Right to Rule, Amarr Level 4 Epic Arc
Last edited by DeMichaelCrimson:
Updated Mission Info
Wed, 27 Mar 2019 16:13 UTC
Updated Mission Info
Wed, 27 Mar 2019 16:13 UTC
Epic Arc Overview
Agent Name: Aralin JickAgent Corporation: Kor-Azor Family Bureau
Agent Location: Nishah System at Nishah VII - Moon 5 - Kor Azor Family Treasury (Station)
Additional Requirements: Hacking III (skill) and Data Analyzer (module)
Important Note:
- Your standing is only checked by the starter agent. After starting the epic arc, subsequent agents will not check standings.
- This means while running the epic arc, you can continue doing missions even if your standing drops below +5.00 yet remains above -2.00 Faction standing.
Chapter 2 - Spiderweb Politics
Go to Chapter 1: InterferenceGo to Chapter 3: The Old Guard (Interrogation: Catching The Scent) Amarr
Go to Chapter 3: Alike Minds (Silence Rahsa: The Nation's Path) Sansha
Mission 6 - Aralin Jick
Mission Type: TravelMission Objective:
- Report to new agent - Aralin Jick - located at Nishah VII - Moon 5 - Kor Azor Family Treasury.
Mission can be accepted remotely
Note
- Starting conversation with Aralin Jick after docking in station completes the mission objective.
Mission 7 - Background Check
Faction: Sanshas NationMission Type: Encounter
Space Type: Normal Space
Damage Dealt: EM/Therm
Web/Scram: Elite Frigate
Extras: NA
Recommended Damage Dealing: EM (best), Therm (secondary)
Mission Objective:
- Convince Riff Hebian to cooperate with the investigation.
Mission can be accepted and completed remotely.
Single Pocket
Warning- Attacking each group will trigger a new reinforcement wave.
- Can easily get over-run by multiple reinforcement waves due to convoluted triggers.
Note
- Prioritize targets and destroy entire wave group before working on another wave group.
- Before attacking Initial Group, get some distance from landing beacon after warp in to help manage spawn waves.
Initial Group: (7-18km)
2x Elite Cruiser (Centum Loyal Mutilator, Centum Loyal Hellhound)3x Battleship (Centus Dread Lord, Centus Tyrant)
Wave 1: (1-18km)
2x Battlecruiser (Centatis Devil, Centatis Wraith)Wave 2: (12-20km)
2x Elite Cruiser (Centum Loyal Fiend, Centum Loyal Hellhound, Centum Loyal Torturer)2x Battleship (Centus Tyrant, Centus Dread Lord)
Wave 3: (21-37km)
3x Elite Frigate (Centii Loyal Minion, Centii Loyal Servant) Web/ScramWave 4: (29-34km)
3x Battlecruiser (Centatis Devil, Centatis Wraith)Wave 5: (30-40km)
1x Elite Frigate (Centii Loyal Servant, Centii Loyal Minion) Web/ScramWave 6: (30-40km)
2x Elite Cruiser (Centum Loyal Torturer, Centum Loyal Mutilator, Centum Loyal Fiend)2x Battleship (Centus Dread Lord, Centus Tyrant)
Wave 7: (20-35km)
2x Battlecruiser (Centatis Wraith, Centatis Devil)Wave 8: (12-20km)
2x Elite Frigate (Centii Loyal Minion, Centii Loyal Servant) Web/ScramTip
- Last ship destroyed in Wave 6 completes the mission objective.
Mission 8 - Longing Leman
Faction: Amarr EmpireMission Type: Hacking/Encounter
Space Type: Normal Space
Damage Dealt: EM/Therm
Web/Scram: Elite Frigate
Extras: Tracking Disruption, Neut
Recommended Damage Dealing: EM (best), Therm (secondary)
Additional Requirements: Hacking III (skill) and Data Analyzer (module)
Mission Objective:
- Acquire 1x Communications Logs (0.1 m3) and return to Agent.
Mission can be accepted remotely.
Warning
- This is NOT a combat mission. No need to destroy ships to complete mission.
Single Pocket
Note- The Encrypted Communications Array is 16km away.
- Data Analyzer module required to access the Encrypted Communications Array. Large hacking field with lot of 50/20 firewalls and core 70/10.
- Successfully hacking the Encrypted Communications Array flags mission objective as completed.
Outpost Guards: (93-107km) Amarr
5x Fighter Drone (Outpost Defender)4x Elite Frigate (Divine Imperial Imran, Divine Imperial Sixtus) Web/Scram
6x Battlecruiser (Imperial Templar Phalanx)
7x Battleship (Imperial Templar Diviner, Imperial Templar Judgement) Tracking Disruptor/Neut
Tip
- Don't forget to collect the 1x Communications Logs (0.1 m3) from the Encrypted Communications Array.
