Right to Rule, Amarr Level 4 Epic Arc

Last edited by DeMichaelCrimson:
Updated Mission Info
Wed, 27 Mar 2019 16:13 UTC

Epic Arc Overview

Agent Name: Aralin Jick
Agent Corporation: Kor-Azor Family Bureau
Agent Location: Nishah System at Nishah VII - Moon 5 - Kor Azor Family Treasury (Station)
Additional Requirements: Hacking III (skill) and Data Analyzer (module)

Important Note:

Chapter 2 - Spiderweb Politics

Go to Chapter 1: Interference
Go to Chapter 3: The Old Guard (Interrogation: Catching The Scent) Amarr
Go to Chapter 3: Alike Minds (Silence Rahsa: The Nation's Path) Sansha


Mission 6 - Aralin Jick

Mission Type: Travel

Mission Objective:

Mission can be accepted remotely

Note



Mission 7 - Background Check

Faction: Sanshas Nation
Mission Type: Encounter
Space Type: Normal Space
Damage Dealt: EM/Therm
Web/Scram: Elite Frigate
Extras: NA
Recommended Damage Dealing: EM (best), Therm (secondary)

Mission Objective:

Mission can be accepted and completed remotely.

Single Pocket

Warning

Note

Initial Group: (7-18km)

2x Elite Cruiser (Centum Loyal Mutilator, Centum Loyal Hellhound)
3x Battleship (Centus Dread Lord, Centus Tyrant)

Wave 1: (1-18km)

2x Battlecruiser (Centatis Devil, Centatis Wraith)

Wave 2: (12-20km)

2x Elite Cruiser (Centum Loyal Fiend, Centum Loyal Hellhound, Centum Loyal Torturer)
2x Battleship (Centus Tyrant, Centus Dread Lord)

Wave 3: (21-37km)

3x Elite Frigate (Centii Loyal Minion, Centii Loyal Servant) Web/Scram

Wave 4: (29-34km)

3x Battlecruiser (Centatis Devil, Centatis Wraith)

Wave 5: (30-40km)

1x Elite Frigate (Centii Loyal Servant, Centii Loyal Minion) Web/Scram

Wave 6: (30-40km)

2x Elite Cruiser (Centum Loyal Torturer, Centum Loyal Mutilator, Centum Loyal Fiend)
2x Battleship (Centus Dread Lord, Centus Tyrant)

Wave 7: (20-35km)

2x Battlecruiser (Centatis Wraith, Centatis Devil)

Wave 8: (12-20km)

2x Elite Frigate (Centii Loyal Minion, Centii Loyal Servant) Web/Scram


Tip



Mission 8 - Longing Leman

Faction: Amarr Empire
Mission Type: Hacking/Encounter
Space Type: Normal Space
Damage Dealt: EM/Therm
Web/Scram: Elite Frigate
Extras: Tracking Disruption, Neut
Recommended Damage Dealing: EM (best), Therm (secondary)
Additional Requirements: Hacking III (skill) and Data Analyzer (module)

Mission Objective:

Mission can be accepted remotely.

Warning

Single Pocket

Note

Outpost Guards: (93-107km) Amarr

5x Fighter Drone (Outpost Defender)
4x Elite Frigate (Divine Imperial Imran, Divine Imperial Sixtus) Web/Scram
6x Battlecruiser (Imperial Templar Phalanx)
7x Battleship (Imperial Templar Diviner, Imperial Templar Judgement) Tracking Disruptor/Neut

Tip



Mission 9 - Languishing Lord

Faction: Mercenary/Amarr Empire
Mission Type: Reconnaissance
Space Type: Normal Space

Mission Objective:

Mission can be accepted and completed remotely.

Warning

Single Pocket

Note

Initial Spawn (25km)

1x Lord Manik - Amarr Battleship (Imperial Templar Diviner)
1x Mercenary - Minmatar Battleship (Republic Tribal Ymir)

Tips



Mission 10 - Razing the Outpost

Faction: Mercenaries (Mordus Legion)
Mission Type: Encounter
Space Type: Gated Space
Damage Dealt: Kin/Therm
Web/Scram: Elite Frigate
Extras: N/A
Recommended Damage Dealing: Kinetic (best), EM (secondary)

Mission Objective:

Mission can be accepted and completed remotely.

