Pot and Kettle, Level 4
Last edited by GaZzoose:
Updated Part 4, Spawn 2 to reflect spawn changes
Tue, 03 May 2016 18:14 UTC
Updated Part 4, Spawn 2 to reflect spawn changes
Tue, 03 May 2016 18:14 UTC
Part 1 of 5
Faction: AmarrMission type: Encounter
Space type: Deadspace
Damage dealt: EM/Thermal
Extras: Tracking Disruption (Frigates)
Web/scramble: Frigates
Recommended damage dealing: EM/Thermal
Recommended ships: Paladin, Sleipnir, Golem, CNR, Raven, Domi
Video: Cerberus Part 1, Cerberus Part 2 Kronos - Minimal Amarr Standing Loss
Single Pocket
Warp in at about 50km from the nearest group.1x Prophecy Battlecruiser
10x HACs (may be battlecruisers when entering as BC?)
1x Cruise Missile Battery
2x Heavy Missile Batteries
When you fire on the Prophecy pretty much everything aggros except the Prophecy may not aggro.
There are two timed spawn (only a few minutes after you warp in and quickly after each other) of each
4-5x Elite Frigates (Tracking Disruption)
Destroying the Prophecy causes a spawn of:
4x Cruisers
Final spawn, caused by destroying the previous spawn:
5x Cruisers
Blitz
Kill the Prophecy, warp out.Tags (all spawns):
Imperial Navy Major I x 11
Imperial Navy Colonel I x 34
Imperial Navy Sergeant III x 7
Standing loss (all spawns):
0.018% with Amarr Empire (per standing tick - can be done in 15 minutes easily with a Paladin for example - did not destroy the towers)
Part 2 of 5 ("Mine Sweeper")
Faction: DronesMission type: Encounter
Space type: Deadspace with Gate
Damage dealt: All types
Extras:
Web/scramble:
Recommended damage dealing: EM/therm
Recommended ships: Paladin, Golem, CNR, Raven, Domi
There are 6 mines at warp-in 22km - 70km away.
After one mine explodes 4 new mines spawn. After shooting 4 more mines there's another spawn of 4 mines + the "Amarrian drone mine 1".
After blowing up "Amarrian drone mine 1" the mission is over.
Upon firing on the Mines, 4 Amarr Smart Drones (really Rogue Drone Cruisers and Battlecruisers) will appear around the mine, and your ship (and any in your fleet on the grid) will take 600-1000 damage. Destroy the drones after each mine to avoid being swamped.
Blitz
- For snipers: snipe all of the mines from as far away as you can. Keep shooting the mines until the "Amarrian drone mine 1" spawns. Blow that one up, and mission is completed. (Note: When I did the mission Drones didn't attack until blowing up the last 3 mines - NikalVaszol.) Using this blitz you can do the mission in less than 10 minutes, easily.
- For ships with high alpha strike: if you can kill a mine in one volley (by grouping your turrets/launchers), it will not spawn any NPCs. Mines have 1200 hp each. Using this method you can complete the mission in two minutes in absolute safety.
Loot: No loot, ~1.4 m3 (3-4M isk worth) of salvage.
Standing loss (all spawns):
2.4% with Amarr Empire (per standing tick) for destroying the mines (show as "Amarr Lookout")
Part 3 of 5
Courier Mission possible cargo:(1 Large EMP Smartbomb I, Volume 50m³)
(10 Quafe Ultra, Volume 1m³)
Part 4 of 5
Note: If you decline this, you'll get an alternative 5 of 5.Faction: Amarr
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/therm
Extras:
Web/scramble: Recon Ships
Recommended damage dealing: therm, EM for Amarr Recon Ships
Recommended ships: Paladin, Sleipnir, Golem, CNR, Raven, Domi, Drake
Group 1
These ships are present upon warp-in. They do not cause spawns.