Mission 9 - Languishing Lord
Faction: Mercenary/Amarr EmpireMission Type: Reconnaissance
Space Type: Normal Space
Mission Objective:
- Spy on meeting between Lord Manik and Mercenary contact.
Mission can be accepted and completed remotely.
Warning
- This is NOT a combat mission. Do NOT engage ships.
Single Pocket
Note- Agent gives instruction to fly into center of cloudy Asteroid Belt, approach to within 3-4km of Broken Metallic Crystal Asteroid to observe meeting and wait for further orders.
Initial Spawn (25km)
1x Lord Manik - Amarr Battleship (Imperial Templar Diviner)1x Mercenary - Minmatar Battleship (Republic Tribal Ymir)
Tips
- Mission objective is completed after Lord Manik and the Mercenary contact leave the area.
- 30x Veldspar Asteroids within 30km radius.
Mission 10 - Razing the Outpost
Faction: Mercenaries (Mordus Legion)Mission Type: Encounter
Space Type: Gated Space
Damage Dealt: Kin/Therm
Web/Scram: Elite Frigate
Extras: N/A
Recommended Damage Dealing: Kinetic (best), EM (secondary)
Mission Objective:
- Eliminate all Mercenaries and destroy the base.
Mission can be accepted and completed remotely.
Acceleration Gate Entrance (5km)
Note- All mission pockets allow the use of Microwarpdrive (MWD).
Initial Group: (5-30km)
3x Frigate (Mordus Bounty Hunter) Web/Scram3x Cruiser (Mordus Lion)
4x Battleship (Mordus Gigamar, Mordus Phanti)
3x Caldari Cruise Missile Battery (Kinetic) Scourge Missiles
Pocket 1
Note- The Acceleration Gate is 15km away.
Initial Group: (23-56km)
6x Cruiser (Mordus Puma, Mordus Leopard)4x Battleship (Mordus Gigamar, Mordus Phanti, Mordus Mammoth)
3x Caldari Cruise Missile Battery (Kinetic) Scourge Missiles
Pocket 2
Note- The Outpost is 35km away.
- Wave 1 is triggered with the destruction of the last Battleship in the Initial Group.
- Wave 2 is triggered with the destruction of the last Battleship in Wave 1.
Initial Group: (9-81km)
2x Frigate (Mordus Bounty Hunter) Web/Scram4x Cruiser (Mordus Bobcat)
2x Battleship (Mordus Gigamar) Last destroyed is Trigger (Wave 1)
3x Caldari Heavy Missile Battery (Thermal) Inferno Missiles
3x Caldari Cruise Missile Battery (Kinetic) Scourge Missiles
Wave 1: (68-77km)
2x Frigate (Mordus Bounty Hunter) Web/Scram4x Cruiser (Mordus Leopard)
4x Battleship (Mordus Gigamar, Mordus Mammoth) Last destroyed is Trigger (Wave 2)
Wave 2: (58-74km)
4x Frigate (Mordus Bounty Hunter) Web/Scram3x Cruiser (Mordus Lion)
6x Battleship (Mordus Gigamar, Mordus Phanti, Mordus Mammoth)
Tips
- The Outpost has about 53,000 hp, no resistances.
- Destroying the Outpost completes the mission objective.
Mission 11 - Ascending Nobles
Faction: Mercenaries (Amarr ships)Mission Type: Encounter
Space Type: Normal Space
Damage Dealt: EM/Therm
Web/Scram: NA
Extras: Heavy Neut and Tracking Disruption (Independent Veteran Cruiser)
Recommended Damage Dealing: EM (best), Therm (secondary)
Mission Objective:
- "Kidnap" 1x Mina Darabi (1.0 m3) from the Darabi Estate and return to Agent. All guards are expendable.
Mission can be accepted remotely.
Single Pocket
Warning- The five Independent Veteran Battleships deal a cumulative total of around 1100-1200 dps.
- Expect heavy Neut and Tracking Disruption from the Independent Veteran Cruisers.
Note
- Pocket allows use of Microwarpdrive (MWD).
- Last ship destroyed from each group will trigger a new spawn wave.
Initial Group: (75-78km)
5x Battleship (Independent Veteran Abaddon, Independent Veteran Armageddon, Independent Veteran Apocalypse)2x Amarr Light Missile Battery (EM) Mjolnir Missiles
2x Amarr Cruise Missile Battery (EM) Mjolnir Missiles
This wave is one of the hardest in all 4 epic arcs. Their optimal is around 55km.