Acceleration Gate Entrance (5km)

Note

Initial Group: (5-30km)

3x Frigate (Mordus Bounty Hunter) Web/Scram
3x Cruiser (Mordus Lion)
4x Battleship (Mordus Gigamar, Mordus Phanti)
3x Caldari Cruise Missile Battery (Kinetic) Scourge Missiles

Pocket 1

Note

Initial Group: (23-56km)

6x Cruiser (Mordus Puma, Mordus Leopard)
4x Battleship (Mordus Gigamar, Mordus Phanti, Mordus Mammoth)
3x Caldari Cruise Missile Battery (Kinetic) Scourge Missiles

Pocket 2

Note

Initial Group: (9-81km)

2x Frigate (Mordus Bounty Hunter) Web/Scram
4x Cruiser (Mordus Bobcat)
2x Battleship (Mordus Gigamar) Last destroyed is Trigger (Wave 1)
3x Caldari Heavy Missile Battery (Thermal) Inferno Missiles
3x Caldari Cruise Missile Battery (Kinetic) Scourge Missiles

Wave 1: (68-77km)

2x Frigate (Mordus Bounty Hunter) Web/Scram
4x Cruiser (Mordus Leopard)
4x Battleship (Mordus Gigamar, Mordus Mammoth) Last destroyed is Trigger (Wave 2)

Wave 2: (58-74km)

4x Frigate (Mordus Bounty Hunter) Web/Scram
3x Cruiser (Mordus Lion)
6x Battleship (Mordus Gigamar, Mordus Phanti, Mordus Mammoth)

Tips



Mission 11 - Ascending Nobles

Faction: Mercenaries (Amarr ships)
Mission Type: Encounter
Space Type: Normal Space
Damage Dealt: EM/Therm
Web/Scram: NA
Extras: Heavy Neut and Tracking Disruption (Independent Veteran Cruiser)
Recommended Damage Dealing: EM (best), Therm (secondary)

Mission Objective:

Mission can be accepted remotely.

Single Pocket

Warning

Note

Initial Group: (75-78km)

5x Battleship (Independent Veteran Abaddon, Independent Veteran Armageddon, Independent Veteran Apocalypse)
2x Amarr Light Missile Battery (EM) Mjolnir Missiles
2x Amarr Cruise Missile Battery (EM) Mjolnir Missiles
This wave is one of the hardest in all 4 epic arcs. Their optimal is around 55km.
Approach fast making an elliptical arc to decrease their DPS with transversal speed. If you break the 20km distance they will start to miss a lot. At very close range (<10km) their DPS is really softened.
Tip : Sniper fit ship will do very fine with this group.

Wave 1: (75-83km)

8x Cruiser (Independent Veteran Omen, Independent Veteran Augoror, Independent Veteran Maller, Independent Veteran Arbitrator) Tracking Disruptor/Neut (25km)
Stay out of their range or they will dry your capacitor VERY FAST.

Wave 2: (74-79km)

7x Battleship (Independent Green-Crewed Abaddon, Independent Green-Crewed Armageddon, Independent Green-Crewed Apocalypse)

Wave 3: (73-80km)

6x Battleship (Independent Abaddon, Independent Armageddon, Independent Apocalypse)

Tips

Additional Spawn

Warning

Initial Group: (78km)

6x Elite Frigate (Independent Veteran Crucifier, Independent Veteran Inquisitor) Web/Scram
6x Elite Cruiser (Independent Veteran Omen, Independent Veteran Maller, Independent Veteran Augoror) Tracking Disruptor/Neut
6x Elite Battleship (Independent Veteran Armageddon, Independent Veteran Apocalypse, Independent Veteran Abaddon) Neut

Note

Tips



Mission 12 - Hunting the Hunter

Faction: Sansha's Nation
Mission Type: Encounter
Space Type: Normal Space
Damage Dealt: EM/Therm
Web/Scram: N/A
Extras: Heavy Tracking Disruption (Elite Frigate & Elite Cruiser)
Recommended Damage Dealing: EM (best), Therm (secondary)

Mission Objective:

Mission can be accepted remotely.