2x Tower Sentry Amarr I
4x Amarr Sentry Gun
2x Imperial Templar Forian (frigate)
2x Imperial Templar Champion (cruiser)
1x Imperial Templar Justicar (cruiser)
1x Imperial Ultara (battleship)
Spawn 1
5x Outpost Defender (fighter drone - frigate-sized) heavy DPS (spawn one at a time)
Spawn 2-5
These ships are on a timed spawn.1x Amarr Recon Ship (cruiser)
2x Amarr Recon Ship (frigate) web/scram
Mission is complete when all Amarr Recon Ships are destroyed.
Tip
- Outpost Defender drones do 100 dps each, orbit at 3 km, and will MWD towards you at 2000 m/s. EMP smartbombs can be quite useful here.
Tags :
Imperial Navy Colonel I x 19
Imperial Navy General I x 1
Imperial Navy Major I x 1
Imperial Navy Midshipman III x 4
Imperial Navy Sergeant II x 8
Standing loss :
2.4% with Amarr Empire "for destroying Amarr Empire's Outpost Defender" !
Part 5 of 5
Faction: AmarrMission type: Encounter
Space type: Deadspace
Damage dealt: EM/therm
Extras:
Web/scramble: Divine Imperials
Recommended damage dealing: therm/EM
Recommended ships: Paladin, Sleipnir, Golem, CNR, Raven, Domi
Pocket 1
You warp in the first pocket using an accelleration gate, no aggro on warp in. There are 3 groups, with increasingly larger size ships, all faction (so no bounty). The 2 groups closest to you (40km and 80km) can be pulled or sniped. If you need to get closer to the 3rd group to pull them (120km) they will aggro you when you are 80 to 90km away. The gate at about 45 km distance is locked, so you need to remove all ships anyway. The optimal range of the battleships is around 40 km usually.Spawns (might be slightly random):
Group 1 (40km)
4x Divine Imperial Felix (Web/Scramble)2x Imperial Tanakh
2x Divine Imperial Nabih (Web/Scramble)
2x Imperial Avenger
1x Imperial Justicar
1x Imperial Dominator (BS)
Group 2 (80km)
3x Imperial Origen (BS)2x Divine Imperial Nabih
1x Divine Imperial Felix
1x Divine Imperial Champion
1x Imperial Templar Dominator
Group 3 (120km)
3x Imperial Tanakh (BS)1x Imperial Templar Seer
1x Imperial Origen (BS)
1x Imperial Dominator (BS)
1x Imperial Bataivah (BS)
Tags (Room 1) :
Imperial Navy Colonel I x 11
Imperial Navy General I x 12
Imperial Navy General II x 1
Imperial Navy Major I x 3
Imperial Navy Sergeant II x 9
Pocket 2
First group will aggro on warp in (or a few seconds later), 2nd group seems to aggro after group 1 goes.Group 1 (25km)
5x Frigates (Divine Imperial Felix) (Web/Scramble)Group 2 (60km)
3x Cruisers (Imperial Equalizer)6x Battleships (Imperial Bataivah/Imperial Dominator/Imperial Origen)
Group 3 (70km)
4x Frigates (Imperial Caius/Imperial Crusader/Divine Imperial Napat) Tracking Disruption2x Cruisers (Divine Imperial Justicar)
4x Battleships (Imperial Ultara)
You could pull them together with the other groups if you feel confident, otherwise don't get too close and they will not target you or your drones.
Tags (Room 1 + Room 2) :
Imperial Navy Colonel I x 23
Imperial Navy General I x 21
Imperial Navy General II x 1
Imperial Navy Major I x 5
Imperial Navy Sergeant I x 3
Imperial Navy Sergeant II x 14
Imperial Navy Sergeant III x 1
Alternate 5 of 5
Courier Mission (100,000 units of Mexallon; 1000 m³ volume)CategoryMissions
CategoryLevel4
Also possibly worthy of note is that I completed part 4 in a passively-tanked drake (4x LSE II, passive T2 EM and T2 Therm amps) and it almost cost me my ship - it was quite hard in that I could not tank the damage, nor kill the little "defender" drones fast enough. Nor, for that matter, can the pilot drop a bookmark and warp back in at a different range.
Also in L4, those defender drones can do roughly 600 unresisted damage per shot, and being so damaging, which might also merit an additional note in the mission brief.
