Battlecruiser
· Transport Ship
· Heavy Assault Ship
· Assault Ship
· Rookie ship
· Shuttle
· Industrial
· Cruiser
· Frigate
So yeah it can be done if you're patient and meticulous. VERY meticulous.
Had no problems with Group 1, 50% shield.
Group 3 did not trigger until the Group 2 Rodul was almost destroyed also more than 3 ships - 6 or 7 I think. Rodul difficult to kill, needed drones (5 x Hobgoblin II).
I don't know if I was lucky, but I had no problems with this mission.
Flying drake with BC at 4
Using T2 launchers
MAKE SURE you have your hardeners active, first time I jumped in, I forgot, first 3 seconds I lost half my shields.
The first group was the only part I had any trouble with, I had to pop one Patriot, jump out and back, pop another Patriot jump out and back in. Popped 3 more Patriots and left the last one alive
Attacked the FTL Trans, finished it off by the time group 2 spawned. Group 2 really didnt do much, the leftover Patriot did most the damage, I got down to about 1/3 shields by the time I finished them off, jumped out when group 3 spawned.
Group 3 wasnt too bad,one of the Chief Republic Manadis had crazy res, so I waited till I killed everything else before I went after it. Aimed for the normal cruisers first, by then I was back down to about 1/3 shields and decided to jump out and back in. After that the 2 Battleships and elite cruiser pretty much kept my shields at 50%, once I finished one of the Battleships off, shields started climbing back up. Finished the second Battleship off then went after the elite cruiser, which took me like 5 mins to kill -_-
Whole mission took about 1 hour 10 mins, including switching to my Salvage Cormorant loot/salvage.
1.1m ISK from Mission
1.1m ISK from Salvage
1.6m ISK from Loot
2.2 mil SP character, passively tanked Drake with t1 launchers and t2 resists and shield rigs. I tried to keep range as much as possible, only the 1st group almost got my shields down. I destroyed the resist cruiser last and could destroy the telescope just before the next wave could reach me. Kinetic did FAR more damage than Explosive (usually recommended for Minmatar).
The battleships have very short range weapons so you can destroy them before they can reach you.
Recommended damage to deal: Kinetic.
Heavy DPS on warp in (not deadly, but somewhat unusual for L3 mission). Drops close to none as soon as ship starts moving.
Mission marked complete as soon as initial group (cruisers + industrial) and FTL Transmitter are destroyed.
THERE IS NO NEED TO KILL ANY OTHER SPAWN. Though for a few details, read further.
I took the mission twice in a row from different agents to check standing loss with and without killing the remaining Republic spawns (takes another 10 minutes to kill them all, not a big issue). Results follow - first standing change with killing all remaining spawns, second blitz only:
Caldari: 6.16 | 6.39 | 6.60
Amarr: 2.11 | 2.35 | 2.58
Minmatar: 0.47 | 0.10 | -0.26
Gallente: -2.45 | -2.68 | -2.90
Basically, there is almost no difference if you choose to blow up all remaining Republic ships for salvage/loot/tags, the pretty significant standing hit will be about the same. So while the mission can be easily blitzed with moderately fast and properly tanked cruiser, you will leave behind few millions in tags/salvage and lose standings anyway.
I would therefore suspect that you get a -2.4% loss with the Minmatar Republic for Combat - Ship Kill.
Don't worry about anything except the Freedom Patriots, they are the main damage dealers. If you can destroy them and your tank is still holding, you'll be able to take out the other groups with ease.
Fit used
med: 2x Invu hardeners / 1 EM / 1 Therm / 2 large best named shield extenders
Low: 2x Shield power relay / 1 Shield recharger / 1 power diagnostic
rigs : 2 purgers 1 rigor
Only Chief Republic Rodul was a tough nut to crack, with only kin damage (dunno how with other types) took about 15 volleys shot and drones on him.
3rd spawn does NOT spawn after killing last freedom patriot, it spawns over time, so if u warp out/in its sure that 3rd spawn sooner or later will wait for you.
Killing group 1 and 2 + destroying FTL completed mission, even tho spawn 3 appeared before i took down FTL
Those 2 BS shoot only projectile turrets and one of them Bane torpedos (exp)
in this fit mission took about 15 minutes.
Hope that helps, have fun
For what it is worth, the first group was easy in a faction-fitted Gila with Garde II drones (perfect drone skills for Garde).
Solo'ed in a Wolf (4*200mm AC 2's (Barage), 1Mn Afterburner 2, DCU 2, Adaptive Nano Plating 2,Small Armor Rep 2 , Gyro 2, Tracking Enhancer 2).Had to dock twice for repairs (total cost was less than 250k ISK) but more than made up for it with dog tags and salvaged weaps (about 10 - 12mill total).
Only took about 30 mins .
Caldari +6.6%
Amarr +1.9472%
Gallente -2.3541%
Minmatar -2.4%
Total loot = 21.5 Million
Caldari: +6.875%
Amarr: +2.9535%
Gallente: -5.0383% (!!!)
Minmatar: -1.7302% and -2.4% ship kill (!!!)
I was counting on the standings gain being higher overall than the losses but the losses (-9.1685%) were almost equal to the gains (+9.8285%). So don't take this one on unless you want to see-saw your faction standings in this fashion...
High: Prototype 250mm guns w/ antimatter M
Mid: x2 inv field, microwarp, x2 Large shield ex, tracking computer with opt range script
Low: x2 Tech II magnetic field stabalizer, damage control, power diagnostics
Rigs: Shield rigs
15336 shield hp, 35 hp/s passive, never got below 1/3 and after killing the freedom guys, never got below 75% as my shields recharged between the spawn.
Armor EM Hardener II, Armor Thermal Hardener II, Energized Adaptive Nano Membrane II, Damage Control II , 2x Medium Armor Repairer II (you said it was hard tanking so, just in case) - Total Resistances= EM 85%, THE 81%, KIN 58%, EXP 42%.
Easy tankeable with just 1 repairer if you avoid close distances (in case you don't want to kill them).
15min killing everything with 480 total DPS. (4blasters + 4 heavy kinetic drones)
Standings:
Caldari State: From 3.53 to 3.94
Amarr Empire: From 1.81 to 2.07
Rapid Assembly (Agent Corp.): From 4.68 to 6.02
Standing Loss not checked.
Just did the mission. Delayed to get a toon in a (hard) Drake as I was expecting battleships and elite cruisers.
All I got was the initial spawn. Killed the Industrial and missile battery first then popped 5 of the 6 cruisers.
Decided to pop the last cruiser to see if Spawn 3 would show up or Spawn 2.
Neither appeared so after a short delay I popped the FTL Transmitter then looted the wrecks. No other spawns appeared at all.
Just got the mission again. Went in with an omni-tanked, cap stable Navy Drake.
Popped the Industrial and Missile Battery first then the cruisers.
Started shooting the FTL Transmitter and this time, when it got to hull a spawn appeared (50+ kms away).
Ignored the spawn, killed the FTL and the mission flagged complete so I warped out.
Maybe if you can kill the FTL fast enough the spawn(s) won't appear ? Last time I did it I was able to kill the FTL and loot all the wrecks without a spawn appearing. This time one appeared as soon as the FTL got into hull.