Acceleration Gate Entrance (8km)

Note

Initial Group: (21-56km)

6x Elite Cruiser (Centum Loyal Fiend, Centum Loyal Hellhound)
3x Battleship (Centus Dark Lord, Centus Dread Lord)
6x Sansha Heavy Missile Battery (EM) Mjolnir Missiles

Pocket 1

Note

Initial Spawn

3 Groups

Sentry Group (47-60km)

1x Sansha Energy Neutralizer I (100km Range) Neut
2x Tower Sansha Sentry III

Group 1 (55-60km)

2x Elite Frigate (Centii Loyal Savage, Centii Loyal Slavehunter) Tracking Disruptor
4x Battlecruiser (Centatis Devil, Centatis Daemon) Trigger (Wave 1A)
4x Battleship (Centus Tyrant, Centus Dread Lord) Trigger (Wave 1B)

Group 2 (136-142km)

3x Elite Cruiser (Centum Loyal Mutilator, Centum Loyal Torturer)
3x Battleship (Centus Beast Lord, Centus Savage Lord, Centus Overlord) Tracking Disruptor

Wave 1A: (46-55km)

3x Elite Cruiser (Centum Loyal Execrator, Centum Loyal Slaughterer) Tracking Disruptor

Wave 1B: (56-58km)

3x Elite Frigate (Centii Loyal Plague, Centii Loyal Butcher)
2x Battleship (Centus Beast Lord, Centus Plague Lord) Tracking Disruptor

Tips

Pocket 2

1x Rahsa Battleship (Centus Tyrant)

Message From Rahsa

Tips



Mission 13 - Fate of a Madman

Mission Type: Story Pathway Branch

Mission Objective:

Interrogation: Catching the Scent (Amarr)
Silence Rahsa: The Nation's Path (Sansha)

Note



Go to Chapter 1: Interference
Go to Chapter 3: The Old Guard (Interrogation: Catching The Scent) Amarr
Go to Chapter 3: Alike Minds (Silence Rahsa: The Nation's Path) Sansha


Comments
Comment by SyphurouS
2009-09-08 02:01:22
Mission 7 - Background Check, all the triggers for me, were completely wrong.

It seemed more like destroying any class of ship, eg: all the cruisers or battleships from a wave, would cause the next. The only out of place was that you could get frigate spawns at the begining of taking down a set. Only one point did the DPS look dangerous and thats when I had 3 Tyrants and 6 BC, and 4 cruisers in play. Was quickly saved by knocking out the Tryants. FYI Done in an armor tanked Ishtar.
Comment by Ssbn732
2010-03-08 04:20:11
I had the same problem as a bove, with regards to the wierd triggers.
Although, I was doing it in a faction fit beam pally, so the DPS was never too bad to tank, not by much atleast.
Comment by AleniaCalentas
2011-03-31 11:06:27
Anyone else try to killing ships in Mission 8? I started but 4 of the BSs neut and 4 more spawned. The DPS rapidly increased and I couldn't tank it. Warped out before my cap was drained. But would love to try to KILL THEM ALL!!!
Comment by LaIvasse
2011-04-22 18:27:50
Mission 7 triggers are off but you can't go far wrong if you start with eliminating battleships and work down the chain each time.

I killed all the ships in mission 8 but had to warp out a couple of times due to bad tactics. NO faction loss.

The 5 x Outpost Defender 'frigates' are not frigates but heavy-hitting fighter drones. Until I realised this I ignored them and couldn't figure out what was destroying my tank (1EM/1therm Gankaddon).