Three Imperial Tamir spawned in about an estimated 10-20 minutes after the last Recon Ship fell. Didn't check to see if that was noted already, but this was the first I saw it ever do that.
Part 2 sit where you warp in at, depends if you have rails or artillery just shoot a single shot at each bomb and the drones do not aggro. On the last bomb after I hit it I ended up having to blow it up for the last bomb to spawn. Target it and blow it up and with only four total drones chasing you just warp out mission done.
Part 3 - YAWN
Part 4 - Straight up EM on these guys, the cruisers regen armor well so they die slow and there is a lone bs which dies fast. Just kill all the ships and towards the end 3 more spawn. Mission is done after that.
In part 1 stuff also likes to agro your drones and other ships in your fleet, so be prepared for that.
I have only gotten this mission set once so far, so I haven't been able to figure out which ship did it.
First, do try to agro + activate every spawns (except the prophet kill spawn)
warp out, and warp back in, then only the Additional spawns will agro on you... but DON't launch the drones... just use your heavies/cruises/ guns to shoot them... and they will not agro the other 10X bC's + prophet...
after killing the elite frigs, others would be quite ... straight foward :)
Conditions this time were all Recon Ships dead + I was blowing up the sentry guns. Sadly I can't remember the exact conditions from the previous report.
Third attempt, all spawns dead, blew up guns. They spawned. It may be random.
Mission took less than five minutes.
6 sentry guns
4 frigs (Imperial Templar Forian/Paladin)
3 cruisers (Imperial Templar Justicar)
1 BS (Imperial Ultara)
Add to this the waves you face:
4 defender drones (do evil damage)
4 waves of recon ships, each of 2 frigs and 1 cruiser
Drones and recon frigs orbit well within range of a large smartbomb, cruisers at some 32 km. Only web/scram I faced came from the recon frigs. Smartbomb the dung out of the drones and frigs first, after that it's a walk in the park.
If you destroy all mines and drones, then scavenge, you'll get somewhere close to 1800 m3 of drone-compounds.
in part one, the elite frigates spawned in less than 5 minutes. I was only on my second target.
Part 2 dropped ~1,800 m3 of drone alloys, worth approximately 2.3 mil ISK if sold to highest buy orders in Dodixie as of this writing. Of course, I'll refine it myself and sell it for a bit more. =)
Part 1: Burn slowly away to the left (with rats at your back) without AB and kill the rats as they approach. Concentrate on one group at a time. Drones may be needs for 1st frig spawn if you start shooting too early.
Part 2: group guns, instapop mines. No damage, no spawns.
Part 4: Burn away. Give yourself 70 odd km on the towers/sentries before opening fire. Concentrate on killing frigs/defenders as they appear. Most will instapop if you get them at your gun's sweetspot. Shoot whatever's closest while u wait, but switch straight back to the frigs as soon as they appear.
1 & 4 Once everything is out past your gun's sweet spot, come to a standstill and let them come to you.
I haven't yet run part 5.
On part 1, I destroyed several targets, including the Amarrian Battlecruiser, and lost no standing with Amarr. But when I turned the mission in, I lost 0.15 standing.
On part 2, I lost 0.14 standing at some point between destroying the mines and some of the drones, but lost none for turning the mission in.
On part 3, I lost 0.14 standing for turning the mission in. I declined mission 4 and was given the alternate mission 5, which did not incur any more standing loss.
All in all, a lot of standing loss with Amarr, I would avoid this arc if I wanted to preserve such standings.
--
Also noteworthy: I completed part 2 in a Raven, with cruise launchers. The drones would spawn as soon as the missiles were fired, not giving them a chance to destroy the mine in 1 hit. I was still able to destroy each mine in a single volley without using a target painter, and I didn't have to destroy the drones because they leashed back and stopped attacking when I got more than about 50km away from them. Also, using a target painter on a mine will spawn the drones from it.
My drone skills aren't good enough for t2 sentries yet, but Garde-Is ripped through it.
The second part of this mission is incredibly boring. I found that it was best to tag the initial mines and then work my way through the chain as they spawned.