Silence the Informant, level 2
Last edited by ShintuFelper
Thu, 22 Jan 2015 23:57 UTC
Thu, 22 Jan 2015 23:57 UTC
Faction: Mercenaries/Rogue Drones.
Mission type: Encounter.
Space type: Deadspace
Damage dealt: Thermal
Recommended damage dealing: EM/Thermal
Recommended ships: Frigate, Cruiser (Normal Ship Restrictions)
Recommended generic setup: Mixed Range DPS
Mission: Take out former secret agent. (Pocket 3)
Remote Complete: No
Video: http://youtu.be/jZjCnwlgQas
Pocket 1
Faction: Rogue DronesGroup 1 (15Km) (Automatic Aggro)
4x Frigates (Decimator/Render/Sunder Alvi)Group 2 (15km)
4x Frigates (Decimator/Render/Sunder Alvi)- Spawns within 10-20 seconds.
Pocket 2:
Faction: Mercenaries.Group 1 (20km) (Automatic Aggro)
2x Frigates (Mercenary Elite Fighter)- On entering pocket, receive transmission, and group 2 and 3 spawn.
Group 2 (55km)
2x Frigates (Mercenary Elite Fighter)Group 3 (100km)
3x Frigates (Mercenary Elite Fighter)Group 4 (55km)
2x Frigates (Mercenary Elite Fighters)Pocket 3:
Faction: Mercenaries.Single Group (20km)
Tower will aggro upon entry. Mission frigate will have delayed aggro.1x Tower Sentry Drone I
1x Frigate (Named Informant)
Blitz
Destroy everything in pocket 1 to advance, then pocket 2, then only need objective in pocket 3Mineable Asteroids
Pocket 1 and 3: NonePocket 2: 4x Scordite, 6x Veldspar
Structures
Pocket 1: Battery, Bunker: Bunker may drop random refineablesPocket 2: None
Pocket 3: Scanner Post, Mobile Residence: Residence can drop implants
Video
http://youtu.be/jZjCnwlgQasTips:
- AB is very useful in pocket 2 for slow, short range ships
- Mobile Residence is listed as Deadspace Overseer's Structure in Overview
- T1 Drones work great in this mission. Just make sure to set them on agressive.
Rewards and Bonus
Reward: 175,000 ISK 253 LPBonus: 136,000 if you complete it in 3 hours and 10 minutes.
Bounty
Render Alvi: 4,500 ISKSunder Alvi: 6,000 ISK
Decimator Alvi: 4,875 ISK
Mercenary Elite Fighters: 10,000 ISK
Tower Sentry Drone I: 30,000 ISK
Mission Generic: 5,000 ISK (tends to drop an implant)
Time
Blitz:(Same time as no blitz)No Blitz: About 3:12 minutes
CategoryMissions
CategoryLevel2
Pocket 2 has 4x scordite roids and 6x veldspar roids.
Pocket 3 the Mobile residence drops a can.....implant was gunslinger xs-1.
Mobile Residence dropped Survey Scanner I, 1MN Afterburner I, Thorium Charge S, Expanded Cargohold I
Mobile Residence dropped 1(1MN Afterburner I), 1(100mm reinforced nanofiber plates), 1(Capacitor Power Relay I), and 1(Ship Scanner I). Why do I feel Jipped?
Did the mission one more time.
This time the bunker dropped one condensed alloy.
The residence dropped a Gunslinger Implant worth 100k. Less than spectacular. Also dropped a 1mn AB, 50mm reinforced crystalline plates, and a shield recharger I.
Mobile residence still drops.
Hardwiring - Inherent Implants 'Lancer' G1-Beta
Hardwiring - Zainou 'Deadeye' ZGS100
Hardwiring - Zainou 'Gnome' KZA1000
dropped Zainou "deadeye" ZGS100, flamburst Lights, and Mark 1 Generator
Hardwiring - Inherent Implants 'LANCER' G1-Beta
got 100x thorium charge S ( mobile resistance)
1x Hobgoblin 1
1x 50mm reinforced crystaling carbonide
1x 50mm reinforced titanium plates 1
yes pocket 2 is very annoying! expecially in a drake without microwarp drive moving at 160m/s... however, did give me time to sign up for this site whilst i was travelling lol
TechReviewsAndHelp.com
scordite 4x2000 veldspar 6x5000 only 4200m3 total so a venture with a MWD will make short work of the kilometers (2300+m/s) and the 'roids.
The mission changed since 2010 or has many elements random.
1. Pocket 1: Buildings drop no loot.
2. Pocket 2 has no destroyable buildings.
3. Pocket 2 mercenaries. Only group 1-2 autoagroes on going near, most groups are too far to wake up. Most mercenary fighter frigates drop various scout I drones and some Minmatar ammo. Killed every frigate by scout drones exclusively, some mercenary very lazily aggroed them but they've done no real harm.
4. Pocket 2: NO ASTEROIDS to mine.
5. Pocket 3: Still no asteroids.
6. Pocket 3: two enemies, a tower and the informant. The tower shield is em-weak, the armor is kinetiv-weak, it gives thermal and kinetic damage and some explosive. The informant is not a real challenge, maybe it has low-range weapons.
7. Pocket 3: Two destroyable structures, one drop no loot, the Mobile Residence dropped 3 implants, Elfyr & Co 'Gunslinger MR-703 and SP-603 and Inherent Implants Repair Systems RS-603.
End of transmission.