3 of the battleships (Diviners, I think) were extremely fast moving and covered the 95km distance to my non-AB kiting BS in 20 seconds or so. They were the neuting ships. The remaining 4 battleships I don't know much about; I couldn't figure out their optimal or dmg since I mistook the fighter drones' DPS for theirs. As far as I could tell, though, there was no additional spawn.

Drop was fairly dismal:
12 x Navy Colonel Insignia I
14 x Navy General Insignia II
7 Armour plates
28 trippeds
Very sparse loot including some misc gear and one 1600mm rolled Tungsten. Not really worth the trouble.
Comment by DeMichaelCrimson
2011-11-28 02:22:04
Completed missions 6 to 10 in T2 fitted Command ship (Sleipnir). Mission 8 completed without killing NPC's.

Mission 11 - Ascending Nobles
DPS was bit much so I used Battleship.

After that decided to upgrade Command Ship (Sleipnir) to Faction/Deadspace fit up. No problem after that.
Comment by DeMichaelCrimson
2013-12-15 01:28:13
Mission 7 triggers are still off. Need to lead the initial group out to about 150km from beacon and start working them to get the correct sequence.
Comment by AnaGram
2014-03-03 08:31:58
Mission 7 - 12

Bounty and mission rewards 64 m
Loot salvage 70 m
Comment by Kes88
2014-03-30 10:14:21
Mission 11 - Ascending Nobles:

The extra spawn is not dependent upon looting Mina Darabi from the container. It will spawn anyway (I'm assuming because 30 minutes elapsed since I completed the mish)

(found this out the hard way of going the six jumps back to get the noctis and warping in again)
Comment by DeMichaelCrimson
2014-04-27 17:49:14
Amarr Epic Arc - Chapter 2 - Spiderweb Politics

Mission 6 - Aralin Jick
Travel to Agent

Mission 7 - Background Check
Combat - Single pocket :
Note : Took some time to get the wave spawns sorted. Mission Info updated.

Mission 8 - Longing Leman
Hacking / Courier - single pocket

Mission 9 - Languishing Lord
Recon - single pocket

Mission 10 - Razing The Outpost
Combat - 2 pockets

Mission 11 - Ascending Nobles
Combat - Single pocket

Mission 12 - Hunting The Hunter
Combat - 2 pockets

Mission 13 - Fate Of A Madman
Story Arc Branch :
Interrogation: Catching the Scent (Amarr)
Silence Rahsa: The Nation's Path (Sansha)
Comment by Kes88
2015-08-27 11:12:01
Mission 12 - Hunting the Hunter
I have had great difficulty with this mission today (August 2015). Rahsa's Security Card would not drop, and I could not activate the gate by blowing up the Battletower. I submitted a ticket, and the GMs kindly reset it, but unfortunately this did not fix the issue. Just make sure you submit a support ticket if you encounter the same issue.
Comment by TemperantiaBuxtehude
2016-12-03 03:48:31
Mission 8
Engaging is not needed but I tried just for kicks.

dps is high and neut very annoying but grasshopping with an MJD does the trick
Raven Navy sniping config, T2 (rage) cruise missiles, T2 light drones
Start far away. Fighter drones are on you within seconds, dispatch them first.
Keep the battleships @ over 80km and privilege Diviners. If well trained, drones will take care of those coming closer without assistance.

bounty ~13mil
loot+salvaging ~33mil
scary and intense, but worth it :)
Comment by GagaZeroThree
2017-04-08 12:28:30
Mission 8

No standing loss for killing the enemys.
Comment by JaTon
2019-10-14 11:58:10
Just to make things clear about Mission 8 (Longing Leman)...there is a red fleet that looks just like any other rat fleet but they do not agro you upon warp-in, nor when you target and loot the Comm Logs. I assume you could fly right up to them and bump them with your ship and not get agro. I don't bother them because their info shows no bounty, and any loot would just not be worth my time and trouble.
Comment by Kodesh
2020-04-26 19:50:59
Mission 10 - Razing the Outpost.
Blitz. It’s not necessary to destroy ships in pocket 2. Just destroy the base and the mission is done.
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