Smuggler Interception, Level 4
Last edited by Demal:
Added loot + salvage, with link to EVEPraisal
Fri, 02 Dec 2022 15:11 UTC
Added loot + salvage, with link to EVEPraisal
Fri, 02 Dec 2022 15:11 UTC
Faction: Blood Raiders
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/Therm
Web/Scramble: Elite Frigates (Elder)
Extras: NOS , Tracking Disruptor
Recommended damage dealing: EM, Thermal
Recommended ship classes: Battleship, Command Ship, HAC
Video: Maelstrom , Rattlesnake
Note:
- Drones might be aggroed. Pocket aggro can be managed by attacking the correct NPC groups.
- Acceleration Gate is 58km from warp-in. Fitting an afterburner is recommended.
Pocket 1
Gate is locked until all enemies destroyedNO aggro on warp in.
Proximity aggro on groups 2 & 3 when within 6km of the gate.
Group 1: Minmatar Military Station Ruins (50-75km)
2x Frigates (Corpii Diviner/Raider/Herald)2x Cruisers (Corpum Arch Sage/Arch Priest)NOS (Sage)
2x Battleships (Corpus Prophet/Archon)
Group 2: Ripped Superstructure (80-85km)
3x Cruisers (Corpum Arch Priest/Arch Sage)NOS (Sage)2x Battlecruisers (Corpior Bishop/Seer)
Group 3: Acceleration Gate (90-95km)
3x Cruisers (Corpum Revenant/Arch Templar) Tracking Disruptor3x Battleships (Corpus Prophet/Archon/Oracle)
Group 4: Dysfunctional Solar Harvester (90-105km)
3x Cruisers (Corpum Priest/Sage/Shadow Sage)Tip:
- Attacking Group 1 OR 3: Aggroes whole pocket.
- Attacking Group 2 OR 4: Aggroes Group 1 & 3 only. The last group will remain neutral and can be aggroed separately.
Note: Attacking Group 4 may only aggro Group 1. I'm not sure it always works.
Note: You can Eiminate both groups 4 and 1 without drawing pocket agro but it gets a bit complicated. you need to fly your ship off to the side putting the station ruins between your ship and groups 1 2 and 3. after your within range eliminate group 4 this will draw group 1 agro. if you wait for a few minuts after destroying group 4 you will notice that group 1 will be stuck in the station ruins unable to get close to you. additionally they will have drifted out of agro range of the other 2 pockets. at this point it should be safe to eliminate group 1 without 2 and 3 agroing you.
Pocket 2
NO aggro on warp in.
Group 1: Ripped Superstructure (55-70km)
8x Frigates (Corpii Upholder/Raider/Diviner/Herald)2x Elite Frigates (Elder Corpii Worshipper) Web/Scramble
Group 2: Ammatar Holy Dome/Ruined Monument (70-80km)
10x Cruisers (Corpum Arch Priest/Arch Sage/Arch Templar/Revenant) NOS/Tracking Disruptor2x Battleships (Corpus Prophet/Archon)
Group 3: Ruined Stargate (60-75km)
2x Blood Raider Personnel Transport6x Cruisers (Corpum Arch Sage/Arch Priest) NOS
4x Battleships (Corpus Oracle/Prophet/Apostle/Archon)
Group 4: Ripped Superstructure (90-95km)
4x Frigates (Corpii Herald/Upholder)5x Cruisers (Corpum Sage)
Tip:
- Group 1 can be ignored. No auto-aggro and is not required for mission completion.
- Aggro for Group 2 & 3 are tied with each other. Attacking either will aggro the other
Blitz
Kill Group 3 (including the Blood Raider Personnel Transport ) of pocket 2 and loot the Militants.Bounty
7,327,443.00Loot + Salvage
~6.6 milCategoryMissions
CategoryLevel4
I got full agro on both pockets however, it was still easy but slower in a Drake. 1.5 hours to complete without salvaging
When there were 2 of them, it was NOT enough to kill these to complete the mission. Instead mission was completed after I killed ALL of the aggressing ships. Only the last non-aggressing group of frigs was left.
This mission varies in aggression pattern and can drop. Use this as a guide, but it is not always 100% correct. Bear in mind that your experience in this particular mission may vary.
The mission did NOT flag upon destruction of the Transports, but of the entire 3rd group, which they were part of.