Approach fast making an elliptical arc to decrease their DPS with transversal speed. If you break the 20km distance they will start to miss a lot. At very close range (<10km) their DPS is really softened.
Tip : Sniper fit ship will do very fine with this group.
Wave 1: (75-83km)
8x Cruiser (Independent Veteran Omen, Independent Veteran Augoror, Independent Veteran Maller, Independent Veteran Arbitrator) Tracking Disruptor/Neut (25km)
Stay out of their range or they will dry your capacitor VERY FAST.
Wave 2: (74-79km)
7x Battleship (Independent Green-Crewed Abaddon, Independent Green-Crewed Armageddon, Independent Green-Crewed Apocalypse)Wave 3: (73-80km)
6x Battleship (Independent Abaddon, Independent Armageddon, Independent Apocalypse)Tips
- Last ship destroyed in Wave 3 flags the mission objective as completed.
- Mina Darabi spawns in container near the Amarr Chapel after completion. Don't forget to loot it.
Additional Spawn
Warning- NOT completing the Mission 30 minutes after Mina Darabi is collected will spawn the following popup message: I know salvaging is fun, but there are several hostile ships inbound. I suggest we retreat now. Mina Darabi is too valuable an informant to lose. Approx 5-10 seconds after that message a Battle Group will spawn :
Initial Group: (78km)
6x Elite Frigate (Independent Veteran Crucifier, Independent Veteran Inquisitor) Web/Scram6x Elite Cruiser (Independent Veteran Omen, Independent Veteran Maller, Independent Veteran Augoror) Tracking Disruptor/Neut
6x Elite Battleship (Independent Veteran Armageddon, Independent Veteran Apocalypse, Independent Veteran Abaddon) Neut
Note
- Expect heavy DPS and EWAR from this group, more than what was previously encountered in the mission.
Tips
- Suggest additional Fleet members with Logistics Support if intending to run this spawn.
- No bounties, wrecks may contain Amarr Faction Tags, small amount of loot and salvage.
Mission 12 - Hunting the Hunter
Faction: Sansha's NationMission Type: Encounter
Space Type: Normal Space
Damage Dealt: EM/Therm
Web/Scram: N/A
Extras: Heavy Tracking Disruption (Elite Frigate & Elite Cruiser)
Recommended Damage Dealing: EM (best), Therm (secondary)
Mission Objective:
- Eliminate the Sansha Battletower and capture 1x Rahsa, Sansha Commander (1.0 m3).
Mission can be accepted remotely.
Acceleration Gate Entrance (8km)
Note- All pockets allow the use of Microwarpdrive (MWD).
Initial Group: (21-56km)
6x Elite Cruiser (Centum Loyal Fiend, Centum Loyal Hellhound)3x Battleship (Centus Dark Lord, Centus Dread Lord)
6x Sansha Heavy Missile Battery (EM) Mjolnir Missiles
Pocket 1
Note- The acceleration gate is 3km away.
- The gate is locked and requires Rahsa's Security Card to unlock.
- Wave 1A is triggered with the destruction of the last Battlecruiser in Group 1.
- Wave 1B is triggered with the destruction of the last Battleship in Group 1.
Initial Spawn
3 GroupsSentry Group (47-60km)
1x Sansha Energy Neutralizer I (100km Range) Neut2x Tower Sansha Sentry III
Group 1 (55-60km)
2x Elite Frigate (Centii Loyal Savage, Centii Loyal Slavehunter) Tracking Disruptor4x Battlecruiser (Centatis Devil, Centatis Daemon) Trigger (Wave 1A)
4x Battleship (Centus Tyrant, Centus Dread Lord) Trigger (Wave 1B)
Group 2 (136-142km)
3x Elite Cruiser (Centum Loyal Mutilator, Centum Loyal Torturer)3x Battleship (Centus Beast Lord, Centus Savage Lord, Centus Overlord) Tracking Disruptor
Wave 1A: (46-55km)
3x Elite Cruiser (Centum Loyal Execrator, Centum Loyal Slaughterer) Tracking DisruptorWave 1B: (56-58km)
3x Elite Frigate (Centii Loyal Plague, Centii Loyal Butcher)2x Battleship (Centus Beast Lord, Centus Plague Lord) Tracking Disruptor
Tips
- Destroying the Sansha Battletower will force Rahsa to escape using the Acceleration Gate. That will unlock it.
- The Sansha Battletower has about 152,000 hp, no resistances. Drops T1 loot when destroyed.
Pocket 2
1x Rahsa Battleship (Centus Tyrant)Message From Rahsa
- A Deal : Well, you're quite the formidable one, aren't you? I have a proposal for you. When you report back to your agent, tell him that you've destroyed my forces, and that I should be executed. Yes, I'm a capsuleer too, but he doesn't need to know that. Do this and I'll make sure you get introduced to one of my friends. The Nation treats its friends well.
Tips
- Rahsa's Habitation Module drops basic trade goods.
- Destroying Rahsa's Battleship completes the mission objective.
- Retrieve 1x Rahsa, Sansha Commander (1.0 m3) and return to Agent.
Mission 13 - Fate of a Madman
Mission Type: Story Pathway BranchMission Objective:
- Choose one of two different pathways to continue the arc:
Interrogation: Catching the Scent (Amarr)
Silence Rahsa: The Nation's Path (Sansha)
Note
- Selecting a pathway choice completes the mission objective.
Go to Chapter 1: Interference
Go to Chapter 3: The Old Guard (Interrogation: Catching The Scent) Amarr
Go to Chapter 3: Alike Minds (Silence Rahsa: The Nation's Path) Sansha
It seemed more like destroying any class of ship, eg: all the cruisers or battleships from a wave, would cause the next. The only out of place was that you could get frigate spawns at the begining of taking down a set. Only one point did the DPS look dangerous and thats when I had 3 Tyrants and 6 BC, and 4 cruisers in play. Was quickly saved by knocking out the Tryants. FYI Done in an armor tanked Ishtar.
Although, I was doing it in a faction fit beam pally, so the DPS was never too bad to tank, not by much atleast.
I killed all the ships in mission 8 but had to warp out a couple of times due to bad tactics. NO faction loss.
The 5 x Outpost Defender 'frigates' are not frigates but heavy-hitting fighter drones. Until I realised this I ignored them and couldn't figure out what was destroying my tank (1EM/1therm Gankaddon).
3 of the battleships (Diviners, I think) were extremely fast moving and covered the 95km distance to my non-AB kiting BS in 20 seconds or so. They were the neuting ships. The remaining 4 battleships I don't know much about; I couldn't figure out their optimal or dmg since I mistook the fighter drones' DPS for theirs. As far as I could tell, though, there was no additional spawn.
Drop was fairly dismal:
12 x Navy Colonel Insignia I
14 x Navy General Insignia II
7 Armour plates
28 trippeds
Very sparse loot including some misc gear and one 1600mm rolled Tungsten. Not really worth the trouble.
Mission 11 - Ascending Nobles
DPS was bit much so I used Battleship.
After that decided to upgrade Command Ship (Sleipnir) to Faction/Deadspace fit up. No problem after that.
Bounty and mission rewards 64 m
Loot salvage 70 m
The extra spawn is not dependent upon looting Mina Darabi from the container. It will spawn anyway (I'm assuming because 30 minutes elapsed since I completed the mish)
(found this out the hard way of going the six jumps back to get the noctis and warping in again)
Mission 6 - Aralin Jick
Travel to Agent
Mission 7 - Background Check
Combat - Single pocket :
Note : Took some time to get the wave spawns sorted. Mission Info updated.
Mission 8 - Longing Leman
Hacking / Courier - single pocket
Mission 9 - Languishing Lord
Recon - single pocket
Mission 10 - Razing The Outpost
Combat - 2 pockets
Mission 11 - Ascending Nobles
Combat - Single pocket
Mission 12 - Hunting The Hunter
Combat - 2 pockets
Mission 13 - Fate Of A Madman
Story Arc Branch :
Interrogation: Catching the Scent (Amarr)
Silence Rahsa: The Nation's Path (Sansha)
I have had great difficulty with this mission today (August 2015). Rahsa's Security Card would not drop, and I could not activate the gate by blowing up the Battletower. I submitted a ticket, and the GMs kindly reset it, but unfortunately this did not fix the issue. Just make sure you submit a support ticket if you encounter the same issue.
Engaging is not needed but I tried just for kicks.
dps is high and neut very annoying but grasshopping with an MJD does the trick
Raven Navy sniping config, T2 (rage) cruise missiles, T2 light drones
Start far away. Fighter drones are on you within seconds, dispatch them first.
Keep the battleships @ over 80km and privilege Diviners. If well trained, drones will take care of those coming closer without assistance.
bounty ~13mil
loot+salvaging ~33mil
scary and intense, but worth it :)
No standing loss for killing the enemys.
Blitz. It’s not necessary to destroy ships in pocket 2. Just destroy the base and the mission is done.