Group 3: (Mission Trigger)
- 2x Industrial Ships
- 2x Battlecruisers
- 4x Battleships
Group 4 is now 3 cruiser instead of 6 frigs
Attacking Group 4 only aggros group 1 *not* both 1 and 3.
Attacking Group 2 aggros group 3
Please correct the info in the original explanation!
Or where can I apply to be authorized to do that? ;)
Bounty: 5,7 mill
Mission: 2,1 mill
Loot and salvage: 13,5 mill
Total: 21,3 mill --> 14,2 mll/h
Ravan and a Drake just rocked this mission.
Luckily, this is a very easy mission. I completed it in a Drake with low skilled alt who has all shield skills at 4 and all missile and BC skills at 3. Never in any danger, took 45 mins in all. Easy money.
High slots:
7 x XT-9000 Cruise Missile Launchers loaded with ParadiseCruise Missiles
1 x Drone Link Aug
Mids:
2 x Heat Dissipation Field Field II
2 x Photon Scattering Field II
1 x Caldari Navy X-Large Shield Booster
1 x Caldari Navy Shield Boost Amplifier
Lows:
2 x Caldari Navy Ballistic Control System
3 x Capacitor Flux Coil II
Rigs:
3 x Large Capacitor Control Circuit
Drones:
5 x Hobgoblin II
5 x Hammerhead II
To blitz you must kill all the ships in group 3 not just the transport ships!
pretty easy mission,warp in pocket 1,hit group 2 then kite and shoot
shield never fall 10%
pocket 2 is easy after group 1 destoryed,just kite and shoot.all done
Aggro group 1, while putting them out of their misery..click on a personnel Transport and "approach".
when 35km or so you get aggro of the third/center group.Help them out of their miserable lives and leave Transports for last.
Misn flagged complete when 2 transpo go boom.
2 other groups are having a staring contest, while I turn in to agent.
Mission: 1.8
Bounty: 7.5
Loot: 6 (couple drops worth 5 mil, plus 1 mil in reprocess)
Salvage: 13
----
Total: 28.3 mil
The second pocket did not aggro for me in the reported way. After killing group 1, I aggroed group 4 which aggroed the whole pocket. If this is what you mean in the report, please say it more clearly. You only say that 2 and 3 are linked, which implies that 4 is also safe to aggro on its own.
Luckily, by simply moving on the transversal in my AB Abbadon, they didn't even get down to my armor until the last two battleships.
Salvage: 10.95M
Bounty: 7.67M
Loot: 5.55M
LP: 3513 x 1000 = 3.51M
Reward: 1.77M
---
Sum (no salvage): 12.95M
Sum (excl. LP): 25.94M
Sum: 29.45M
Mission (undock - reward): 31 min
Salvage (undock - dock): 13.5 min
---
Sum: 44.5 min
Ship: Raven (T2 some faction)
Pilot: 17.35M skill points
ISK/h: 39.71M/h
ISK/h (no salvage): 25.06M/h
ISK/h (blitz): ?
CONFIRM the aggro in first pocket, I aggroed group 2 and 1,3 came with but 4 stayed put. Pocket 2 had group one and the rest were sort of blobbed together. Aggroed group one alone, killed it, aggroed the closest ship out of the blob and the rest came at once.
Omni Tank: 1014 (cap stabble, lazy fittings.)
Cruise Missles: 400ps - 130km range.
Drones: 5*Hobgoblin II - 78Dps
(low damage lazy farm ship, aggro full rooms.)
Salvage Ship: Noctis
High slots: 4*Small Tractor Beam I
High slots: 4*Salvager I
Mid slots: Experimental 10MN Afterburner I
Mid slots: Experimental 10MN Microwarpdrive I
Low Slots: 3* Expanded Cargohold II
Rigs: 3* Medium Salvage Tackle I
Cargohold: 3.000m3 +-
Tractor Beam Range: 80km
-----------------------------------
Mission: Smuggler Interception (Blood Raiders)
Mission Time: 30 Minits
Mission LP/Bounty/Reward: 2239LP - 9M
Salvage Time: 12 Minits
Salvage Value: 9M
35min. including travel+salvage (with alt)
My first room had 21 ships, compared to 20 in the description (close enough).
My second room had 24 ships, nowhere near the 45 indicated. So, the mission went quicker than I thought it might. Didn't think to note where the description was off.